Added bool variable for exportation of optimization results
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@ -284,7 +284,7 @@ struct Colors
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inline static std::string Settings{"OptimizationSettings"};
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};
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void save(const string &saveToPath)
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void save(const string &saveToPath, const bool shouldExportDebugFiles = false)
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{
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std::filesystem::create_directories(saveToPath);
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//clear directory
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@ -326,29 +326,33 @@ struct Colors
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/*TODO: Refactor since the meshes are saved for each simulation scenario although they do not change*/
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//Save jobs and meshes for each simulation scenario
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//Save the reduced and full patterns
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const std::filesystem::path simulationJobsPath(
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std::filesystem::path(saveToPath).append("SimulationJobs"));
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const int numberOfSimulationJobs = fullPatternSimulationJobs.size();
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for (int simulationScenarioIndex = 0; simulationScenarioIndex < numberOfSimulationJobs;
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simulationScenarioIndex++) {
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const std::shared_ptr<SimulationJob> &pFullPatternSimulationJob
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= fullPatternSimulationJobs[simulationScenarioIndex];
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std::filesystem::path simulationJobFolderPath(
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std::filesystem::path(simulationJobsPath).append(pFullPatternSimulationJob->label));
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std::filesystem::create_directories(simulationJobFolderPath);
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const auto fullPatternDirectoryPath = std::filesystem::path(simulationJobFolderPath)
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.append("Full");
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std::filesystem::create_directory(fullPatternDirectoryPath);
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pFullPatternSimulationJob->save(fullPatternDirectoryPath.string());
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const std::shared_ptr<SimulationJob> &pReducedPatternSimulationJob
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= reducedPatternSimulationJobs[simulationScenarioIndex];
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const auto reducedPatternDirectoryPath
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= std::filesystem::path(simulationJobFolderPath).append("Reduced");
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if (!std::filesystem::exists(reducedPatternDirectoryPath)) {
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std::filesystem::create_directory(reducedPatternDirectoryPath);
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if (shouldExportDebugFiles) {
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//Save the reduced and full patterns
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const std::filesystem::path simulationJobsPath(
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std::filesystem::path(saveToPath).append("SimulationJobs"));
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const int numberOfSimulationJobs = fullPatternSimulationJobs.size();
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for (int simulationScenarioIndex = 0;
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simulationScenarioIndex < numberOfSimulationJobs;
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simulationScenarioIndex++) {
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const std::shared_ptr<SimulationJob> &pFullPatternSimulationJob
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= fullPatternSimulationJobs[simulationScenarioIndex];
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std::filesystem::path simulationJobFolderPath(
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std::filesystem::path(simulationJobsPath)
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.append(pFullPatternSimulationJob->label));
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std::filesystem::create_directories(simulationJobFolderPath);
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const auto fullPatternDirectoryPath
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= std::filesystem::path(simulationJobFolderPath).append("Full");
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std::filesystem::create_directory(fullPatternDirectoryPath);
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pFullPatternSimulationJob->save(fullPatternDirectoryPath.string());
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const std::shared_ptr<SimulationJob> &pReducedPatternSimulationJob
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= reducedPatternSimulationJobs[simulationScenarioIndex];
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const auto reducedPatternDirectoryPath
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= std::filesystem::path(simulationJobFolderPath).append("Reduced");
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if (!std::filesystem::exists(reducedPatternDirectoryPath)) {
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std::filesystem::create_directory(reducedPatternDirectoryPath);
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}
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pReducedPatternSimulationJob->save(reducedPatternDirectoryPath.string());
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}
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pReducedPatternSimulationJob->save(reducedPatternDirectoryPath.string());
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}
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settings.save(saveToPath);
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