MySources/vcgtrimesh.hpp

40 lines
1.5 KiB
C++
Executable File

#ifndef VCGTRIMESH_HPP
#define VCGTRIMESH_HPP
#include <vcg/complex/complex.h>
using VertexIndex = size_t;
class VCGTriMeshVertex;
class VCGTriMeshEdge;
class VCGTriMeshFace;
struct VCGTriMeshUsedTypes
: public vcg::UsedTypes<vcg::Use<VCGTriMeshVertex>::AsVertexType,
vcg::Use<VCGTriMeshEdge>::AsEdgeType,
vcg::Use<VCGTriMeshFace>::AsFaceType> {};
class VCGTriMeshVertex
: public vcg::Vertex<VCGTriMeshUsedTypes, vcg::vertex::Coord3d,
vcg::vertex::Normal3d, vcg::vertex::BitFlags,
vcg::vertex::Color4b, vcg::vertex::VFAdj> {};
class VCGTriMeshFace
: public vcg::Face<VCGTriMeshUsedTypes, vcg::face::FFAdj, vcg::face::VFAdj,
vcg::face::VertexRef, vcg::face::BitFlags,
vcg::face::Normal3d> {};
class VCGTriMeshEdge
: public vcg::Edge<VCGTriMeshUsedTypes, vcg::edge::VertexRef> {};
class VCGTriMesh : public vcg::tri::TriMesh<std::vector<VCGTriMeshVertex>,
std::vector<VCGTriMeshFace>,
std::vector<VCGTriMeshEdge>> {
public:
VCGTriMesh();
VCGTriMesh(const std::string &filename);
void loadFromPlyFile(const std::string &filename);
Eigen::MatrixX3d getVertices() const;
Eigen::MatrixX3i getFaces() const;
bool savePly(const std::string plyFilename);
template <typename MeshElement> size_t getIndex(const MeshElement &element) {
return vcg::tri::Index<VCGTriMesh>(*this, element);
}
};
#endif // VCGTRIMESH_HPP