vcglib/vcg/space/point4.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
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#ifndef VCG_USE_EIGEN
#include "deprecated_point4.h"
#else
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#ifndef __VCGLIB_POINT4
#define __VCGLIB_POINT4
#include "../math/eigen.h"
namespace vcg{
template<typename Scalar> class Point4;
}
namespace Eigen {
template<typename Scalar> struct ei_traits<vcg::Point4<Scalar> > : ei_traits<Eigen::Matrix<Scalar,4,1> > {};
template<typename XprType> struct ei_to_vcgtype<XprType,4,1,0,4,1>
{ typedef vcg::Point4<typename XprType::Scalar> type; };
}
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namespace vcg {
/** \addtogroup space */
/*@{*/
/**
The templated class for representing a point in 4D space.
The class is templated over the ScalarType class that is used to represent coordinates.
All the usual operator (* + - ...) are defined.
*/
template <class T> class Point4 : public Eigen::Matrix<T,4,1>
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{
//----------------------------------------
// template typedef part
// use it as follow: typename Point4<S>::Type instead of simply Point4<S>
//----------------------------------------
public:
typedef Eigen::Matrix<T,4,1> Type;
//----------------------------------------
// inheritence part
//----------------------------------------
private:
typedef Eigen::Matrix<T,4,1> _Base;
public:
using _Base::coeff;
using _Base::coeffRef;
using _Base::setZero;
using _Base::data;
_EIGEN_GENERIC_PUBLIC_INTERFACE(Point4,_Base);
typedef Scalar ScalarType;
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VCG_EIGEN_INHERIT_ASSIGNMENT_OPERATORS(Point4)
inline Point4() : Base() {}
inline Point4( const T nx, const T ny, const T nz , const T nw ) : Base(nx,ny,nz,nw) {}
inline Point4(const T p[4]) : Base(p) {}
inline Point4(const Point4& p) : Base(p) {}
template<typename OtherDerived>
inline Point4(const Eigen::MatrixBase<OtherDerived>& other) : Base(other) {}
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inline Point4 VectProd ( const Point4 &x, const Point4 &z ) const
{
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Point4 res;
const Point4 &y = *this;
res[0] = y[1]*x[2]*z[3]-y[1]*x[3]*z[2]-x[1]*y[2]*z[3]+
x[1]*y[3]*z[2]+z[1]*y[2]*x[3]-z[1]*y[3]*x[2];
res[1] = y[0]*x[3]*z[2]-z[0]*y[2]*x[3]-y[0]*x[2]*
z[3]+z[0]*y[3]*x[2]+x[0]*y[2]*z[3]-x[0]*y[3]*z[2];
res[2] = -y[0]*z[1]*x[3]+x[0]*z[1]*y[3]+y[0]*x[1]*
z[3]-x[0]*y[1]*z[3]-z[0]*x[1]*y[3]+z[0]*y[1]*x[3];
res[3] = -z[0]*y[1]*x[2]-y[0]*x[1]*z[2]+x[0]*y[1]*
z[2]+y[0]*z[1]*x[2]-x[0]*z[1]*y[2]+z[0]*x[1]*y[2];
return res;
}
//@{
/** @name Dot products
**/
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inline Point4 operator ^ ( const Point4& p ) const
{
assert(0 && "not defined by two vectors (only put for metaprogramming)");
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return Point4();
}
/// slower version, more stable (double precision only)
T StableDot ( const Point4<T> & p ) const
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{
T k0=data()[0]*p.data()[0], k1=data()[1]*p.data()[1], k2=data()[2]*p.data()[2], k3=data()[3]*p.data()[3];
int exp0,exp1,exp2,exp3;
frexp( double(k0), &exp0 );frexp( double(k1), &exp1 );
frexp( double(k2), &exp2 );frexp( double(k3), &exp3 );
if (exp0>exp1) { math::Swap(k0,k1); math::Swap(exp0,exp1); }
if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
if (exp0>exp2) { math::Swap(k0,k2); math::Swap(exp0,exp2); }
if (exp1>exp3) { math::Swap(k1,k3); math::Swap(exp1,exp3); }
if (exp2>exp3) { math::Swap(k2,k3); math::Swap(exp2,exp3); }
return ( (k0 + k1) + k2 ) +k3;
}
//@}
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}; // end class definition
typedef Point4<short> Point4s;
typedef Point4<int> Point4i;
typedef Point4<float> Point4f;
typedef Point4<double> Point4d;
// typedef Eigen::Matrix<short ,4,1> Point4s;
// typedef Eigen::Matrix<int ,4,1> Point4i;
// typedef Eigen::Matrix<float ,4,1> Point4f;
// typedef Eigen::Matrix<double,4,1> Point4d;
// typedef Eigen::Matrix<short ,4,1> Vector4s;
// typedef Eigen::Matrix<int ,4,1> Vector4i;
// typedef Eigen::Matrix<float ,4,1> Vector4f;
// typedef Eigen::Matrix<double,4,1> Vector4d;
/// slower version of dot product, more stable (double precision only)
template<class T>
double StableDot ( Point4<T> const & p0, Point4<T> const & p1 )
{
return p0.StableDot(p1);
}
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/*@}*/
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} // end namespace
#endif
#endif