MySources/elementalmesh.cpp

478 lines
17 KiB
C++

#include "elementalmesh.hpp"
SimulationMesh::SimulationMesh() {
elements = vcg::tri::Allocator<VCGEdgeMesh>::GetPerEdgeAttribute<Element>(
*this, std::string("Elements"));
nodes = vcg::tri::Allocator<VCGEdgeMesh>::GetPerVertexAttribute<Node>(
*this, std::string("Nodes"));
}
SimulationMesh::SimulationMesh(VCGEdgeMesh &mesh) {
vcg::tri::MeshAssert<VCGEdgeMesh>::VertexNormalNormalized(mesh);
// bool containsNormals = true;
// for (VertexIterator vi = mesh.vert.begin(); vi != mesh.vert.end(); ++vi)
// if (!vi->IsD()) {
// if (fabs(vi->cN().Norm() - 1.0) > 0.000001) {
// containsNormals = false;
// break;
// }
// }
// if (!containsNormals) {
// for (VertexIterator vi = mesh.vert.begin(); vi != mesh.vert.end(); ++vi)
// if (!vi->IsD()) {
// vi->N() = CoordType(1, 0, 0);
// }
// }
vcg::tri::Append<VCGEdgeMesh, ConstVCGEdgeMesh>::MeshCopy(*this, mesh);
elements = vcg::tri::Allocator<VCGEdgeMesh>::GetPerEdgeAttribute<Element>(
*this, std::string("Elements"));
nodes = vcg::tri::Allocator<VCGEdgeMesh>::GetPerVertexAttribute<Node>(
*this, std::string("Nodes"));
vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
initializeNodes();
initializeElements();
label = mesh.getLabel();
eigenEdges = mesh.getEigenEdges();
eigenVertices = mesh.getEigenVertices();
}
SimulationMesh::SimulationMesh(FlatPattern &pattern) {
vcg::tri::MeshAssert<FlatPattern>::VertexNormalNormalized(pattern);
vcg::tri::Append<VCGEdgeMesh, ConstVCGEdgeMesh>::MeshCopy(*this, pattern);
elements = vcg::tri::Allocator<VCGEdgeMesh>::GetPerEdgeAttribute<Element>(
*this, std::string("Elements"));
nodes = vcg::tri::Allocator<VCGEdgeMesh>::GetPerVertexAttribute<Node>(
*this, std::string("Nodes"));
vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
initializeNodes();
initializeElements();
label = pattern.getLabel();
eigenEdges = pattern.getEigenEdges();
eigenVertices = pattern.getEigenVertices();
}
SimulationMesh::SimulationMesh(SimulationMesh &mesh) {
vcg::tri::Append<VCGEdgeMesh, ConstVCGEdgeMesh>::MeshCopy(*this, mesh);
elements = vcg::tri::Allocator<VCGEdgeMesh>::GetPerEdgeAttribute<Element>(
*this, std::string("Elements"));
nodes = vcg::tri::Allocator<VCGEdgeMesh>::GetPerVertexAttribute<Node>(
*this, std::string("Nodes"));
vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
initializeNodes();
for (size_t ei = 0; ei < EN(); ei++) {
elements[ei] = mesh.elements[ei];
}
label = mesh.label;
eigenEdges = mesh.getEigenEdges();
eigenVertices = mesh.getEigenVertices();
}
void SimulationMesh::computeElementalProperties() {
const std::vector<CrossSectionType> elementalDimensions = getBeamDimensions();
const std::vector<ElementMaterial> elementalMaterials = getBeamMaterial();
assert(EN() == elementalDimensions.size() &&
elementalDimensions.size() == elementalMaterials.size());
for (const EdgeType &e : edge) {
const EdgeIndex ei = getIndex(e);
elements[e].properties =
Element::Properties{elementalDimensions[ei], elementalMaterials[ei]};
}
}
void SimulationMesh::initializeNodes() {
// set initial and previous locations,
for (const VertexType &v : vert) {
const VertexIndex vi = getIndex(v);
Node &node = nodes[v];
node.vi = vi;
node.initialLocation = v.cP();
node.initialNormal = v.cN();
node.derivativeOfNormal.resize(6, VectorType(0, 0, 0));
node.displacements[3] =
v.cN()[0]; // initialize nx diplacement with vertex normal x
// component
node.displacements[4] =
v.cN()[1]; // initialize ny(in the paper) diplacement with vertex
// normal
// y component.
// Initialize incident elements
std::vector<VCGEdgeMesh::EdgePointer> incidentElements;
vcg::edge::VEStarVE(&v, incidentElements);
assert(
vcg::tri::IsValidPointer<SimulationMesh>(*this, incidentElements[0]) &&
incidentElements.size() > 0);
nodes[v].incidentElements = std::move(incidentElements);
node.referenceElement = getReferenceElement(v);
// Initialze alpha angles
const EdgeType &referenceElement = *getReferenceElement(v);
const VectorType t01 =
computeT1Vector(referenceElement.cP(0), referenceElement.cP(1));
const VectorType f01 = (t01 - (v.cN() * (t01.dot(v.cN())))).Normalize();
for (const VCGEdgeMesh::EdgePointer &ep : nodes[v].incidentElements) {
assert(referenceElement.cV(0) == ep->cV(0) ||
referenceElement.cV(0) == ep->cV(1) ||
referenceElement.cV(1) == ep->cV(0) ||
referenceElement.cV(1) == ep->cV(1));
const VectorType t1 = computeT1Vector(*ep);
const VectorType f1 = t1 - (v.cN() * (t1.dot(v.cN()))).Normalize();
const EdgeIndex ei = getIndex(ep);
const double alphaAngle = computeAngle(f01, f1, v.cN());
node.alphaAngles[ei] = alphaAngle;
}
}
}
void SimulationMesh::reset() {
for (const EdgeType &e : edge) {
Element &element = elements[e];
element.ei = getIndex(e);
const VCGEdgeMesh::CoordType p0 = e.cP(0);
const VCGEdgeMesh::CoordType p1 = e.cP(1);
const vcg::Segment3<double> s(p0, p1);
element.initialLength = s.Length();
element.length = element.initialLength;
element.updateRigidity();
}
for (const VertexType &v : vert) {
Node &node = nodes[v];
node.vi = getIndex(v);
node.initialLocation = v.cP();
node.initialNormal = v.cN();
node.derivativeOfNormal.resize(6, VectorType(0, 0, 0));
node.displacements[3] =
v.cN()[0]; // initialize nx diplacement with vertex normal x
// component
node.displacements[4] =
v.cN()[1]; // initialize ny(in the paper) diplacement with vertex
// normal
// y component.
const EdgeType &referenceElement = *getReferenceElement(v);
const VectorType t01 =
computeT1Vector(referenceElement.cP(0), referenceElement.cP(1));
const VectorType f01 = (t01 - (v.cN() * (t01.dot(v.cN())))).Normalize();
for (const VCGEdgeMesh::EdgePointer &ep : nodes[v].incidentElements) {
assert(referenceElement.cV(0) == ep->cV(0) ||
referenceElement.cV(0) == ep->cV(1) ||
referenceElement.cV(1) == ep->cV(0) ||
referenceElement.cV(1) == ep->cV(1));
const VectorType t1 = computeT1Vector(*ep);
const VectorType f1 = t1 - (v.cN() * (t1.dot(v.cN()))).Normalize();
const EdgeIndex ei = getIndex(ep);
const double alphaAngle = computeAngle(f01, f1, v.cN());
node.alphaAngles[ei] = alphaAngle;
}
}
}
void SimulationMesh::initializeElements() {
computeElementalProperties();
for (const EdgeType &e : edge) {
Element &element = elements[e];
element.ei = getIndex(e);
// Initialize dimensions
element.properties.dimensions = CrossSectionType();
// Initialize material
element.properties.material = ElementMaterial();
// Initialize lengths
const VCGEdgeMesh::CoordType p0 = e.cP(0);
const VCGEdgeMesh::CoordType p1 = e.cP(1);
const vcg::Segment3<double> s(p0, p1);
element.initialLength = s.Length();
element.length = element.initialLength;
// Initialize const factors
element.updateRigidity();
element.derivativeT1.resize(
2, std::vector<VectorType>(6, VectorType(0, 0, 0)));
element.derivativeT2.resize(
2, std::vector<VectorType>(6, VectorType(0, 0, 0)));
element.derivativeT3.resize(
2, std::vector<VectorType>(6, VectorType(0, 0, 0)));
element.derivativeT1_jplus1.resize(6);
element.derivativeT1_j.resize(6);
element.derivativeT1_jplus1.resize(6);
element.derivativeT2_j.resize(6);
element.derivativeT2_jplus1.resize(6);
element.derivativeT3_j.resize(6);
element.derivativeT3_jplus1.resize(6);
element.derivativeR_j.resize(6);
element.derivativeR_jplus1.resize(6);
}
}
void SimulationMesh::updateElementalLengths() {
for (const EdgeType &e : edge) {
const EdgeIndex ei = getIndex(e);
const VertexIndex vi0 = getIndex(e.cV(0));
const VCGEdgeMesh::CoordType p0 = e.cP(0);
const VertexIndex vi1 = getIndex(e.cV(1));
const VCGEdgeMesh::CoordType p1 = e.cP(1);
const vcg::Segment3<double> s(p0, p1);
const double elementLength = s.Length();
elements[e].length = elementLength;
int i = 0;
i++;
}
}
void SimulationMesh::setBeamCrossSection(
const CrossSectionType &beamDimensions) {
for (size_t ei = 0; ei < EN(); ei++) {
elements[ei].properties.dimensions = beamDimensions;
elements[ei].properties.computeDimensionsProperties(beamDimensions);
elements[ei].updateRigidity();
}
}
void SimulationMesh::setBeamMaterial(const double &pr, const double &ym) {
for (size_t ei = 0; ei < EN(); ei++) {
elements[ei].properties.setMaterial(ElementMaterial{pr, ym});
elements[ei].updateRigidity();
}
}
std::vector<CrossSectionType> SimulationMesh::getBeamDimensions() {
std::vector<CrossSectionType> beamDimensions(EN());
for (size_t ei = 0; ei < EN(); ei++) {
beamDimensions[ei] = elements[ei].properties.dimensions;
}
return beamDimensions;
}
std::vector<ElementMaterial> SimulationMesh::getBeamMaterial() {
std::vector<ElementMaterial> beamMaterial(EN());
for (size_t ei = 0; ei < EN(); ei++) {
beamMaterial[ei] = elements[ei].properties.material;
}
return beamMaterial;
}
bool SimulationMesh::loadPly(const string &plyFilename) {
this->Clear();
// assert(plyFileHasAllRequiredFields(plyFilename));
// Load the ply file
VCGEdgeMesh::PerEdgeAttributeHandle<CrossSectionType> handleBeamDimensions =
vcg::tri::Allocator<SimulationMesh>::AddPerEdgeAttribute<
CrossSectionType>(*this, plyPropertyBeamDimensionsID);
VCGEdgeMesh::PerEdgeAttributeHandle<ElementMaterial> handleBeamMaterial =
vcg::tri::Allocator<SimulationMesh>::AddPerEdgeAttribute<ElementMaterial>(
*this, plyPropertyBeamMaterialID);
nanoply::NanoPlyWrapper<SimulationMesh>::CustomAttributeDescriptor
customAttrib;
customAttrib.GetMeshAttrib(plyFilename);
customAttrib.AddEdgeAttribDescriptor<CrossSectionType, float, 2>(
plyPropertyBeamDimensionsID, nanoply::NNP_LIST_INT8_FLOAT32, nullptr);
/*FIXME: Since I allow CrossSectionType to take two types I should export the
* type as well such that that when loaded the correct type of cross section
* is used.
*/
customAttrib.AddEdgeAttribDescriptor<vcg::Point2f, float, 2>(
plyPropertyBeamMaterialID, nanoply::NNP_LIST_INT8_FLOAT32, nullptr);
VCGEdgeMesh::PerEdgeAttributeHandle<std::array<double, 6>>
handleBeamProperties =
vcg::tri::Allocator<SimulationMesh>::AddPerEdgeAttribute<
std::array<double, 6>>(*this, plyPropertyBeamProperties);
customAttrib.AddEdgeAttribDescriptor<std::array<double, 6>, double, 6>(
plyPropertyBeamProperties, nanoply::NNP_LIST_INT8_FLOAT64, nullptr);
// VCGEdgeMesh::PerEdgeAttributeHandle<ElementMaterial>
// handleBeamRigidityContants;
// customAttrib.AddEdgeAttribDescriptor<vcg::Point4f, float, 4>(
// plyPropertyBeamRigidityConstantsID, nanoply::NNP_LIST_INT8_FLOAT32,
// nullptr);
unsigned int mask = 0;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_VERTCOORD;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_VERTNORMAL;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_EDGEINDEX;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_EDGEATTRIB;
if (nanoply::NanoPlyWrapper<SimulationMesh>::LoadModel(
plyFilename.c_str(), *this, mask, customAttrib) != 0) {
return false;
}
elements = vcg::tri::Allocator<SimulationMesh>::GetPerEdgeAttribute<Element>(
*this, std::string("Elements"));
nodes = vcg::tri::Allocator<SimulationMesh>::GetPerVertexAttribute<Node>(
*this, std::string("Nodes"));
vcg::tri::UpdateTopology<SimulationMesh>::VertexEdge(*this);
initializeNodes();
initializeElements();
updateEigenEdgeAndVertices();
if (!handleBeamProperties._handle->data.empty()) {
for (size_t ei = 0; ei < EN(); ei++) {
elements[ei].properties = Element::Properties(handleBeamProperties[ei]);
elements[ei].updateRigidity();
}
}
return true;
}
bool SimulationMesh::savePly(const std::string &plyFilename) {
nanoply::NanoPlyWrapper<VCGEdgeMesh>::CustomAttributeDescriptor customAttrib;
customAttrib.GetMeshAttrib(plyFilename);
dimensions = getBeamDimensions();
customAttrib.AddEdgeAttribDescriptor<CrossSectionType, float, 2>(
plyPropertyBeamDimensionsID, nanoply::NNP_LIST_INT8_FLOAT32,
dimensions.data());
material = getBeamMaterial();
customAttrib.AddEdgeAttribDescriptor<vcg::Point2f, float, 2>(
plyPropertyBeamMaterialID, nanoply::NNP_LIST_INT8_FLOAT32,
material.data());
std::vector<std::array<double, 6>> beamProperties(EN());
for (size_t ei = 0; ei < EN(); ei++) {
auto props = elements[ei].properties.toArray();
for (auto p : props) {
std::cout << p << " ";
}
std::cout << std::endl;
beamProperties[ei] = props;
}
customAttrib.AddEdgeAttribDescriptor<std::array<double, 6>, double, 6>(
plyPropertyBeamProperties, nanoply::NNP_LIST_INT8_FLOAT64,
beamProperties.data());
// Load the ply file
unsigned int mask = 0;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_VERTCOORD;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_EDGEINDEX;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_EDGEATTRIB;
mask |= nanoply::NanoPlyWrapper<VCGEdgeMesh>::IO_VERTNORMAL;
if (nanoply::NanoPlyWrapper<VCGEdgeMesh>::SaveModel(
plyFilename.c_str(), *this, mask, customAttrib, false) != 1) {
return false;
}
return true;
}
SimulationMesh::EdgePointer
SimulationMesh::getReferenceElement(const VCGEdgeMesh::VertexType &v) {
const VertexIndex vi = getIndex(v);
// return nodes[v].incidentElements[0];
// if (vi == 0 || vi == 1) {
// return nodes[0].incidentElements[0];
// }
return nodes[v].incidentElements[0];
}
VectorType computeT1Vector(const SimulationMesh::EdgeType &e) {
return computeT1Vector(e.cP(0), e.cP(1));
}
VectorType computeT1Vector(const CoordType &p0, const CoordType &p1) {
const VectorType t1 = (p1 - p0).Normalize();
return t1;
}
Element::LocalFrame computeElementFrame(const CoordType &p0,
const CoordType &p1,
const VectorType &elementNormal) {
const VectorType t1 = computeT1Vector(p0, p1);
const VectorType t2 = (elementNormal ^ t1).Normalize();
const VectorType t3 = (t1 ^ t2).Normalize();
return Element::LocalFrame{t1, t2, t3};
}
double computeAngle(const VectorType &vector0, const VectorType &vector1,
const VectorType &normalVector) {
double cosAngle = vector0.dot(vector1);
const double epsilon = std::pow(10, -6);
if (abs(cosAngle) > 1 && abs(cosAngle) < 1 + epsilon) {
if (cosAngle > 0) {
cosAngle = 1;
} else {
cosAngle = -1;
}
}
assert(abs(cosAngle) <= 1);
const double angle =
acos(cosAngle); // NOTE: I compute the alpha angle not between
// two consecutive elements but rather between
// the first and the ith. Is this correct?
assert(!std::isnan(angle));
const VectorType cp = vector0 ^ vector1;
if (cp.dot(normalVector) < 0) {
return -angle;
}
return angle;
}
void Element::Properties::computeMaterialProperties(
const ElementMaterial &material) {
E = material.youngsModulusGPascal * std::pow(10, 9);
G = E / (2 * (1 + material.poissonsRatio));
}
void Element::Properties::computeDimensionsProperties(
const RectangularBeamDimensions &dimensions) {
A = (dimensions.b * dimensions.h);
I2 = dimensions.b * std::pow(dimensions.h, 3) / 12;
I3 = dimensions.h * std::pow(dimensions.b, 3) / 12;
J = I2 + I3;
}
void Element::Properties::computeDimensionsProperties(
const CylindricalBeamDimensions &dimensions) {
A = M_PI * (std::pow(dimensions.od / 2, 2) - std::pow(dimensions.id / 2, 2));
I2 = M_PI * (std::pow(dimensions.od, 4) - std::pow(dimensions.id, 4)) / 64;
I3 = I2;
J = I2 + I3;
}
void Element::Properties::setDimensions(const CrossSectionType &dimensions) {
this->dimensions = dimensions;
computeDimensionsProperties(dimensions);
}
void Element::Properties::setMaterial(const ElementMaterial &material) {
this->material = material;
computeMaterialProperties(material);
}
Element::Properties::Properties(const CrossSectionType &dimensions,
const ElementMaterial &material)
: dimensions(dimensions), material(material) {
computeDimensionsProperties(dimensions);
computeMaterialProperties(material);
}
Element::Properties::Properties(const std::array<double, 6> &arr) {
assert(arr.size() == 6);
E = arr[0];
G = arr[1];
A = arr[2];
I2 = arr[3];
I3 = arr[4];
J = arr[5];
}
std::array<double, 6> Element::Properties::toArray() const {
return std::array<double, 6>({E, G, A, I2, I3, J});
}
void Element::updateRigidity() {
rigidity.axial = properties.E * properties.A / initialLength;
rigidity.torsional = properties.G * properties.J / initialLength;
rigidity.firstBending = 2 * properties.E * properties.I2 / initialLength;
rigidity.secondBending = 2 * properties.E * properties.I3 / initialLength;
}