Corrected error in G

This commit is contained in:
Iason 2021-01-14 16:46:26 +02:00
parent a71efffe14
commit ab1206be9b
4 changed files with 12 additions and 12 deletions

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@ -31,13 +31,13 @@ struct CylindricalBeamDimensions {
};
struct ElementMaterial {
float G; // poisson's ratio
float poissonsRatio; // poisson's ratio
float E; // ym in pascal
ElementMaterial(const float &poissonsRatio, const float &youngsModulus)
: G(poissonsRatio), E(youngsModulus) {
: poissonsRatio(poissonsRatio), E(youngsModulus) {
assert(poissonsRatio <= 0.5 && poissonsRatio >= -1);
}
ElementMaterial() : G(0.3), E(200 * 1e9) {}
ElementMaterial() : poissonsRatio(0.3), E(200 * 1e9) {}
};
#endif // BEAM_HPP

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@ -756,9 +756,8 @@ double FormFinder::computeTotalPotentialEnergy() const {
element.properties.A / (2 * element.initialLength);
const double theta1Diff = element.rotationalDisplacements_jplus1.theta1 -
element.rotationalDisplacements_j.theta1;
const double torsionalPE = element.properties.material.G *
element.properties.J * pow(theta1Diff, 2) /
(2 * element.initialLength);
const double torsionalPE = element.properties.G * element.properties.J *
pow(theta1Diff, 2) / (2 * element.initialLength);
const double &theta2_j = element.rotationalDisplacements_j.theta2;
const double &theta2_jplus1 = element.rotationalDisplacements_jplus1.theta2;
const double firstBendingPE_inBracketsTerm = 4 * pow(theta2_j, 2) +

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@ -419,6 +419,7 @@ double computeAngle(const VectorType &vector0, const VectorType &vector1,
void Element::Properties::computeMaterialProperties(
const ElementMaterial &material) {
this->material = material;
this->G = material.E / (2 * (1 + material.poissonsRatio));
}
void Element::Properties::computeDimensionsProperties(
@ -459,7 +460,7 @@ Element::Properties::Properties(const CrossSectionType &dimensions,
Element::Properties::Properties(const std::array<double, 6> &arr) {
assert(arr.size() == 6);
material.E = arr[0];
material.G = arr[1];
G = arr[1];
A = arr[2];
I2 = arr[3];
I3 = arr[4];
@ -467,14 +468,13 @@ Element::Properties::Properties(const std::array<double, 6> &arr) {
}
std::array<double, 6> Element::Properties::toArray() const {
return std::array<double, 6>({material.E, material.G, A,
static_cast<double>(I2),
static_cast<double>(I3), J});
return std::array<double, 6>(
{material.E, G, A, static_cast<double>(I2), static_cast<double>(I3), J});
}
void Element::updateRigidity() {
rigidity.axial = properties.material.E * properties.A / initialLength;
rigidity.torsional = properties.material.G * properties.J / initialLength;
rigidity.torsional = properties.G * properties.J / initialLength;
rigidity.firstBending =
2 * properties.material.E * properties.I2 / initialLength;
rigidity.secondBending =

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@ -56,6 +56,7 @@ struct Element {
struct Properties {
CrossSectionType dimensions;
ElementMaterial material;
double G{0};
double A{0}; // cross sectional area
double I2{0}; // second moment of inertia
double I3{0}; // third moment of inertia