ReducedModelOptimization/src/reducedmodeloptimizer.cpp

743 lines
31 KiB
C++

#include "reducedmodeloptimizer.hpp"
#include "bobyqa.h"
#include "flatpattern.hpp"
#include "gradientDescent.h"
#include "simulationhistoryplotter.hpp"
#include "trianglepattterntopology.hpp"
const bool gShouldDraw = true;
FormFinder simulator;
std::vector<Eigen::MatrixX3d> g_optimalReducedModelDisplacements;
std::vector<SimulationJob> g_reducedPatternSimulationJob;
std::unordered_map<ReducedPatternVertexIndex, FullPatternVertexIndex>
g_reducedToFullInterfaceViMap;
matplot::line_handle gPlotHandle;
std::vector<double> gObjectiveValueHistory;
Eigen::Vector4d g_initialX;
std::unordered_set<size_t> g_reducedPatternExludedEdges;
// double g_initialParameters;
Eigen::VectorXd g_initialParameters;
ReducedModelOptimizer::SimulationScenario g_chosenSimulationScenarioName;
// struct OptimizationCallback {
// double operator()(const size_t &iterations, const Eigen::VectorXd &x,
// const double &fval, Eigen::VectorXd &gradient) const {
// // run simulation
// // SimulationResults reducedModelResults =
// // simulator.executeSimulation(reducedModelSimulationJob);
// // reducedModelResults.draw(reducedModelSimulationJob);
// gObjectiveValueHistory.push_back(fval);
// auto xPlot = matplot::linspace(0, gObjectiveValueHistory.size(),
// gObjectiveValueHistory.size());
// gPlotHandle = matplot::scatter(xPlot, gObjectiveValueHistory);
// // const std::string plotImageFilename = "objectivePlot.png";
// // matplot::save(plotImageFilename);
// // if (numberOfOptimizationRounds % 30 == 0) {
// // std::filesystem::copy_file(
// // std::filesystem::path(plotImageFilename),
// // std::filesystem::path("objectivePlot_copy.png"));
// // }
// // std::stringstream ss;
// // ss << x;
// // reducedModelResults.simulationLabel = ss.str();
// // SimulationResultsReporter resultsReporter;
// // resultsReporter.reportResults(
// // {reducedModelResults},
// // std::filesystem::current_path().append("Results"));
// return true;
// }
//};
// struct Objective {
// double operator()(const Eigen::VectorXd &x, Eigen::VectorXd &) const {
// assert(x.rows() == 4);
// // drawSimulationJob(simulationJob);
// // Set mesh from x
// std::shared_ptr<SimulationMesh> reducedModel =
// g_reducedPatternSimulationJob.mesh;
// for (EdgeIndex ei = 0; ei < reducedModel->EN(); ei++) {
// if (g_reducedPatternExludedEdges.contains(ei)) {
// continue;
// }
// Element &e = reducedModel->elements[ei];
// e.axialConstFactor = g_initialStiffnessFactors(ei, 0) * x(0);
// e.torsionConstFactor = g_initialStiffnessFactors(ei, 1) * x(1);
// e.firstBendingConstFactor = g_initialStiffnessFactors(ei, 2) * x(2);
// e.secondBendingConstFactor = g_initialStiffnessFactors(ei, 3) * x(3);
// }
// // run simulation
// SimulationResults reducedModelResults =
// simulator.executeSimulation(g_reducedPatternSimulationJob);
// // std::stringstream ss;
// // ss << x;
// // reducedModelResults.simulationLabel = ss.str();
// // SimulationResultsReporter resultsReporter;
// // resultsReporter.reportResults(
// // {reducedModelResults},
// // std::filesystem::current_path().append("Results"));
// // compute error and return it
// double error = 0;
// for (const auto reducedFullViPair : g_reducedToFullInterfaceViMap) {
// VertexIndex reducedModelVi = reducedFullViPair.first;
// Eigen::Vector3d vertexDisplacement(
// reducedModelResults.displacements[reducedModelVi][0],
// reducedModelResults.displacements[reducedModelVi][1],
// reducedModelResults.displacements[reducedModelVi][2]);
// Eigen::Vector3d errorVector =
// Eigen::Vector3d(
// g_optimalReducedModelDisplacements.row(reducedModelVi)) -
// vertexDisplacement;
// error += errorVector.norm();
// }
// return error;
// }
//};
double ReducedModelOptimizer::computeError(
const SimulationResults &reducedPatternResults,
const Eigen::MatrixX3d &optimalReducedPatternDisplacements) {
double error = 0;
for (const auto reducedFullViPair : g_reducedToFullInterfaceViMap) {
VertexIndex reducedModelVi = reducedFullViPair.first;
// const auto pos =
// g_reducedPatternSimulationJob.mesh->vert[reducedModelVi].cP();
// std::cout << "Interface vi " << reducedModelVi << " is at position "
// << pos[0] << " " << pos[1] << " " << pos[2] << std::endl;
Eigen::Vector3d vertexDisplacement(
reducedPatternResults.displacements[reducedModelVi][0],
reducedPatternResults.displacements[reducedModelVi][1],
reducedPatternResults.displacements[reducedModelVi][2]);
Eigen::Vector3d errorVector =
Eigen::Vector3d(
optimalReducedPatternDisplacements.row(reducedModelVi)) -
vertexDisplacement;
// error += errorVector.squaredNorm();
error += errorVector.norm();
}
return error;
}
void updateMesh(long n, const double *x) {
std::shared_ptr<SimulationMesh> pReducedPatternSimulationMesh =
g_reducedPatternSimulationJob[0].mesh;
for (EdgeIndex ei = 0; ei < pReducedPatternSimulationMesh->EN(); ei++) {
Element &e = pReducedPatternSimulationMesh->elements[ei];
// if (g_reducedPatternExludedEdges.contains(ei)) {
// continue;
// }
// e.properties.E = g_initialParameters * x[ei];
// e.properties.E = g_initialParameters(ei, 0) * x[ei];
// e.properties.G = g_initialParameters(1) * x[1];
e.properties.A = g_initialParameters(0) * x[0];
e.properties.J = g_initialParameters(1) * x[1];
e.properties.I2 = g_initialParameters(2) * x[2];
e.properties.I3 = g_initialParameters(3) * x[3];
// e.properties.G = e.properties.E / (2 * (1 + 0.3));
e.axialConstFactor = e.properties.E * e.properties.A / e.initialLength;
e.torsionConstFactor = e.properties.G * e.properties.J / e.initialLength;
e.firstBendingConstFactor =
2 * e.properties.E * e.properties.I2 / e.initialLength;
e.secondBendingConstFactor =
2 * e.properties.E * e.properties.I3 / e.initialLength;
}
}
double ReducedModelOptimizer::objectiveAllScenarios(long n, const double *x) {
std::cout.precision(17);
for (size_t parameterIndex = 0; parameterIndex < n; parameterIndex++) {
std::cout << "x[" + std::to_string(parameterIndex) + "]="
<< x[parameterIndex] << std::endl;
}
updateMesh(n, x);
// run simulations
double error = 0;
for (int simulationScenarioIndex = SimulationScenario::Axial;
simulationScenarioIndex !=
SimulationScenario::NumberOfSimulationScenarios;
simulationScenarioIndex++) {
SimulationResults reducedModelResults = simulator.executeSimulation(
g_reducedPatternSimulationJob[simulationScenarioIndex], false, false);
error += computeError(
reducedModelResults,
g_optimalReducedModelDisplacements[simulationScenarioIndex]);
}
// compute error and return it
gObjectiveValueHistory.push_back(error);
auto xPlot = matplot::linspace(0, gObjectiveValueHistory.size(),
gObjectiveValueHistory.size());
gPlotHandle = matplot::scatter(xPlot, gObjectiveValueHistory);
return error;
}
double ReducedModelOptimizer::objectiveSingleScenario(long n, const double *x) {
std::cout.precision(17);
for (size_t parameterIndex = 0; parameterIndex < n; parameterIndex++) {
std::cout << "x[" + std::to_string(parameterIndex) + "]="
<< x[parameterIndex] << std::endl;
}
updateMesh(n, x);
SimulationResults reducedModelResults = simulator.executeSimulation(
g_reducedPatternSimulationJob[g_chosenSimulationScenarioName], false,
false);
const double error = computeError(
reducedModelResults,
g_optimalReducedModelDisplacements[g_chosenSimulationScenarioName]);
gObjectiveValueHistory.push_back(error);
auto xPlot = matplot::linspace(0, gObjectiveValueHistory.size(),
gObjectiveValueHistory.size());
gPlotHandle = matplot::scatter(xPlot, gObjectiveValueHistory);
return error;
}
void ReducedModelOptimizer::computeMaps(
FlatPattern &fullPattern, FlatPattern &reducedPattern,
const std::unordered_set<size_t> &reducedModelExcludedEges) {
// Compute the offset between the interface nodes
const size_t interfaceSlotIndex = 4; // bottom edge
assert(slotToNode.find(interfaceSlotIndex) != slotToNode.end() &&
slotToNode.find(interfaceSlotIndex)->second.size() == 1);
// Assuming that in the bottom edge there is only one vertex which is also the
// interface
const size_t baseTriangleInterfaceVi =
*(slotToNode.find(interfaceSlotIndex)->second.begin());
vcg::tri::Allocator<FlatPattern>::PointerUpdater<FlatPattern::VertexPointer>
pu_fullModel;
fullPattern.deleteDanglingVertices(pu_fullModel);
const size_t fullModelBaseTriangleInterfaceVi =
pu_fullModel.remap.empty() ? baseTriangleInterfaceVi
: pu_fullModel.remap[baseTriangleInterfaceVi];
const size_t fullModelBaseTriangleVN = fullPattern.VN();
fullPattern.createFan();
const size_t duplicateVerticesPerFanPair =
fullModelBaseTriangleVN - fullPattern.VN() / 6;
const size_t fullPatternInterfaceVertexOffset =
fullModelBaseTriangleVN - duplicateVerticesPerFanPair;
// std::cout << "Dups in fan pair:" << duplicateVerticesPerFanPair <<
// std::endl;
// Save excluded edges
g_reducedPatternExludedEdges.clear();
const size_t fanSize = 6;
const size_t reducedBaseTriangleNumberOfEdges = reducedPattern.EN();
for (size_t fanIndex = 0; fanIndex < fanSize; fanIndex++) {
for (const size_t ei : reducedModelExcludedEges) {
g_reducedPatternExludedEdges.insert(
fanIndex * reducedBaseTriangleNumberOfEdges + ei);
}
}
// Construct reduced->full and full->reduced interface vi map
g_reducedToFullInterfaceViMap.clear();
vcg::tri::Allocator<FlatPattern>::PointerUpdater<FlatPattern::VertexPointer>
pu_reducedModel;
reducedPattern.deleteDanglingVertices(pu_reducedModel);
const size_t reducedModelBaseTriangleInterfaceVi =
pu_reducedModel.remap[baseTriangleInterfaceVi];
const size_t reducedModelInterfaceVertexOffset =
reducedPattern.VN() - 1 /*- reducedModelBaseTriangleInterfaceVi*/;
reducedPattern.createFan();
for (size_t fanIndex = 0; fanIndex < fanSize; fanIndex++) {
g_reducedToFullInterfaceViMap[reducedModelInterfaceVertexOffset * fanIndex +
reducedModelBaseTriangleInterfaceVi] =
fullModelBaseTriangleInterfaceVi +
fanIndex * fullPatternInterfaceVertexOffset;
}
m_fullToReducedInterfaceViMap.clear();
constructInverseMap(g_reducedToFullInterfaceViMap,
m_fullToReducedInterfaceViMap);
// fullPattern.setLabel("FullPattern");
// reducedPattern.setLabel("ReducedPattern");
// Create opposite vertex map
m_fullPatternOppositeInterfaceViMap.clear();
for (int fanIndex = fanSize / 2 - 1; fanIndex >= 0; fanIndex--) {
const size_t vi0 = fullModelBaseTriangleInterfaceVi +
fanIndex * fullPatternInterfaceVertexOffset;
const size_t vi1 = vi0 + (fanSize / 2) * fullPatternInterfaceVertexOffset;
assert(vi0 < fullPattern.VN() && vi1 < fullPattern.VN());
m_fullPatternOppositeInterfaceViMap[vi0] = vi1;
}
const bool debugMapping = false;
if (debugMapping) {
reducedPattern.registerForDrawing();
std::vector<glm::vec3> colors_reducedPatternExcludedEdges(
reducedPattern.EN(), glm::vec3(0, 0, 0));
for (const size_t ei : g_reducedPatternExludedEdges) {
colors_reducedPatternExcludedEdges[ei] = glm::vec3(1, 0, 0);
}
const std::string label = reducedPattern.getLabel();
polyscope::getCurveNetwork(label)
->addEdgeColorQuantity("Excluded edges",
colors_reducedPatternExcludedEdges)
->setEnabled(true);
polyscope::show();
std::vector<glm::vec3> nodeColorsOpposite(fullPattern.VN(),
glm::vec3(0, 0, 0));
for (const std::pair<size_t, size_t> oppositeVerts :
m_fullPatternOppositeInterfaceViMap) {
auto color = polyscope::getNextUniqueColor();
nodeColorsOpposite[oppositeVerts.first] = color;
nodeColorsOpposite[oppositeVerts.second] = color;
}
fullPattern.registerForDrawing();
polyscope::getCurveNetwork(fullPattern.getLabel())
->addNodeColorQuantity("oppositeMap", nodeColorsOpposite)
->setEnabled(true);
polyscope::show();
std::vector<glm::vec3> nodeColorsReducedToFull_reduced(reducedPattern.VN(),
glm::vec3(0, 0, 0));
std::vector<glm::vec3> nodeColorsReducedToFull_full(fullPattern.VN(),
glm::vec3(0, 0, 0));
for (size_t vi = 0; vi < reducedPattern.VN(); vi++) {
if (g_reducedToFullInterfaceViMap.contains(vi)) {
auto color = polyscope::getNextUniqueColor();
nodeColorsReducedToFull_reduced[vi] = color;
nodeColorsReducedToFull_full[g_reducedToFullInterfaceViMap[vi]] = color;
}
}
polyscope::getCurveNetwork(reducedPattern.getLabel())
->addNodeColorQuantity("reducedToFull_reduced",
nodeColorsReducedToFull_reduced)
->setEnabled(true);
polyscope::getCurveNetwork(fullPattern.getLabel())
->addNodeColorQuantity("reducedToFull_full",
nodeColorsReducedToFull_full)
->setEnabled(true);
polyscope::show();
}
}
void ReducedModelOptimizer::createSimulationMeshes(FlatPattern &fullModel,
FlatPattern &reducedModel) {
if (typeid(CrossSectionType) != typeid(RectangularBeamDimensions)) {
std::cerr << "Error: A rectangular cross section is expected." << std::endl;
terminate();
}
m_pReducedPatternSimulationMesh =
std::make_shared<SimulationMesh>(reducedModel);
m_pReducedPatternSimulationMesh->setBeamCrossSection(
CrossSectionType{0.002, 0.002});
m_pReducedPatternSimulationMesh->setBeamMaterial(0.3, 1);
m_pFullModelSimulationMesh = std::make_shared<SimulationMesh>(fullModel);
m_pFullModelSimulationMesh->setBeamCrossSection(
CrossSectionType{0.002, 0.002});
m_pFullModelSimulationMesh->setBeamMaterial(0.3, 1);
}
ReducedModelOptimizer::ReducedModelOptimizer(
const std::vector<size_t> &numberOfNodesPerSlot) {
FlatPatternTopology::constructNodeToSlotMap(numberOfNodesPerSlot, nodeToSlot);
FlatPatternTopology::constructSlotToNodeMap(nodeToSlot, slotToNode);
}
void ReducedModelOptimizer::initializePatterns(
FlatPattern &fullPattern, FlatPattern &reducedPattern,
const std::unordered_set<size_t> &reducedModelExcludedEdges) {
assert(fullPattern.VN() == reducedPattern.VN() &&
fullPattern.EN() >= reducedPattern.EN());
polyscope::removeAllStructures();
// Create copies of the input models
FlatPattern copyFullPattern;
FlatPattern copyReducedPattern;
copyFullPattern.copy(fullPattern);
copyReducedPattern.copy(reducedPattern);
computeMaps(copyFullPattern, copyReducedPattern, reducedModelExcludedEdges);
createSimulationMeshes(copyFullPattern, copyReducedPattern);
initializeStiffnesses();
copyFullPattern.registerForDrawing();
polyscope::show();
}
void ReducedModelOptimizer::initializeStiffnesses() {
g_initialParameters.resize(4);
// Save save the beam stiffnesses
// for (size_t ei = 0; ei < pReducedModelElementalMesh->EN(); ei++) {
// Element &e = pReducedModelElementalMesh->elements[ei];
// if (g_reducedPatternExludedEdges.contains(ei)) {
// const double stiffnessFactor = 5;
// e.axialConstFactor *= stiffnessFactor;
// e.torsionConstFactor *= stiffnessFactor;
// e.firstBendingConstFactor *= stiffnessFactor;
// e.secondBendingConstFactor *= stiffnessFactor;
// }
// g_initialParameters =
// m_pReducedPatternSimulationMesh->elements[0].properties.E;
// for (size_t ei = 0; ei < m_pReducedPatternSimulationMesh->EN(); ei++) {
// g_initialParameters(ei, 0) =
// m_pReducedPatternSimulationMesh->elements[ei].properties.E;
// }
// g_initialParameters(1) =
// pReducedModelElementalMesh->elements[0].properties.G;
g_initialParameters(0) =
m_pReducedPatternSimulationMesh->elements[0].properties.A;
g_initialParameters(1) =
m_pReducedPatternSimulationMesh->elements[0].properties.J;
g_initialParameters(2) =
m_pReducedPatternSimulationMesh->elements[0].properties.I2;
g_initialParameters(3) =
m_pReducedPatternSimulationMesh->elements[0].properties.I3;
// }
}
void ReducedModelOptimizer::computeReducedModelSimulationJob(
const SimulationJob &simulationJobOfFullModel,
SimulationJob &simulationJobOfReducedModel) {
std::unordered_map<VertexIndex, std::unordered_set<DoFType>>
reducedModelFixedVertices;
for (auto fullModelFixedVertex : simulationJobOfFullModel.fixedVertices) {
reducedModelFixedVertices[m_fullToReducedInterfaceViMap.at(
fullModelFixedVertex.first)] = fullModelFixedVertex.second;
}
std::unordered_map<VertexIndex, Vector6d> reducedModelNodalForces;
for (auto fullModelNodalForce :
simulationJobOfFullModel.nodalExternalForces) {
reducedModelNodalForces[m_fullToReducedInterfaceViMap.at(
fullModelNodalForce.first)] = fullModelNodalForce.second;
}
std::unordered_map<VertexIndex, VectorType> reducedModelNodalForcedNormals;
for (auto fullModelNodalForcedRotation :
simulationJobOfFullModel.nodalForcedNormals) {
reducedModelNodalForcedNormals[m_fullToReducedInterfaceViMap.at(
fullModelNodalForcedRotation.first)] =
fullModelNodalForcedRotation.second;
}
simulationJobOfReducedModel = SimulationJob{m_pReducedPatternSimulationMesh,
reducedModelFixedVertices,
reducedModelNodalForces,
{},
reducedModelNodalForcedNormals};
}
SimulationJob ReducedModelOptimizer::getReducedSimulationJob(
const SimulationJob &fullModelSimulationJob) {
SimulationJob reducedModelSimulationJob;
computeReducedModelSimulationJob(fullModelSimulationJob,
reducedModelSimulationJob);
return reducedModelSimulationJob;
}
void ReducedModelOptimizer::computeDesiredReducedModelDisplacements(
const SimulationResults &fullModelResults,
Eigen::MatrixX3d &optimalDisplacementsOfReducedModel) {
optimalDisplacementsOfReducedModel.resize(
m_pReducedPatternSimulationMesh->VN(), 3);
optimalDisplacementsOfReducedModel.setZero(
optimalDisplacementsOfReducedModel.rows(),
optimalDisplacementsOfReducedModel.cols());
for (auto reducedFullViPair : g_reducedToFullInterfaceViMap) {
const VertexIndex fullModelVi = reducedFullViPair.second;
const Vector6d fullModelViDisplacements =
fullModelResults.displacements[fullModelVi];
optimalDisplacementsOfReducedModel.row(reducedFullViPair.first) =
Eigen::Vector3d(fullModelViDisplacements[0],
fullModelViDisplacements[1],
fullModelViDisplacements[2]);
}
}
Eigen::VectorXd ReducedModelOptimizer::runOptimization(
double (*pObjectiveFunction)(long, const double *)) {
gObjectiveValueHistory.clear();
// const size_t n = m_pReducedPatternSimulationMesh->EN();
const size_t n = 4;
const size_t npt = 2 * n;
// ((n + 2) + ((n + 1) * (n + 2) / 2)) / 2;
assert(npt <= (n + 1) * (n + 2) / 2 && npt >= n + 2);
assert(npt <= 2 * n + 1 && "The choice of the number of interpolation "
"conditions is not recommended.");
// Set initial guess of solution
std::vector<double> x(n, 2);
if (!initialGuess.empty()) {
x = initialGuess;
} // {0.10000000000000 001, 2, 1.9999999971613847, 6.9560343643347764};
// {1, 5.9277};
// {0.0001, 2, 2.000000005047502, 1.3055270196964464};
// {initialGuess(0), initialGuess(1), initialGuess(2),
// initialGuess(3)};
const double xMin = 1e-2;
const double xMax = 5000;
// assert(x.end() == find_if(x.begin(), x.end(), [&](const double &d) {
// return d >= xMax || d <= xMin;
// }));
std::vector<double> xLow(x.size(), xMin);
std::vector<double> xUpper(x.size(), xMax);
const double maxX = *std::max_element(
x.begin(), x.end(),
[](const double &a, const double &b) { return abs(a) < abs(b); });
const double rhobeg = std::min(0.95, 0.2 * maxX);
// const double rhobeg = 10;
const double rhoend = rhobeg * 1e-6;
const size_t wSize = (npt + 5) * (npt + n) + 3 * n * (n + 5) / 2;
std::vector<double> w(wSize);
// const size_t maxFun = 10 * (x.size() ^ 2);
const size_t maxFun = 120;
bobyqa(pObjectiveFunction, n, npt, x.data(), xLow.data(), xUpper.data(),
rhobeg, rhoend, maxFun, w.data());
Eigen::VectorXd eigenX(x.size(), 1);
for (size_t xi = 0; xi < x.size(); xi++) {
eigenX(xi) = x[xi];
}
return eigenX;
}
void ReducedModelOptimizer::setInitialGuess(std::vector<double> v) {
initialGuess = v;
}
std::vector<SimulationJob> ReducedModelOptimizer::createScenarios(
const std::shared_ptr<SimulationMesh> &pMesh) {
std::vector<SimulationJob> scenarios;
std::unordered_map<VertexIndex, std::unordered_set<DoFType>> fixedVertices;
std::unordered_map<VertexIndex, Vector6d> nodalForces;
// NOTE: Assuming that the first interface node lays on the y axis
const double forceMagnitude = 1;
// Assuming the patterns lays on the x-y plane
const CoordType patternPlaneNormal(0, 0, 1);
// Make the first interface node lay on the x axis
// const size_t fullPatternFirstInterfaceNodeIndex =
// m_fullPatternOppositeInterfaceViMap.begin()->second;
// CoordType fullPatternFirstInterfaceNodePosition =
// m_pFullModelSimulationMesh->vert[fullPatternFirstInterfaceNodeIndex].cP();
// CoordType centerOfMass(0, 0, 0);
// for (size_t vi = 0; vi < pMesh->VN(); vi++) {
// centerOfMass = centerOfMass + pMesh->vert[vi].P();
// }
// centerOfMass /= pMesh->VN();
// vcg::tri::UpdatePosition<SimulationMesh>::Translate(
// *m_pFullModelSimulationMesh, -centerOfMass);
// vcg::tri::UpdatePosition<SimulationMesh>::Translate(
// *m_pReducedPatternSimulationMesh, centerOfMass);
// const vcg::Matrix33d R = vcg::RotationMatrix(
// fullPatternFirstInterfaceNodePosition,
// CoordType(fullPatternFirstInterfaceNodePosition.Norm(), 0, 0), false);
// std::for_each(m_pFullModelSimulationMesh->vert.begin(),
// m_pFullModelSimulationMesh->vert.end(), [&](auto &v) {
// v.P() = R * v.P();
// v.N() = R * v.N();
// });
// std::for_each(m_pReducedPatternSimulationMesh->vert.begin(),
// m_pReducedPatternSimulationMesh->vert.end(), [&](auto &v) {
// v.P() = R * v.P();
// v.N() = R * v.N();
// });
// m_pFullModelSimulationMesh->updateEigenEdgeAndVertices();
// m_pReducedPatternSimulationMesh->updateEigenEdgeAndVertices();
//// Axial
for (const auto &viPair : m_fullPatternOppositeInterfaceViMap) {
CoordType forceDirection =
(pMesh->vert[viPair.first].cP() - pMesh->vert[viPair.second].cP())
.Normalize();
nodalForces[viPair.first] = Vector6d({forceDirection[0], forceDirection[1],
forceDirection[2], 0, 0, 0}) *
forceMagnitude * 10;
fixedVertices[viPair.second] =
std::unordered_set<DoFType>{0, 1, 2, 3, 4, 5};
}
scenarios.push_back({pMesh, fixedVertices, nodalForces, {}});
//// In-plane Bending
fixedVertices.clear();
nodalForces.clear();
for (const auto &viPair : m_fullPatternOppositeInterfaceViMap) {
CoordType v =
(pMesh->vert[viPair.first].cP() - pMesh->vert[viPair.second].cP())
.Normalize();
CoordType forceDirection = (v ^ patternPlaneNormal).Normalize();
nodalForces[viPair.first] = Vector6d({forceDirection[0], forceDirection[1],
forceDirection[2], 0, 0, 0}) *
0.40 * forceMagnitude;
fixedVertices[viPair.second] =
std::unordered_set<DoFType>{0, 1, 2, 3, 4, 5};
}
scenarios.push_back({pMesh, fixedVertices, nodalForces, {}});
// //// Torsion
// fixedVertices.clear();
// nodalForces.clear();
// for (auto viPairIt = m_fullPatternOppositeInterfaceViMap.begin();
// viPairIt != m_fullPatternOppositeInterfaceViMap.end(); viPairIt++) {
// const auto &viPair = *viPairIt;
// if (viPairIt == m_fullPatternOppositeInterfaceViMap.begin()) {
// CoordType v =
// (pMesh->vert[viPair.first].cP() - pMesh->vert[viPair.second].cP())
// .Normalize();
// CoordType normalVDerivativeDir = (v ^ patternPlaneNormal).Normalize();
// nodalForces[viPair.first] = Vector6d{
// 0, 0, 0, normalVDerivativeDir[0], normalVDerivativeDir[1], 0};
// fixedVertices[viPair.second] =
// std::unordered_set<DoFType>{0, 1, 2, 3, 4, 5};
// fixedVertices[viPair.first] = std::unordered_set<DoFType>{0, 1, 2};
// } else {
// fixedVertices[viPair.first] = std::unordered_set<DoFType>{0, 1, 2};
// fixedVertices[viPair.second] = std::unordered_set<DoFType>{0, 1, 2};
// }
// }
// scenarios.push_back({pMesh, fixedVertices, nodalForces});
//// Out - of - plane bending.Pull towards Z
fixedVertices.clear();
nodalForces.clear();
for (const auto &viPair : m_fullPatternOppositeInterfaceViMap) {
nodalForces[viPair.first] = Vector6d({0, 0, forceMagnitude, 0, 0, 0}) * 1;
fixedVertices[viPair.second] =
std::unordered_set<DoFType>{0, 1, 2, 3, 4, 5};
}
scenarios.push_back({pMesh, fixedVertices, nodalForces, {}});
//// Double using moments
fixedVertices.clear();
nodalForces.clear();
for (auto viPairIt = m_fullPatternOppositeInterfaceViMap.begin();
viPairIt != m_fullPatternOppositeInterfaceViMap.end(); viPairIt++) {
const auto viPair = *viPairIt;
if (viPairIt == m_fullPatternOppositeInterfaceViMap.begin()) {
fixedVertices[viPair.first] = std::unordered_set<DoFType>{0, 1, 2};
fixedVertices[viPair.second] = std::unordered_set<DoFType>{0, 2};
} else {
fixedVertices[viPair.first] = std::unordered_set<DoFType>{2};
fixedVertices[viPair.second] = std::unordered_set<DoFType>{2};
}
CoordType v =
(pMesh->vert[viPair.first].cP() - pMesh->vert[viPair.second].cP())
.Normalize();
nodalForces[viPair.first] =
Vector6d({0, 0, 0, v[0], v[1], 0}) * forceMagnitude * 0.1;
nodalForces[viPair.second] =
Vector6d({0, 0, 0, -v[0], -v[1], 0}) * forceMagnitude * 0.1;
}
scenarios.push_back({pMesh, fixedVertices, nodalForces, {}});
//// Saddle
fixedVertices.clear();
nodalForces.clear();
for (auto viPairIt = m_fullPatternOppositeInterfaceViMap.begin();
viPairIt != m_fullPatternOppositeInterfaceViMap.end(); viPairIt++) {
const auto &viPair = *viPairIt;
CoordType v =
(pMesh->vert[viPair.first].cP() - pMesh->vert[viPair.second].cP())
.Normalize();
if (viPairIt == m_fullPatternOppositeInterfaceViMap.begin()) {
nodalForces[viPair.first] =
Vector6d({0, 0, 0, v[0], v[1], 0}) * 0.02 * forceMagnitude;
nodalForces[viPair.second] =
Vector6d({0, 0, 0, -v[0], -v[1], 0}) * 0.02 * forceMagnitude;
} else {
fixedVertices[viPair.first] = std::unordered_set<DoFType>{2};
fixedVertices[viPair.second] = std::unordered_set<DoFType>{0, 1, 2};
nodalForces[viPair.first] =
Vector6d({0, 0, 0, -v[0], -v[1], 0}) * 0.01 * forceMagnitude;
nodalForces[viPair.second] =
Vector6d({0, 0, 0, v[0], v[1], 0}) * 0.01 * forceMagnitude;
}
}
scenarios.push_back({pMesh, fixedVertices, nodalForces, {}});
return scenarios;
}
void ReducedModelOptimizer::optimize(const int &simulationScenario) {
std::vector<SimulationJob> simulationJobs =
createScenarios(m_pFullModelSimulationMesh);
g_optimalReducedModelDisplacements.resize(6);
g_reducedPatternSimulationJob.resize(6);
polyscope::removeAllStructures();
for (int simulationScenarioIndex = SimulationScenario::Axial;
simulationScenarioIndex !=
SimulationScenario::NumberOfSimulationScenarios;
simulationScenarioIndex++) {
const SimulationJob &fullPatternSimulationJob =
simulationJobs[simulationScenarioIndex];
// fullPatternSimulationJob.mesh->savePly(
// "Fanned_" + m_pFullModelSimulationMesh->getLabel() + ".ply");
SimulationResults fullModelResults =
simulator.executeSimulation(fullPatternSimulationJob, false);
// fullModelResults.label =
// "fullModel_" + SimulationScenarioStrings[simulationScenarioIndex];
// fullModelResults.registerForDrawing(fullPatternSimulationJob);
computeDesiredReducedModelDisplacements(
fullModelResults,
g_optimalReducedModelDisplacements[simulationScenarioIndex]);
computeReducedModelSimulationJob(
fullPatternSimulationJob,
g_reducedPatternSimulationJob[simulationScenarioIndex]);
}
if (simulationScenario == -1) {
double (*pObjectiveFunction)(long, const double *) = &objectiveAllScenarios;
runOptimization(pObjectiveFunction);
} else { // run chosen
g_chosenSimulationScenarioName = SimulationScenario(simulationScenario);
double (*pObjectiveFunction)(long, const double *) =
&objectiveSingleScenario;
runOptimization(pObjectiveFunction);
}
m_pFullModelSimulationMesh->registerForDrawing();
double error = 0;
for (int simulationScenarioIndex = SimulationScenario::Axial;
simulationScenarioIndex !=
SimulationScenario::NumberOfSimulationScenarios;
simulationScenarioIndex++) {
const SimulationJob &fullPatternSimulationJob =
simulationJobs[simulationScenarioIndex];
SimulationResults fullModelResults =
simulator.executeSimulation(fullPatternSimulationJob, false);
fullModelResults.label =
"fullModel_" + SimulationScenarioStrings[simulationScenarioIndex];
fullModelResults.registerForDrawing(fullPatternSimulationJob);
const SimulationJob &reducedPatternSimulationJob =
g_reducedPatternSimulationJob[simulationScenarioIndex];
SimulationResults reducedModelResults =
simulator.executeSimulation(reducedPatternSimulationJob, false, false);
error += computeError(
reducedModelResults,
g_optimalReducedModelDisplacements[simulationScenarioIndex]);
reducedModelResults.label =
"reducedModel_" + SimulationScenarioStrings[simulationScenarioIndex];
reducedModelResults.registerForDrawing(reducedPatternSimulationJob);
// registerWorldAxes();
std::cout << "A full:"
<< m_pFullModelSimulationMesh->elements[0].properties.A
<< std::endl;
std::cout << "A reduced:"
<< m_pReducedPatternSimulationMesh->elements[0].properties.A
<< std::endl;
polyscope::show();
fullModelResults.unregister();
reducedModelResults.unregister();
}
}