MySources/simulationmesh.hpp

181 lines
5.8 KiB
C++
Executable File

#ifndef SIMULATIONMESH_HPP
#define SIMULATIONMESH_HPP
#include "edgemesh.hpp"
#include "trianglepatterngeometry.hpp"
#include <Eigen/Dense>
//extern bool drawGlobal;
struct Element;
struct Node;
using CrossSectionType = RectangularBeamDimensions;
//using CrossSectionType = CylindricalBeamDimensions;
class SimulationMesh : public VCGEdgeMesh {
private:
void computeElementalProperties();
void initializeElements();
void initializeNodes();
EdgePointer getReferenceElement(const VertexType &v);
const std::string plyPropertyBeamDimensionsID{"beam_dimensions"};
const std::string plyPropertyBeamMaterialID{"beam_material"};
public:
PerEdgeAttributeHandle<Element> elements;
PerVertexAttributeHandle<Node> nodes;
~SimulationMesh();
SimulationMesh(PatternGeometry &pattern);
SimulationMesh(ConstVCGEdgeMesh &edgeMesh);
SimulationMesh(SimulationMesh &elementalMesh);
SimulationMesh(VCGTriMesh &triMesh);
void updateElementalLengths();
void updateIncidentElements();
std::vector<VCGEdgeMesh::EdgePointer>
getIncidentElements(const VCGEdgeMesh::VertexType &v);
virtual bool load(const std::string &plyFilename);
std::vector<CrossSectionType> getBeamDimensions();
std::vector<ElementMaterial> getBeamMaterial();
double previousTotalKineticEnergy{0};
double previousTotalResidualForcesNorm{0};
double currentTotalKineticEnergy{0};
double currentTotalTranslationalKineticEnergy{0};
double totalResidualForcesNorm{0};
double totalExternalForcesNorm{0};
double averageResidualForcesNorm{0};
double currentTotalPotentialEnergykN{0};
double previousTotalPotentialEnergykN{0};
double residualForcesMovingAverageDerivativeNorm{0};
double residualForcesMovingAverage{0};
double sumOfNormalizedDisplacementNorms{0};
bool save(const std::string &plyFilename = std::string());
void setBeamCrossSection(const CrossSectionType &beamDimensions);
void setBeamMaterial(const double &pr, const double &ym);
void reset();
SimulationMesh();
void updateElementalFrames();
};
struct Element {
CrossSectionType dimensions;
ElementMaterial material;
void computeMaterialProperties(const ElementMaterial &material);
// void computeDimensionsProperties(const RectangularBeamDimensions &dimensions);
// void computeDimensionsProperties(const CylindricalBeamDimensions &dimensions);
void setDimensions(const CrossSectionType &dimensions);
void setMaterial(const ElementMaterial &material);
double getMass(const double &matrialDensity);
struct LocalFrame {
VectorType t1;
VectorType t2;
VectorType t3;
};
EdgeIndex ei;
double length{0};
double initialLength;
LocalFrame frame;
struct Rigidity {
double axial;
double torsional;
double firstBending;
double secondBending;
std::string toString() const {
return std::string("Rigidity:") + std::string("\nAxial=") +
std::to_string(axial) + std::string("\nTorsional=") +
std::to_string(torsional) + std::string("\nFirstBending=") +
std::to_string(firstBending) + std::string("\nSecondBending=") +
std::to_string(secondBending);
}
};
Rigidity rigidity;
void updateRigidity();
VectorType f1_j;
VectorType f1_jplus1;
VectorType f2_j;
VectorType f2_jplus1;
VectorType f3_j;
VectorType f3_jplus1;
double cosRotationAngle_j;
double cosRotationAngle_jplus1;
double sinRotationAngle_j;
double sinRotationAngle_jplus1;
std::vector<std::vector<VectorType>> derivativeT1;
std::vector<std::vector<VectorType>> derivativeT2;
std::vector<std::vector<VectorType>> derivativeT3;
std::vector<VectorType> derivativeT1_j;
std::vector<VectorType> derivativeT1_jplus1;
std::vector<VectorType> derivativeT2_j;
std::vector<VectorType> derivativeT2_jplus1;
std::vector<VectorType> derivativeT3_j;
std::vector<VectorType> derivativeT3_jplus1;
std::vector<VectorType> derivativeR_j;
std::vector<VectorType> derivativeR_jplus1;
struct RotationalDisplacements {
double theta1{0}, theta2{0}, theta3{0};
};
RotationalDisplacements rotationalDisplacements_j;
RotationalDisplacements rotationalDisplacements_jplus1;
static void computeCrossSectionArea(const RectangularBeamDimensions &dimensions, double &A);
};
struct Node {
struct Forces {
Vector6d external{0};
Vector6d internal{0};
Vector6d residual{0};
Vector6d internalAxial{0};
Vector6d internalFirstBending{0};
Vector6d internalSecondBending{0};
bool hasExternalForce() const { return external.isZero(); }
};
struct Mass {
double translational;
double rotationalI2;
double rotationalI3;
double rotationalJ;
};
Mass mass;
Vector6d mass_6d;
Vector6d damping_6d;
VertexIndex vi;
CoordType initialLocation;
CoordType initialNormal;
Vector6d acceleration{0};
Forces force;
Vector6d velocity{0};
double kineticEnergy{0};
Vector6d displacements{0};
double nR{0};
// std::unordered_map<EdgeIndex, double>
// alphaAngles; // contains the initial angles between the first star element
// // incident to this node and the other elements of the star
// // has size equal to the valence of the vertex
std::vector<std::pair<EdgeIndex, double>> alphaAngles;
std::vector<VCGEdgeMesh::EdgePointer> incidentElements;
std::vector<VectorType> derivativeOfNormal;
SimulationMesh::EdgePointer referenceElement;
};
Element::LocalFrame computeElementFrame(const CoordType &p0,
const CoordType &p1,
const VectorType &elementNormal);
VectorType computeT1Vector(const SimulationMesh::EdgeType &e);
VectorType computeT1Vector(const CoordType &p0, const CoordType &p1);
double computeAngle(const VectorType &vector0, const VectorType &vector1,
const VectorType &normalVector);
#endif // ELEMENTALMESH_HPP