329 lines
13 KiB
C
329 lines
13 KiB
C
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCGLIB_SPATIALINDEX_2DH
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#define __VCGLIB_SPATIALINDEX_2DH
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// standard headers
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#include <assert.h>
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// vcg headers
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#include <vcg/space/point2.h>
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#include <vcg/space/ray2.h>
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#include <vcg/space/box2.h>
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namespace vcg {
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/****************************************************************************
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Class SpatialIndex
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Description:
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This class exposes the base interface for all spatial indexing data
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structures, i.e. grids, bounding volume trees.
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Template Parameters:
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OBJTYPE: Type of the indexed objects.
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SCALARTYPE: Scalars type for structure's internal data (may differ from
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object's scalar type).
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****************************************************************************/
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template <class OBJTYPE, class SCALARTYPE>
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class SpatialIndex2D {
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public:
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/**************************************************************************
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Commonly used typedefs.
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**************************************************************************/
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typedef SpatialIndex2D<OBJTYPE, SCALARTYPE> ClassType;
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typedef OBJTYPE ObjType;
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typedef SCALARTYPE ScalarType;
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typedef ObjType * ObjPtr;
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typedef Point2<ScalarType> CoordType;
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typedef vcg::Box2<ScalarType> BoxType;
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/**************************************************************************
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Method Set.
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Description:
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The Set method initializes the spatial structure.
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Template Parameters:
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OBJITER: Objects Container's iterator type.
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Method Parameters:
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_oBegin : [IN] begin objects container's iterator
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_oEnd : [IN] end objects container's iterator
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Return Value:
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None.
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**************************************************************************/
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template <class OBJITER>
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void Set(const OBJITER & _oBegin, const OBJITER & _oEnd) {
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assert(0); // this is a base interface.
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(void)_oBegin; // avoid "unreferenced parameter" compiler warning.
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(void)_oEnd;
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}
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/**************************************************************************
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Method Empty.
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Description:
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check if the spatial structure is empty.
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Return Value:
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true if it is empty.
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**************************************************************************/
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bool Empty() {
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assert(0); // this is a base interface.
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return true;
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}
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/**************************************************************************
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Method GetClosest.
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Description:
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The GetClosest method finds the closest object given a point.
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It also finds the closest point and minimum distance.
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Template Parameters:
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OBJPOINTDISTFUNCTOR : Object-Point distance functor type;
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this type must implement an operator () with signature
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bool operator () (const ObjType & obj, const CoordType & p, ScalarType & d, CoordType & q)
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where:
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obj [IN] is a reference to the current object being tested,
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p [IN] is the query point,
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d [IN/OUT] is in input the reject distance and in output the closest distance,
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q [OUT] is the closest point.
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The operator returns true if the closest distance is less than input reject distance.
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OBJMARKER : The type of a marker functor.
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Method Parameters:
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_getPointDistance : [IN] Functor for point-distance calculation.
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_marker : [IN] Functor for marking objects already tested.
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_p : [IN] The query point.
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_maxDist : [IN] Maximum reject distance.
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_minDist : [OUT] Closest distance.
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_closestPt : [OUT] Closest point.
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Return Value:
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A pointer to the closest object (if any).
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**************************************************************************/
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/*template <class OBJPOINTDISTFUNCTOR, class OBJMARKER>
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ObjPtr GetClosest(
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OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker, const CoordType & _p, const ScalarType & _maxDist,
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ScalarType & _minDist, CoordType & _closestPt) {
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assert(0);
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(void)_getPointDistance;
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(void)_marker;
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(void)_p;
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(void)_maxDist;
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(void)_minDist;
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(void)_closestPt;
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return ((ObjPtr)0);
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}*/
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/**************************************************************************
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Method GetKClosest.
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Description:
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The GetKClosest method finds the K closest object given a point.
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It also finds the closest points and minimum distances.
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Template Parameters:
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OBJPOINTDISTFUNCTOR : Object-Point distance functor type;
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this type must implement an operator () with signature
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bool operator () (const ObjType & obj, const CoordType & p, ScalarType & d, CoordType & q)
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where:
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obj [IN] is a reference to the current object being tested,
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p [IN] is the query point,
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d [IN/OUT] is in input the reject distance and in output the closest distance,
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q [OUT] is the closest point.
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The operator returns true if the closest distance is less than input reject distance.
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OBJMARKER : The type of a marker functor.
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OBJPTRCONTAINER : The type of a object pointers container.
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DISTCONTAINER : The type of a container which, in return, will contain the closest distances.
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POINTCONTAINER : The type of a container which, in return, will contain the closest points.
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Method Parameters:
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_getPointDistance : [IN] Functor for point-distance calculation.
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_marker : [IN] Functor for marking objects already tested.
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_k : [IN] The number of closest objects to search for.
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_p : [IN] The query point.
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_maxDist : [IN] Maximum reject distance.
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_objectPtrs : [OUT] Container which, in return, will contain pointers to the closest objects.
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_distances : [OUT] Container which, in return, will contain the closest distances.
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_objectPtrs : [OUT] Container which, in return, will contain the closest points.
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Return Value:
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The number of closest objects found.
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**************************************************************************/
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//template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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//unsigned int GetKClosest(
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// OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker, const unsigned int _k, const CoordType & _p, const ScalarType & _maxDist,
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// OBJPTRCONTAINER & _objectPtrs, DISTCONTAINER & _distances, POINTCONTAINER & _points) {
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// assert(0);
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// (void)_getPointDistance;
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// (void)_marker;
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// (void)_k;
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// (void)_p;
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// (void)_maxDist;
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// (void)_objectPtrs;
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// (void)_distances;
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// (void)_points;
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// return (0);
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//}
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/**************************************************************************
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Method GetInSphere.
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Description:
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The GetInSphere method finds all the objects in the specified sphere
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Template Parameters:
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OBJPOINTDISTFUNCTOR : Object-Point distance functor type;
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this type must implement an operator () with signature
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bool operator () (const ObjType & obj, const CoordType & p, ScalarType & d, CoordType & q)
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where:
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obj [IN] is a reference to the current object being tested,
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p [IN] is the query point,
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d [IN/OUT] is in input the reject distance and in output the closest distance,
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q [OUT] is the closest point.
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The operator returns true if the closest distance is less than input reject distance.
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OBJMARKER : The type of a marker functor.
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OBJPTRCONTAINER : The type of a object pointers container.
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DISTCONTAINER : The type of a container which, in return, will contain the closest distances.
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POINTCONTAINER : The type of a container which, in return, will contain the closest points.
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Method Parameters:
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_getPointDistance : [IN] Functor for point-distance calculation.
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_marker : [IN] Functor for marking objects already tested.
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_p : [IN] The query point.
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_r : [IN] The radius of the specified sphere.
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_objectPtrs : [OUT] Container which, in return, will contain pointers to the in-sphere objects.
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_distances : [OUT] Container which, in return, will contain the in-sphere distances.
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_objectPtrs : [OUT] Container which, in return, will contain the in-sphere nearests points for each object.
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Return Value:
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The number of in-sphere objects found.
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**************************************************************************/
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//template <class OBJPOINTDISTFUNCTOR, class OBJMARKER, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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//unsigned int GetInCircle(
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// OBJPOINTDISTFUNCTOR & _getPointDistance, OBJMARKER & _marker,const CoordType & _p, const ScalarType & _r,OBJPTRCONTAINER & _objectPtrs, DISTCONTAINER & _distances, POINTCONTAINER & _points) {
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// assert(0);
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// (void)_getPointDistance;
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// (void)_marker;
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// (void)_p;
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// (void)_r;
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// (void)_objectPtrs;
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// (void)_distances;
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// (void)_points;
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// return (0);
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//}
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/**************************************************************************
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Method GetInBox.
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Description:
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The GetInBox returns all the object in the specified bbox
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Template Parameters:
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OBJMARKER : The type of a marker functor.
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OBJPTRCONTAINER : The type of a object pointers container.
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Method Parameters:
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_marker : [IN] Functor for marking objects already tested.
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_bbox : [IN] The bounding box of spatial query.
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_objectPtrs : [OUT] Container which, in return, will contain pointers to the closest objects.
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Return Value:
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The number of in-box objects found.
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**************************************************************************/
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template <class OBJMARKER, class OBJPTRCONTAINER>
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unsigned int GetInBox(OBJMARKER & _marker, const BoxType _bbox,OBJPTRCONTAINER & _objectPtrs) {
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assert(0);
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(void)_marker;
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(void)_bbox;
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(void)_objectPtrs;
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return (0);
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}
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/**************************************************************************
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Method DoRay.
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Description:
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The DoRay method finds the first object in the structure hit by a ray.
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Template Parameters:
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OBJRAYISECTFUNCTOR : Object-Ray intersection functor type;
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this type must implement an operator () with signature
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bool operator () (const ObjType & obj, const Ray3<scalarType> ray, ScalarType & t)
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where:
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obj [IN] is a reference to the current object being tested,
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ray [IN] is the query ray,
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t [OUT] is the parameter of the ray equation at which intersection occurs.
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The operator returns true if the the object has been hit by the ray (i.e. they intersect).
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OBJMARKER : The type of a marker functor.
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Method Parameters:
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_rayIntersector : [IN] Functor for object-ray intersection.
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_marker : [IN] Functor for marking objects already tested.
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_ray : [IN] The query ray.
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_maxDist : [IN] Maximum reject distance.
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_t : [OUT] the parameter of the ray equation at which intersection occurs.
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Return Value:
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A pointer to the first object hit by the ray (if any).
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**************************************************************************/
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/*template <class OBJRAYISECTFUNCTOR, class OBJMARKER>
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ObjPtr DoRay(OBJRAYISECTFUNCTOR & _rayIntersector, OBJMARKER & _marker, const Ray3<ScalarType> & _ray, const ScalarType & _maxDist, ScalarType & _t) {
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assert(0);
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(void)_rayIntersector;
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(void)_marker;
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(void)_ray;
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(void)_maxDist;
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(void)_t;
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return ((ObjPtr)0);
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}*/
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};
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} // end namespace vcg
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#endif // #ifndef __VCGLIB_SPATIALINDEX_H
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