Refactoring
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@ -253,6 +253,23 @@ void SimulationMesh::updateElementalFrames() {
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}
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}
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#ifdef POLYSCOPE_DEFINED
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polyscope::CurveNetwork *SimulationMesh::registerForDrawing(
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const std::optional<std::array<double, 3>> &desiredColor, const bool &shouldEnable)
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{
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const double drawingRadius = getBeamDimensions()[0].b
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/ (std::sqrt(
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2.0)); //polyscope can only draw a circular cross section
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// std::cout << __FUNCTION__ << " revert this" << std::endl;
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return VCGEdgeMesh::registerForDrawing(desiredColor, /*0.08*/ drawingRadius, shouldEnable);
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}
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void SimulationMesh::unregister() const
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{
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VCGEdgeMesh::unregister();
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}
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#endif
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void SimulationMesh::setBeamCrossSection(
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const CrossSectionType &beamDimensions) {
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for (size_t ei = 0; ei < EN(); ei++) {
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@ -268,20 +285,22 @@ void SimulationMesh::setBeamMaterial(const double &pr, const double &ym) {
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}
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}
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std::vector<CrossSectionType> SimulationMesh::getBeamDimensions() {
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std::vector<CrossSectionType> beamDimensions(EN());
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for (size_t ei = 0; ei < EN(); ei++) {
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beamDimensions[ei] = elements[ei].dimensions;
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}
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return beamDimensions;
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std::vector<CrossSectionType> SimulationMesh::getBeamDimensions()
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{
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std::vector<CrossSectionType> beamDimensions(EN());
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for (size_t ei = 0; ei < EN(); ei++) {
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beamDimensions[ei] = elements[ei].dimensions;
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}
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return beamDimensions;
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}
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std::vector<ElementMaterial> SimulationMesh::getBeamMaterial() {
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std::vector<ElementMaterial> beamMaterial(EN());
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for (size_t ei = 0; ei < EN(); ei++) {
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beamMaterial[ei] = elements[ei].material;
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}
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return beamMaterial;
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std::vector<ElementMaterial> SimulationMesh::getBeamMaterial()
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{
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std::vector<ElementMaterial> beamMaterial(EN());
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for (size_t ei = 0; ei < EN(); ei++) {
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beamMaterial[ei] = elements[ei].material;
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}
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return beamMaterial;
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}
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bool SimulationMesh::load(const std::string &plyFilename)
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@ -59,6 +59,13 @@ public:
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void reset();
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SimulationMesh();
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void updateElementalFrames();
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#ifdef POLYSCOPE_DEFINED
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polyscope::CurveNetwork *registerForDrawing(
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const std::optional<std::array<double, 3>> &desiredColor = std::nullopt,
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const bool &shouldEnable = true);
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void unregister() const;
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#endif
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};
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struct Element {
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