ply format ascii 1.0 element vertex 21 { define "vertex" element, 8 of them in file } property float x { vertex contains float "x" coordinate } property float y { y coordinate is also a vertex property } property float z { z coordinate, too } property float nx property float ny property float nz element edge 24 { there are 6 "face" elements in the file } property int vertex1 property int vertex2 property list uchar float beam_dimensions property list uchar float beam_material {poissons ratio , young's modulus in GPascal} end_header 0 0 0 0 0 1 1 0 0 0 0 1 2 0 0 0 0 1 3 0 0 0 0 1 4 0 0 0 0 1 0 1 0 0 0 1 2 1 0 0 0 1 4 1 0 0 0 1 0 2 0 0 0 1 1 2 0 0 0 1 2 2 0 0 0 1 3 2 0 0 0 1 4 2 0 0 0 1 0 3 0 0 0 1 2 3 0 0 0 1 4 3 0 0 0 1 0 4 0 0 0 1 1 4 0 0 0 1 2 4 0 0 0 1 3 4 0 0 0 1 4 4 0 0 0 1 0 1 2 0.03 0.026 2 0.3 200 1 2 2 0.03 0.026 2 0.3 200 2 3 2 0.03 0.026 2 0.3 200 3 4 2 0.03 0.026 2 0.3 200 0 5 2 0.03 0.026 2 0.3 200 2 6 2 0.03 0.026 2 0.3 200 4 7 2 0.03 0.026 2 0.3 200 8 9 2 0.03 0.026 2 0.3 200 9 10 2 0.03 0.026 2 0.3 200 10 11 2 0.03 0.026 2 0.3 200 11 12 2 0.03 0.026 2 0.3 200 8 5 2 0.03 0.026 2 0.3 200 10 6 2 0.03 0.026 2 0.3 200 12 7 2 0.03 0.026 2 0.3 200 8 13 2 0.03 0.026 2 0.3 200 10 14 2 0.03 0.026 2 0.3 200 12 15 2 0.03 0.026 2 0.3 200 16 13 2 0.03 0.026 2 0.3 200 18 14 2 0.03 0.026 2 0.3 200 20 15 2 0.03 0.026 2 0.3 200 16 17 2 0.03 0.026 2 0.3 200 17 18 2 0.03 0.026 2 0.3 200 18 19 2 0.03 0.026 2 0.3 200 19 20 2 0.03 0.026 2 0.3 200