2013-10-24 18:18:13 +02:00
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#ifndef POLY_TRIANGULATOR_H
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#define POLY_TRIANGULATOR_H
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#include "util_dae.h"
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2013-10-24 22:51:03 +02:00
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#include <wrap/gl/glu_tesselator.h>
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2013-10-24 18:18:13 +02:00
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namespace vcg {
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namespace tri {
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namespace io {
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// These two classes is used for temporary storing of the
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// collected data of the polgons during the reading of files.
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template<typename VERTEX_TYPE>
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class MyPolygon
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{
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public:
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typedef VERTEX_TYPE BaseVertexType;
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int _nvert;
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std::vector<VERTEX_TYPE*> _pv;
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std::vector< vcg::TexCoord2<float> > _txc;
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MyPolygon(int n)
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:_nvert(n),_pv(_nvert),_txc(_nvert)
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{
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}
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};
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template<typename POLYGONAL_TYPE>
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class PolygonalMesh
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{
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public:
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typedef POLYGONAL_TYPE FaceType;
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enum PERWEDGEATTRIBUTETYPE {NONE = 0,NORMAL = 1,MULTITEXTURECOORD = 2,MULTICOLOR = 4};
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typedef typename FaceType::BaseVertexType VertexType;
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typedef VertexType* VertexPointer;
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typedef typename std::vector<VertexType>::iterator VertexIterator;
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typedef typename std::vector<FaceType>::iterator PolygonIterator;
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vcg::Box3<float> bbox;
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std::vector<VertexType> vert;
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std::vector<FaceType> _pols;
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void generatePointsVector(std::vector<std::vector<vcg::Point3f> >& v)
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{
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for(typename PolygonalMesh::PolygonIterator itp = _pols.begin();itp != _pols.end();++itp)
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{
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v.push_back(std::vector<vcg::Point3f>());
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for(typename std::vector<VertexPointer>::iterator itv = itp->_pv.begin();itv != itp->_pv.end();++itv)
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{
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v[v.size() - 1].push_back((*itv)->P());
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}
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}
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}
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void usePerWedgeAttributes(PERWEDGEATTRIBUTETYPE att,const unsigned int multitexture = 1,const unsigned int multicolor = 1)
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{
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if (att != NONE)
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{
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for(PolygonIterator itp = _pols.begin();itp != _pols.end();++itp)
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{
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if (att & MULTICOLOR) itp->usePerWedgeColor(multicolor);
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if (att & MULTITEXTURECOORD) itp->usePerWedgeMultiTexture(multitexture);
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if (att & NORMAL) itp->usePerWedgeNormal();
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}
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}
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}
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template<class TRIMESH>
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void triangulate(TRIMESH& mesh)
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{
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std::vector<std::vector<vcg::Point3f> > pl;
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mesh.vert.resize(vert.size());
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int multicoor = 0;
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//PolygonalMesh's points has been copied in TriangularMesh
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for(size_t jj = 0;jj < mesh.vert.size();++jj)
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mesh.vert[jj].P() = vert[jj].P();
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bool texen = mesh.face.IsWedgeTexEnabled();
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unsigned int totaltri = 0;
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for(size_t ii = 0;ii < _pols.size();++ii)
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totaltri += _pols[ii]._nvert - 2;
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mesh.face.resize(totaltri);
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//transform the polygonal mesh in a vector<vector<Point>>
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generatePointsVector(pl);
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int trioff = 0;
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//foreach Polygon
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for(size_t ii = 0;ii < pl.size();++ii)
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{
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std::vector<int> tx;
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std::vector<std::vector<vcg::Point3f> > pl2(1);
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pl2[0] = pl[ii];
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vcg::glu_tesselator::tesselate(pl2,tx);
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size_t ntri = tx.size() / 3;
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assert(tx.size() % 3 == 0);
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int polvert = 0;
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//foreach triangle
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for(size_t tr = 0;tr < ntri;++tr)
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{
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//typename TRIMESH::FaceType& f = mesh.face[tr];
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//typename TRIMESH::FaceType& f = mesh.face[tr];
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for(unsigned int tt = 0;tt < 3; ++tt)
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{
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mesh.face[trioff + tr].V(tt) = &(mesh.vert[_pols[ii]._pv[tx[3 * tr + tt]] - &(vert[0])]);
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//vcg::Point3f ppp = mesh.face[tr].V(tt)->P();
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if (texen)
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{
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/* f.WT(multicoor).U() = _pols[ii]._txc[polvert].U();
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f.WT(multicoor).V() = _pols[ii]._txc[polvert].V();
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f.WT(multicoor).N() = _pols[ii]._txc[polvert].N();*/
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}
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polvert = (polvert + 1) % _pols[ii]._nvert;
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}
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//mesh.face.push_back(f);
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}
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trioff += ntri;
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}
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assert(trioff == totaltri);
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}
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};
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}
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}
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}
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2013-10-24 22:51:03 +02:00
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#endif
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