vcglib/apps/nexus/extraction.h

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#ifndef NXS_EXTRACTION_H
#define NXS_EXTRACTION_H
#include <set>
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#include <vector>
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#include <wrap/gui/frustum.h>
#include "history.h"
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namespace nxs {
class Metric;
class NexusMt;
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struct Item {
float error;
unsigned int id;
Item(unsigned int i = 0, float e = 0): id(i), error(e) {}
bool operator<(const Item &item) const {
return error < item.error;
}
};
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class Extraction {
public:
typedef History::Node Node;
typedef History::Link Link;
struct Cost {
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unsigned int extr;
unsigned int draw;
unsigned int disk;
Cost(): extr(0), draw(0), disk(0) {}
};
struct HeapNode {
Node *node;
float error;
HeapNode(Node *_node, float _error): node(_node), error(_error) {}
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bool operator<(const HeapNode &node) const {
return error < node.error; }
bool operator>(const HeapNode &node) const {
return error > node.error; }
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};
Metric *metric;
vcg::Frustumf frustum;
float target_error;
unsigned int extr_used, extr_max;
unsigned int draw_used, draw_max;
unsigned int disk_used, disk_max;
std::vector<bool> visited;
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std::map<unsigned int, float> errors;
std::vector<Item> selected;
unsigned int draw_size; //first in selected should be drawn
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std::vector<HeapNode> heap; //no realtime extraxtion
//nodes that i can expand to
std::vector<HeapNode> front;
//nodes that i can contract
std::vector<HeapNode> back;
unsigned int tot_budget;
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Extraction();
~Extraction();
void Extract(NexusMt *mt);
void Update(NexusMt *mt);
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protected:
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void Select();
void Visit(Node *node);
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bool Expand(HeapNode &node);
void Diff(Node *node, Cost &cost);
bool Refine(HeapNode node);
bool Coarse(HeapNode node);
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void Init();
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private:
NexusMt *mt;
Node *root;
Node *sink;
bool Visited(Node *node) {
return visited[node - root];
}
float GetRefineError(Node *node);
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};
}//namespace
#endif