MySources/vcgtrimesh.hpp

60 lines
2.3 KiB
C++
Executable File

#ifndef VCGTRIMESH_HPP
#define VCGTRIMESH_HPP
#include "mesh.hpp"
#include <vcg/complex/complex.h>
#include <optional>
#ifdef POLYSCOPE_DEFINED
#include <polyscope/surface_mesh.h>
#endif
using VertexIndex = size_t;
class VCGTriMeshVertex;
class VCGTriMeshEdge;
class VCGTriMeshFace;
struct VCGTriMeshUsedTypes
: public vcg::UsedTypes<vcg::Use<VCGTriMeshVertex>::AsVertexType,
vcg::Use<VCGTriMeshEdge>::AsEdgeType,
vcg::Use<VCGTriMeshFace>::AsFaceType> {};
class VCGTriMeshVertex : public vcg::Vertex<VCGTriMeshUsedTypes,
vcg::vertex::Coord3d,
vcg::vertex::Normal3d,
vcg::vertex::BitFlags,
vcg::vertex::Color4b,
vcg::vertex::VFAdj,
vcg::vertex::Qualityd,
vcg::vertex::VEAdj>
{};
class VCGTriMeshFace
: public vcg::Face<VCGTriMeshUsedTypes, vcg::face::FFAdj, vcg::face::VFAdj,
vcg::face::VertexRef, vcg::face::BitFlags,
vcg::face::Normal3d> {};
class VCGTriMeshEdge : public vcg::Edge<VCGTriMeshUsedTypes, vcg::edge::VertexRef, vcg::edge::VEAdj>
{};
class VCGTriMesh : public vcg::tri::TriMesh<std::vector<VCGTriMeshVertex>,
std::vector<VCGTriMeshFace>,
std::vector<VCGTriMeshEdge>>,
public Mesh
{
public:
VCGTriMesh();
VCGTriMesh(const std::string &filename);
bool load(const std::string &filename) override;
Eigen::MatrixX3d getVertices() const;
Eigen::MatrixX3i getFaces() const;
bool save(const std::string plyFilename);
template <typename MeshElement> size_t getIndex(const MeshElement &element) {
return vcg::tri::Index<VCGTriMesh>(*this, element);
}
#ifdef POLYSCOPE_DEFINED
polyscope::SurfaceMesh *registerForDrawing(
const std::optional<std::array<double, 3>> &desiredColor = std::nullopt,
const bool &shouldEnable = true) const;
#endif
Eigen::MatrixX2i getEdges() const;
void updateEigenEdgeAndVertices();
};
#endif // VCGTRIMESH_HPP