60 lines
2.3 KiB
C++
Executable File
60 lines
2.3 KiB
C++
Executable File
#ifndef VCGTRIMESH_HPP
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#define VCGTRIMESH_HPP
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#include "mesh.hpp"
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#include <vcg/complex/complex.h>
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#include <optional>
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#ifdef POLYSCOPE_DEFINED
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#include <polyscope/surface_mesh.h>
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#endif
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using VertexIndex = size_t;
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class VCGTriMeshVertex;
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class VCGTriMeshEdge;
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class VCGTriMeshFace;
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struct VCGTriMeshUsedTypes
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: public vcg::UsedTypes<vcg::Use<VCGTriMeshVertex>::AsVertexType,
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vcg::Use<VCGTriMeshEdge>::AsEdgeType,
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vcg::Use<VCGTriMeshFace>::AsFaceType> {};
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class VCGTriMeshVertex : public vcg::Vertex<VCGTriMeshUsedTypes,
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vcg::vertex::Coord3d,
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vcg::vertex::Normal3d,
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vcg::vertex::BitFlags,
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vcg::vertex::Color4b,
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vcg::vertex::VFAdj,
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vcg::vertex::Qualityd,
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vcg::vertex::VEAdj>
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{};
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class VCGTriMeshFace
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: public vcg::Face<VCGTriMeshUsedTypes, vcg::face::FFAdj, vcg::face::VFAdj,
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vcg::face::VertexRef, vcg::face::BitFlags,
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vcg::face::Normal3d> {};
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class VCGTriMeshEdge : public vcg::Edge<VCGTriMeshUsedTypes, vcg::edge::VertexRef, vcg::edge::VEAdj>
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{};
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class VCGTriMesh : public vcg::tri::TriMesh<std::vector<VCGTriMeshVertex>,
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std::vector<VCGTriMeshFace>,
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std::vector<VCGTriMeshEdge>>,
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public Mesh
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{
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public:
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VCGTriMesh();
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VCGTriMesh(const std::string &filename);
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bool load(const std::string &filename) override;
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Eigen::MatrixX3d getVertices() const;
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Eigen::MatrixX3i getFaces() const;
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bool save(const std::string plyFilename);
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template <typename MeshElement> size_t getIndex(const MeshElement &element) {
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return vcg::tri::Index<VCGTriMesh>(*this, element);
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}
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#ifdef POLYSCOPE_DEFINED
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polyscope::SurfaceMesh *registerForDrawing(
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const std::optional<std::array<double, 3>> &desiredColor = std::nullopt,
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const bool &shouldEnable = true) const;
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#endif
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Eigen::MatrixX2i getEdges() const;
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void updateEigenEdgeAndVertices();
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};
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#endif // VCGTRIMESH_HPP
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