vcglib/apps/sample/trimesh_edge/trimesh_edge.cpp

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2009 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/vertex/component.h>
#include <vcg/complex/used_types.h>
#include<vcg/simplex/face/base.h>
#include<vcg/simplex/face/component.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/complex/complex.h>
// input output
#include<wrap/io_trimesh/import.h>
#include<wrap/io_trimesh/export.h>
// topology computation
#include<vcg/complex/algorithms/update/topology.h>
// normals
#include<vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/intersection.h>
using namespace vcg;
using namespace std;
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyEdge> ::AsEdgeType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
class MyFace : public Face< MyUsedTypes, face::FFAdj, face::VertexRef, face::BitFlags > {};
class MyEdge : public Edge<MyUsedTypes,edge::EVAdj,edge::BitFlags,edge::EEAdj>{};
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
int main( int argc, char **argv )
{
if(argc<2)
{
printf("Usage trimesh_base <meshfilename.ply>\n");
return -1;
}
MyMesh m,em;
if(tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
{
printf("Error reading file %s\n",argv[1]);
exit(0);
}
tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
printf( "Mesh has %i vert and %i faces\n", m.vn, m.fn );
Plane3f slicingPlane;
Point3f planeCenter = m.bbox.Center();
slicingPlane.Init(planeCenter,Point3f(0,0,1));
vcg::IntersectionPlaneMesh<MyMesh, MyMesh, float>(m, slicingPlane, em );
tri::Clean<MyMesh>::RemoveDuplicateVertex(em);
std::vector< std::vector<Point3f> > outlines;
std::vector<Point3f> outline;
vcg::tri::UpdateFlags<MyMesh>::EdgeClearV(em);
int nv=0;
tri::UpdateTopology<MyMesh>::EdgeEdge(em);
for(size_t i=0;i<em.edge.size();i++)
{
if (!em.edge[i].IsV())
{
printf("Edge %i (%i %i) ee0=%i ee1=%i\n",i,tri::Index(em,em.edge[i].V(0)),tri::Index(em,em.edge[i].V(1)),
tri::Index(em,em.edge[i].EEp(0)),tri::Index(em,em.edge[i].EEp(1)));
MyEdge* startE=&(em.edge[i]);
int startI = 0;
int curI = startI;
MyEdge* curE = startE;
MyEdge* nextE; int nextI;
do
{
curE->SetV();
outline.push_back(curE->V(curI)->P());
nextE=curE->EEp((curI+1)%2);
nextI=curE->EEi((curI+1)%2);
curE=nextE;
curI=nextI;
nv++;
}
while(curE != startE);
outlines.push_back(outline);
printf("Found one outline of %i vertices\n\n",outline.size());
outline.clear();
}
}
printf("Found %i outlines for a total of %i vertices",outlines.size(),nv);
return 0;
}