vcglib/wrap/gl/math.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.10 2006/02/13 13:05:05 cignoni
Removed glew inclusion
2006-02-13 14:05:05 +01:00
Revision 1.9 2004/09/30 00:48:07 ponchio
<gl/glew.h> -> <GL/glew.h>
2004-09-30 02:48:07 +02:00
Revision 1.8 2004/09/28 14:04:36 ganovelli
glGet added
2004-09-28 16:04:36 +02:00
Revision 1.7 2004/07/13 15:55:57 cignoni
Added test on presence of glTranspose extension (for old hw support)
Revision 1.6 2004/05/26 15:12:39 cignoni
Removed inclusion of gl extension stuff
Revision 1.5 2004/05/12 20:54:55 ponchio
*** empty log message ***
2004-05-12 22:55:18 +02:00
Revision 1.4 2004/05/12 13:07:47 ponchio
Added #include <glew.h>
2004-05-12 15:07:47 +02:00
Revision 1.3 2004/05/04 23:36:23 cignoni
remove include of gl and added glextgension exploiting,
Revision 1.2 2004/04/07 10:47:03 cignoni
inlined functions for avoid multiple linking errors
Revision 1.1 2004/03/31 15:27:17 ponchio
*** empty log message ***
2004-03-31 17:27:17 +02:00
****************************************************************************/
#ifndef VCG_GL_MATH_H
#define VCG_GL_MATH_H
// Please note that this file assume that you have already included your
// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.
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#include <vcg/math/matrix44.h>
#include <vcg/math/similarity.h>
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//#include <GL/glew.h> // please do not include it!
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namespace vcg {
inline void glMultMatrixE(const Matrix44f &matrix) {
//glMultMatrixf((const GLfloat *)(matrix[0]));
if(glMultTransposeMatrixf) glMultTransposeMatrixf((const GLfloat *)(matrix.V()));
else {
glMultMatrixf((const GLfloat *)(matrix.transpose().eval().V()));
}
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}
inline void glMultMatrix(const Matrix44f &matrix) {
glMultMatrixf((const GLfloat *)(matrix.transpose().eval().V()));
}
inline void glMultMatrixE(const Matrix44d &matrix) {
if(glMultTransposeMatrixd) glMultTransposeMatrixd((const GLdouble *)(matrix.V()));
else {
glMultMatrixd((const GLdouble *)(matrix.transpose().eval().V()));
}
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}
inline void glMultMatrix(const Matrix44d &matrix) {
glMultMatrixd((const GLdouble *)(matrix.transpose().eval().V()));
}
inline void glMultMatrixDirect(const Matrix44f &matrix) {
glMultMatrixf((const GLfloat *)(matrix.V()));
}
inline void glMultMatrixDirect(const Matrix44d &matrix) {
glMultMatrixd((const GLdouble *)(matrix.V()));
}
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inline void glMultMatrix(const Similarityf &s) {
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glTranslatef(s.tra[0], s.tra[1], s.tra[2]);
glScalef(s.sca, s.sca, s.sca);
float alpha;
Point3f axis;
s.rot.ToAxis(alpha, axis);
glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
}
inline void glMultMatrix(const Similarityd &s) {
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glTranslated(s.tra[0], s.tra[1], s.tra[2]);
double alpha;
Point3d axis;
s.rot.ToAxis(alpha, axis);
glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
glScaled(s.sca, s.sca, s.sca);
}
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inline void glGetv(const GLenum pname, Matrix44f & m){
Matrix44f tmp;
glGetFloatv(pname,tmp.V());
m = tmp.transpose();
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}
inline void glGetv(const GLenum pname, Matrix44d & m){
Matrix44d tmp;
glGetDoublev(pname,tmp.V());
m = tmp.transpose();
}
inline void glGetDirectv(const GLenum pname, Matrix44f & m){
glGetFloatv(pname,m.V());
}
inline void glGetDirecv(const GLenum pname, Matrix44d & m){
glGetDoublev(pname,m.V());
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}
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}//namespace
#endif