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#ifndef MESH_HPP
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#define MESH_HPP
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#include <filesystem>
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#include <string>
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class Mesh
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{
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protected:
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std::string label{"empty_label"};
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public:
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virtual ~Mesh() = default;
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virtual bool load(const std::filesystem::path &meshFilePath) { return false; }
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virtual bool save(const std::filesystem::path &meshFilePath) { return false; }
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std::string getLabel() const;
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void setLabel(const std::string &newLabel);
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void prependToLabel(const std::string &text);
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};
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inline std::string Mesh::getLabel() const { return label; }
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inline void Mesh::setLabel(const std::string &newLabel) { label = newLabel; }
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inline void Mesh::prependToLabel(const std::string &text)
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{
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label = text + label;
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}
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2021-03-15 18:04:29 +01:00
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#endif // MESH_HPP
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