1176 lines
51 KiB
C++
Executable File
1176 lines
51 KiB
C++
Executable File
#include "trianglepatterngeometry.hpp"
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#include "trianglepattterntopology.hpp"
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#include <algorithm>
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#include <iterator>
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#include <numeric>
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#include <vcg/complex/algorithms/update/position.h>
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#include <vcg/simplex/edge/topology.h>
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#include <vcg/space/intersection2.h>
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#include <wrap/io_trimesh/export.h>
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/* include the support for half edges */
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#include <vcg/complex/algorithms/update/halfedge_indexed.h>
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size_t PatternGeometry::computeTiledValence(
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const size_t &nodeIndex,
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const std::vector<size_t> &numberOfNodesPerSlot) const {
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std::vector<PatternGeometry::EdgeType *> connectedEdges;
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vcg::edge::VEStarVE(&vert[nodeIndex], connectedEdges);
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const size_t nodeValence = connectedEdges.size();
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assert(nodeToSlotMap.count(nodeIndex) != 0);
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const size_t nodeSlotIndex = nodeToSlotMap.at(nodeIndex);
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if (nodeSlotIndex == 0) {
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return nodeValence * fanSize;
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} else if (nodeSlotIndex == 1 || nodeSlotIndex == 2) {
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size_t correspondingNodeIndex;
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if (nodeSlotIndex == 1) {
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correspondingNodeIndex = nodeIndex + 1;
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} else {
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correspondingNodeIndex = nodeIndex - 1;
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}
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std::vector<PatternGeometry::EdgeType *> connectedEdgesCorrespondingNode;
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vcg::edge::VEStarVE(&vert[correspondingNodeIndex],
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connectedEdgesCorrespondingNode);
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size_t correspondingNodeValence = connectedEdgesCorrespondingNode.size();
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return fanSize / 2 * nodeValence + fanSize / 2 * correspondingNodeValence;
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} else if (nodeSlotIndex == 3 || nodeSlotIndex == 5) {
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size_t correspondingNodeIndex;
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size_t numberOfNodesBefore;
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size_t numberOfNodesAfter;
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if (nodeSlotIndex == 3) {
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numberOfNodesBefore =
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nodeIndex - std::accumulate(numberOfNodesPerSlot.begin(),
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numberOfNodesPerSlot.begin() + 3, 0);
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correspondingNodeIndex =
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std::accumulate(numberOfNodesPerSlot.begin(),
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numberOfNodesPerSlot.begin() + 6, 0) -
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1 - numberOfNodesBefore;
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} else {
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numberOfNodesAfter =
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std::accumulate(numberOfNodesPerSlot.begin(),
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numberOfNodesPerSlot.begin() + 6, 0) -
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1 - nodeIndex;
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correspondingNodeIndex =
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numberOfNodesAfter + std::accumulate(numberOfNodesPerSlot.begin(),
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numberOfNodesPerSlot.begin() + 3,
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0);
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}
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assert(correspondingNodeIndex < vn);
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std::vector<PatternGeometry::EdgeType *> connectedEdgesCorrespondingNode;
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vcg::edge::VEStarVE(&vert[correspondingNodeIndex],
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connectedEdgesCorrespondingNode);
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size_t correspondingNodeValence = connectedEdgesCorrespondingNode.size();
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return nodeValence + correspondingNodeValence;
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} else if (nodeSlotIndex == 4) {
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return 2 * nodeValence;
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} else if (nodeSlotIndex == 6) {
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return nodeValence;
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} else {
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std::cerr << "Error in slot index computation" << std::endl;
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}
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assert(false);
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return 0;
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}
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size_t PatternGeometry::getFanSize() const { return fanSize; }
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double PatternGeometry::getTriangleEdgeSize() const { return triangleEdgeSize; }
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PatternGeometry::PatternGeometry() {}
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std::vector<vcg::Point3d> PatternGeometry::computeVertices() const
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{
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std::vector<VCGEdgeMesh::CoordType> verts(VN());
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for (size_t vi = 0; vi < VN(); vi++) {
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verts[vi] = vert[vi].cP();
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}
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return verts;
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}
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PatternGeometry PatternGeometry::createTile(PatternGeometry &pattern)
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{
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const size_t fanSize = PatternGeometry().getFanSize();
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PatternGeometry fan(createFan(pattern));
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PatternGeometry tile(fan);
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if (fanSize % 2 == 1) {
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vcg::Matrix44d R;
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auto rotationAxis = vcg::Point3d(0, 0, 1);
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R.SetRotateDeg(180, rotationAxis);
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vcg::tri::UpdatePosition<PatternGeometry>::Matrix(fan, R);
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}
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vcg::Matrix44d T;
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// const double centerAngle = 2 * M_PI / fanSize;
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// const double triangleHeight = std::sin((M_PI - centerAngle) / 2)
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// * PatternGeometry().triangleEdgeSize;
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vcg::tri::UpdateBounding<PatternGeometry>::Box(fan);
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const double triangleHeight = fan.bbox.DimY() / 2;
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T.SetTranslate(0, -2 * triangleHeight, 0);
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vcg::tri::UpdatePosition<PatternGeometry>::Matrix(fan, T);
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// fan.registerForDrawing();
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// polyscope::show();
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PatternGeometry fanOfFan = createFan(fan);
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vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(tile, fanOfFan);
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vcg::tri::Clean<PatternGeometry>::MergeCloseVertex(tile, 0.0000005);
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vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(tile);
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vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(tile);
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vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(tile);
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// for (size_t vi = 0; vi < pattern.vn; vi++) {
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// tile.vert[vi].C() = vcg::Color4b::Blue;
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// }
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tile.setLabel("tilled_" + pattern.getLabel());
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tile.updateEigenEdgeAndVertices();
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return tile;
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}
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PatternGeometry PatternGeometry::createFan(PatternGeometry &pattern) {
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const size_t fanSize = PatternGeometry().getFanSize();
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PatternGeometry fan(pattern);
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PatternGeometry rotatedPattern(pattern);
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for (int rotationCounter = 1; rotationCounter < fanSize; rotationCounter++) {
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vcg::Matrix44d R;
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auto rotationAxis = vcg::Point3d(0, 0, 1);
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R.SetRotateDeg(360 / fanSize, rotationAxis);
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vcg::tri::UpdatePosition<PatternGeometry>::Matrix(rotatedPattern, R);
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vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(fan,
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rotatedPattern);
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}
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return fan;
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}
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void PatternGeometry::updateBaseTriangle()
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{
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baseTriangle = computeBaseTriangle();
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}
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PatternGeometry::PatternGeometry(PatternGeometry &other)
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{
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vcg::tri::Append<PatternGeometry, PatternGeometry>::MeshCopy(*this, other);
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this->vertices = other.computeVertices();
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baseTriangle = other.getBaseTriangle();
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baseTriangleHeight = computeBaseTriangleHeight();
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vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
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vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
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}
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bool PatternGeometry::load(const std::filesystem::__cxx11::path &meshFilePath)
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{
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if (!VCGEdgeMesh::load(meshFilePath)) {
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return false;
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}
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addNormals();
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vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
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baseTriangleHeight = computeBaseTriangleHeight();
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baseTriangle = computeBaseTriangle();
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updateEigenEdgeAndVertices();
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return true;
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}
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void PatternGeometry::add(const std::vector<vcg::Point3d> &vertices) {
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this->vertices = vertices;
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std::for_each(vertices.begin(), vertices.end(), [&](const vcg::Point3d &p) {
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vcg::tri::Allocator<PatternGeometry>::AddVertex(*this, p, DefaultNormal);
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});
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vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
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vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
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updateEigenEdgeAndVertices();
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}
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void PatternGeometry::add(const std::vector<vcg::Point2i> &edges) {
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std::for_each(edges.begin(), edges.end(), [&](const vcg::Point2i &e) {
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vcg::tri::Allocator<PatternGeometry>::AddEdge(*this, e[0], e[1]);
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});
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vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
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vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
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updateEigenEdgeAndVertices();
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}
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void PatternGeometry::add(const std::vector<vcg::Point3d> &vertices,
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const std::vector<vcg::Point2i> &edges)
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{
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add(vertices);
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add(edges);
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updateEigenEdgeAndVertices();
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}
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void PatternGeometry::add(const std::vector<size_t> &numberOfNodesPerSlot,
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const std::vector<vcg::Point2i> &edges) {
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assert(numberOfNodesPerSlot.size() == 7);
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auto vertices =
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constructVertexVector(numberOfNodesPerSlot, fanSize, triangleEdgeSize);
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add(vertices, edges);
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vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
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vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
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updateEigenEdgeAndVertices();
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}
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std::vector<vcg::Point3d> PatternGeometry::constructVertexVector(
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const std::vector<size_t> &numberOfNodesPerSlot, const size_t &fanSize,
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const double &triangleEdgeSize) {
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std::vector<vcg::Point3d> vertices;
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const double centerAngle = 2 * M_PI / fanSize;
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const double triangleHeight =
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std::sin((M_PI - centerAngle) / 2) * triangleEdgeSize;
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const double baseEdgeSize =
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2 * triangleEdgeSize * std::cos((M_PI - centerAngle) / 2);
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const vcg::Point3d triangleV0 = vcg::Point3d(0, 0, 0);
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const vcg::Point3d triangleV1 =
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vcg::Point3d(-baseEdgeSize / 2, -triangleHeight, 0);
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const vcg::Point3d triangleV2 =
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vcg::Point3d(baseEdgeSize / 2, -triangleHeight, 0);
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// Nodes
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if (numberOfNodesPerSlot[0] == 1) {
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// vertices[0] = triangleV0;
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vertices.push_back(triangleV0);
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}
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if (numberOfNodesPerSlot[1] == 1) {
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// vertices[1] = triangleV1;
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vertices.push_back(triangleV1);
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}
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if (numberOfNodesPerSlot[2] == 1) {
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// vertices[2] = triangleV2;
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vertices.push_back(triangleV2);
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}
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// Edges
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if (numberOfNodesPerSlot[3] != 0) {
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const double offset0 = 1.0 / (numberOfNodesPerSlot[3] + 1);
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const vcg::Point3d edgeVector0(triangleV1 - triangleV0);
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for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[3];
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vertexIndex++) {
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// vertices[std::accumulate(numberOfNodesPerSlot.begin(),
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// numberOfNodesPerSlot.begin() + 2, 0) +
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// vertexIndex] =
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vertices.push_back(triangleV0 +
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edgeVector0.operator*((vertexIndex + 1) * offset0));
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}
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}
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if (numberOfNodesPerSlot[4] == 1) {
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vertices.push_back(vcg::Point3d(0, -triangleHeight, 0));
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} else if (numberOfNodesPerSlot[4] != 0) {
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const double offset1 = 1.0 / (numberOfNodesPerSlot[4] + 1);
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const vcg::Point3d edgeVector1(triangleV2 - triangleV1);
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for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[4];
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vertexIndex++) {
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// vertices[std::accumulate(numberOfNodesPerSlot.begin(),
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// numberOfNodesPerSlot.begin() + 3, 0) +
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// vertexIndex] =
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vertices.push_back(triangleV1 +
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edgeVector1.operator*((vertexIndex + 1) * offset1));
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}
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}
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if (numberOfNodesPerSlot[5] != 0) {
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const double offset2 = 1.0 / (numberOfNodesPerSlot[5] + 1);
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const vcg::Point3d edgeVector2(triangleV0 - triangleV2);
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for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[5];
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vertexIndex++) {
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// vertices[std::accumulate(numberOfNodesPerSlot.begin(),
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// numberOfNodesPerSlot.begin() + 4, 0) +
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// vertexIndex] =
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vertices.push_back(triangleV2 +
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edgeVector2.operator*((vertexIndex + 1) * offset2));
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}
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}
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// Face
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if (numberOfNodesPerSlot[6] != 0) {
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const vcg::Point3d triangleCenter((triangleV0 + triangleV1 + triangleV2) /
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3);
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const double radius = 0.1;
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const double offsetRad = 2 * M_PI / numberOfNodesPerSlot[6];
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for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[6];
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vertexIndex++) {
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const double pX =
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triangleCenter[0] + radius * std::cos(vertexIndex * offsetRad);
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const double pY =
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triangleCenter[1] + radius * std::sin(vertexIndex * offsetRad);
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/*vertices[std::accumulate(numberOfNodesPerSlot.begin(),
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numberOfNodesPerSlot.begin() + 5, 0) +
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vertexIndex] =*/
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vertices.push_back(vcg::Point3d(pX, pY, 0));
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}
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}
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return vertices;
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}
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void PatternGeometry::constructNodeToTiledValenceMap(
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const std::vector<size_t> &numberOfNodesPerSlot) {
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for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
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const size_t tiledValence =
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computeTiledValence(nodeIndex, numberOfNodesPerSlot);
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nodeTiledValence[nodeIndex] = tiledValence;
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}
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}
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std::vector<VectorType> PatternGeometry::getEdgeVectorsWithVertexAsOrigin(
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std::vector<EdgePointer> &edgePointers, const int &vi)
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{
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std::vector<VectorType> incidentElementsVectors(edgePointers.size());
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for (int incidentElementsIndex = 0; incidentElementsIndex < edgePointers.size();
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incidentElementsIndex++) {
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assert(vi == getIndex(edgePointers[incidentElementsIndex]->cV(0))
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|| vi == getIndex(edgePointers[incidentElementsIndex]->cV(1)));
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incidentElementsVectors[incidentElementsIndex]
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= vi == getIndex(edgePointers[incidentElementsIndex]->cV(0))
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? edgePointers[incidentElementsIndex]->cP(1)
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- edgePointers[incidentElementsIndex]->cP(0)
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: edgePointers[incidentElementsIndex]->cP(0)
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- edgePointers[incidentElementsIndex]->cP(1);
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}
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return incidentElementsVectors;
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}
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bool PatternGeometry::hasAngleSmallerThanThreshold(const std::vector<size_t> &numberOfNodesPerSlot,
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const double &angleThreshold_degrees)
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{
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assert(numberOfNodesPerSlot.size() == 7);
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//Initialize helping structs
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if (nodeToSlotMap.empty()) {
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FlatPatternTopology::constructNodeToSlotMap(numberOfNodesPerSlot, nodeToSlotMap);
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}
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if (correspondingNode.empty()) {
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constructCorrespondingNodeMap(numberOfNodesPerSlot);
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}
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// const double theta0 = vcg::math::ToDeg(vcg::Point2d(1, 0).Angle());
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// const double theta1 = vcg::math::ToDeg(vcg::Point2d(1, 1).Angle());
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// const double theta2 = vcg::math::ToDeg(vcg::Point2d(0, 1).Angle());
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// const double theta3 = vcg::math::ToDeg(vcg::Point2d(-1, 1).Angle());
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// const double theta4 = vcg::math::ToDeg(vcg::Point2d(-1, 0).Angle());
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// const double theta5 = vcg::math::ToDeg(vcg::Point2d(-1, -1).Angle() + 2 * M_PI);
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// const double theta6 = vcg::math::ToDeg(vcg::Point2d(0, -1).Angle() + 2 * M_PI);
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// const double theta7 = vcg::math::ToDeg(vcg::Point2d(1, -1).Angle() + 2 * M_PI);
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// std::set<double> test{theta0, theta1, theta2, theta3, theta4, theta5, theta6, theta7};
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bool hasAngleSmallerThan = false;
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//find tiled incident edges for each node
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using EdgeIndex = int;
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using ThetaWithXAxis = double;
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for (size_t vi = 0; vi < VN(); vi++) {
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std::vector<EdgePointer> incidentElementPointers;
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vcg::edge::VEStarVE(&vert[vi], incidentElementPointers);
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const size_t numberOfIncidentEdges = incidentElementPointers.size();
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if (numberOfIncidentEdges == 0) {
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continue;
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}
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std::vector<VectorType> incidentEdgeVectors
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= getEdgeVectorsWithVertexAsOrigin(incidentElementPointers, vi);
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std::vector<VectorType> tiledIncidentVectors = incidentEdgeVectors;
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const size_t slotIndex = nodeToSlotMap[vi];
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if (slotIndex == 2) {
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//NOTE:I assume that base triangle slots 1,2(bottom triangle nodes) are not used
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std::cerr
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<< "Slot of bottom base triangle nodes detected.This case is not handled.Exiting.."
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<< std::endl;
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std::terminate();
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} else if (slotIndex == 3 || slotIndex == 5) {
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//NOTE: I don't need to check both triangle edges
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std::vector<PatternGeometry::EdgePointer> correspondingVertexIncidentElementPointers;
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vcg::edge::VEStarVE(&vert[correspondingNode[vi]],
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correspondingVertexIncidentElementPointers);
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std::vector<VectorType> correspondingVertexIncidentVectors
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= getEdgeVectorsWithVertexAsOrigin(correspondingVertexIncidentElementPointers,
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correspondingNode[vi]);
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// const CoordType &correspondingVertexPosition = vert[correspondingNode[vi]].cP();
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vcg::Matrix33d R;
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if (slotIndex == 3) {
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R = vcg::RotationMatrix(vcg::Point3d(0, 0, 1), vcg::math::ToRad(-360.0 / fanSize));
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} else {
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R = vcg::RotationMatrix(vcg::Point3d(0, 0, 1), vcg::math::ToRad(360.0 / fanSize));
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}
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// const CoordType &correspondingVertexPosition_rotated = vert[vi].cP();
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std::transform(
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correspondingVertexIncidentVectors.begin(),
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correspondingVertexIncidentVectors.end(),
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correspondingVertexIncidentVectors.begin(),
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[&](const VectorType &v) {
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// CoordType rotatedTarget = v * R;
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// v = rotatedTarget - correspondingVertexPosition_rotated;
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return R * v;
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});
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tiledIncidentVectors.insert(tiledIncidentVectors.end(),
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correspondingVertexIncidentVectors.begin(),
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correspondingVertexIncidentVectors.end());
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} else if (slotIndex == 4) {
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std::vector<VectorType> reversedIncidentElementVectors(incidentEdgeVectors.size());
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std::transform(incidentEdgeVectors.begin(),
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incidentEdgeVectors.end(),
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reversedIncidentElementVectors.begin(),
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[&](const VectorType &v) { return -v; });
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//NOTE: for checking the angles not all opposite incident element vectors are needed but rather the two "extreme" ones of slot 4
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//here I simply add them all
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tiledIncidentVectors.insert(tiledIncidentVectors.end(),
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reversedIncidentElementVectors.begin(),
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reversedIncidentElementVectors.end());
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}
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// std::vector<std::array<double, 3>> edgePoints;
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// for (int tiledVectorIndex = 0; tiledVectorIndex < tiledIncidentVectors.size();
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// tiledVectorIndex++) {
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// edgePoints.push_back(
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// std::array<double, 3>{vert[vi].cP()[0], vert[vi].cP()[1], vert[vi].cP()[2]});
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// edgePoints.push_back(
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// std::array<double, 3>{(vert[vi].cP() + tiledIncidentVectors[tiledVectorIndex])[0],
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// (vert[vi].cP() + tiledIncidentVectors[tiledVectorIndex])[1],
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// (vert[vi].cP() + tiledIncidentVectors[tiledVectorIndex])[2]});
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// }
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// polyscope::init();
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// polyscope::registerCurveNetworkLine("temp", edgePoints);
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// polyscope::removeStructure("temp");
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if (tiledIncidentVectors.size() == 1) {
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continue;
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}
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|
|
std::vector<double> thetaAnglesOfIncidentVectors(tiledIncidentVectors.size());
|
|
std::transform(tiledIncidentVectors.begin(),
|
|
tiledIncidentVectors.end(),
|
|
thetaAnglesOfIncidentVectors.begin(),
|
|
[](const VectorType &v) { return vcg::Point2d(v[0], v[1]).Angle(); });
|
|
//sort them using theta angles
|
|
std::sort(thetaAnglesOfIncidentVectors.begin(), thetaAnglesOfIncidentVectors.end());
|
|
// polyscope::show();
|
|
|
|
// std::vector<double> angles_theta(thetaAnglesOfIncidentVectors);
|
|
// for (double &theta_rad : angles_theta) {
|
|
// theta_rad = vcg::math::ToDeg(theta_rad);
|
|
// }
|
|
|
|
//find nodes that contain incident edges with relative angles less than the threshold
|
|
const double angleThreshold_rad = vcg::math::ToRad(angleThreshold_degrees);
|
|
for (int thetaAngleIndex = 0; thetaAngleIndex < thetaAnglesOfIncidentVectors.size();
|
|
thetaAngleIndex++) {
|
|
const auto &va_theta
|
|
= thetaAnglesOfIncidentVectors[(thetaAngleIndex + 1)
|
|
% thetaAnglesOfIncidentVectors.size()];
|
|
const auto &vb_theta = thetaAnglesOfIncidentVectors[thetaAngleIndex];
|
|
// const auto &va
|
|
// = tiledIncidentVectors[(thetaAngleIndex + 1) % thetaAnglesOfIncidentVectors.size()];
|
|
// const auto &vb = tiledIncidentVectors[thetaAngleIndex];
|
|
const double absAngleDifference = std::abs(va_theta - vb_theta);
|
|
// const double debug_difDegOtherway = vcg::math::ToDeg(
|
|
// std::acos((va * vb) / (va.Norm() * vb.Norm())));
|
|
// const double debug_diffDeg = vcg::math::ToDeg(absAngleDifference);
|
|
if (absAngleDifference < angleThreshold_rad
|
|
/*&& absAngleDifference > vcg::math::ToRad(0.01)*/) {
|
|
// std::cout << "Found angDiff:" << absAngleDifference << std::endl;
|
|
// vert[vi].C() = vcg::Color4b::Magenta;
|
|
// hasAngleSmallerThan = true;
|
|
return true;
|
|
}
|
|
}
|
|
const double firstLastPairAngleDiff = std::abs(
|
|
thetaAnglesOfIncidentVectors[0]
|
|
- thetaAnglesOfIncidentVectors[thetaAnglesOfIncidentVectors.size() - 1]);
|
|
if (firstLastPairAngleDiff < angleThreshold_rad && firstLastPairAngleDiff > 0.01) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool PatternGeometry::hasValenceGreaterThan(const std::vector<size_t> &numberOfNodesPerSlot,
|
|
const size_t &valenceThreshold)
|
|
{
|
|
//Initialize helping structs
|
|
if (nodeToSlotMap.empty()) {
|
|
FlatPatternTopology::constructNodeToSlotMap(numberOfNodesPerSlot, nodeToSlotMap);
|
|
}
|
|
if (correspondingNode.empty()) {
|
|
constructCorrespondingNodeMap(numberOfNodesPerSlot);
|
|
}
|
|
if (nodeTiledValence.empty()) {
|
|
constructNodeToTiledValenceMap(numberOfNodesPerSlot);
|
|
}
|
|
|
|
//Check tiled valence of the pattern's nodes
|
|
bool hasNodeWithValenceGreaterThanDesired = false;
|
|
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
|
|
const size_t tiledValence = nodeTiledValence[nodeIndex];
|
|
if (tiledValence > valenceThreshold) {
|
|
vert[nodeIndex].C() = vcg::Color4b::LightRed;
|
|
hasNodeWithValenceGreaterThanDesired = true;
|
|
}
|
|
}
|
|
return hasNodeWithValenceGreaterThanDesired;
|
|
}
|
|
|
|
bool PatternGeometry::hasDanglingEdges(
|
|
const std::vector<size_t> &numberOfNodesPerSlot) {
|
|
//Initialize helping structs
|
|
if (nodeToSlotMap.empty()) {
|
|
FlatPatternTopology::constructNodeToSlotMap(numberOfNodesPerSlot, nodeToSlotMap);
|
|
}
|
|
if (correspondingNode.empty()) {
|
|
constructCorrespondingNodeMap(numberOfNodesPerSlot);
|
|
}
|
|
if (nodeTiledValence.empty()) {
|
|
constructNodeToTiledValenceMap(numberOfNodesPerSlot);
|
|
}
|
|
|
|
//Check tiled valence of the pattern's nodes
|
|
bool hasDanglingEdges = false;
|
|
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
|
|
const size_t tiledValence = nodeTiledValence[nodeIndex];
|
|
if (tiledValence == 1) {
|
|
vert[nodeIndex].C() = vcg::Color4b::Red;
|
|
hasDanglingEdges = true;
|
|
}
|
|
}
|
|
return hasDanglingEdges;
|
|
}
|
|
|
|
bool PatternGeometry::hasUntiledDanglingEdges() {
|
|
// vcg::tri::Clean<TrianglePatternGeometry>::MergeCloseVertex(*this,
|
|
// 0.0000005);
|
|
// vcg::tri::Allocator<TrianglePatternGeometry>::CompactEveryVector(*this);
|
|
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::VertexEdge(*this);
|
|
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::EdgeEdge(*this);
|
|
bool hasDanglingEdges = false;
|
|
for (size_t vi = 0; vi < vn; vi++) {
|
|
std::vector<PatternGeometry::EdgeType *> connectedEdges;
|
|
vcg::edge::VEStarVE(&vert[vi], connectedEdges);
|
|
const size_t nodeValence = connectedEdges.size();
|
|
if (nodeValence == 1) {
|
|
if (vert[vi].C().operator==(vcg::Color4b(vcg::Color4b::Red))) {
|
|
|
|
} else {
|
|
vert[vi].C() = vcg::Color4b::Blue;
|
|
}
|
|
hasDanglingEdges = true;
|
|
}
|
|
}
|
|
return hasDanglingEdges;
|
|
}
|
|
|
|
// TODO: The function expects that the numberOfNodesPerSlot follows a specific
|
|
// format and that the vertex container was populated in a particular order.
|
|
void PatternGeometry::constructCorrespondingNodeMap(const std::vector<size_t> &numberOfNodesPerSlot)
|
|
{
|
|
assert(vn != 0 && !nodeToSlotMap.empty() && correspondingNode.empty()
|
|
&& numberOfNodesPerSlot.size() == 7);
|
|
|
|
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
|
|
const size_t slotIndex = nodeToSlotMap[nodeIndex];
|
|
if (slotIndex == 1) {
|
|
correspondingNode[nodeIndex] = nodeIndex + 1;
|
|
} else if (slotIndex == 2) {
|
|
correspondingNode[nodeIndex] = nodeIndex - 1;
|
|
} else if (slotIndex == 3) {
|
|
const size_t numberOfNodesBefore = nodeIndex
|
|
- std::accumulate(numberOfNodesPerSlot.begin(),
|
|
numberOfNodesPerSlot.begin() + 3,
|
|
0);
|
|
correspondingNode[nodeIndex] = std::accumulate(numberOfNodesPerSlot.begin(),
|
|
numberOfNodesPerSlot.begin() + 6,
|
|
0)
|
|
- 1 - numberOfNodesBefore;
|
|
} else if (slotIndex == 5) {
|
|
const size_t numberOfNodesAfter = std::accumulate(numberOfNodesPerSlot.begin(),
|
|
numberOfNodesPerSlot.begin() + 6,
|
|
0)
|
|
- 1 - nodeIndex;
|
|
correspondingNode[nodeIndex] = numberOfNodesAfter
|
|
+ std::accumulate(numberOfNodesPerSlot.begin(),
|
|
numberOfNodesPerSlot.begin() + 3,
|
|
0);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PatternGeometry::isFullyConnectedWhenFanned()
|
|
{
|
|
assert(vn != 0 /* && !correspondingNode.empty()*/);
|
|
// TrianglePatternGeometry copyOfPattern(*this);
|
|
|
|
// // If bottom interface nodes have a valence of zero there definetely more than
|
|
// // a single cc
|
|
// bool bottomInterfaceIsConnected = false;
|
|
// for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
|
|
// if (nodeToSlotMap[nodeIndex] == 1 || nodeToSlotMap[nodeIndex] == 4
|
|
// || nodeToSlotMap[nodeIndex] == 2) {
|
|
// std::vector<PatternGeometry::EdgeType *> connectedEdges;
|
|
// vcg::edge::VEStarVE(&vert[nodeIndex], connectedEdges);
|
|
// const size_t nodeValence = connectedEdges.size();
|
|
// if (nodeValence != 0) {
|
|
// bottomInterfaceIsConnected = true;
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// if (!bottomInterfaceIsConnected) {
|
|
// return false;
|
|
// }
|
|
|
|
PatternGeometry fanedPattern = createFan(*this);
|
|
vcg::tri::Clean<PatternGeometry>::MergeCloseVertex(fanedPattern, 0.000000005);
|
|
vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(fanedPattern);
|
|
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(fanedPattern);
|
|
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(fanedPattern);
|
|
std::vector<std::pair<int, PatternGeometry::EdgePointer>> eCC;
|
|
vcg::tri::Clean<PatternGeometry>::edgeMeshConnectedComponents(fanedPattern, eCC);
|
|
|
|
const bool sideInterfaceIsConnected = 1 == eCC.size();
|
|
if (!sideInterfaceIsConnected) {
|
|
return false;
|
|
}
|
|
|
|
// for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
|
|
// if (nodeTiledValence[nodeIndex] == 0)
|
|
// continue;
|
|
// const size_t slotIndex = nodeSlot[nodeIndex];
|
|
// // connect nodes belonging to first or third slot(nodes on the first
|
|
// // triangle edge)
|
|
// // if (nodeTiledValence[nodeIndex] == 0 && slotIndex == 3) {
|
|
// // continue;
|
|
// // }
|
|
// if (slotIndex == 1 || slotIndex == 3) {
|
|
// assert(correspondingNode.count(nodeIndex) != 0);
|
|
// const size_t correspondingNodeIndex =
|
|
// correspondingNode[nodeIndex];
|
|
// std::vector<TrianglePatternGeometry::EdgeType *> starEdges;
|
|
// vcg::edge::VEStarVE(&vert[nodeIndex], starEdges);
|
|
// bool containsEdge = false;
|
|
// for (TrianglePatternGeometry::EdgeType *e : starEdges) {
|
|
// assert(vcg::tri::Index(*this, e->V(0)) == nodeIndex ||
|
|
// vcg::tri::Index(*this, e->V(1)) == nodeIndex);
|
|
// if (vcg::tri::Index(*this, e->V(0)) == nodeIndex) {
|
|
// if (vcg::tri::Index(*this, e->V(1)) == correspondingNodeIndex) {
|
|
// containsEdge = true;
|
|
// break;
|
|
// }
|
|
// } else if (vcg::tri::Index(*this, e->V(1)) == nodeIndex) {
|
|
// if (vcg::tri::Index(*this, e->V(0)) == correspondingNodeIndex) {
|
|
// containsEdge = true;
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// if (!containsEdge) {
|
|
// vcg::tri::Allocator<TrianglePatternGeometry>::AddEdge(
|
|
// copyOfPattern, nodeIndex, correspondingNodeIndex);
|
|
// }
|
|
// } else if (slotIndex == 2 || slotIndex == 5) {
|
|
// assert(correspondingNode.count(nodeIndex) != 0);
|
|
// } else {
|
|
// assert(correspondingNode.count(nodeIndex) == 0);
|
|
// }
|
|
// }
|
|
|
|
// std::vector<std::pair<int, TrianglePatternGeometry::EdgePointer>> eCC;
|
|
// vcg::tri::Clean<TrianglePatternGeometry>::edgeMeshConnectedComponents(
|
|
// copyOfPattern, eCC);
|
|
// size_t numberOfCC_edgeBased = eCC.size();
|
|
// size_t numberOfCC_vertexBased = numberOfCC_edgeBased;
|
|
// if (numberOfCC_edgeBased == 1) {
|
|
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::VertexEdge(
|
|
// copyOfPattern);
|
|
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::EdgeEdge(copyOfPattern);
|
|
// vcg::tri::UpdateFlags<TrianglePatternGeometry>::VertexSetV(copyOfPattern);
|
|
// vcg::tri::UpdateFlags<TrianglePatternGeometry>::VertexClear(copyOfPattern);
|
|
// for (size_t ei = 0; ei < copyOfPattern.EN(); ei++) {
|
|
// copyOfPattern.edge[ei].V(0)->SetV();
|
|
// copyOfPattern.edge[ei].V(1)->SetV();
|
|
// }
|
|
|
|
// for (size_t vi = 0; vi < copyOfPattern.VN(); vi++) {
|
|
// if (!copyOfPattern.vert[vi].IsV()) {
|
|
// numberOfCC_vertexBased++;
|
|
// }
|
|
// }
|
|
// return numberOfCC_vertexBased;
|
|
// }
|
|
|
|
// return numberOfCC_edgeBased == 1; // TODO: not good
|
|
return true;
|
|
}
|
|
|
|
bool PatternGeometry::hasIntersectingEdges(
|
|
const std::string &patternBinaryRepresentation,
|
|
const std::unordered_map<size_t, std::unordered_set<size_t>>
|
|
&intersectingEdges) {
|
|
bool containsIntersectingEdges = false;
|
|
for (size_t validEdgeIndex = 0;
|
|
validEdgeIndex < patternBinaryRepresentation.size(); validEdgeIndex++) {
|
|
if (patternBinaryRepresentation[validEdgeIndex] == '1'
|
|
&& intersectingEdges.contains(validEdgeIndex)) {
|
|
for (auto edgeIndexIt = intersectingEdges.find(validEdgeIndex)->second.begin();
|
|
edgeIndexIt != intersectingEdges.find(validEdgeIndex)->second.end();
|
|
edgeIndexIt++) {
|
|
if (patternBinaryRepresentation[*edgeIndexIt] == '1') {
|
|
containsIntersectingEdges = true;
|
|
// statistics.numberOfIntersectingEdgesOverAllPatterns++;
|
|
break; // should be uncommented in order to improve
|
|
// performance
|
|
}
|
|
}
|
|
if (containsIntersectingEdges) {
|
|
break; // should be uncommented in order to improve performance
|
|
}
|
|
}
|
|
}
|
|
|
|
return containsIntersectingEdges;
|
|
}
|
|
|
|
std::unordered_map<size_t, std::unordered_set<size_t>>
|
|
PatternGeometry::getIntersectingEdges(
|
|
size_t &numberOfIntersectingEdgePairs) const {
|
|
std::unordered_map<size_t, std::unordered_set<size_t>> intersectingEdges;
|
|
numberOfIntersectingEdgePairs = 0;
|
|
size_t numberOfEdgePairs;
|
|
if (en == 0 || en == 1) {
|
|
numberOfEdgePairs = 0;
|
|
} else {
|
|
numberOfEdgePairs = binomialCoefficient(en, 2);
|
|
}
|
|
|
|
for (size_t edgePairIndex = 0; edgePairIndex < numberOfEdgePairs;
|
|
edgePairIndex++) {
|
|
size_t ei0 =
|
|
en - 2 -
|
|
floor(sqrt(-8 * edgePairIndex + 4 * en * (en - 1) - 7) / 2.0 - 0.5);
|
|
size_t ei1 = edgePairIndex + ei0 + 1 - en * (en - 1) / 2 +
|
|
(en - ei0) * ((en - ei0) - 1) / 2;
|
|
const vcg::Point2d p0(edge[ei0].cP(0)[0], edge[ei0].cP(0)[1]);
|
|
const float epsilon = 0.000005;
|
|
vcg::Box2d bb0(p0 - vcg::Point2d(epsilon, epsilon),
|
|
p0 + vcg::Point2d(epsilon, epsilon));
|
|
const vcg::Point2d p1(edge[ei0].cP(1)[0], edge[ei0].cP(1)[1]);
|
|
vcg::Box2d bb1(p1 - vcg::Point2d(epsilon, epsilon),
|
|
p1 + vcg::Point2d(epsilon, epsilon));
|
|
const vcg::Point2d p2(edge[ei1].cP(0)[0], edge[ei1].cP(0)[1]);
|
|
vcg::Box2d bb2(p2 - vcg::Point2d(epsilon, epsilon),
|
|
p2 + vcg::Point2d(epsilon, epsilon));
|
|
if (bb2.Collide(bb1) || bb2.Collide(bb0))
|
|
continue;
|
|
const vcg::Point2d p3(edge[ei1].cP(1)[0], edge[ei1].cP(1)[1]);
|
|
vcg::Box2d bb3(p3 - vcg::Point2d(epsilon, epsilon),
|
|
p3 + vcg::Point2d(epsilon, epsilon));
|
|
if (bb3.Collide(bb1) || bb3.Collide(bb0))
|
|
continue;
|
|
const vcg::Segment2d s0(p0, p1);
|
|
const vcg::Segment2d s1(p2, p3);
|
|
|
|
vcg::Point2d intersectionPoint;
|
|
const bool edgesIntersect =
|
|
vcg::SegmentSegmentIntersection(s0, s1, intersectionPoint);
|
|
if (edgesIntersect) {
|
|
numberOfIntersectingEdgePairs++;
|
|
intersectingEdges[ei0].insert(ei1);
|
|
intersectingEdges[ei1].insert(ei0);
|
|
}
|
|
}
|
|
return intersectingEdges;
|
|
}
|
|
|
|
PatternGeometry::PatternGeometry(const std::filesystem::path &patternFilePath,
|
|
bool addNormalsIfAbsent)
|
|
{
|
|
if (!std::filesystem::exists(std::filesystem::path(patternFilePath))) {
|
|
assert(false);
|
|
std::cerr << "No flat pattern with name " << patternFilePath << std::endl;
|
|
return;
|
|
}
|
|
if (!load(patternFilePath)) {
|
|
assert(false);
|
|
std::cerr << "File could not be loaded " << patternFilePath << std::endl;
|
|
return;
|
|
}
|
|
if (addNormalsIfAbsent) {
|
|
addNormals();
|
|
}
|
|
|
|
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
|
|
baseTriangleHeight = computeBaseTriangleHeight();
|
|
baseTriangle = computeBaseTriangle();
|
|
|
|
updateEigenEdgeAndVertices();
|
|
}
|
|
|
|
double PatternGeometry::computeBaseTriangleHeight() const
|
|
{
|
|
return vcg::Distance(vert[0].cP(), vert[interfaceNodeIndex].cP());
|
|
}
|
|
|
|
void PatternGeometry::updateBaseTriangleHeight()
|
|
{
|
|
baseTriangleHeight = computeBaseTriangleHeight();
|
|
}
|
|
|
|
void PatternGeometry::deleteDanglingVertices()
|
|
{
|
|
vcg::tri::Allocator<VCGEdgeMesh>::PointerUpdater<VertexPointer> pu;
|
|
VCGEdgeMesh::deleteDanglingVertices(pu);
|
|
if (!pu.remap.empty()) {
|
|
interfaceNodeIndex = pu.remap[interfaceNodeIndex];
|
|
}
|
|
}
|
|
|
|
void PatternGeometry::deleteDanglingVertices(
|
|
vcg::tri::Allocator<VCGEdgeMesh>::PointerUpdater<VertexPointer> &pu)
|
|
{
|
|
VCGEdgeMesh::deleteDanglingVertices(pu);
|
|
}
|
|
|
|
vcg::Triangle3<double> PatternGeometry::getBaseTriangle() const
|
|
{
|
|
return baseTriangle;
|
|
}
|
|
|
|
void PatternGeometry::addNormals()
|
|
{
|
|
bool normalsAreAbsent = vert[0].cN().Norm() < 0.000001;
|
|
if (normalsAreAbsent) {
|
|
for (auto &v : vert) {
|
|
v.N() = CoordType(0, 0, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
vcg::Triangle3<double> PatternGeometry::computeBaseTriangle() const
|
|
{
|
|
const double baseTriangleHeight = computeBaseTriangleHeight();
|
|
double bottomEdgeHalfSize = baseTriangleHeight / std::tan(M_PI / 3);
|
|
CoordType patternCoord0 = vert[0].cP();
|
|
CoordType patternBottomRight = vert[interfaceNodeIndex].cP()
|
|
+ CoordType(bottomEdgeHalfSize, 0, 0);
|
|
CoordType patternBottomLeft = vert[interfaceNodeIndex].cP()
|
|
- CoordType(bottomEdgeHalfSize, 0, 0);
|
|
return vcg::Triangle3<double>(patternCoord0, patternBottomLeft, patternBottomRight);
|
|
}
|
|
|
|
PatternGeometry::PatternGeometry(
|
|
const std::vector<size_t> &numberOfNodesPerSlot,
|
|
const std::vector<vcg::Point2i> &edges) {
|
|
add(numberOfNodesPerSlot, edges);
|
|
addNormals();
|
|
baseTriangleHeight = computeBaseTriangleHeight();
|
|
baseTriangle = computeBaseTriangle();
|
|
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
|
|
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
|
|
updateEigenEdgeAndVertices();
|
|
}
|
|
|
|
//TODO: refactor such that it takes as an input a single pattern and tiles into the desired faces without requiring the each face will contain a single pattern
|
|
std::shared_ptr<PatternGeometry> PatternGeometry::tilePattern(
|
|
std::vector<ConstPatternGeometry> &patterns,
|
|
const std::vector<int> &connectToNeighborsVi,
|
|
const VCGPolyMesh &tileInto,
|
|
const std::vector<int> &perSurfaceFacePatternIndices,
|
|
std::vector<size_t> &tileIntoEdgesToTiledVi,
|
|
std::vector<std::vector<size_t>> &perPatternIndexToTiledPatternEdgeIndex)
|
|
{
|
|
perPatternIndexToTiledPatternEdgeIndex.resize(patterns.size());
|
|
std::shared_ptr<PatternGeometry> pTiledPattern(new PatternGeometry);
|
|
std::vector<std::vector<int>> tileIntoEdgeToInterfaceVi(
|
|
tileInto.EN()); //ith element contains all the interface nodes that lay on the ith edge of tileInto
|
|
//Compute the barycentric coords of the verts in the base triangle pattern
|
|
std::vector<std::vector<CoordType>> barycentricCoordinates(patterns.size());
|
|
for (size_t patternIndex = 0; patternIndex < patterns.size(); patternIndex++) {
|
|
const PatternGeometry &pattern = patterns[patternIndex];
|
|
const vcg::Triangle3<double> &baseTriangle = pattern.getBaseTriangle();
|
|
barycentricCoordinates[patternIndex].resize(pattern.VN());
|
|
for (int vi = 0; vi < pattern.VN(); vi++) {
|
|
CoordType barycentricCoords_vi;
|
|
vcg::InterpolationParameters<vcg::Triangle3<double>, double>(baseTriangle,
|
|
pattern.vert[vi].cP(),
|
|
barycentricCoords_vi);
|
|
barycentricCoordinates[patternIndex][vi] = barycentricCoords_vi;
|
|
}
|
|
}
|
|
VCGTriMesh tileIntoEdgeMesh;
|
|
|
|
assert(vcg::tri::HasFEAdjacency(tileInto));
|
|
assert(vcg::tri::HasFVAdjacency(tileInto));
|
|
for (const VCGPolyMesh::FaceType &f : tileInto.face) {
|
|
const int patternIndex = perSurfaceFacePatternIndices[tileInto.getIndex(f)];
|
|
if (patternIndex == -1) {
|
|
continue;
|
|
}
|
|
CoordType centerOfFace(0, 0, 0);
|
|
for (size_t vi = 0; vi < f.VN(); vi++) {
|
|
centerOfFace = centerOfFace + f.cP(vi);
|
|
}
|
|
centerOfFace /= f.VN();
|
|
vcg::tri::Allocator<VCGTriMesh>::AddVertex(tileIntoEdgeMesh,
|
|
centerOfFace,
|
|
vcg::Color4b::Yellow);
|
|
|
|
std::vector<int> firstInFanConnectToNeighbor_vi(connectToNeighborsVi);
|
|
for (int &vi : firstInFanConnectToNeighbor_vi) {
|
|
vi += pTiledPattern->VN();
|
|
}
|
|
ConstPatternGeometry &pattern = patterns[patternIndex];
|
|
|
|
for (size_t vi = 0; vi < f.VN(); vi++) {
|
|
auto ep = f.FEp(vi);
|
|
assert(vcg::tri::IsValidPointer(tileInto, ep));
|
|
std::vector<vcg::Point3d> meshTrianglePoints{centerOfFace,
|
|
f.cP(vi),
|
|
vi + 1 == f.VN() ? f.cP(0) : f.cP(vi + 1)};
|
|
// std::vector<vcg::Point3d> meshTrianglePoints{centerOfFace, ep->cP(0), ep->cP(1)};
|
|
auto fit = vcg::tri::Allocator<VCGTriMesh>::AddFace(tileIntoEdgeMesh,
|
|
meshTrianglePoints[0],
|
|
meshTrianglePoints[1],
|
|
meshTrianglePoints[2]);
|
|
// CoordType faceNormal = ((meshTrianglePoints[1] - meshTrianglePoints[0])
|
|
// ^ (meshTrianglePoints[2] - meshTrianglePoints[0]))
|
|
// .Normalize();
|
|
//TODO: in planar surfaces I should compute the face of triangle
|
|
CoordType faceNormal = f.cN();
|
|
|
|
fit->N() = faceNormal;
|
|
PatternGeometry transformedPattern;
|
|
transformedPattern.copy(pattern);
|
|
// pattern.registerForDrawing();
|
|
// polyscope::show();
|
|
// pattern.unregister();
|
|
//Transform the base triangle nodes to the mesh triangle using barycentric coords
|
|
for (int vi = 0; vi < transformedPattern.VN(); vi++) {
|
|
transformedPattern.vert[vi].P() = CoordType(
|
|
meshTrianglePoints[0] * barycentricCoordinates[patternIndex][vi][0]
|
|
+ meshTrianglePoints[1] * barycentricCoordinates[patternIndex][vi][1]
|
|
+ meshTrianglePoints[2] * barycentricCoordinates[patternIndex][vi][2]);
|
|
}
|
|
|
|
for (VertexType &v : transformedPattern.vert) {
|
|
v.N() = faceNormal;
|
|
}
|
|
|
|
vcg::tri::Append<PatternGeometry, PatternGeometry>::Remap remap;
|
|
vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(*pTiledPattern,
|
|
transformedPattern,
|
|
remap);
|
|
for (size_t ei = 0; ei < pattern.EN(); ei++) {
|
|
perPatternIndexToTiledPatternEdgeIndex[patternIndex].push_back(remap.edge[ei]);
|
|
}
|
|
// pTiledPattern->registerForDrawing();
|
|
// pTiledPattern->markVertices({remap.vert[pattern.interfaceNodeIndex]});
|
|
// polyscope::show();
|
|
// pTiledPattern->unregister();
|
|
const size_t ei = tileInto.getIndex(ep);
|
|
tileIntoEdgeToInterfaceVi[ei].push_back(remap.vert[pattern.interfaceNodeIndex]);
|
|
//Add edges for connecting the desired vertices
|
|
if (!connectToNeighborsVi.empty()) {
|
|
if (vi + 1 == f.VN()) {
|
|
for (int connectToNeighborIndex = 0;
|
|
connectToNeighborIndex < connectToNeighborsVi.size();
|
|
connectToNeighborIndex++) {
|
|
auto eIt = vcg::tri::Allocator<PatternGeometry>::AddEdge(
|
|
*pTiledPattern,
|
|
firstInFanConnectToNeighbor_vi[connectToNeighborIndex],
|
|
pTiledPattern->VN() - pattern.VN()
|
|
+ connectToNeighborsVi[connectToNeighborIndex]);
|
|
perPatternIndexToTiledPatternEdgeIndex[patternIndex].push_back(
|
|
pTiledPattern->getIndex(*eIt));
|
|
}
|
|
}
|
|
if (vi != 0) {
|
|
for (int connectToNeighborIndex = 0;
|
|
connectToNeighborIndex < connectToNeighborsVi.size();
|
|
connectToNeighborIndex++) {
|
|
auto eIt = vcg::tri::Allocator<PatternGeometry>::AddEdge(
|
|
*pTiledPattern,
|
|
pTiledPattern->VN() - 2 * pattern.VN()
|
|
+ connectToNeighborsVi[connectToNeighborIndex],
|
|
pTiledPattern->VN() - pattern.VN()
|
|
+ connectToNeighborsVi[connectToNeighborIndex]);
|
|
perPatternIndexToTiledPatternEdgeIndex[patternIndex].push_back(
|
|
pTiledPattern->getIndex(*eIt));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
vcg::tri::Allocator<VCGEdgeMesh>::PointerUpdater<VertexPointer> pu_vertices;
|
|
vcg::tri::Allocator<VCGEdgeMesh>::PointerUpdater<EdgePointer> pu_edges;
|
|
pTiledPattern->removeDuplicateVertices(pu_vertices, pu_edges);
|
|
//Update perPattern
|
|
// for (std::vector<size_t> &tiledPatternEdges : perPatternIndexToTiledPatternEdgeIndex) {
|
|
// for (size_t &ei : tiledPatternEdges) {
|
|
// ei = pu_edges.remap[ei];
|
|
// }
|
|
|
|
// auto end = tiledPatternEdges.end();
|
|
// for (auto it = tiledPatternEdges.begin(); it != end; ++it) {
|
|
// end = std::remove(it + 1, end, *it);
|
|
// }
|
|
|
|
// tiledPatternEdges.erase(end, tiledPatternEdges.end());
|
|
// }
|
|
|
|
const size_t sumOfEdgeIndices = std::accumulate(perPatternIndexToTiledPatternEdgeIndex.begin(),
|
|
perPatternIndexToTiledPatternEdgeIndex.end(),
|
|
0,
|
|
[](const size_t &sum,
|
|
const std::vector<size_t> &v) {
|
|
return sum + v.size();
|
|
});
|
|
|
|
const int en = pTiledPattern->EN();
|
|
assert(pTiledPattern->EN() == sumOfEdgeIndices);
|
|
|
|
tileIntoEdgesToTiledVi.clear();
|
|
tileIntoEdgesToTiledVi.resize(tileInto.EN());
|
|
for (int ei = 0; ei < tileInto.EN(); ei++) {
|
|
const std::vector<int> interfaceVis = tileIntoEdgeToInterfaceVi[ei];
|
|
if (interfaceVis.empty()) {
|
|
continue;
|
|
}
|
|
assert(interfaceVis.size() == 1 || interfaceVis.size() == 2);
|
|
assert(
|
|
interfaceVis.size() == 1
|
|
|| (interfaceVis.size() == 2
|
|
&& (pu_vertices.remap[interfaceVis[0]] == std::numeric_limits<size_t>::max()
|
|
|| pu_vertices.remap[interfaceVis[1]] == std::numeric_limits<size_t>::max())));
|
|
tileIntoEdgesToTiledVi[ei] = pu_vertices.remap[interfaceVis[0]];
|
|
}
|
|
|
|
pTiledPattern->deleteDanglingVertices();
|
|
vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(*pTiledPattern);
|
|
pTiledPattern->updateEigenEdgeAndVertices();
|
|
// pTiledPattern->save();
|
|
return pTiledPattern;
|
|
}
|
|
|
|
bool PatternGeometry::createHoneycombAtom()
|
|
{
|
|
VCGEdgeMesh honeycombQuarter;
|
|
const VCGEdgeMesh::CoordType n(0, 0, 1);
|
|
const double H = 0.2;
|
|
const double height = 1.5 * H;
|
|
const double width = 0.2;
|
|
const double theta = 70;
|
|
const double dy = tan(vcg::math::ToRad(90 - theta)) * width / 2;
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(honeycombQuarter,
|
|
VCGEdgeMesh::CoordType(0, height / 2, 0),
|
|
n);
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(honeycombQuarter,
|
|
VCGEdgeMesh::CoordType(0, H / 2 - dy, 0),
|
|
n);
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(honeycombQuarter,
|
|
VCGEdgeMesh::CoordType(width / 2, H / 2, 0),
|
|
n);
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(honeycombQuarter,
|
|
VCGEdgeMesh::CoordType(width / 2, 0, 0),
|
|
n);
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddEdge(honeycombQuarter, 0, 1);
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddEdge(honeycombQuarter, 1, 2);
|
|
vcg::tri::Allocator<VCGEdgeMesh>::AddEdge(honeycombQuarter, 2, 3);
|
|
|
|
VCGEdgeMesh honeycombAtom;
|
|
// Top right
|
|
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::MeshCopy(honeycombAtom, honeycombQuarter);
|
|
// Bottom right
|
|
vcg::Matrix44d rotM;
|
|
rotM.SetRotateDeg(180, vcg::Point3d(1, 0, 0));
|
|
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(honeycombQuarter, rotM);
|
|
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(honeycombAtom, honeycombQuarter);
|
|
// Bottom left
|
|
rotM.SetRotateDeg(180, vcg::Point3d(0, 1, 0));
|
|
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(honeycombQuarter, rotM);
|
|
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(honeycombAtom, honeycombQuarter);
|
|
// Top left
|
|
rotM.SetRotateDeg(180, vcg::Point3d(1, 0, 0));
|
|
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(honeycombQuarter, rotM);
|
|
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(honeycombAtom, honeycombQuarter);
|
|
|
|
for (VertexType &v : honeycombAtom.vert) {
|
|
v.P()[2] = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void PatternGeometry::copy(PatternGeometry ©From)
|
|
{
|
|
VCGEdgeMesh::copy(copyFrom);
|
|
baseTriangleHeight = copyFrom.getBaseTriangleHeight();
|
|
baseTriangle = copyFrom.getBaseTriangle();
|
|
interfaceNodeIndex = copyFrom.interfaceNodeIndex;
|
|
}
|
|
|
|
void PatternGeometry::scale(const double &desiredBaseTriangleCentralEdgeSize)
|
|
{
|
|
const double baseTriangleCentralEdgeSize = getBaseTriangleHeight();
|
|
const double scaleRatio = desiredBaseTriangleCentralEdgeSize / baseTriangleCentralEdgeSize;
|
|
vcg::tri::UpdatePosition<VCGEdgeMesh>::Scale(*this, scaleRatio);
|
|
baseTriangle = computeBaseTriangle();
|
|
baseTriangleHeight = computeBaseTriangleHeight();
|
|
const double debug_baseTriHeight = vcg::Distance(baseTriangle.cP(0),
|
|
(baseTriangle.cP(1) + baseTriangle.cP(2)) / 2);
|
|
assert(std::abs(desiredBaseTriangleCentralEdgeSize - baseTriangleHeight) < 1e-10);
|
|
int i = 0;
|
|
i++;
|
|
}
|
|
|
|
void PatternGeometry::createFan(const size_t &fanSize)
|
|
{
|
|
PatternGeometry rotatedPattern;
|
|
vcg::tri::Append<PatternGeometry, PatternGeometry>::MeshCopy(rotatedPattern, *this);
|
|
for (int rotationCounter = 1; rotationCounter < fanSize; rotationCounter++) {
|
|
vcg::Matrix44d R;
|
|
auto rotationAxis = vcg::Point3d(0, 0, 1);
|
|
R.SetRotateDeg(360.0 / fanSize, rotationAxis);
|
|
vcg::tri::UpdatePosition<PatternGeometry>::Matrix(rotatedPattern, R);
|
|
vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(*this, rotatedPattern);
|
|
//Add edges for connecting the desired vertices
|
|
removeDuplicateVertices();
|
|
updateEigenEdgeAndVertices();
|
|
}
|
|
}
|
|
|
|
double PatternGeometry::getBaseTriangleHeight() const
|
|
{
|
|
return baseTriangleHeight;
|
|
}
|
|
|
|
bool PatternGeometry::isInterfaceConnected(const std::unordered_set<VertexIndex> &interfaceNodes)
|
|
{
|
|
std::unordered_set<VertexIndex> interfaceNodesConnected;
|
|
|
|
for (int ei = 0; ei < EN(); ei++) {
|
|
const int evi0 = getIndex(edge[ei].cV(0));
|
|
const int evi1 = getIndex(edge[ei].cV(1));
|
|
if (interfaceNodes.contains(evi0) && !interfaceNodes.contains(evi1)) {
|
|
interfaceNodesConnected.insert(evi0);
|
|
} else if (!interfaceNodes.contains(evi0) && interfaceNodes.contains(evi1)) {
|
|
interfaceNodesConnected.insert(evi1);
|
|
}
|
|
}
|
|
|
|
if (interfaceNodesConnected.size() != interfaceNodes.size()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::unordered_set<VertexIndex> PatternGeometry::getInterfaceNodes(
|
|
const std::vector<size_t> &numberOfNodesPerSlot)
|
|
{
|
|
if (nodeToSlotMap.empty()) {
|
|
FlatPatternTopology::constructNodeToSlotMap(numberOfNodesPerSlot, nodeToSlotMap);
|
|
}
|
|
std::unordered_set<VertexIndex> interfaceNodes;
|
|
for (std::pair<VertexIndex, size_t> viSlotPair : nodeToSlotMap) {
|
|
if (viSlotPair.second == 4) {
|
|
interfaceNodes.insert(viSlotPair.first);
|
|
}
|
|
}
|
|
|
|
return interfaceNodes;
|
|
}
|