2004-03-25 15:57:50 +01:00
|
|
|
/****************************************************************************
|
|
|
|
* VCGLib o o *
|
|
|
|
* Visual and Computer Graphics Library o o *
|
|
|
|
* _ O _ *
|
|
|
|
* Copyright(C) 2004 \/)\/ *
|
|
|
|
* Visual Computing Lab /\/| *
|
|
|
|
* ISTI - Italian National Research Council | *
|
|
|
|
* \ *
|
|
|
|
* All rights reserved. *
|
|
|
|
* *
|
|
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
|
|
* it under the terms of the GNU General Public License as published by *
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
|
|
* (at your option) any later version. *
|
|
|
|
* *
|
|
|
|
* This program is distributed in the hope that it will be useful, *
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
|
|
* for more details. *
|
|
|
|
* *
|
|
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
|
|
History
|
|
|
|
|
|
|
|
$Log: not supported by cvs2svn $
|
2004-10-07 15:54:03 +02:00
|
|
|
Revision 1.7 2004/04/07 10:48:37 cignoni
|
|
|
|
updated access to matrix44 elements through V() instead simple []
|
|
|
|
|
2004-04-07 12:48:37 +02:00
|
|
|
Revision 1.6 2004/03/25 14:57:49 ponchio
|
|
|
|
Microerror. ($LOG$ -> $Log: not supported by cvs2svn $
|
2004-10-07 15:54:03 +02:00
|
|
|
Microerror. ($LOG$ -> Revision 1.7 2004/04/07 10:48:37 cignoni
|
|
|
|
Microerror. ($LOG$ -> updated access to matrix44 elements through V() instead simple []
|
|
|
|
Microerror. ($LOG$ ->
|
2004-04-07 12:48:37 +02:00
|
|
|
|
2004-03-25 15:57:50 +01:00
|
|
|
|
|
|
|
****************************************************************************/
|
2004-03-04 01:21:33 +01:00
|
|
|
|
|
|
|
|
|
|
|
#ifndef QUATERNION_H
|
|
|
|
#define QUATERNION_H
|
|
|
|
|
|
|
|
#include <vcg/space/point3.h>
|
|
|
|
#include <vcg/space/point4.h>
|
|
|
|
#include <vcg/math/base.h>
|
|
|
|
#include <vcg/math/matrix44.h>
|
|
|
|
|
|
|
|
namespace vcg {
|
|
|
|
|
|
|
|
/** Classe quaternion.
|
|
|
|
A quaternion is a point in the unit sphere in four dimension: all
|
|
|
|
rotations in three-dimensional space can be represented by a quaternion.
|
|
|
|
*/
|
|
|
|
template<class S> class Quaternion: public Point4<S> {
|
|
|
|
public:
|
|
|
|
|
|
|
|
Quaternion() {}
|
|
|
|
Quaternion(const S v0, const S v1, const S v2, const S v3): Point4<S>(v0,v1,v2,v3){}
|
|
|
|
Quaternion(const Point4<S> p) : Point4<S>(p) {}
|
|
|
|
Quaternion(const S phi, const Point3<S> &a);
|
|
|
|
|
|
|
|
Quaternion operator*(const S &s) const;
|
|
|
|
//Quaternion &operator*=(S d);
|
|
|
|
Quaternion operator*(const Quaternion &q) const;
|
|
|
|
Quaternion &operator*=(const Quaternion &q);
|
2004-03-04 03:10:14 +01:00
|
|
|
void Invert();
|
2004-03-04 01:21:33 +01:00
|
|
|
|
2004-10-07 15:54:03 +02:00
|
|
|
|
|
|
|
void SetIdentity();
|
|
|
|
|
|
|
|
|
2004-03-04 01:21:33 +01:00
|
|
|
void FromAxis(const S phi, const Point3<S> &a);
|
|
|
|
void ToAxis(S &phi, Point3<S> &a ) const;
|
|
|
|
|
|
|
|
void FromMatrix(Matrix44<S> &m);
|
|
|
|
void ToMatrix(Matrix44<S> &m) const;
|
|
|
|
|
|
|
|
Point3<S> Rotate(const Point3<S> vec) const;
|
|
|
|
};
|
|
|
|
|
2004-03-09 14:57:29 +01:00
|
|
|
template <class S> Quaternion<S> Interpolate(const Quaternion<S> a, const Quaternion<S> b, double t);
|
|
|
|
template <class S> Quaternion<S> &Invert(Quaternion<S> &q);
|
|
|
|
template <class S> Quaternion<S> Inverse(const Quaternion<S> &q);
|
2004-03-04 01:21:33 +01:00
|
|
|
|
|
|
|
|
|
|
|
//Implementation
|
2004-10-07 15:54:03 +02:00
|
|
|
template <class S>
|
|
|
|
void Quaternion<S>::SetIdentity(){
|
|
|
|
FromAxis(0, Point3<S>(1, 0, 0));
|
|
|
|
}
|
2004-03-04 01:21:33 +01:00
|
|
|
|
2004-10-07 15:54:03 +02:00
|
|
|
|
2004-03-04 01:21:33 +01:00
|
|
|
template <class S> Quaternion<S>::Quaternion(const S phi, const Point3<S> &a) {
|
|
|
|
FromAxis(phi, a);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class S> Quaternion<S> Quaternion<S>::operator*(const S &s) const {
|
|
|
|
return (Quaternion(V(0)*s,V(1)*s,V(2)*s,V(3)*s));
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class S> Quaternion<S> Quaternion<S>::operator*(const Quaternion &q) const {
|
|
|
|
Point3<S> t1(V(1), V(2), V(3));
|
|
|
|
Point3<S> t2(q.V(1), q.V(2), q.V(3));
|
|
|
|
|
|
|
|
S d = t2 * t1;
|
|
|
|
Point3<S> t3 = t1 ^ t2;
|
|
|
|
|
|
|
|
t1 *= q.V(0);
|
|
|
|
t2 *= V(0);
|
|
|
|
|
|
|
|
Point3<S> tf = t1 + t2 +t3;
|
|
|
|
|
|
|
|
Quaternion<S> t;
|
|
|
|
t.V(0) = V(0) * q.V(0) - d;
|
|
|
|
t.V(1) = tf[0];
|
|
|
|
t.V(2) = tf[1];
|
|
|
|
t.V(3) = tf[2];
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class S> Quaternion<S> &Quaternion<S>::operator*=(const Quaternion &q) {
|
|
|
|
S ww = V(0) * q.V(0) - V(1) * q.V(1) - V(2) * q.V(2) - V(3) * q.V(3);
|
|
|
|
S xx = V(0) * q.V(1) + V(1) * q.V(0) + V(2) * q.V(3) - V(3) * q.V(2);
|
|
|
|
S yy = V(0) * q.V(2) - V(1) * q.V(3) + V(2) * q.V(0) + V(3) * q.V(1);
|
|
|
|
|
|
|
|
V(0) = ww;
|
|
|
|
V(1) = xx;
|
|
|
|
V(2) = yy;
|
|
|
|
V(3) = V(0) * q.V(3) + V(1) * q.V(2) - V(2) * q.V(1) + V(3) * q.V(0);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
2004-03-04 03:10:14 +01:00
|
|
|
template <class S> void Quaternion<S>::Invert() {
|
2004-03-04 01:21:33 +01:00
|
|
|
V(1)*=-1;
|
|
|
|
V(2)*=-1;
|
|
|
|
V(3)*=-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class S> void Quaternion<S>::FromAxis(const S phi, const Point3<S> &a) {
|
2004-03-04 03:10:14 +01:00
|
|
|
Point3<S> b = a;
|
|
|
|
b.Normalize();
|
2004-03-04 01:21:33 +01:00
|
|
|
S s = math::Sin(phi/(S(2.0)));
|
|
|
|
|
|
|
|
V(0) = math::Cos(phi/(S(2.0)));
|
2004-03-04 03:10:14 +01:00
|
|
|
V(1) = b[0]*s;
|
|
|
|
V(2) = b[1]*s;
|
|
|
|
V(3) = b[2]*s;
|
2004-03-04 01:21:33 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
template <class S> void Quaternion<S>::ToAxis(S &phi, Point3<S> &a) const {
|
|
|
|
S s = math::Asin(V(0))*S(2.0);
|
|
|
|
phi = math::Acos(V(0))*S(2.0);
|
|
|
|
|
|
|
|
if(s < 0)
|
|
|
|
phi = - phi;
|
|
|
|
|
|
|
|
a.V(0) = V(1);
|
|
|
|
a.V(1) = V(2);
|
|
|
|
a.V(2) = V(3);
|
|
|
|
a.Normalize();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class S> Point3<S> Quaternion<S>::Rotate(const Point3<S> p) const {
|
|
|
|
Quaternion<S> co = *this;
|
2004-03-04 03:10:14 +01:00
|
|
|
co.Invert();
|
2004-03-04 01:21:33 +01:00
|
|
|
|
|
|
|
Quaternion<S> tmp(0, p.V(0), p.V(1), p.V(2));
|
|
|
|
|
|
|
|
tmp = (*this) * tmp * co;
|
|
|
|
return Point3<S>(tmp.V(1), tmp.V(2), tmp.V(3));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
template <class S> void Quaternion<S>::ToMatrix(Matrix44<S> &m) const {
|
|
|
|
S q00 = V(1)*V(1);
|
|
|
|
S q01 = V(1)*V(2);
|
|
|
|
S q02 = V(1)*V(3);
|
|
|
|
S q03 = V(1)*V(0);
|
|
|
|
S q11 = V(2)*V(2);
|
|
|
|
S q12 = V(2)*V(3);
|
|
|
|
S q13 = V(2)*V(0);
|
|
|
|
S q22 = V(3)*V(3);
|
|
|
|
S q23 = V(3)*V(0);
|
|
|
|
|
2004-03-08 16:33:58 +01:00
|
|
|
m.element(0, 0) = (S)(1.0-(q11 + q22)*2.0);
|
|
|
|
m.element(1, 0) = (S)((q01 - q23)*2.0);
|
|
|
|
m.element(2, 0) = (S)((q02 + q13)*2.0);
|
|
|
|
m.element(3, 0) = (S)0.0;
|
|
|
|
|
|
|
|
m.element(0, 1) = (S)((q01 + q23)*2.0);
|
|
|
|
m.element(1, 1) = (S)(1.0-(q22 + q00)*2.0);
|
|
|
|
m.element(2, 1) = (S)((q12 - q03)*2.0);
|
|
|
|
m.element(3, 1) = (S)0.0;
|
|
|
|
|
|
|
|
m.element(0, 2) = (S)((q02 - q13)*2.0);
|
|
|
|
m.element(1, 2) = (S)((q12 + q03)*2.0);
|
|
|
|
m.element(2, 2) = (S)(1.0-(q11 + q00)*2.0);
|
|
|
|
m.element(3, 2) = (S)0.0;
|
|
|
|
|
|
|
|
m.element(0, 3) = (S)0.0;
|
|
|
|
m.element(1, 3) = (S)0.0;
|
|
|
|
m.element(2, 3) = (S)0.0;
|
|
|
|
m.element(3, 3) = (S)1.0;
|
2004-03-04 01:21:33 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///warning m deve essere una matrice di rotazione pena il disastro.
|
|
|
|
template <class S> void Quaternion<S>::FromMatrix(Matrix44<S> &m) {
|
2004-03-09 21:54:57 +01:00
|
|
|
S Sc;
|
2004-04-07 12:48:37 +02:00
|
|
|
S t = (m.V()[0] + m.V()[5] + m.V()[10] + (S)1.0);
|
2004-03-04 01:21:33 +01:00
|
|
|
if(t > 0) {
|
2004-03-09 21:54:57 +01:00
|
|
|
Sc = (S)0.5 / math::Sqrt(t);
|
|
|
|
V(0) = (S)0.25 / Sc;
|
2004-04-07 12:48:37 +02:00
|
|
|
V(1) = ( m.V()[9] - m.V()[6] ) * Sc;
|
|
|
|
V(2) = ( m.V()[2] - m.V()[8] ) * Sc;
|
|
|
|
V(3) = ( m.V()[4] - m.V()[1] ) * Sc;
|
2004-03-04 01:21:33 +01:00
|
|
|
} else {
|
2004-04-07 12:48:37 +02:00
|
|
|
if(m.V()[0] > m.V()[5] && m.V()[0] > m.V()[10]) {
|
|
|
|
Sc = math::Sqrt( (S)1.0 + m.V()[0] - m.V()[5] - m.V()[10] ) * (S)2.0;
|
2004-03-09 21:54:57 +01:00
|
|
|
V(1) = (S)0.5 / Sc;
|
2004-04-07 12:48:37 +02:00
|
|
|
V(2) = (m.V()[1] + m.V()[4] ) / Sc;
|
|
|
|
V(3) = (m.V()[2] + m.V()[8] ) / Sc;
|
|
|
|
V(0) = (m.V()[6] + m.V()[9] ) / Sc;
|
|
|
|
} else if( m.V()[5] > m.V()[10]) {
|
|
|
|
Sc = math::Sqrt( (S)1.0 + m.V()[5] - m.V()[0] - m.V()[10] ) * (S)2.0;
|
|
|
|
V(1) = (m.V()[1] + m.V()[4] ) / Sc;
|
2004-03-09 21:54:57 +01:00
|
|
|
V(2) = (S)0.5 / Sc;
|
2004-04-07 12:48:37 +02:00
|
|
|
V(3) = (m.V()[6] + m.V()[9] ) / Sc;
|
|
|
|
V(0) = (m.V()[2] + m.V()[8] ) / Sc;
|
2004-03-04 01:21:33 +01:00
|
|
|
} else {
|
2004-04-07 12:48:37 +02:00
|
|
|
Sc = math::Sqrt( (S)1.0 + m.V()[10] - m.V()[0] - m.V()[5] ) * (S)2.0;
|
|
|
|
V(1) = (m.V()[2] + m.V()[8] ) / Sc;
|
|
|
|
V(2) = (m.V()[6] + m.V()[9] ) / Sc;
|
2004-03-09 21:54:57 +01:00
|
|
|
V(3) = (S)0.5 / Sc;
|
2004-04-07 12:48:37 +02:00
|
|
|
V(0) = (m.V()[1] + m.V()[4] ) / Sc;
|
2004-03-04 01:21:33 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2004-03-09 14:57:29 +01:00
|
|
|
template <class S> Quaternion<S> &Invert(Quaternion<S> &m) {
|
|
|
|
m.Invert();
|
|
|
|
return m;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class S> Quaternion<S> Inverse(const Quaternion<S> &m) {
|
|
|
|
Quaternion<S> a = m;
|
|
|
|
a.Invert();
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <class S> Quaternion<S> Interpolate(const Quaternion<S> a, const Quaternion<S> b, double t) {
|
2004-03-04 01:21:33 +01:00
|
|
|
double v = a.V(0) * b.V(0) + a.V(1) * b.V(1) + a.V(2) * b.V(2) + a.V(3) * b.V(3);
|
|
|
|
double phi = Acos(v);
|
|
|
|
if(phi > 0.01) {
|
|
|
|
a = a * (Sin(phi *(1-t))/Sin(phi));
|
|
|
|
b = b * (Sin(phi * t)/Sin(phi));
|
|
|
|
}
|
|
|
|
|
|
|
|
Quaternion<S> c;
|
|
|
|
c.V(0) = a.V(0) + b.V(0);
|
|
|
|
c.V(1) = a.V(1) + b.V(1);
|
|
|
|
c.V(2) = a.V(2) + b.V(2);
|
|
|
|
c.V(3) = a.V(3) + b.V(3);
|
|
|
|
|
|
|
|
if(v < -0.999) { //almost opposite
|
|
|
|
double d = t * (1 - t);
|
|
|
|
if(c.V(0) == 0)
|
|
|
|
c.V(0) += d;
|
|
|
|
else
|
|
|
|
c.V(1) += d;
|
|
|
|
}
|
|
|
|
c.Normalize();
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef Quaternion<float> Quaternionf;
|
|
|
|
typedef Quaternion<double> Quaterniond;
|
|
|
|
|
|
|
|
} // end namespace
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|