761 lines
36 KiB
C++
Executable File
761 lines
36 KiB
C++
Executable File
#include "topologyenumerator.hpp"
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#include <algorithm>
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#include <boost/graph/biconnected_components.hpp>
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#include <iostream>
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#include <math.h>
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#include <numeric>
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#include <unordered_set>
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const bool debugIsOn{false};
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const bool savePlyFiles{true};
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// size_t binomialCoefficient(size_t n, size_t m) {
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// assert(n > m);
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// return tgamma(n + 1) / (tgamma(m + 1) * tgamma(n - m + 1));
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//}
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// void TopologyEnumerator::createLabelMesh(
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// const std::vector<vcg::Point3d> vertices,
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// const std::filesystem::path &savePath) const {
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// const std::string allOnes(patternTopology.getNumberOfPossibleEdges(), '1');
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// const std::vector<vcg::Point2i> allEdges =
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// TrianglePatternTopology::convertToEdges(allOnes, vertices.size());
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// TrianglePatternGeometry labelMesh;
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// std::vector<vcg::Point3d> labelVertices(allEdges.size());
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// for (size_t edgeIndex = 0; edgeIndex < allEdges.size(); edgeIndex++) {
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// const vcg::Point3d edgeMidpoint =
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// (vertices[allEdges[edgeIndex][0]] + vertices[allEdges[edgeIndex][1]])
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// / 2;
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// labelVertices[edgeIndex] = edgeMidpoint;
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// }
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// labelMesh.set(labelVertices);
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// labelMesh.savePly(std::filesystem::path(savePath)
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// .append(std::string("labelMesh.ply"))
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// .string());
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//}
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size_t TopologyEnumerator::getEdgeIndex(size_t ni0, size_t ni1) const
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{
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if (ni1 <= ni0) {
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std::swap(ni0, ni1);
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}
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assert(ni1 > ni0);
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const size_t &n = numberOfNodes;
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return (n * (n - 1) / 2) - (n - ni0) * ((n - ni0) - 1) / 2 + ni1 - ni0 - 1;
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}
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TopologyEnumerator::TopologyEnumerator() {}
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void TopologyEnumerator::computeValidPatterns(const std::vector<size_t> &reducedNumberOfNodesPerSlot,
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const std::string &desiredResultsPath,
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const int &numberOfDesiredEdges)
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{
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assert(reducedNumberOfNodesPerSlot.size() == 5);
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assert(reducedNumberOfNodesPerSlot[0] == 0 || reducedNumberOfNodesPerSlot[0] == 1);
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assert(reducedNumberOfNodesPerSlot[1] == 0 || reducedNumberOfNodesPerSlot[1] == 1);
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std::vector<size_t> numberOfNodesPerSlot{reducedNumberOfNodesPerSlot[0],
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reducedNumberOfNodesPerSlot[1],
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reducedNumberOfNodesPerSlot[1],
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reducedNumberOfNodesPerSlot[2],
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reducedNumberOfNodesPerSlot[3],
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reducedNumberOfNodesPerSlot[2],
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reducedNumberOfNodesPerSlot[4]};
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// Generate an edge mesh wih all possible edges
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numberOfNodes = std::accumulate(numberOfNodesPerSlot.begin(), numberOfNodesPerSlot.end(), 0);
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const size_t numberOfAllPossibleEdges = numberOfNodes * (numberOfNodes - 1) / 2;
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std::vector<vcg::Point2i> allPossibleEdges(numberOfAllPossibleEdges);
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const int &n = numberOfNodes;
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for (size_t edgeIndex = 0; edgeIndex < numberOfAllPossibleEdges; edgeIndex++) {
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const int ni0 = n - 2
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- std::floor(std::sqrt(-8 * edgeIndex + 4 * n * (n - 1) - 7) / 2.0 - 0.5);
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const int ni1 = edgeIndex + ni0 + 1 - n * (n - 1) / 2 + (n - ni0) * ((n - ni0) - 1) / 2;
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allPossibleEdges[edgeIndex] = vcg::Point2i(ni0, ni1);
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}
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PatternGeometry patternGeometryAllEdges;
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patternGeometryAllEdges.add(numberOfNodesPerSlot, allPossibleEdges);
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// Create Results path
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auto resultPath = std::filesystem::path(desiredResultsPath);
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assert(std::filesystem::exists(resultPath));
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auto allResultsPath = resultPath.append("Results");
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std::filesystem::create_directory(allResultsPath);
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std::string setupString;
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// for (size_t numberOfNodes : reducedNumberOfNodesPerSlot) {
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for (size_t numberOfNodesPerSlotIndex = 0;
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numberOfNodesPerSlotIndex < reducedNumberOfNodesPerSlot.size();
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numberOfNodesPerSlotIndex++) {
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std::string elemID;
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if (numberOfNodesPerSlotIndex == 0 || numberOfNodesPerSlotIndex == 1) {
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elemID = "v";
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} else if (numberOfNodesPerSlotIndex == 2 || numberOfNodesPerSlotIndex == 3) {
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elemID = "e";
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} else {
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elemID = "c";
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}
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setupString += std::to_string(reducedNumberOfNodesPerSlot[numberOfNodesPerSlotIndex])
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+ elemID + "_";
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}
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setupString += std::to_string(PatternGeometry().getFanSize()) + "fan";
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if (debugIsOn) {
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setupString += "_debug";
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}
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auto resultsPath = std::filesystem::path(allResultsPath).append(setupString);
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// std::filesystem::remove_all(resultsPath); // delete previous results
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std::filesystem::create_directory(resultsPath);
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if (debugIsOn) {
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patternGeometryAllEdges.save(
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std::filesystem::path(resultsPath).append("allPossibleEdges.ply").string());
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}
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// statistics.numberOfPossibleEdges = numberOfAllPossibleEdges;
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std::vector<vcg::Point2i> validEdges = getValidEdges(numberOfNodesPerSlot,
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resultsPath,
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patternGeometryAllEdges,
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allPossibleEdges);
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PatternGeometry patternAllValidEdges;
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patternAllValidEdges.add(patternGeometryAllEdges.getVertices(), validEdges);
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if (debugIsOn) {
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// Export all valid edges in a ply
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patternAllValidEdges.save(
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std::filesystem::path(resultsPath).append("allValidEdges.ply").string());
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}
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// statistics.numberOfValidEdges = validEdges.size();
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// Find pairs of intersecting edges
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const std::unordered_map<size_t, std::unordered_set<size_t>> intersectingEdges
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= patternAllValidEdges.getIntersectingEdges(statistics.numberOfIntersectingEdgePairs);
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if (debugIsOn) {
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auto intersectingEdgesPath = std::filesystem::path(resultsPath)
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.append("All_intersecting_edge_pairs");
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std::filesystem::create_directory(intersectingEdgesPath);
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// Export intersecting pairs in ply files
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for (auto mapIt = intersectingEdges.begin(); mapIt != intersectingEdges.end(); mapIt++) {
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for (auto setIt = mapIt->second.begin(); setIt != mapIt->second.end(); setIt++) {
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PatternGeometry intersectingEdgePair;
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const size_t ei0 = mapIt->first;
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const size_t ei1 = *setIt;
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vcg::tri::Allocator<PatternGeometry>::AddEdge(
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intersectingEdgePair,
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patternGeometryAllEdges.getVertices()[validEdges[ei0][0]],
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patternGeometryAllEdges.getVertices()[validEdges[ei0][1]]);
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vcg::tri::Allocator<PatternGeometry>::AddEdge(
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intersectingEdgePair,
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patternGeometryAllEdges.getVertices()[validEdges[ei1][0]],
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patternGeometryAllEdges.getVertices()[validEdges[ei1][1]]);
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intersectingEdgePair.save(std::filesystem::path(intersectingEdgesPath)
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.append(std::to_string(mapIt->first) + "_"
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+ std::to_string(*setIt) + ".ply")
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.string());
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}
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}
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}
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// assert(validEdges.size() == allPossibleEdges.size() -
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// coincideEdges.size() -
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// duplicateEdges.size());
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// PatternSet patternSet;
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// const std::vector<vcg::Point3d> nodes =
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// patternGeometryAllEdges.getVertices(); const size_t numberOfNodes =
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// nodes.size(); patternSet.nodes.resize(numberOfNodes); for (size_t
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// nodeIndex = 0; nodeIndex < numberOfNodes; nodeIndex++) {
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// patternSet.nodes[nodeIndex] =
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// vcg::Point3d(nodes[nodeIndex][0], nodes[nodeIndex][1],0);
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// }
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// if (std::filesystem::exists(std::filesystem::path(resultsPath)
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// .append("patterns.patt")
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// .string())) {
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// std::filesystem::remove(
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// std::filesystem::path(resultsPath).append("patterns.patt"));
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// }
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if (numberOfDesiredEdges == -1) {
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for (size_t numberOfEdges = 2; numberOfEdges <= validEdges.size(); numberOfEdges++) {
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std::cout << "Computing " + setupString << " with " << numberOfEdges << " edges."
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<< std::endl;
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auto perEdgeResultPath = std::filesystem::path(resultsPath)
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.append(std::to_string(numberOfEdges));
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if (std::filesystem::exists(perEdgeResultPath)) {
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// if (debugIsOn) {
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std::filesystem::remove_all(perEdgeResultPath);
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// } else {
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// continue;
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// }
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}
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std::filesystem::create_directory(perEdgeResultPath);
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computeValidPatterns(numberOfNodesPerSlot,
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numberOfEdges,
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perEdgeResultPath,
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patternGeometryAllEdges.getVertices(),
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intersectingEdges,
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validEdges);
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statistics.print(setupString, perEdgeResultPath);
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statistics.reset();
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}
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} else {
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std::cout << "Computing " + setupString << " with " << numberOfDesiredEdges << " edges."
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<< std::endl;
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auto perEdgeResultPath = std::filesystem::path(resultsPath)
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.append(std::to_string(numberOfDesiredEdges));
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if (std::filesystem::exists(perEdgeResultPath)) {
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// return;
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std::filesystem::remove_all(perEdgeResultPath);
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}
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std::filesystem::create_directory(perEdgeResultPath);
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computeValidPatterns(numberOfNodesPerSlot,
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numberOfDesiredEdges,
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perEdgeResultPath,
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patternGeometryAllEdges.getVertices(),
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intersectingEdges,
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validEdges);
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statistics.print(setupString, perEdgeResultPath);
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}
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}
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void TopologyEnumerator::computeEdgeNodes(const std::vector<size_t> &numberOfNodesPerSlot,
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std::vector<size_t> &nodesEdge0,
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std::vector<size_t> &nodesEdge1,
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std::vector<size_t> &nodesEdge2)
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{
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// Create vectors holding the node indices of each pattern node of each
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// triangle edge
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size_t nodeIndex = 0;
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if (numberOfNodesPerSlot[0] != 0) {
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nodesEdge0.push_back(nodeIndex++);
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}
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if (numberOfNodesPerSlot[1] != 0)
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nodesEdge1.push_back(nodeIndex++);
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if (numberOfNodesPerSlot[2] != 0)
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nodesEdge2.push_back(nodeIndex++);
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if (numberOfNodesPerSlot[3] != 0) {
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for (size_t edgeNodeIndex = 0; edgeNodeIndex < numberOfNodesPerSlot[3]; edgeNodeIndex++) {
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nodesEdge0.push_back(nodeIndex++);
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}
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}
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if (numberOfNodesPerSlot[4] != 0) {
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for (size_t edgeNodeIndex = 0; edgeNodeIndex < numberOfNodesPerSlot[4]; edgeNodeIndex++) {
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nodesEdge1.push_back(nodeIndex++);
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}
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}
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if (numberOfNodesPerSlot[5] != 0) {
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for (size_t edgeNodeIndex = 0; edgeNodeIndex < numberOfNodesPerSlot[5]; edgeNodeIndex++) {
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nodesEdge2.push_back(nodeIndex++);
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}
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}
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if (numberOfNodesPerSlot[1] != 0) {
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assert(numberOfNodesPerSlot[2]);
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nodesEdge0.push_back(1);
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nodesEdge1.push_back(2);
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}
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if (numberOfNodesPerSlot[0] != 0) {
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nodesEdge2.push_back(0);
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}
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}
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std::unordered_set<size_t> TopologyEnumerator::computeCoincideEdges(
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const std::vector<size_t> &numberOfNodesPerSlot)
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{
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/*
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* A coincide edge is defined as an edge connection between two nodes that lay
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* on a triangle edge and which have another node in between
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* */
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std::vector<size_t> nodesEdge0; // left edge
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std::vector<size_t> nodesEdge1; // bottom edge
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std::vector<size_t> nodesEdge2; // right edge
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computeEdgeNodes(numberOfNodesPerSlot, nodesEdge0, nodesEdge1, nodesEdge2);
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std::vector<size_t> coincideEdges0 = getCoincideEdges(nodesEdge0);
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std::vector<size_t> coincideEdges1 = getCoincideEdges(nodesEdge1);
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std::vector<size_t> coincideEdges2 = getCoincideEdges(nodesEdge2);
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std::unordered_set<size_t> coincideEdges{coincideEdges0.begin(), coincideEdges0.end()};
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std::copy(coincideEdges1.begin(),
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coincideEdges1.end(),
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std::inserter(coincideEdges, coincideEdges.end()));
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std::copy(coincideEdges2.begin(),
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coincideEdges2.end(),
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std::inserter(coincideEdges, coincideEdges.end()));
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if (numberOfNodesPerSlot[0] && numberOfNodesPerSlot[1]) {
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coincideEdges.insert(getEdgeIndex(0, 2));
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}
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if (numberOfNodesPerSlot[0] && numberOfNodesPerSlot[2]) {
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assert(numberOfNodesPerSlot[1]);
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coincideEdges.insert(getEdgeIndex(0, 3));
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}
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return coincideEdges;
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}
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std::unordered_set<size_t> TopologyEnumerator::computeDuplicateEdges(
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const std::vector<size_t> &numberOfNodesPerSlot)
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{
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/*
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* A duplicate edges are all edges the "right" edge since due to rotational
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* symmetry "left" edge=="right" edge
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* */
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std::unordered_set<size_t> duplicateEdges;
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std::vector<size_t> nodesEdge0; // left edge
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std::vector<size_t> nodesEdge1; // bottom edge
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std::vector<size_t> nodesEdge2; // right edge
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computeEdgeNodes(numberOfNodesPerSlot, nodesEdge0, nodesEdge1, nodesEdge2);
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if (numberOfNodesPerSlot[5]) {
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for (size_t edge2NodeIndex = 0; edge2NodeIndex < nodesEdge2.size() - 1; edge2NodeIndex++) {
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const size_t nodeIndex = nodesEdge2[edge2NodeIndex];
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const size_t nextNodeIndex = nodesEdge2[edge2NodeIndex + 1];
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duplicateEdges.insert(getEdgeIndex(nodeIndex, nextNodeIndex));
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}
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}
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return duplicateEdges;
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}
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std::vector<vcg::Point2i> TopologyEnumerator::getValidEdges(
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const std::vector<size_t> &numberOfNodesPerSlot,
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const std::filesystem::path &resultsPath,
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const PatternGeometry &patternGeometryAllEdges,
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const std::vector<vcg::Point2i> &allPossibleEdges)
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{
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std::unordered_set<size_t> coincideEdges = computeCoincideEdges(numberOfNodesPerSlot);
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// Export each coincide edge into a ply file
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if (!coincideEdges.empty() && debugIsOn) {
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auto coincideEdgesPath = std::filesystem::path(resultsPath).append("Coincide_edges");
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std::filesystem::create_directories(coincideEdgesPath);
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for (auto coincideEdgeIndex : coincideEdges) {
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PatternGeometry::EdgeType e = patternGeometryAllEdges.edge[coincideEdgeIndex];
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PatternGeometry singleEdgeMesh;
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vcg::Point3d p0 = e.cP(0);
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vcg::Point3d p1 = e.cP(1);
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std::vector<vcg::Point3d> edgeVertices;
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edgeVertices.push_back(p0);
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edgeVertices.push_back(p1);
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singleEdgeMesh.add(edgeVertices);
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singleEdgeMesh.add(std::vector<vcg::Point2i>{vcg::Point2i{0, 1}});
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singleEdgeMesh.save(std::filesystem::path(coincideEdgesPath)
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.append(std::to_string(coincideEdgeIndex))
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.string()
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+ ".ply");
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}
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}
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statistics.numberOfCoincideEdges = coincideEdges.size();
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// Compute duplicate edges
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std::unordered_set<size_t> duplicateEdges = computeDuplicateEdges(numberOfNodesPerSlot);
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if (!duplicateEdges.empty() && debugIsOn) {
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// Export duplicate edges in a single ply file
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auto duplicateEdgesPath = std::filesystem::path(resultsPath).append("duplicate");
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std::filesystem::create_directory(duplicateEdgesPath);
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PatternGeometry patternDuplicateEdges;
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for (auto duplicateEdgeIndex : duplicateEdges) {
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PatternGeometry::EdgeType e = patternGeometryAllEdges.edge[duplicateEdgeIndex];
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vcg::Point3d p0 = e.cP(0);
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vcg::Point3d p1 = e.cP(1);
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vcg::tri::Allocator<PatternGeometry>::AddEdge(patternDuplicateEdges, p0, p1);
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}
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patternDuplicateEdges.save(
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std::filesystem::path(duplicateEdgesPath).append("duplicateEdges.ply").string());
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}
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statistics.numberOfDuplicateEdges = duplicateEdges.size();
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// Create the set of all possible edges without coincide and duplicate edges
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std::vector<vcg::Point2i> validEdges;
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for (size_t edgeIndex = 0; edgeIndex < allPossibleEdges.size(); edgeIndex++) {
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if (coincideEdges.count(edgeIndex) == 0 && duplicateEdges.count(edgeIndex) == 0) {
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validEdges.push_back(allPossibleEdges[edgeIndex]);
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}
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}
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return validEdges;
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}
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void TopologyEnumerator::exportPattern(const std::filesystem::path &saveToPath,
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PatternGeometry &patternGeometry,
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const bool saveTilledPattern) const
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{
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const std::string patternName = patternGeometry.getLabel();
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std::filesystem::create_directory(saveToPath);
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patternGeometry.save(std::filesystem::path(saveToPath).append(patternName).string() + ".ply");
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if (saveTilledPattern) {
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PatternGeometry tiledPatternGeometry = PatternGeometry::createTile(patternGeometry);
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tiledPatternGeometry.save(
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std::filesystem::path(saveToPath).append(patternName + "_tiled").string() + ".ply");
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}
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}
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void TopologyEnumerator::computeValidPatterns(
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const std::vector<size_t> &numberOfNodesPerSlot,
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const size_t &numberOfDesiredEdges,
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const std::filesystem::path &resultsPath,
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const std::vector<vcg::Point3d> &allVertices,
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const std::unordered_map<size_t, std::unordered_set<size_t>> &intersectingEdges,
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const std::vector<vcg::Point2i> &validEdges)
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{
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assert(numberOfNodesPerSlot.size() == 7);
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// Iterate over all patterns which have numberOfDesiredEdges edges from
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// from the validEdges Identify patterns that contain dangling edges
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const bool enoughValidEdgesExist = validEdges.size() >= numberOfDesiredEdges;
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if (!enoughValidEdgesExist) {
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std::filesystem::remove_all(resultsPath); // delete previous results folder
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return;
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}
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assert(enoughValidEdgesExist);
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// Create pattern result paths
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const auto validPatternsPath = std::filesystem::path(resultsPath).append("Valid");
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const bool validPathCreatedSuccesfully = std::filesystem::create_directories(validPatternsPath);
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assert(validPathCreatedSuccesfully && std::filesystem::exists(validPatternsPath));
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// std::ofstream validPatternsFileStream;
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// validPatternsFileStream.open(
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// validPatternsPath.append("patterns.patt").string());
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const std::string compressedPatternsFilePath
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= std::filesystem::path(validPatternsPath).append("patterns.patt").string();
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PatternIO::PatternSet patternSet;
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patternSet.nodes = allVertices;
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const int patternSetBufferSize = 10000;
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const size_t numberOfPatterns = PatternGeometry::binomialCoefficient(validEdges.size(),
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numberOfDesiredEdges);
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statistics.numberOfPatterns = numberOfPatterns;
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|
|
|
// Initialize pattern binary representation
|
|
std::string patternBinaryRepresentation;
|
|
patternBinaryRepresentation = std::string(numberOfDesiredEdges, '1');
|
|
patternBinaryRepresentation += std::string(validEdges.size() - numberOfDesiredEdges, '0');
|
|
std::sort(patternBinaryRepresentation.begin(), patternBinaryRepresentation.end());
|
|
/*TODO: Performance could be improved by changing the patternGeometry with
|
|
* respect to the previous one. Maybe I could xor the binaryRepresentation
|
|
* to the previous one.*/
|
|
// std::string previousPatternBinaryRepresentation(validEdges.size(),'0');
|
|
size_t patternIndex = 0;
|
|
bool validPatternsExist = false;
|
|
const bool exportTilledPattern = debugIsOn;
|
|
const bool saveCompressedFormat = false;
|
|
do {
|
|
patternIndex++;
|
|
const std::string patternName = std::to_string(patternIndex);
|
|
// std::cout << "Pattern name:" + patternBinaryRepresentation <<
|
|
// std::endl; isValidPattern(patternBinaryRepresentation, validEdges,
|
|
// numberOfDesiredEdges);
|
|
// Create the geometry of the pattern
|
|
// Compute the pattern edges from the binary representation
|
|
std::vector<vcg::Point2i> patternEdges(numberOfDesiredEdges);
|
|
size_t patternEdgeIndex = 0;
|
|
for (size_t validEdgeIndex = 0; validEdgeIndex < patternBinaryRepresentation.size();
|
|
validEdgeIndex++) {
|
|
if (patternBinaryRepresentation[validEdgeIndex] == '1') {
|
|
assert(patternEdgeIndex < numberOfDesiredEdges);
|
|
patternEdges[patternEdgeIndex++] = validEdges[validEdgeIndex];
|
|
}
|
|
}
|
|
|
|
PatternGeometry patternGeometry;
|
|
patternGeometry.add(allVertices, patternEdges);
|
|
patternGeometry.setLabel(patternName);
|
|
|
|
// Check if pattern contains intersecting edges
|
|
const bool patternContainsIntersectingEdges
|
|
= patternGeometry.hasIntersectingEdges(patternBinaryRepresentation, intersectingEdges);
|
|
// Export the tiled ply file if it contains intersecting edges
|
|
if (patternContainsIntersectingEdges) {
|
|
// create the tiled geometry of the pattern
|
|
statistics.numberOfPatternsWithIntersectingEdges++;
|
|
if (debugIsOn) {
|
|
if (savePlyFiles) {
|
|
exportPattern(std::filesystem::path(resultsPath).append("Intersecting"),
|
|
patternGeometry,
|
|
exportTilledPattern);
|
|
}
|
|
} else {
|
|
continue; // should be uncommented in order to improve performance
|
|
}
|
|
}
|
|
|
|
const bool tiledPatternHasEdgesWithAngleSmallerThanThreshold
|
|
= patternGeometry.hasAngleSmallerThanThreshold(numberOfNodesPerSlot, 15);
|
|
if (tiledPatternHasEdgesWithAngleSmallerThanThreshold) {
|
|
statistics.numberOfPatternsViolatingAngleThreshold++;
|
|
if (debugIsOn /*|| savePlyFiles*/) {
|
|
if (savePlyFiles) {
|
|
exportPattern(std::filesystem::path(resultsPath)
|
|
.append("ExceedingAngleThreshold"),
|
|
patternGeometry,
|
|
exportTilledPattern);
|
|
}
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const bool tiledPatternHasNodeWithValenceGreaterThanDesired
|
|
= patternGeometry.hasValenceGreaterThan(numberOfNodesPerSlot, 6);
|
|
if (tiledPatternHasNodeWithValenceGreaterThanDesired) {
|
|
statistics.numberOfPatternsViolatingValenceThreshold++;
|
|
if (debugIsOn) {
|
|
if (savePlyFiles) {
|
|
auto highValencePath = std::filesystem::path(resultsPath)
|
|
.append("HighValencePatterns");
|
|
exportPattern(highValencePath, patternGeometry, exportTilledPattern);
|
|
}
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Compute the tiled valence
|
|
const bool tiledPatternHasDanglingEdges = patternGeometry.hasDanglingEdges(
|
|
numberOfNodesPerSlot); // marks the nodes with valence>=1
|
|
// Create the tiled geometry of the pattern
|
|
const bool hasFloatingComponents = !patternGeometry.isFullyConnectedWhenTiled();
|
|
|
|
PatternGeometry fanPatternGeometry = PatternGeometry::createFan(patternGeometry);
|
|
const int interfaceNodeVi = 3;
|
|
std::vector<PatternGeometry::EdgeType *> connectedEdges;
|
|
vcg::edge::VEStarVE(&fanPatternGeometry.vert[interfaceNodeVi], connectedEdges);
|
|
if (!connectedEdges.empty()) {
|
|
for (int i = 1; i < 6; i++) {
|
|
vcg::tri::Allocator<PatternGeometry>::AddEdge(fanPatternGeometry,
|
|
interfaceNodeVi
|
|
+ (i - 1) * patternGeometry.VN(),
|
|
interfaceNodeVi
|
|
+ i * patternGeometry.VN());
|
|
}
|
|
}
|
|
vcg::tri::Clean<PatternGeometry>::MergeCloseVertex(fanPatternGeometry, 0.0000005);
|
|
vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(fanPatternGeometry);
|
|
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(fanPatternGeometry);
|
|
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(fanPatternGeometry);
|
|
// for (PatternGeometry::VertexType &v : tilledPatternGeometry.vert) {
|
|
// std::vector<PatternGeometry::EdgeType *> connectedEdges;
|
|
// vcg::edge::VEStarVE(&v, connectedEdges);
|
|
// if (connectedEdges.size() == 1) {
|
|
// vcg::tri::Allocator<PatternGeometry>::DeleteVertex(tilledPatternGeometry, v);
|
|
// vcg::tri::Allocator<PatternGeometry>::DeleteEdge(tilledPatternGeometry,
|
|
// *connectedEdges[0]);
|
|
// }
|
|
// }
|
|
// // vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(tilledPatternGeometry);
|
|
// fanPatternGeometry.updateEigenEdgeAndVertices();
|
|
|
|
BoostGraph fanPatternGraph(fanPatternGeometry.VN());
|
|
// std::cout << "Edges:";
|
|
for (const PatternGeometry::EdgeType &e : fanPatternGeometry.edge) {
|
|
if (e.IsD() || e.cV(0)->IsD() || e.cV(1)->IsD()) {
|
|
continue;
|
|
}
|
|
const int vi0 = fanPatternGeometry.getIndex(e.cV(0));
|
|
const int vi1 = fanPatternGeometry.getIndex(e.cV(1));
|
|
boost::add_edge(vi0, vi1, fanPatternGraph);
|
|
// std::cout << vi0 << "," << vi1 << " ";
|
|
}
|
|
// std::cout << std::endl;
|
|
|
|
std::vector<vertex_t> articulationPoints;
|
|
boost::articulation_points(fanPatternGraph, std::back_inserter(articulationPoints));
|
|
const bool hasArticulationPoints = !articulationPoints.empty();
|
|
// if (hasArticulationPoints /*&& !patternContainsIntersectingEdges
|
|
// && !tiledPatternHasDanglingEdges && !hasFloatingComponents
|
|
// && !tiledPatternHasNodeWithValenceGreaterThanDesired
|
|
// && !tiledPatternHasEdgesWithAngleSmallerThanThreshold*/) {
|
|
// for (PatternGeometry::VertexType &v : patternGeometry.vert) {
|
|
// v.C() = vcg::Color4b::Yellow;
|
|
// }
|
|
// // std::cout << "AP:";
|
|
// for (const int articulationPointVi : articulationPoints) {
|
|
// if (articulationPointVi >= patternGeometry.VN()) {
|
|
// continue;
|
|
// }
|
|
// // std::cout << articulationPointVi << " ";
|
|
// patternGeometry.vert[articulationPointVi].C() = vcg::Color4b::Red;
|
|
// }
|
|
// PatternGeometry tilledPatternGeometry = PatternGeometry::createTile(patternGeometry);
|
|
// // std::cout << std::endl;
|
|
// std::vector<glm::vec3> fanVertexColors(tilledPatternGeometry.VN(), glm::vec3(0, 0, 1));
|
|
// for (const PatternGeometry::VertexType &v : tilledPatternGeometry.vert) {
|
|
// const auto vColor = glm::vec3(v.cC()[0] / 255, v.cC()[1] / 255, v.cC()[2] / 255);
|
|
// const auto vi = tilledPatternGeometry.getIndex(v);
|
|
// fanVertexColors[vi] = vColor;
|
|
// }
|
|
// // tilledPatternGeometry.updateEigenEdgeAndVertices();
|
|
// // tilledPatternGeometry.registerForDrawing()
|
|
// // ->addNodeColorQuantity("ap_tilled", fanVertexColors)
|
|
// // ->setEnabled(true);
|
|
// // polyscope::show();
|
|
// // tilledPatternGeometry.unregister();
|
|
// }
|
|
// duplicated here
|
|
// Check dangling edges with vcg method
|
|
// const bool vcg_tiledPatternHasDangling =
|
|
// tiledPatternGeometry.hasUntiledDanglingEdges();
|
|
if (tiledPatternHasDanglingEdges /*&& !hasFloatingComponents && !hasArticulationPoints*/) {
|
|
statistics.numberOfPatternsWithADanglingEdgeOrNode++;
|
|
if (debugIsOn) {
|
|
if (savePlyFiles) {
|
|
auto danglingEdgesPath = std::filesystem::path(resultsPath).append("Dangling");
|
|
exportPattern(danglingEdgesPath, patternGeometry, exportTilledPattern);
|
|
}
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (hasFloatingComponents /*&& !hasArticulationPoints && !tiledPatternHasDanglingEdges */) {
|
|
statistics.numberOfPatternsWithMoreThanASingleCC++;
|
|
if (debugIsOn) {
|
|
if (savePlyFiles) {
|
|
auto moreThanOneCCPath = std::filesystem::path(resultsPath)
|
|
.append("MoreThanOneCC");
|
|
std::filesystem::create_directory(moreThanOneCCPath);
|
|
patternGeometry.save(
|
|
std::filesystem::path(moreThanOneCCPath).append(patternName).string()
|
|
+ ".ply");
|
|
PatternGeometry tiledPatternGeometry = PatternGeometry::createTile(
|
|
patternGeometry); // the marked nodes of hasDanglingEdges are
|
|
|
|
std::vector<std::pair<int, PatternGeometry::EdgePointer>> eCC;
|
|
vcg::tri::Clean<PatternGeometry>::edgeMeshConnectedComponents(tiledPatternGeometry,
|
|
eCC);
|
|
vcg::tri::UpdateFlags<PatternGeometry>::EdgeClear(tiledPatternGeometry);
|
|
const size_t numberOfCC_edgeBased = eCC.size();
|
|
std::sort(eCC.begin(),
|
|
eCC.end(),
|
|
[](const std::pair<int, PatternGeometry::EdgePointer> &a,
|
|
const std::pair<int, PatternGeometry::EdgePointer> &b) {
|
|
return a.first > b.first;
|
|
});
|
|
|
|
PatternGeometry::EdgePointer &ep = eCC[0].second;
|
|
size_t colorsRegistered = 0;
|
|
std::stack<EdgePointer> stack;
|
|
stack.push(ep);
|
|
while (!stack.empty()) {
|
|
EdgePointer ep = stack.top();
|
|
stack.pop();
|
|
|
|
for (int i = 0; i < 2; ++i) {
|
|
vcg::edge::VEIterator<PatternGeometry::EdgeType> vei(ep->V(i));
|
|
while (!vei.End()) {
|
|
if (!vei.E()->IsV()) {
|
|
vei.E()->SetV();
|
|
stack.push(vei.E());
|
|
tiledPatternGeometry
|
|
.vert[tiledPatternGeometry.getIndex(vei.V1())]
|
|
.C()
|
|
= vcg::Color4b::Blue;
|
|
tiledPatternGeometry
|
|
.vert[tiledPatternGeometry.getIndex(vei.V0())]
|
|
.C()
|
|
= vcg::Color4b::Blue;
|
|
colorsRegistered++;
|
|
}
|
|
++vei;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(colorsRegistered == eCC[0].first);
|
|
|
|
if (exportTilledPattern) {
|
|
tiledPatternGeometry.save(std::filesystem::path(moreThanOneCCPath)
|
|
.append(patternName + "_tiled")
|
|
.string()
|
|
+ ".ply");
|
|
}
|
|
}
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (hasArticulationPoints /*&& !hasFloatingComponents && !tiledPatternHasDanglingEdges */) {
|
|
statistics.numberOfPatternsWithArticulationPoints++;
|
|
if (debugIsOn) {
|
|
if (savePlyFiles) {
|
|
auto articulationPointsPath = std::filesystem::path(resultsPath)
|
|
.append("ArticulationPoints");
|
|
exportPattern(articulationPointsPath, patternGeometry, exportTilledPattern);
|
|
}
|
|
} else {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const bool isValidPattern = !patternContainsIntersectingEdges
|
|
&& !tiledPatternHasDanglingEdges && !hasFloatingComponents
|
|
&& !hasArticulationPoints
|
|
&& !tiledPatternHasNodeWithValenceGreaterThanDesired
|
|
&& !tiledPatternHasEdgesWithAngleSmallerThanThreshold;
|
|
if (isValidPattern) {
|
|
// if(patternName=='2055'){
|
|
// PatternGeometry tiledPatternGeometry = PatternGeometry::createTile(
|
|
// patternGeometry); // the marked nodes of hasDanglingEdges are
|
|
// tiledPatternGeometry.registerForDrawing(std::array<double, 3>{0, 0, 1});
|
|
// polyscope::show();
|
|
// tiledPatternGeometry.unregister();
|
|
// }
|
|
statistics.numberOfValidPatterns++;
|
|
validPatternsExist = true;
|
|
if (savePlyFiles) {
|
|
exportPattern(validPatternsPath, patternGeometry, exportTilledPattern);
|
|
}
|
|
if (saveCompressedFormat) {
|
|
PatternIO::Pattern pattern;
|
|
pattern.edges = patternEdges;
|
|
pattern.name = patternIndex;
|
|
patternSet.patterns.emplace_back(pattern);
|
|
// Save valid patterns
|
|
// if (patternIndex% patternSetBufferSize == 0) {
|
|
if (statistics.numberOfValidPatterns % patternSetBufferSize == 0) {
|
|
PatternIO::save(compressedPatternsFilePath, patternSet);
|
|
patternSet.patterns.clear();
|
|
patternSet.patterns.reserve(patternSetBufferSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
// assert(vcg_tiledPatternHasDangling == tiledPatternHasDanglingEdges);
|
|
} while (std::next_permutation(patternBinaryRepresentation.begin(),
|
|
patternBinaryRepresentation.end()));
|
|
if (!patternSet.patterns.empty() && saveCompressedFormat) {
|
|
PatternIO::save(compressedPatternsFilePath, patternSet);
|
|
}
|
|
|
|
if (!validPatternsExist) {
|
|
std::filesystem::remove_all(validPatternsPath);
|
|
if (!debugIsOn) {
|
|
std::filesystem::remove_all(resultsPath);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<size_t> TopologyEnumerator::getCoincideEdges(
|
|
const std::vector<size_t> &edgeNodeIndices) const
|
|
{
|
|
std::vector<size_t> coincideEdges;
|
|
if (edgeNodeIndices.size() < 3)
|
|
return coincideEdges;
|
|
for (size_t edgeNodeIndex = 0; edgeNodeIndex < edgeNodeIndices.size() - 2; edgeNodeIndex++) {
|
|
const size_t &firstNodeIndex = edgeNodeIndices[edgeNodeIndex];
|
|
for (size_t secondEdgeNodeIndex = edgeNodeIndex + 2;
|
|
secondEdgeNodeIndex < edgeNodeIndices.size();
|
|
secondEdgeNodeIndex++) {
|
|
const size_t &secondNodeIndex = edgeNodeIndices[secondEdgeNodeIndex];
|
|
coincideEdges.push_back(getEdgeIndex(firstNodeIndex, secondNodeIndex));
|
|
}
|
|
}
|
|
return coincideEdges;
|
|
}
|
|
|
|
bool TopologyEnumerator::isValidPattern(const std::string &patternBinaryRepresentation,
|
|
const std::vector<vcg::Point2i> &validEdges,
|
|
const size_t &numberOfDesiredEdges) const
|
|
{
|
|
return true;
|
|
}
|