vcglib/wrap/gl/tetramesh.h

449 lines
13 KiB
C
Raw Normal View History

2009-05-18 16:10:59 +02:00
/****************************************************************************
* MeshLab o o *
* An extendible mesh processor o o *
* _ O _ *
* Copyright(C) 2005, 2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __GLWRAPTETRA__
#define __GLWRAPTETRA__
#include <GL/glew.h>
#include <GL/GL.h>
#include <vcg/space/color4.h>
#include <vcg/space/tetra3.h>
#include <wrap/gui/view.h>
#include <wrap/gl/space.h>
#include <wrap/gl/math.h>
namespace vcg {
namespace tetra {
class GLW {
public:
enum DrawMode {DMNone, DMSmallTetra,DMFlat,DMWire, DMHidden,DMTransparent,DMFlatWire} ;
enum NormalMode{NMFlat,NMSmooth, NMUser, NMPerMesh};
enum ColorMode {CMNone, CMPerMesh,CMUser,CMPerTetra,CMPerVertexF,CMPerVertex};
enum Hint {HShrinkFactor};
};
template <typename MeshType>
class GlTetramesh:public GLW{
public:
typedef typename MeshType::TetraType TetraType;
typedef typename TetraType::VertexType VertexType;
typedef typename VertexType::ScalarType ScalarType;
typedef typename VertexType::CoordType CoordType;
//subclass for clipping planes
class ClipPlane
{
private:
CoordType D, D0;
ScalarType dist;
GLdouble eqn[4];
public:
bool active;
ClipPlane (){active=false;}
~ClipPlane (){}
ClipPlane(CoordType & p0, CoordType & p1, CoordType & p2)
{
CoordType N = ((p1-p0)^(p2-p0)).Normalize();
D = N;
D0 = D;
dist = vcg::Norm((p0 + p1 + p2) / 3.f);
}
//set normal of the clipping plane
void SetD(CoordType d)
{
D = d;
D0 = d;
}
//set the point of the clipping plane
void SetDist(ScalarType d)
{
dist = d;
}
bool IsClipped(CoordType p)
{
return D.V(0) * p.X() + D.V(1) * p.Y() + D.V(2) * p.Z() - dist > 0;
}
void GlClip()
{
if (active){
GLdouble d=-(D.V(0)*P.V(0)+D.V(1)*P.V(1)+D.V(2)*P.V(2));
eqn[0]=-D.V(0);
eqn[1]=-D.V(1);
eqn[2]=-D.V(2);
eqn[3]=-d;
glClipPlane(GL_CLIP_PLANE0, eqn);
glEnable(GL_CLIP_PLANE0);
}
}
void GlDraw()
{
const ScalarType w = 50;
glColor4f(1., 1., 0., 0.3);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
glVertex3f(0, 0, 0);
glVertex3f(dist, 0, 0);
glEnd();
glBegin(GL_TRIANGLES);
glVertex3f(dist, -w, w);
glVertex3f(dist, w, w);
glVertex3f(dist, -w, -w);
glVertex3f(dist, w, w);
glVertex3f(dist, w, -w);
glVertex3f(dist, -w, -w);
glEnd();
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
}
void Transform(vcg::Matrix44<float> & tr)
{
D = (tr * D0).Normalize();
}
void offsetDist(ScalarType off)
{
dist = (off < -dist) ? 0.001f : dist + off;
}
bool IsActive()
{
return active;
}
bool switchActive()
{
return active ^= true;
}
};
GlTetramesh(MeshType * m) : _m(m){}
GlTetramesh( ) {}
MeshType * _m;
ClipPlane section;
private:
ScalarType shrink_factor = 0.98f;
public:
void SetHint(Hint h, double value){
switch(h){
case HShrinkFactor: shrink_factor = value; break;
}
}
void AddClipSection(CoordType p0, CoordType p1, CoordType p2)
{
section=ClipPlane(p0,p1,p2);
section.active=true;
}
void ClearClipSection()
{
section.active=false;
}
template <DrawMode dm,NormalMode nm,ColorMode cm >
void Draw(){
switch (dm){
case DMNone: break;
case DMSmallTetra: _DrawSmallTetra<cm>();break;
case DMFlat: _DrawSurface<dm,nm,cm>();break;
case DMWire: _DrawSurface<dm,nm,cm>();break;
case DMHidden: _DrawSurface<dm,nm,cm>();break;
case DMFlatWire: _DrawFlatWire<nm,cm>(); break;
case DMTransparent: break;
}
}
private:
template <ColorMode cm >
void _DrawSmallTetra(){
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
ForEachTetra(*_m, [&] (TetraType & t) {
if (!t.IsD())
{
if (!t.IsS()) //draw as normal
_DrawSmallTetra<cm>(t);
else //draw in selected mode
_DrawSelectedTetra(t);
}
});
}
template <NormalMode nm,ColorMode cm >
void _DrawFlatWire(){
glPushAttrib(0xffff);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_DEPTH);
glDepthRange(0.001,1.0);
Draw<DMFlat,nm,cm>();
glDisable(GL_LIGHTING);
glColor3f(0.0,0.0,0.0);
glDepthRange(0.0,0.999);
Draw<DMHidden,nm,cm>();
glPopAttrib();
}
template <DrawMode dm,NormalMode nm,ColorMode cm >
void _DrawSurface(){
glPushAttrib(0xffff);
glEnable(GL_COLOR_MATERIAL);
if((dm == DMWire)||(dm ==DMHidden))
{
glDisable(GL_LIGHTING);
glDisable(GL_NORMALIZE);
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
}
else
{
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glEnable(GL_NORMALIZE);
glPolygonMode(GL_FRONT,GL_FILL);
}
ForEachTetra(*_m, [&] (TetraType & t) {
_DrawTetra<dm,nm,cm>(t);
});
glPopAttrib();
}
void _DrawSelectedTetra(TetraType &t)
{
glPushMatrix();
glPushAttrib(0xffff);
glDisable(GL_CLIP_PLANE0);
glDisable(GL_BLEND);
glDisable(GL_LIGHTING);
glDisable(GL_NORMALIZE);
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glColor3d(1,0,0);
glBegin(GL_TRIANGLES);
for (int face=0;face<4;face++)
{
glVertex(t.V(Tetra::VofF(face,0))->P());
glVertex(t.V(Tetra::VofF(face,1))->P());
glVertex(t.V(Tetra::VofF(face,2))->P());
}
glEnd();
//end drawing
glPopAttrib();
glPopMatrix();
}
template <DrawMode dm,NormalMode nm,ColorMode cm >
void _DrawTetra(TetraType &t)
{
if((!t.IsD())&&(!t.IsS()))
{
if ((dm!=DMWire)&&(dm!=DMHidden))
_ChooseColorTetra<cm>(t);
for(int i = 0; i < 4; ++i){
if (dm == DMWire)
_DrawFace<cm>(t,i);
else
{
if (t.IsBorderF(i))
{
if(nm==NMSmooth)
_DrawFaceSmooth<cm>(t,i);
else
if(nm==NMFlat)
_DrawFace<cm>(t,i);
}
}
}
}
else
if((!t.IsD())&&(t.IsS()))
_DrawSelectedTetra(t);
}
template <ColorMode cm >
void _ChooseColorTetra(TetraType &t)
{
if (cm==CMNone)
{
if (t.IsS())
glColor3d(1,0,0);
else
glColor3d(0.8f,0.8f,0.8f);
}
if (cm == CMPerTetra)
vcg::glColor(t.C());
// else
// if(cm == CMPerTetraF)
// {
// Color4b c;
// c = color_tetra(t);
// GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
// glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
// }
}
template <ColorMode cm >
void _ChooseColorVertex(VertexType &v)
{
if (cm!=CMNone)
{
// if(cm == CMPerVertexF)
// {
// Color4b c;
// c = color_vertex(v);
// GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
// glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
// }
// else
if(cm == CMPerVertex)
vcg::glColor(v.C());
}
}
template <ColorMode cm >
void _DrawFaceSmooth(TetraType &t,int face)
{
VertexType *v0=t.V(Tetra::VofF(face,0));
VertexType *v1=t.V(Tetra::VofF(face,1));
VertexType *v2=t.V(Tetra::VofF(face,2));
glBegin(GL_TRIANGLES);
_ChooseColorVertex<cm>(*v0);
glNormal(v0->N());
glVertex(v0->P());
_ChooseColorVertex<cm>(*v1);
glNormal(v1->N());
glVertex(v1->P());
_ChooseColorVertex<cm>(*v2);
glNormal(v2->N());
glVertex(v2->P());
glEnd();
}
template < ColorMode cm >
void _DrawFace(TetraType &t,int face)
{
glBegin(GL_TRIANGLES);
VertexType *v0=t.V(Tetra::VofF(face,0));
VertexType *v1=t.V(Tetra::VofF(face,1));
VertexType *v2=t.V(Tetra::VofF(face,2));
glNormal(vcg::Normal(v0->P(), v1->P(), v2->P()).normalized());
_ChooseColorVertex<cm>(*v0);
glVertex(v0->P());
_ChooseColorVertex<cm>(*v1);
glVertex(v1->P());
_ChooseColorVertex<cm>(*v2);
glVertex(v2->P());
glEnd();
}
template < ColorMode cm >
void _DrawSmallTetra(TetraType &t)
{
CoordType p[4], br;
br = Tetra::Barycenter(t);
if (section.active)
{
if (section.IsClipped(br))
return;
bool border = false;
bool clipBorder = false;
for (int i = 0; i < 4; ++i)
{
border = border || t.IsB(i);
CoordType br1 = Tetra::Barycenter(*t.TTp(i));
clipBorder = clipBorder || section.IsClipped(br1);
}
if (!border && !clipBorder)
return;
}
for(int i = 0; i < 4; ++i)
// p[i] = t.V(i)->P();
p[i] = t.V(i)->P() * shrink_factor + br * (1 - shrink_factor);
_ChooseColorTetra<cm>(t);
glBegin(GL_TRIANGLES);
for(int i = 0; i < 4; ++i)
{
VertexType *v0=t.V(Tetra::VofF(i,0));
VertexType *v1=t.V(Tetra::VofF(i,1));
VertexType *v2=t.V(Tetra::VofF(i,2));
glNormal(vcg::Normal(v0->P(), v1->P(), v2->P()).normalized());
_ChooseColorVertex<cm>(*v0);
glVertex(p[Tetra::VofF(i,0)]);
_ChooseColorVertex<cm>(*v1);
glVertex(p[Tetra::VofF(i,1)]);
_ChooseColorVertex<cm>(*v2);
glVertex(p[Tetra::VofF(i,2)]);
}
glEnd();
}
};
} // end namespace tetra
} // end nemaspace tri
#endif