Removed E(youngs modulus) from element properties and left only the material property youngsModulus
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11
beam.hpp
11
beam.hpp
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@ -31,13 +31,14 @@ struct CylindricalBeamDimensions {
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};
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struct ElementMaterial {
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float poissonsRatio; // poisson's ratio
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float E; // ym in pascal
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ElementMaterial(const float &poissonsRatio, const float &youngsModulus)
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: poissonsRatio(poissonsRatio), E(youngsModulus) {
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float poissonsRatio; // NOTE: if I make this double the unit
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// tests produced different results and thus fail
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double youngsModulus;
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ElementMaterial(const float &poissonsRatio, const double &youngsModulus)
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: poissonsRatio(poissonsRatio), youngsModulus(youngsModulus) {
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assert(poissonsRatio <= 0.5 && poissonsRatio >= -1);
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}
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ElementMaterial() : poissonsRatio(0.3), E(200 * 1e9) {}
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ElementMaterial() : poissonsRatio(0.3), youngsModulus(200) {}
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};
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#endif // BEAM_HPP
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@ -43,7 +43,7 @@ void FormFinder::runUnitTests() {
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settings.xi = 0.9969;
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settings.maxDRMIterations = 0;
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settings.totalResidualForcesNormThreshold = 1;
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settings.shouldDraw = true;
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// settings.shouldDraw = true;
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settings.beVerbose = true;
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SimulationResults simpleBeam_simulationResults = formFinder.executeSimulation(
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std::make_shared<SimulationJob>(beamSimulationJob), settings);
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@ -752,7 +752,8 @@ double FormFinder::computeTotalPotentialEnergy() const {
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const Element &element = mesh->elements[e];
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const EdgeIndex ei = mesh->getIndex(e);
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const double e_k = element.length - element.initialLength;
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const double axialPE = pow(e_k, 2) * element.properties.material.E *
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const double axialPE = pow(e_k, 2) *
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element.properties.material.youngsModulus *
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element.properties.A / (2 * element.initialLength);
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const double theta1Diff = element.rotationalDisplacements_jplus1.theta1 -
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element.rotationalDisplacements_j.theta1;
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@ -763,17 +764,19 @@ double FormFinder::computeTotalPotentialEnergy() const {
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const double firstBendingPE_inBracketsTerm = 4 * pow(theta2_j, 2) +
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4 * theta2_j * theta2_jplus1 +
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4 * pow(theta2_jplus1, 2);
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const double firstBendingPE =
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firstBendingPE_inBracketsTerm * element.properties.material.E *
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element.properties.I2 / (2 * element.initialLength);
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const double firstBendingPE = firstBendingPE_inBracketsTerm *
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element.properties.material.youngsModulus *
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element.properties.I2 /
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(2 * element.initialLength);
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const double &theta3_j = element.rotationalDisplacements_j.theta3;
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const double &theta3_jplus1 = element.rotationalDisplacements_jplus1.theta3;
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const double secondBendingPE_inBracketsTerm = 4 * pow(theta3_j, 2) +
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4 * theta3_j * theta3_jplus1 +
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4 * pow(theta3_jplus1, 2);
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const double secondBendingPE =
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secondBendingPE_inBracketsTerm * 2 * element.properties.material.E *
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element.properties.I3 / element.initialLength;
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const double secondBendingPE = secondBendingPE_inBracketsTerm * 2 *
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element.properties.material.youngsModulus *
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element.properties.I3 /
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element.initialLength;
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totalInternalPotentialEnergy +=
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axialPE + torsionalPE + firstBendingPE + secondBendingPE;
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@ -1142,18 +1145,18 @@ void FormFinder::updateNodalMasses() {
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for (const EdgePointer &ep : mesh->nodes[v].incidentElements) {
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const size_t ei = mesh->getIndex(ep);
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const Element &elem = mesh->elements[ep];
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const double SkTranslational =
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elem.properties.material.E * elem.properties.A / elem.length;
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const double SkTranslational = elem.properties.material.youngsModulus *
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elem.properties.A / elem.length;
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translationalSumSk += SkTranslational;
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const double lengthToThe3 = std::pow(elem.length, 3);
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const long double SkRotational_I2 =
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elem.properties.material.E * elem.properties.I2 /
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elem.properties.material.youngsModulus * elem.properties.I2 /
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lengthToThe3; // TODO: I2->t2,I3->t3,t1->polar inertia
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const long double SkRotational_I3 =
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elem.properties.material.E * elem.properties.I3 /
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elem.properties.material.youngsModulus * elem.properties.I3 /
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lengthToThe3; // TODO: I2->t2,I3->t3,t1->polar inertia
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const long double SkRotational_J =
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elem.properties.material.E * elem.properties.J /
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elem.properties.material.youngsModulus * elem.properties.J /
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lengthToThe3; // TODO: I2->t2,I3->t3,t1->polar inertia
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rotationalSumSk_I2 += SkRotational_I2;
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rotationalSumSk_I3 += SkRotational_I3;
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@ -1450,18 +1453,18 @@ void FormFinder::updatePositionsOnTheFly(
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double rotationalSumSk_J = 0;
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for (const EdgePointer &ep : mesh->nodes[v].incidentElements) {
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const Element &elem = mesh->elements[ep];
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const double SkTranslational =
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elem.properties.material.E * elem.properties.A / elem.length;
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const double SkTranslational = elem.properties.material.youngsModulus *
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elem.properties.A / elem.length;
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translationalSumSk += SkTranslational;
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const double lengthToThe3 = std::pow(elem.length, 3);
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const double SkRotational_I2 =
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elem.properties.material.E * elem.properties.I2 /
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elem.properties.material.youngsModulus * elem.properties.I2 /
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lengthToThe3; // TODO: I2->t2,I3->t3,t1->polar inertia
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const double SkRotational_I3 =
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elem.properties.material.E * elem.properties.I3 /
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elem.properties.material.youngsModulus * elem.properties.I3 /
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lengthToThe3; // TODO: I2->t2,I3->t3,t1->polar inertia
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const double SkRotational_J =
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elem.properties.material.E * elem.properties.J /
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elem.properties.material.youngsModulus * elem.properties.J /
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lengthToThe3; // TODO: I2->t2,I3->t3,t1->polar inertia
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rotationalSumSk_I2 += SkRotational_I2;
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rotationalSumSk_I3 += SkRotational_I3;
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@ -282,12 +282,12 @@ bool SimulationMesh::loadPly(const string &plyFilename) {
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customAttrib.AddEdgeAttribDescriptor<vcg::Point2f, float, 2>(
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plyPropertyBeamMaterialID, nanoply::NNP_LIST_INT8_FLOAT32, nullptr);
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VCGEdgeMesh::PerEdgeAttributeHandle<std::array<double, 6>>
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handleBeamProperties =
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vcg::tri::Allocator<SimulationMesh>::AddPerEdgeAttribute<
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std::array<double, 6>>(*this, plyPropertyBeamProperties);
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customAttrib.AddEdgeAttribDescriptor<std::array<double, 6>, double, 6>(
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plyPropertyBeamProperties, nanoply::NNP_LIST_INT8_FLOAT64, nullptr);
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// VCGEdgeMesh::PerEdgeAttributeHandle<std::array<double, 6>>
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// handleBeamProperties =
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// vcg::tri::Allocator<SimulationMesh>::AddPerEdgeAttribute<
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// std::array<double, 6>>(*this, plyPropertyBeamProperties);
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// customAttrib.AddEdgeAttribDescriptor<std::array<double, 6>, double, 6>(
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// plyPropertyBeamProperties, nanoply::NNP_LIST_INT8_FLOAT64, nullptr);
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// VCGEdgeMesh::PerEdgeAttributeHandle<ElementMaterial>
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// handleBeamRigidityContants;
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@ -313,11 +313,17 @@ bool SimulationMesh::loadPly(const string &plyFilename) {
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initializeElements();
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updateEigenEdgeAndVertices();
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if (!handleBeamProperties._handle->data.empty()) {
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for (size_t ei = 0; ei < EN(); ei++) {
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elements[ei].properties = Element::Properties(handleBeamProperties[ei]);
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elements[ei].updateRigidity();
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}
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// if (!handleBeamProperties._handle->data.empty()) {
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// for (size_t ei = 0; ei < EN(); ei++) {
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// elements[ei].properties =
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// Element::Properties(handleBeamProperties[ei]);
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// elements[ei].updateRigidity();
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// }
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// }
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for (size_t ei = 0; ei < EN(); ei++) {
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elements[ei].properties =
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Element::Properties(handleBeamDimensions[ei], handleBeamMaterial[ei]);
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elements[ei].updateRigidity();
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}
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return true;
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@ -418,8 +424,7 @@ double computeAngle(const VectorType &vector0, const VectorType &vector1,
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void Element::Properties::computeMaterialProperties(
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const ElementMaterial &material) {
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this->material = material;
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this->G = material.E / (2 * (1 + material.poissonsRatio));
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this->G = material.youngsModulus / (2 * (1 + material.poissonsRatio));
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}
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void Element::Properties::computeDimensionsProperties(
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@ -451,15 +456,14 @@ void Element::Properties::setMaterial(const ElementMaterial &material) {
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}
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Element::Properties::Properties(const CrossSectionType &dimensions,
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const ElementMaterial &material)
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: dimensions(dimensions), material(material) {
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computeDimensionsProperties(dimensions);
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computeMaterialProperties(material);
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const ElementMaterial &material) {
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setDimensions(dimensions);
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setMaterial(material);
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}
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Element::Properties::Properties(const std::array<double, 6> &arr) {
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assert(arr.size() == 6);
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material.E = arr[0];
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material.youngsModulus = arr[0];
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G = arr[1];
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A = arr[2];
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I2 = arr[3];
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@ -468,15 +472,17 @@ Element::Properties::Properties(const std::array<double, 6> &arr) {
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}
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std::array<double, 6> Element::Properties::toArray() const {
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return std::array<double, 6>(
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{material.E, G, A, static_cast<double>(I2), static_cast<double>(I3), J});
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return std::array<double, 6>({material.youngsModulus, G, A,
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static_cast<double>(I2),
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static_cast<double>(I3), J});
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}
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void Element::updateRigidity() {
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rigidity.axial = properties.material.E * properties.A / initialLength;
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rigidity.axial =
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properties.material.youngsModulus * properties.A / initialLength;
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rigidity.torsional = properties.G * properties.J / initialLength;
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rigidity.firstBending =
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2 * properties.material.E * properties.I2 / initialLength;
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2 * properties.material.youngsModulus * properties.I2 / initialLength;
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rigidity.secondBending =
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2 * properties.material.E * properties.I3 / initialLength;
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2 * properties.material.youngsModulus * properties.I3 / initialLength;
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}
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