2009-05-18 16:10:59 +02:00
|
|
|
/****************************************************************************
|
|
|
|
* MeshLab o o *
|
|
|
|
* An extendible mesh processor o o *
|
|
|
|
* _ O _ *
|
|
|
|
* Copyright(C) 2005, 2009 \/)\/ *
|
|
|
|
* Visual Computing Lab /\/| *
|
|
|
|
* ISTI - Italian National Research Council | *
|
|
|
|
* \ *
|
|
|
|
* All rights reserved. *
|
|
|
|
* *
|
|
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
|
|
* it under the terms of the GNU General Public License as published by *
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
|
|
* (at your option) any later version. *
|
|
|
|
* *
|
|
|
|
* This program is distributed in the hope that it will be useful, *
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
|
|
* for more details. *
|
|
|
|
* *
|
|
|
|
****************************************************************************/
|
|
|
|
|
2006-10-05 20:34:13 +02:00
|
|
|
#ifndef __GL_OBJECT_H__
|
|
|
|
#define __GL_OBJECT_H__
|
|
|
|
|
|
|
|
class GLObject
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
GLObject(void)
|
|
|
|
{
|
|
|
|
this->objectID = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual ~GLObject(void)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint ObjectID(void) const
|
|
|
|
{
|
|
|
|
return this->objectID;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ValidObject(void) const
|
|
|
|
{
|
|
|
|
return (this->objectID != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void Gen(void) = 0;
|
|
|
|
virtual void Del(void) = 0;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
GLuint objectID;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Bindable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Bindable(void)
|
|
|
|
{
|
|
|
|
this->bound = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Bind(void)
|
|
|
|
{
|
|
|
|
this->bound = true;
|
|
|
|
this->DoBind();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Unbind(void)
|
|
|
|
{
|
|
|
|
this->DoUnbind();
|
|
|
|
this->bound = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool IsBound(void) const
|
|
|
|
{
|
|
|
|
return this->bound;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
bool bound;
|
|
|
|
|
|
|
|
virtual void DoBind(void) = 0;
|
|
|
|
virtual void DoUnbind(void) = 0;
|
|
|
|
};
|
|
|
|
|
2008-10-08 16:00:01 +02:00
|
|
|
#endif //__GL_OBJECT_H__
|