vcglib/vcg/space/space.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.2 2006/01/03 12:44:58 spinelli
fix some bugs.
2006-01-03 13:44:58 +01:00
Revision 1.1 2004/03/16 03:08:02 tarini
first commit
2004-03-16 04:08:02 +01:00
****************************************************************************/
#ifndef __VCGLIB_SPACE
#define __VCGLIB_SPACE
#include <vcg/math/linear.h>
namespace vcg {
/*@{*/
/**
This class represents the interface for any spatial objects.
(points, lines, rays, segments, planes, triangles, axis aligned box).
It consists in (the declaration of) a set of functions and types that
each such object mush have.
*/
template <int N, class S> class Point;
template <int N, class S> class Box;
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class ParamType;
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template <int N, class S>
class Space {
public:
/// Dimension is a constant determines the dimension of the space.
enum {Dimension=N};
/// the type used as scalar. Typically, float or double, but char or int are possible too.
typedef S ScalarType;
/// type used as point Type
typedef Point<N,S> PointType;
/// the ...
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//typedef ParamType;
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/// returns the bounding box of the object
Box<N,S> const BBox() const;
/// given a point, return the closest point
PointType ClosestPoint(PointType const &p) const;
PointType LocalToGlobal(ParamType);
ParamType GlobalToLocal(ParamType);
}; // end class definition
/*@}*/
} // end namespace
#endif