#ifndef SIMULATIONMESH_HPP #define SIMULATIONMESH_HPP #include "edgemesh.hpp" #include "trianglepatterngeometry.hpp" #include //extern bool drawGlobal; struct Element; struct Node; using CrossSectionType = RectangularBeamDimensions; //using CrossSectionType = CylindricalBeamDimensions; class SimulationMesh : public VCGEdgeMesh { private: void computeElementalProperties(); void initializeElements(); void initializeNodes(); EdgePointer getReferenceElement(const VertexType &v); const std::string plyPropertyBeamDimensionsID{"beam_dimensions"}; const std::string plyPropertyBeamMaterialID{"beam_material"}; public: PerEdgeAttributeHandle elements; PerVertexAttributeHandle nodes; ~SimulationMesh(); SimulationMesh(PatternGeometry &pattern); SimulationMesh(ConstVCGEdgeMesh &edgeMesh); SimulationMesh(SimulationMesh &elementalMesh); SimulationMesh(VCGTriMesh &triMesh); void updateElementalLengths(); void updateIncidentElements(); std::vector getIncidentElements(const VCGEdgeMesh::VertexType &v); virtual bool load(const std::string &plyFilename); std::vector getBeamDimensions(); std::vector getBeamMaterial(); double previousTotalKineticEnergy{0}; double previousTotalResidualForcesNorm{0}; double currentTotalKineticEnergy{0}; double currentTotalTranslationalKineticEnergy{0}; double totalResidualForcesNorm{0}; double totalExternalForcesNorm{0}; double averageResidualForcesNorm{0}; double currentTotalPotentialEnergykN{0}; double previousTotalPotentialEnergykN{0}; double residualForcesMovingAverageDerivativeNorm{0}; double residualForcesMovingAverage{0}; double sumOfNormalizedDisplacementNorms{0}; bool save(const std::string &plyFilename = std::string()); void setBeamCrossSection(const CrossSectionType &beamDimensions); void setBeamMaterial(const double &pr, const double &ym); void reset(); SimulationMesh(); void updateElementalFrames(); }; struct Element { CrossSectionType dimensions; ElementMaterial material; void computeMaterialProperties(const ElementMaterial &material); // void computeDimensionsProperties(const RectangularBeamDimensions &dimensions); // void computeDimensionsProperties(const CylindricalBeamDimensions &dimensions); void setDimensions(const CrossSectionType &dimensions); void setMaterial(const ElementMaterial &material); double getMass(const double &matrialDensity); struct LocalFrame { VectorType t1; VectorType t2; VectorType t3; }; EdgeIndex ei; double length{0}; double initialLength; LocalFrame frame; struct Rigidity { double axial; double torsional; double firstBending; double secondBending; std::string toString() const { return std::string("Rigidity:") + std::string("\nAxial=") + std::to_string(axial) + std::string("\nTorsional=") + std::to_string(torsional) + std::string("\nFirstBending=") + std::to_string(firstBending) + std::string("\nSecondBending=") + std::to_string(secondBending); } }; Rigidity rigidity; void updateRigidity(); VectorType f1_j; VectorType f1_jplus1; VectorType f2_j; VectorType f2_jplus1; VectorType f3_j; VectorType f3_jplus1; double cosRotationAngle_j; double cosRotationAngle_jplus1; double sinRotationAngle_j; double sinRotationAngle_jplus1; std::vector> derivativeT1; std::vector> derivativeT2; std::vector> derivativeT3; std::vector derivativeT1_j; std::vector derivativeT1_jplus1; std::vector derivativeT2_j; std::vector derivativeT2_jplus1; std::vector derivativeT3_j; std::vector derivativeT3_jplus1; std::vector derivativeR_j; std::vector derivativeR_jplus1; struct RotationalDisplacements { double theta1{0}, theta2{0}, theta3{0}; }; RotationalDisplacements rotationalDisplacements_j; RotationalDisplacements rotationalDisplacements_jplus1; static void computeCrossSectionArea(const RectangularBeamDimensions &dimensions, double &A); }; struct Node { struct Forces { Vector6d external{0}; Vector6d internal{0}; Vector6d residual{0}; Vector6d internalAxial{0}; Vector6d internalFirstBending{0}; Vector6d internalSecondBending{0}; bool hasExternalForce() const { return external.isZero(); } }; struct Mass { double translational; double rotationalI2; double rotationalI3; double rotationalJ; }; Mass mass; Vector6d mass_6d; Vector6d damping_6d; VertexIndex vi; CoordType initialLocation; CoordType initialNormal; Vector6d acceleration{0}; Forces force; Vector6d velocity{0}; double kineticEnergy{0}; Vector6d displacements{0}; double nR{0}; // std::unordered_map // alphaAngles; // contains the initial angles between the first star element // // incident to this node and the other elements of the star // // has size equal to the valence of the vertex std::vector> alphaAngles; std::vector incidentElements; std::vector derivativeOfNormal; SimulationMesh::EdgePointer referenceElement; }; Element::LocalFrame computeElementFrame(const CoordType &p0, const CoordType &p1, const VectorType &elementNormal); VectorType computeT1Vector(const SimulationMesh::EdgeType &e); VectorType computeT1Vector(const CoordType &p0, const CoordType &p1); double computeAngle(const VectorType &vector0, const VectorType &vector1, const VectorType &normalVector); #endif // ELEMENTALMESH_HPP