MySources/trianglepatterngeometry.cpp

995 lines
39 KiB
C++
Executable File

#include "trianglepatterngeometry.hpp"
#include "trianglepattterntopology.hpp"
#include <algorithm>
#include <iterator>
#include <numeric>
#include <vcg/complex/algorithms/update/position.h>
#include <vcg/simplex/edge/topology.h>
#include <vcg/space/intersection2.h>
#include <wrap/io_trimesh/export.h>
size_t PatternGeometry::computeTiledValence(
const size_t &nodeIndex,
const std::vector<size_t> &numberOfNodesPerSlot) const {
std::vector<PatternGeometry::EdgeType *> connectedEdges;
vcg::edge::VEStarVE(&vert[nodeIndex], connectedEdges);
const size_t nodeValence = connectedEdges.size();
assert(nodeSlot.count(nodeIndex) != 0);
const size_t nodeSlotIndex = nodeSlot.at(nodeIndex);
if (nodeSlotIndex == 0) {
return nodeValence * fanSize;
} else if (nodeSlotIndex == 1 || nodeSlotIndex == 2) {
size_t correspondingNodeIndex;
if (nodeSlotIndex == 1) {
correspondingNodeIndex = nodeIndex + 1;
} else {
correspondingNodeIndex = nodeIndex - 1;
}
std::vector<PatternGeometry::EdgeType *> connectedEdgesCorrespondingNode;
vcg::edge::VEStarVE(&vert[correspondingNodeIndex],
connectedEdgesCorrespondingNode);
size_t correspondingNodeValence = connectedEdgesCorrespondingNode.size();
return fanSize / 2 * nodeValence + fanSize / 2 * correspondingNodeValence;
} else if (nodeSlotIndex == 3 || nodeSlotIndex == 5) {
size_t correspondingNodeIndex;
size_t numberOfNodesBefore;
size_t numberOfNodesAfter;
if (nodeSlotIndex == 3) {
numberOfNodesBefore =
nodeIndex - std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 3, 0);
correspondingNodeIndex =
std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 6, 0) -
1 - numberOfNodesBefore;
} else {
numberOfNodesAfter =
std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 6, 0) -
1 - nodeIndex;
correspondingNodeIndex =
numberOfNodesAfter + std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 3,
0);
}
assert(correspondingNodeIndex < vn);
std::vector<PatternGeometry::EdgeType *> connectedEdgesCorrespondingNode;
vcg::edge::VEStarVE(&vert[correspondingNodeIndex],
connectedEdgesCorrespondingNode);
size_t correspondingNodeValence = connectedEdgesCorrespondingNode.size();
return nodeValence + correspondingNodeValence;
} else if (nodeSlotIndex == 4) {
return 2 * nodeValence;
} else if (nodeSlotIndex == 6) {
return nodeValence;
} else {
std::cerr << "Error in slot index computation" << std::endl;
}
assert(false);
return 0;
}
size_t PatternGeometry::getFanSize() const { return fanSize; }
double PatternGeometry::getTriangleEdgeSize() const { return triangleEdgeSize; }
PatternGeometry::PatternGeometry() {}
std::vector<vcg::Point3d> PatternGeometry::getVertices() const {
std::vector<VCGEdgeMesh::CoordType> verts(VN());
for (size_t vi = 0; vi < VN(); vi++) {
verts[vi] = vert[vi].cP();
}
return verts;
}
PatternGeometry PatternGeometry::createTile(PatternGeometry &pattern) {
const size_t fanSize = PatternGeometry().getFanSize();
PatternGeometry fan(createFan(pattern));
PatternGeometry tile(fan);
if (fanSize % 2 == 1) {
vcg::Matrix44d R;
auto rotationAxis = vcg::Point3d(0, 0, 1);
R.SetRotateDeg(180, rotationAxis);
vcg::tri::UpdatePosition<PatternGeometry>::Matrix(fan, R);
}
vcg::Matrix44d T;
const double centerAngle = 2 * M_PI / fanSize;
const double triangleHeight =
std::sin((M_PI - centerAngle) / 2) * PatternGeometry().triangleEdgeSize;
T.SetTranslate(0, -2 * triangleHeight, 0);
vcg::tri::UpdatePosition<PatternGeometry>::Matrix(fan, T);
PatternGeometry fanOfFan = createFan(fan);
vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(tile, fanOfFan);
vcg::tri::Clean<PatternGeometry>::MergeCloseVertex(tile, 0.0000005);
vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(tile);
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(tile);
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(tile);
for (size_t vi = 0; vi < pattern.vn; vi++) {
tile.vert[vi].C() = vcg::Color4b::Blue;
}
tile.updateEigenEdgeAndVertices();
return tile;
}
PatternGeometry PatternGeometry::createFan(PatternGeometry &pattern) {
const size_t fanSize = PatternGeometry().getFanSize();
PatternGeometry fan(pattern);
PatternGeometry rotatedPattern(pattern);
for (int rotationCounter = 1; rotationCounter < fanSize; rotationCounter++) {
vcg::Matrix44d R;
auto rotationAxis = vcg::Point3d(0, 0, 1);
R.SetRotateDeg(360 / fanSize, rotationAxis);
vcg::tri::UpdatePosition<PatternGeometry>::Matrix(rotatedPattern, R);
vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(fan,
rotatedPattern);
}
return fan;
}
PatternGeometry::PatternGeometry(PatternGeometry &other) {
vcg::tri::Append<PatternGeometry, PatternGeometry>::MeshCopy(*this, other);
this->vertices = other.getVertices();
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
}
bool PatternGeometry::savePly(const std::string plyFilename) {
int returnValue = vcg::tri::io::ExporterPLY<PatternGeometry>::Save(
*this, plyFilename.c_str(),
vcg::tri::io::Mask::IOM_EDGEINDEX | vcg::tri::io::Mask::IOM_VERTCOLOR,
false);
if (returnValue != 0) {
std::cerr << vcg::tri::io::ExporterPLY<PatternGeometry>::ErrorMsg(
returnValue)
<< std::endl;
}
return static_cast<bool>(returnValue);
}
void PatternGeometry::add(const std::vector<vcg::Point3d> &vertices) {
this->vertices = vertices;
std::for_each(vertices.begin(), vertices.end(), [&](const vcg::Point3d &p) {
vcg::tri::Allocator<PatternGeometry>::AddVertex(*this, p);
});
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
updateEigenEdgeAndVertices();
}
void PatternGeometry::add(const std::vector<vcg::Point2i> &edges) {
std::for_each(edges.begin(), edges.end(), [&](const vcg::Point2i &e) {
vcg::tri::Allocator<PatternGeometry>::AddEdge(*this, e[0], e[1]);
});
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
updateEigenEdgeAndVertices();
}
void PatternGeometry::add(const std::vector<vcg::Point3d> &vertices,
const std::vector<vcg::Point2i> &edges) {
add(vertices);
add(edges);
updateEigenEdgeAndVertices();
}
void PatternGeometry::add(const std::vector<size_t> &numberOfNodesPerSlot,
const std::vector<vcg::Point2i> &edges) {
assert(numberOfNodesPerSlot.size() == 7);
auto vertices =
constructVertexVector(numberOfNodesPerSlot, fanSize, triangleEdgeSize);
add(vertices, edges);
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(*this);
updateEigenEdgeAndVertices();
}
std::vector<vcg::Point3d> PatternGeometry::constructVertexVector(
const std::vector<size_t> &numberOfNodesPerSlot, const size_t &fanSize,
const double &triangleEdgeSize) {
std::vector<vcg::Point3d> vertices;
const double centerAngle = 2 * M_PI / fanSize;
const double triangleHeight =
std::sin((M_PI - centerAngle) / 2) * triangleEdgeSize;
const double baseEdgeSize =
2 * triangleEdgeSize * std::cos((M_PI - centerAngle) / 2);
const vcg::Point3d triangleV0 = vcg::Point3d(0, 0, 0);
const vcg::Point3d triangleV1 =
vcg::Point3d(-baseEdgeSize / 2, -triangleHeight, 0);
const vcg::Point3d triangleV2 =
vcg::Point3d(baseEdgeSize / 2, -triangleHeight, 0);
// Nodes
if (numberOfNodesPerSlot[0] == 1) {
// vertices[0] = triangleV0;
vertices.push_back(triangleV0);
}
if (numberOfNodesPerSlot[1] == 1) {
// vertices[1] = triangleV1;
vertices.push_back(triangleV1);
}
if (numberOfNodesPerSlot[2] == 1) {
// vertices[2] = triangleV2;
vertices.push_back(triangleV2);
}
// Edges
if (numberOfNodesPerSlot[3] != 0) {
const double offset0 = 1.0 / (numberOfNodesPerSlot[3] + 1);
const vcg::Point3d edgeVector0(triangleV1 - triangleV0);
for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[3];
vertexIndex++) {
// vertices[std::accumulate(numberOfNodesPerSlot.begin(),
// numberOfNodesPerSlot.begin() + 2, 0) +
// vertexIndex] =
vertices.push_back(triangleV0 +
edgeVector0.operator*((vertexIndex + 1) * offset0));
}
}
if (numberOfNodesPerSlot[4] == 1) {
vertices.push_back(vcg::Point3d(0, -triangleHeight, 0));
} else if (numberOfNodesPerSlot[4] != 0) {
const double offset1 = 1.0 / (numberOfNodesPerSlot[4] + 1);
const vcg::Point3d edgeVector1(triangleV2 - triangleV1);
for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[4];
vertexIndex++) {
// vertices[std::accumulate(numberOfNodesPerSlot.begin(),
// numberOfNodesPerSlot.begin() + 3, 0) +
// vertexIndex] =
vertices.push_back(triangleV1 +
edgeVector1.operator*((vertexIndex + 1) * offset1));
}
}
if (numberOfNodesPerSlot[5] != 0) {
const double offset2 = 1.0 / (numberOfNodesPerSlot[5] + 1);
const vcg::Point3d edgeVector2(triangleV0 - triangleV2);
for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[5];
vertexIndex++) {
// vertices[std::accumulate(numberOfNodesPerSlot.begin(),
// numberOfNodesPerSlot.begin() + 4, 0) +
// vertexIndex] =
vertices.push_back(triangleV2 +
edgeVector2.operator*((vertexIndex + 1) * offset2));
}
}
// Face
if (numberOfNodesPerSlot[6] != 0) {
const vcg::Point3d triangleCenter((triangleV0 + triangleV1 + triangleV2) /
3);
const double radius = 0.1;
const double offsetRad = 2 * M_PI / numberOfNodesPerSlot[6];
for (size_t vertexIndex = 0; vertexIndex < numberOfNodesPerSlot[6];
vertexIndex++) {
const double pX =
triangleCenter[0] + radius * std::cos(vertexIndex * offsetRad);
const double pY =
triangleCenter[1] + radius * std::sin(vertexIndex * offsetRad);
/*vertices[std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 5, 0) +
vertexIndex] =*/
vertices.push_back(vcg::Point3d(pX, pY, 0));
}
}
return vertices;
}
void PatternGeometry::constructNodeToTiledValenceMap(
const std::vector<size_t> &numberOfNodesPerSlot) {
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
const size_t tiledValence =
computeTiledValence(nodeIndex, numberOfNodesPerSlot);
nodeTiledValence[nodeIndex] = tiledValence;
}
}
bool PatternGeometry::hasDanglingEdges(
const std::vector<size_t> &numberOfNodesPerSlot) {
if (nodeSlot.empty()) {
FlatPatternTopology::constructNodeToSlotMap(numberOfNodesPerSlot, nodeSlot);
}
if (correspondingNode.empty()) {
constructCorresponginNodeMap(numberOfNodesPerSlot);
}
if (nodeTiledValence.empty()) {
constructNodeToTiledValenceMap(numberOfNodesPerSlot);
}
bool hasDanglingEdges = false;
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
const size_t tiledValence = nodeTiledValence[nodeIndex];
if (tiledValence == 1) {
vert[nodeIndex].C() = vcg::Color4b::Red;
hasDanglingEdges = true;
}
}
return hasDanglingEdges;
}
bool PatternGeometry::hasUntiledDanglingEdges() {
// vcg::tri::Clean<TrianglePatternGeometry>::MergeCloseVertex(*this,
// 0.0000005);
// vcg::tri::Allocator<TrianglePatternGeometry>::CompactEveryVector(*this);
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::VertexEdge(*this);
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::EdgeEdge(*this);
bool hasDanglingEdges = false;
for (size_t vi = 0; vi < vn; vi++) {
std::vector<PatternGeometry::EdgeType *> connectedEdges;
vcg::edge::VEStarVE(&vert[vi], connectedEdges);
const size_t nodeValence = connectedEdges.size();
if (nodeValence == 1) {
if (vert[vi].C().operator==(vcg::Color4b(vcg::Color4b::Red))) {
} else {
vert[vi].C() = vcg::Color4b::Blue;
}
hasDanglingEdges = true;
}
}
return hasDanglingEdges;
}
// TODO: The function expects that the numberOfNodesPerSlot follows a specific
// format and that the vertex container was populated in a particular order.
void PatternGeometry::constructCorresponginNodeMap(
const std::vector<size_t> &numberOfNodesPerSlot) {
assert(vn != 0 && !nodeSlot.empty() && correspondingNode.empty() &&
numberOfNodesPerSlot.size() == 7);
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
const size_t slotIndex = nodeSlot[nodeIndex];
if (slotIndex == 1) {
correspondingNode[nodeIndex] = nodeIndex + 1;
} else if (slotIndex == 2) {
correspondingNode[nodeIndex] = nodeIndex - 1;
} else if (slotIndex == 3) {
const size_t numberOfNodesBefore =
nodeIndex - std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 3, 0);
correspondingNode[nodeIndex] =
std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 6, 0) -
1 - numberOfNodesBefore;
} else if (slotIndex == 5) {
const size_t numberOfNodesAfter =
std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 6, 0) -
1 - nodeIndex;
correspondingNode[nodeIndex] =
numberOfNodesAfter + std::accumulate(numberOfNodesPerSlot.begin(),
numberOfNodesPerSlot.begin() + 3,
0);
}
}
}
bool PatternGeometry::isFullyConnectedWhenTiled() {
assert(vn != 0 /* && !correspondingNode.empty()*/);
// TrianglePatternGeometry copyOfPattern(*this);
// If bottom interface nodes have a valence of zero there definetely more than
// a single cc
bool bottomInterfaceIsConnected = false;
for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
if (nodeSlot[nodeIndex] == 1 || nodeSlot[nodeIndex] == 4 ||
nodeSlot[nodeIndex] == 2) {
std::vector<PatternGeometry::EdgeType *> connectedEdges;
vcg::edge::VEStarVE(&vert[nodeIndex], connectedEdges);
const size_t nodeValence = connectedEdges.size();
if (nodeValence != 0) {
bottomInterfaceIsConnected = true;
break;
}
}
}
if (!bottomInterfaceIsConnected) {
return false;
}
PatternGeometry fanedPattern = createFan(*this);
vcg::tri::Clean<PatternGeometry>::MergeCloseVertex(fanedPattern, 0.000000005);
vcg::tri::Allocator<PatternGeometry>::CompactEveryVector(fanedPattern);
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(fanedPattern);
vcg::tri::UpdateTopology<PatternGeometry>::EdgeEdge(fanedPattern);
std::vector<std::pair<int, PatternGeometry::EdgePointer>> eCC;
vcg::tri::Clean<PatternGeometry>::edgeMeshConnectedComponents(fanedPattern,
eCC);
const bool sideInterfaceIsConnected = 1 == eCC.size();
if (!sideInterfaceIsConnected) {
return false;
}
// for (size_t nodeIndex = 0; nodeIndex < vn; nodeIndex++) {
// if (nodeTiledValence[nodeIndex] == 0)
// continue;
// const size_t slotIndex = nodeSlot[nodeIndex];
// // connect nodes belonging to first or third slot(nodes on the first
// // triangle edge)
// // if (nodeTiledValence[nodeIndex] == 0 && slotIndex == 3) {
// // continue;
// // }
// if (slotIndex == 1 || slotIndex == 3) {
// assert(correspondingNode.count(nodeIndex) != 0);
// const size_t correspondingNodeIndex =
// correspondingNode[nodeIndex];
// std::vector<TrianglePatternGeometry::EdgeType *> starEdges;
// vcg::edge::VEStarVE(&vert[nodeIndex], starEdges);
// bool containsEdge = false;
// for (TrianglePatternGeometry::EdgeType *e : starEdges) {
// assert(vcg::tri::Index(*this, e->V(0)) == nodeIndex ||
// vcg::tri::Index(*this, e->V(1)) == nodeIndex);
// if (vcg::tri::Index(*this, e->V(0)) == nodeIndex) {
// if (vcg::tri::Index(*this, e->V(1)) == correspondingNodeIndex) {
// containsEdge = true;
// break;
// }
// } else if (vcg::tri::Index(*this, e->V(1)) == nodeIndex) {
// if (vcg::tri::Index(*this, e->V(0)) == correspondingNodeIndex) {
// containsEdge = true;
// break;
// }
// }
// }
// if (!containsEdge) {
// vcg::tri::Allocator<TrianglePatternGeometry>::AddEdge(
// copyOfPattern, nodeIndex, correspondingNodeIndex);
// }
// } else if (slotIndex == 2 || slotIndex == 5) {
// assert(correspondingNode.count(nodeIndex) != 0);
// } else {
// assert(correspondingNode.count(nodeIndex) == 0);
// }
// }
// std::vector<std::pair<int, TrianglePatternGeometry::EdgePointer>> eCC;
// vcg::tri::Clean<TrianglePatternGeometry>::edgeMeshConnectedComponents(
// copyOfPattern, eCC);
// size_t numberOfCC_edgeBased = eCC.size();
// size_t numberOfCC_vertexBased = numberOfCC_edgeBased;
// if (numberOfCC_edgeBased == 1) {
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::VertexEdge(
// copyOfPattern);
// vcg::tri::UpdateTopology<TrianglePatternGeometry>::EdgeEdge(copyOfPattern);
// vcg::tri::UpdateFlags<TrianglePatternGeometry>::VertexSetV(copyOfPattern);
// vcg::tri::UpdateFlags<TrianglePatternGeometry>::VertexClear(copyOfPattern);
// for (size_t ei = 0; ei < copyOfPattern.EN(); ei++) {
// copyOfPattern.edge[ei].V(0)->SetV();
// copyOfPattern.edge[ei].V(1)->SetV();
// }
// for (size_t vi = 0; vi < copyOfPattern.VN(); vi++) {
// if (!copyOfPattern.vert[vi].IsV()) {
// numberOfCC_vertexBased++;
// }
// }
// return numberOfCC_vertexBased;
// }
// return numberOfCC_edgeBased == 1; // TODO: not good
return true;
}
bool PatternGeometry::hasIntersectingEdges(
const std::string &patternBinaryRepresentation,
const std::unordered_map<size_t, std::unordered_set<size_t>>
&intersectingEdges) {
bool containsIntersectingEdges = false;
for (size_t validEdgeIndex = 0;
validEdgeIndex < patternBinaryRepresentation.size(); validEdgeIndex++) {
if (patternBinaryRepresentation[validEdgeIndex] == '1' &&
intersectingEdges.count(validEdgeIndex) != 0) {
for (auto edgeIndexIt =
intersectingEdges.find(validEdgeIndex)->second.begin();
edgeIndexIt != intersectingEdges.find(validEdgeIndex)->second.end();
edgeIndexIt++) {
if (patternBinaryRepresentation[*edgeIndexIt] == '1') {
containsIntersectingEdges = true;
// statistics.numberOfIntersectingEdgesOverAllPatterns++;
break; // should be uncommented in order to improve
// performance
}
}
if (containsIntersectingEdges) {
break; // should be uncommented in order to improve performance
}
}
}
return containsIntersectingEdges;
}
std::unordered_map<size_t, std::unordered_set<size_t>>
PatternGeometry::getIntersectingEdges(
size_t &numberOfIntersectingEdgePairs) const {
std::unordered_map<size_t, std::unordered_set<size_t>> intersectingEdges;
numberOfIntersectingEdgePairs = 0;
size_t numberOfEdgePairs;
if (en == 0 || en == 1) {
numberOfEdgePairs = 0;
} else {
numberOfEdgePairs = binomialCoefficient(en, 2);
}
for (size_t edgePairIndex = 0; edgePairIndex < numberOfEdgePairs;
edgePairIndex++) {
size_t ei0 =
en - 2 -
floor(sqrt(-8 * edgePairIndex + 4 * en * (en - 1) - 7) / 2.0 - 0.5);
size_t ei1 = edgePairIndex + ei0 + 1 - en * (en - 1) / 2 +
(en - ei0) * ((en - ei0) - 1) / 2;
const vcg::Point2d p0(edge[ei0].cP(0)[0], edge[ei0].cP(0)[1]);
const float epsilon = 0.000005;
vcg::Box2d bb0(p0 - vcg::Point2d(epsilon, epsilon),
p0 + vcg::Point2d(epsilon, epsilon));
const vcg::Point2d p1(edge[ei0].cP(1)[0], edge[ei0].cP(1)[1]);
vcg::Box2d bb1(p1 - vcg::Point2d(epsilon, epsilon),
p1 + vcg::Point2d(epsilon, epsilon));
const vcg::Point2d p2(edge[ei1].cP(0)[0], edge[ei1].cP(0)[1]);
vcg::Box2d bb2(p2 - vcg::Point2d(epsilon, epsilon),
p2 + vcg::Point2d(epsilon, epsilon));
if (bb2.Collide(bb1) || bb2.Collide(bb0))
continue;
const vcg::Point2d p3(edge[ei1].cP(1)[0], edge[ei1].cP(1)[1]);
vcg::Box2d bb3(p3 - vcg::Point2d(epsilon, epsilon),
p3 + vcg::Point2d(epsilon, epsilon));
if (bb3.Collide(bb1) || bb3.Collide(bb0))
continue;
const vcg::Segment2d s0(p0, p1);
const vcg::Segment2d s1(p2, p3);
vcg::Point2d intersectionPoint;
const bool edgesIntersect =
vcg::SegmentSegmentIntersection(s0, s1, intersectionPoint);
if (edgesIntersect) {
numberOfIntersectingEdgePairs++;
intersectingEdges[ei0].insert(ei1);
intersectingEdges[ei1].insert(ei0);
}
}
return intersectingEdges;
}
PatternGeometry::PatternGeometry(const std::string &filename,
bool addNormalsIfAbsent) {
if (!std::filesystem::exists(std::filesystem::path(filename))) {
assert(false);
std::cerr << "No flat pattern with name " << filename << std::endl;
return;
}
if (!load(filename)) {
assert(false);
std::cerr << "File could not be loaded " << filename << std::endl;
return;
}
if (addNormalsIfAbsent) {
addNormals();
}
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
baseTriangleHeight = computeBaseTriangleHeight();
updateEigenEdgeAndVertices();
}
double PatternGeometry::computeBaseTriangleHeight() const {
return (vert[0].cP() - vert[3].cP()).Norm();
}
void PatternGeometry::addNormals() {
bool normalsAreAbsent = vert[0].cN().Norm() < 0.000001;
if (normalsAreAbsent) {
for (auto &v : vert) {
v.N() = CoordType(0, 0, 1);
}
}
}
PatternGeometry::PatternGeometry(
const std::vector<size_t> &numberOfNodesPerSlot,
const std::vector<vcg::Point2i> &edges) {
add(numberOfNodesPerSlot, edges);
addNormals();
baseTriangleHeight = computeBaseTriangleHeight();
updateEigenEdgeAndVertices();
}
bool PatternGeometry::createHoneycombAtom() {
VCGEdgeMesh honeycombQuarter;
const VCGEdgeMesh::CoordType n(0, 0, 1);
const double H = 0.2;
const double height = 1.5 * H;
const double width = 0.2;
const double theta = 70;
const double dy = tan(vcg::math::ToRad(90 - theta)) * width / 2;
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(
honeycombQuarter, VCGEdgeMesh::CoordType(0, height / 2, 0), n);
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(
honeycombQuarter, VCGEdgeMesh::CoordType(0, H / 2 - dy, 0), n);
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(
honeycombQuarter, VCGEdgeMesh::CoordType(width / 2, H / 2, 0), n);
vcg::tri::Allocator<VCGEdgeMesh>::AddVertex(
honeycombQuarter, VCGEdgeMesh::CoordType(width / 2, 0, 0), n);
vcg::tri::Allocator<VCGEdgeMesh>::AddEdge(honeycombQuarter, 0, 1);
vcg::tri::Allocator<VCGEdgeMesh>::AddEdge(honeycombQuarter, 1, 2);
vcg::tri::Allocator<VCGEdgeMesh>::AddEdge(honeycombQuarter, 2, 3);
VCGEdgeMesh honeycombAtom;
// Top right
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::MeshCopy(honeycombAtom,
honeycombQuarter);
// Bottom right
vcg::Matrix44d rotM;
rotM.SetRotateDeg(180, vcg::Point3d(1, 0, 0));
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(honeycombQuarter, rotM);
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(honeycombAtom,
honeycombQuarter);
// Bottom left
rotM.SetRotateDeg(180, vcg::Point3d(0, 1, 0));
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(honeycombQuarter, rotM);
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(honeycombAtom,
honeycombQuarter);
// Top left
rotM.SetRotateDeg(180, vcg::Point3d(1, 0, 0));
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(honeycombQuarter, rotM);
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(honeycombAtom,
honeycombQuarter);
for (VertexType &v : honeycombAtom.vert) {
v.P()[2] = 0;
}
return true;
}
void PatternGeometry::copy(PatternGeometry &copyFrom) {
VCGEdgeMesh::copy(copyFrom);
baseTriangleHeight = copyFrom.getBaseTriangleHeight();
}
void PatternGeometry::deleteDanglingEdges() {
for (VertexType &v : vert) {
std::vector<VCGEdgeMesh::EdgePointer> incidentElements;
vcg::edge::VEStarVE(&v, incidentElements);
if (incidentElements.size() == 1) {
vcg::tri::Allocator<VCGEdgeMesh>::DeleteEdge(*this, *incidentElements[0]);
}
if (incidentElements.size() == 1) {
vcg::tri::Allocator<VCGEdgeMesh>::DeleteVertex(*this, v);
}
}
vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateVertex(*this);
vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateEdge(*this);
vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
}
void PatternGeometry::scale(const double &desiredBaseTriangleCentralEdgeSize) {
this->baseTriangleHeight = desiredBaseTriangleCentralEdgeSize;
const double baseTriangleCentralEdgeSize =
(vert[0].cP() - vert[3].cP()).Norm();
const double scaleRatio =
desiredBaseTriangleCentralEdgeSize / baseTriangleCentralEdgeSize;
vcg::tri::UpdatePosition<VCGEdgeMesh>::Scale(*this, scaleRatio);
}
void PatternGeometry::deleteDanglingVertices() {
vcg::tri::Allocator<PatternGeometry>::PointerUpdater<VertexPointer> pu;
deleteDanglingVertices(pu);
}
void PatternGeometry::deleteDanglingVertices(
vcg::tri::Allocator<PatternGeometry>::PointerUpdater<VertexPointer> &pu) {
for (VertexType &v : vert) {
std::vector<PatternGeometry::EdgePointer> incidentElements;
vcg::edge::VEStarVE(&v, incidentElements);
if (incidentElements.size() == 0 && !v.IsD()) {
vcg::tri::Allocator<PatternGeometry>::DeleteVertex(*this, v);
}
}
vcg::tri::Allocator<PatternGeometry>::CompactVertexVector(*this, pu);
vcg::tri::Allocator<PatternGeometry>::CompactEdgeVector(*this);
updateEigenEdgeAndVertices();
}
void PatternGeometry::tilePattern(VCGEdgeMesh& pattern, VCGPolyMesh &tileInto,const int& interfaceNodeIndex,
const bool &shouldDeleteDanglingEdges) {
double xOffset =
vcg::Distance(pattern.vert[0].cP(), pattern.vert[interfaceNodeIndex].cP()) /
std::tan(M_PI / 3);
CoordType patternCoord0 = pattern.vert[0].cP();
CoordType patternBottomRight =
pattern.vert[interfaceNodeIndex].cP() + CoordType(xOffset, 0, 0);
CoordType patternBottomLeft =
pattern.vert[interfaceNodeIndex].cP() - CoordType(xOffset, 0, 0);
std::vector<vcg::Point3d> patternTrianglePoints{
patternCoord0, patternBottomRight, patternBottomLeft};
CoordType pointOnPattern =
patternCoord0 + (patternBottomLeft - patternCoord0) ^
(patternBottomRight - patternCoord0);
std::vector<CoordType> faceCenters(FN());
VCGTriMesh tileIntoEdgeMesh;
for (VCGPolyMesh::FaceType &f : tileInto.face) {
std::vector<VCGPolyMesh::VertexType *> incidentVertices;
vcg::face::VFIterator<PFace> vfi(
&f, 0); // initialize the iterator to the first face
// vcg::face::Pos p(vfi.F(), f.cV(0));
// vcg::face::VVOrderedStarFF(p, incidentVertices);
size_t numberOfNodes = 0;
CoordType centerOfFace(0, 0, 0);
for (size_t vi = 0; vi < f.VN(); vi++) {
numberOfNodes++;
centerOfFace = centerOfFace + f.cP(vi);
}
centerOfFace /= f.VN();
vcg::tri::Allocator<VCGTriMesh>::AddVertex(tileIntoEdgeMesh, centerOfFace,
vcg::Color4b::Yellow);
// const size_t vi = vcg::tri::Index<VCGPolyMesh>(tileInto, v);
// std::cout << "vertex " << vi << " has incident vertices:" <<
// std::endl;
for (size_t vi = 0; vi < f.VN(); vi++) {
// size_t f = 0;
// std::cout << vcg::tri::Index<VCGTriMesh>(tileInto,
// / incidentVertices[f]) / << std::endl;
// Compute transformation matrix M
// vcg::Matrix44d M;
std::vector<vcg::Point3d> meshTrianglePoints{
centerOfFace, f.cP(vi), vi + 1 == f.VN() ? f.cP(0) : f.cP(vi + 1)};
CoordType faceNormal = ((meshTrianglePoints[1] - meshTrianglePoints[0]) ^
(meshTrianglePoints[2] - meshTrianglePoints[0]))
.Normalize();
auto fit = vcg::tri::Allocator<VCGTriMesh>::AddFace(
tileIntoEdgeMesh, meshTrianglePoints[0], meshTrianglePoints[1],
meshTrianglePoints[2]);
fit->N() = faceNormal;
CoordType pointOnTriMesh =
meshTrianglePoints[0] +
(meshTrianglePoints[1] - meshTrianglePoints[0]) ^
(meshTrianglePoints[2] - meshTrianglePoints[0]);
vcg::Matrix44d M;
// vcg::ComputeRigidMatchMatrix(meshTrianglePoints,
// patternTrianglePoints,
// M);
vcg::Matrix44d A_prime;
A_prime[0][0] = meshTrianglePoints[0][0];
A_prime[1][0] = meshTrianglePoints[0][1];
A_prime[2][0] = meshTrianglePoints[0][2];
A_prime[3][0] = 1;
A_prime[0][1] = meshTrianglePoints[1][0];
A_prime[1][1] = meshTrianglePoints[1][1];
A_prime[2][1] = meshTrianglePoints[1][2];
A_prime[3][1] = 1;
A_prime[0][2] = meshTrianglePoints[2][0];
A_prime[1][2] = meshTrianglePoints[2][1];
A_prime[2][2] = meshTrianglePoints[2][2];
A_prime[3][2] = 1;
A_prime[0][3] = pointOnTriMesh[0];
A_prime[1][3] = pointOnTriMesh[1];
A_prime[2][3] = pointOnTriMesh[2];
A_prime[3][3] = 1;
vcg::Matrix44d A;
A[0][0] = patternTrianglePoints[0][0];
A[1][0] = patternTrianglePoints[0][1];
A[2][0] = patternTrianglePoints[0][2];
A[3][0] = 1;
A[0][1] = patternTrianglePoints[1][0];
A[1][1] = patternTrianglePoints[1][1];
A[2][1] = patternTrianglePoints[1][2];
A[3][1] = 1;
A[0][2] = patternTrianglePoints[2][0];
A[1][2] = patternTrianglePoints[2][1];
A[2][2] = patternTrianglePoints[2][2];
A[3][2] = 1;
A[0][3] = pointOnPattern[0];
A[1][3] = pointOnPattern[1];
A[2][3] = pointOnPattern[2];
A[3][3] = 1;
M = A_prime * vcg::Inverse(A);
VCGEdgeMesh transformedPattern;
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::MeshCopy(transformedPattern,
pattern);
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(transformedPattern, M);
for (VertexType &v : transformedPattern.vert) {
v.N() = faceNormal;
}
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(*this,
transformedPattern);
}
}
// vcg::tri::Clean<VCGEdgeMesh>::MergeCloseVertex(*this, 0.0000000001);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateVertex(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateEdge(*this);
// vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDuplicateVertex(*this);
vcg::tri::Clean<VCGEdgeMesh>::MergeCloseVertex(*this, 0.000061524);
vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveUnreferencedVertex(*this);
// vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateVertex(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateEdge(*this);
// vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
deleteDanglingVertices();
vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateVertex(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveUnreferencedVertex(*this);
// vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
// deleteDanglingEdges();
// vcg::tri::Clean<VCGEdgeMesh>::RemoveUnreferencedVertex(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateVertex(*this);
// vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateEdge(*this);
// vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
updateEigenEdgeAndVertices();
savePly("tiledPattern.ply");
}
void PatternGeometry::createFan(const size_t &fanSize) {
PatternGeometry rotatedPattern;
vcg::tri::Append<PatternGeometry, PatternGeometry>::MeshCopy(rotatedPattern,
*this);
for (int rotationCounter = 1; rotationCounter < fanSize; rotationCounter++) {
vcg::Matrix44d R;
auto rotationAxis = vcg::Point3d(0, 0, 1);
R.SetRotateDeg(360 / fanSize, rotationAxis);
vcg::tri::UpdatePosition<PatternGeometry>::Matrix(rotatedPattern, R);
vcg::tri::Append<PatternGeometry, PatternGeometry>::Mesh(*this,
rotatedPattern);
}
removeDuplicateVertices();
// const double precision = 1e-4;
// for (size_t vi = 0; vi < VN(); vi++) {
// vert[vi].P()[0] = std::round(vert[vi].P()[0] * (1 / precision)) *
// precision; vert[vi].P()[1] = std::round(vert[vi].P()[1] * (1 /
// precision)) * precision; vert[vi].P()[2] = std::round(vert[vi].P()[2]
// * (1 / precision)) * precision;
// }
updateEigenEdgeAndVertices();
}
void PatternGeometry::removeDuplicateVertices() {
vcg::tri::Clean<VCGEdgeMesh>::MergeCloseVertex(*this, 0.0000000001);
vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateVertex(*this);
vcg::tri::Clean<VCGEdgeMesh>::RemoveDegenerateEdge(*this);
vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
vcg::tri::UpdateTopology<PatternGeometry>::VertexEdge(*this);
}
double PatternGeometry::getBaseTriangleHeight() const {
return baseTriangleHeight;
}
void PatternGeometry::tilePattern(PatternGeometry &pattern, VCGTriMesh &tileInto) {
const size_t middleIndex = 3;
double xOffset =
vcg::Distance(pattern.vert[0].cP(), pattern.vert[middleIndex].cP()) /
std::tan(M_PI / 3);
CoordType patternCoord0 = pattern.vert[0].cP();
CoordType patternBottomRight =
pattern.vert[middleIndex].cP() + CoordType(xOffset, 0, 0);
CoordType patternBottomLeft =
pattern.vert[middleIndex].cP() - CoordType(xOffset, 0, 0);
std::vector<vcg::Point3d> patternTrianglePoints{
patternCoord0, patternBottomRight, patternBottomLeft};
CoordType pointOnPattern =
patternCoord0 + (patternBottomLeft - patternCoord0) ^
(patternBottomRight - patternCoord0);
for (VCGTriMesh::VertexType &v : tileInto.vert) {
const auto centralNodeColor = vcg::Color4<unsigned char>(64, 64, 64, 255);
const bool isCentralNode = v.cC() == centralNodeColor;
if (isCentralNode) {
std::vector<VCGTriMesh::VertexType *> incidentVertices;
vcg::face::VFIterator<VCGTriMeshFace> vfi(
&v); // initialize the iterator tohe first face
vcg::face::Pos p(vfi.F(), &v);
vcg::face::VVOrderedStarFF(p, incidentVertices);
const size_t vi = vcg::tri::Index<VCGTriMesh>(tileInto, v);
std::cout << "vertex " << vi << " has incident vertices:" << std::endl;
for (size_t f = 0; f < incidentVertices.size(); f++) {
// size_t f = 0;
std::cout << vcg::tri::Index<VCGTriMesh>(tileInto, incidentVertices[f])
<< std::endl;
// Compute transformation matrix M
// vcg::Matrix44d M;
std::vector<vcg::Point3d> meshTrianglePoints{
v.cP(), incidentVertices[f]->cP(),
f + 1 == incidentVertices.size() ? incidentVertices[0]->cP()
: incidentVertices[f + 1]->cP()};
CoordType faceNormal =
((meshTrianglePoints[1] - meshTrianglePoints[0]) ^
(meshTrianglePoints[2] - meshTrianglePoints[0]))
.Normalize();
CoordType pointOnTriMesh =
meshTrianglePoints[0] +
(meshTrianglePoints[1] - meshTrianglePoints[0]) ^
(meshTrianglePoints[2] - meshTrianglePoints[0]);
vcg::Matrix44d M;
// vcg::ComputeRigidMatchMatrix(meshTrianglePoints,
// patternTrianglePoints,
// M);
vcg::Matrix44d A_prime;
A_prime[0][0] = meshTrianglePoints[0][0];
A_prime[1][0] = meshTrianglePoints[0][1];
A_prime[2][0] = meshTrianglePoints[0][2];
A_prime[3][0] = 1;
A_prime[0][1] = meshTrianglePoints[1][0];
A_prime[1][1] = meshTrianglePoints[1][1];
A_prime[2][1] = meshTrianglePoints[1][2];
A_prime[3][1] = 1;
A_prime[0][2] = meshTrianglePoints[2][0];
A_prime[1][2] = meshTrianglePoints[2][1];
A_prime[2][2] = meshTrianglePoints[2][2];
A_prime[3][2] = 1;
A_prime[0][3] = pointOnTriMesh[0];
A_prime[1][3] = pointOnTriMesh[1];
A_prime[2][3] = pointOnTriMesh[2];
A_prime[3][3] = 1;
vcg::Matrix44d A;
A[0][0] = patternTrianglePoints[0][0];
A[1][0] = patternTrianglePoints[0][1];
A[2][0] = patternTrianglePoints[0][2];
A[3][0] = 1;
A[0][1] = patternTrianglePoints[1][0];
A[1][1] = patternTrianglePoints[1][1];
A[2][1] = patternTrianglePoints[1][2];
A[3][1] = 1;
A[0][2] = patternTrianglePoints[2][0];
A[1][2] = patternTrianglePoints[2][1];
A[2][2] = patternTrianglePoints[2][2];
A[3][2] = 1;
A[0][3] = pointOnPattern[0];
A[1][3] = pointOnPattern[1];
A[2][3] = pointOnPattern[2];
A[3][3] = 1;
M = A_prime * vcg::Inverse(A);
VCGEdgeMesh transformedPattern;
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::MeshCopy(transformedPattern,
pattern);
vcg::tri::UpdatePosition<VCGEdgeMesh>::Matrix(transformedPattern, M);
for (VertexType &v : transformedPattern.vert) {
v.N() = faceNormal;
}
vcg::tri::Append<VCGEdgeMesh, VCGEdgeMesh>::Mesh(*this,
transformedPattern);
}
}
}
vcg::tri::UpdateTopology<VCGEdgeMesh>::VertexEdge(*this);
deleteDanglingVertices();
deleteDanglingEdges();
vcg::tri::Allocator<VCGEdgeMesh>::CompactEveryVector(*this);
updateEigenEdgeAndVertices();
}