37 lines
2.0 KiB
C++
37 lines
2.0 KiB
C++
#include "reducedmodel.hpp"
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void ReducedModel::constructReducedModelBaseTriangleGeometry()
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{
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this, CoordType{0, 0, 0}, DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this,
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CoordType{-0.1666666666666666,
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-0.2886751345948129,
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0},
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DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this,
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CoordType{-0.3333333333333333,
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-0.5773502691896257,
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0},
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DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this,
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CoordType{0, -0.8660254037844387, 0},
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DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this,
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CoordType{0.3333333333333333,
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-0.5773502691896258,
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0},
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DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this,
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CoordType{0.1666666666666666,
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-0.288675134594813,
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0},
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DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddVertex(*this, CoordType{0, -0.3333333, 0}, DefaultNormal);
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vcg::tri::Allocator<ReducedModel>::AddEdge(*this, 0, 3);
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}
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ReducedModel::ReducedModel()
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{
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constructReducedModelBaseTriangleGeometry();
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}
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