vcglib/vcg/simplex/vertex/component.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.27 2008/04/03 23:12:28 cignoni
compacted two pair of empty components to shorten derivation chains
Revision 1.26 2008/03/17 11:39:14 ganovelli
added curvature and curvatruredir (compiled .net 2005 and gcc)
Revision 1.25 2008/02/05 10:11:34 cignoni
A small typo (a T:: instead of TT::)
Revision 1.24 2008/02/04 21:26:49 ganovelli
added ImportLocal which imports all local attributes into vertexplus and faceplus.
A local attribute is everything (N(), C(), Q()....) except pointers to other simplices
(i.e. FFAdj, VFAdj, VertexRef) which are set to NULL.
Added some function for const attributes
Revision 1.23 2007/06/04 15:40:22 turini
Add vertex-tetrahedron adjacency component VTAdj.
Revision 1.22 2007/03/12 15:37:21 tarini
Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
Revision 1.21 2007/02/18 07:41:32 cignoni
Corrected small syntax errors detected by gcc
Revision 1.20 2007/02/12 19:00:56 ganovelli
added Name(std:vector<std::string>& n) that fills n with the names of the attribute of the vertex type
Revision 1.19 2006/12/11 23:40:57 ganovelli
Has*Opt migrated to Has*Occ
Revision 1.18 2006/11/28 22:34:28 cignoni
Added default constructor with null initialization to adjacency members.
AddFaces and AddVertices NEED to know if the topology is correctly computed to update it.
Revision 1.17 2006/01/09 13:58:56 cignoni
Added Initialization of Color in Vertex and Face Components
Revision 1.16 2005/11/22 23:58:03 cignoni
Added intiailization of flags to zero in the constructor,
Revision 1.15 2005/11/18 15:44:51 cignoni
Access to constant normal changed from by val to by reference
Revision 1.14 2005/11/16 23:02:37 cignoni
Added some missing members to EmptyMark
Standardized name of flags. It is plural becouse each simplex has many flag.
Revision 1.13 2005/11/14 23:50:57 cignoni
Added Incremental Mark
Revision 1.12 2005/11/12 18:35:49 cignoni
Changed HasFlag -> HasFlags
Revision 1.11 2005/11/01 18:17:52 cignoni
Added an assert(0) in all the accesses to empty components
Revision 1.10 2005/10/15 16:24:10 ganovelli
Working release (compilata solo su MSVC), component_occ <EFBFBD> migrato da component_opt
Revision 1.9 2005/10/14 13:30:07 cignoni
Added constant access functions and reflective functions (HasSomething stuff)
to all the components This is the first really working version...
Revision 1.8 2005/10/07 15:19:54 cignoni
minor updates to keep it in line with the rest of the library
Revision 1.7 2004/05/10 13:50:32 cignoni
Updated names of adj functions to the new standards
Revision 1.6 2004/04/05 11:53:06 cignoni
addend constant access funcs
Revision 1.5 2004/04/03 13:35:51 cignoni
minor changes
Revision 1.4 2004/03/31 13:15:28 cignoni
Added optional cpmponent
Revision 1.3 2004/03/31 12:28:37 ganovelli
*** empty log message ***
Revision 1.2 2004/03/29 14:26:38 cignoni
Error in color
Revision 1.1 2004/03/29 08:36:26 cignoni
First working version!
****************************************************************************/
#ifndef __VCG_VERTEX_PLUS_COMPONENT
#define __VCG_VERTEX_PLUS_COMPONENT
#include <vector>
#include <string>
#include <vcg/space/point3.h>
#include <vcg/space/texcoord2.h>
#include <vcg/space/color4.h>
namespace vcg {
namespace vertex {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
/*------------------------- EMPTY COORD & NORMAL -----------------------------------------*/
template <class T> class EmptyCoordNormal: public T {
public:
typedef vcg::Point3f CoordType;
typedef CoordType::ScalarType ScalarType;
CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
const CoordType &P() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
const CoordType &cP() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
CoordType &UberP() { static CoordType coord(0, 0, 0); return coord; }
static bool HasCoord() { return false; }
typedef vcg::Point3s NormalType;
NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
const NormalType cN()const { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
static bool HasNormal() { return false; }
static bool HasNormalOcc() { return false; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
/*-------------------------- COORD ----------------------------------------*/
template <class A, class T> class Coord: public T {
public:
typedef A CoordType;
typedef typename CoordType::ScalarType ScalarType;
CoordType &P() { return _coord; }
const CoordType &P() const { return _coord; }
const CoordType &cP() const { return _coord; }
CoordType &UberP() { return _coord; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasCoord()) P().Import(left.cP()); T::ImportLocal( left); }
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static bool HasCoord() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord"));T::Name(name);}
private:
CoordType _coord;
};
template <class T> class Coord3f: public Coord<vcg::Point3f, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3f"));T::Name(name);}
};
template <class T> class Coord3d: public Coord<vcg::Point3d, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3d"));T::Name(name);}
};
/*-------------------------- NORMAL ----------------------------------------*/
template <class A, class T> class Normal: public T {
public:
typedef A NormalType;
NormalType &N() { return _norm; }
const NormalType &cN() const { return _norm; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasNormal()) N() = left.cN(); T::ImportLocal( left); }
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static bool HasNormal() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal"));T::Name(name);}
private:
NormalType _norm;
};
template <class T> class Normal3s: public Normal<vcg::Point3s, T> {
public:static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3s"));T::Name(name);}
};
template <class T> class Normal3f: public Normal<vcg::Point3f, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3f"));T::Name(name);}
};
template <class T> class Normal3d: public Normal<vcg::Point3d, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3d"));T::Name(name);}
};
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
template <class T> class Mark: public T {
public:
static bool HasMark() { return true; }
static bool HasMarkOcc() { return true; }
inline void InitIMark() { _imark = 0; }
inline const int & cIMark() const { return _imark;}
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inline int & IMark() { return _imark;}
inline const int & IMark() const {return _imark;}
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasMark()) IMark() = left.IMark(); T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
private:
int _imark;
};
/*-------------------------- TEXCOORD ----------------------------------------*/
template <class TT> class EmptyTexCoord: public TT {
public:
typedef vcg::TexCoord2<float,1> TexCoordType;
TexCoordType &T() { static TexCoordType dummy_texcoord; assert(0); return dummy_texcoord; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { TT::ImportLocal( left); }
static bool HasTexCoord() { return false; }
static void Name(std::vector<std::string> & name){TT::Name(name);}
};
template <class A, class TT> class TexCoord: public TT {
public:
typedef A TexCoordType;
TexCoordType &T() { return _t; }
const TexCoordType &cT() const { return _t; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasTexCoord()) T() = left.cT(); TT::ImportLocal( left); }
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static bool HasTexCoord() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord"));TT::Name(name);}
private:
TexCoordType _t;
};
template <class TT> class TexCoord2s: public TexCoord<TexCoord2<short,1>, TT> {
static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2s"));TT::Name(name);}
};
template <class TT> class TexCoord2f: public TexCoord<TexCoord2<float,1>, TT> {
static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2f"));TT::Name(name);}
};
template <class TT> class TexCoord2d: public TexCoord<TexCoord2<double,1>, TT> {
static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2d"));TT::Name(name);}
};
/*------------------------- FLAGS -----------------------------------------*/
template <class T> class EmptyBitFlags: public T {
public:
typedef int FlagType;
/// Return the vector of Flags(), senza effettuare controlli sui bit
int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
const int Flags() const { return 0; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasFlags() { return false; }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
template <class T> class BitFlags: public T {
public:
BitFlags(){_flags=0;}
typedef int FlagType;
int &Flags() {return _flags; }
const int Flags() const {return _flags; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasFlags()) Flags() = left.Flags(); T::ImportLocal( left); }
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static bool HasFlags() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
private:
int _flags;
};
/*-------------------------- EMPTY COLOR & QUALITY ----------------------------------*/
template <class T> class EmptyColorMarkQuality: public T {
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public:
typedef float QualityType;
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
const QualityType &cQ() const { static QualityType dummyQuality(0); assert(0); return dummyQuality; } const
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static bool HasQuality() { return false; }
typedef vcg::Color4b ColorType;
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
const ColorType &cC() const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
static bool HasMark() { return false; }
static bool HasMarkOcc() { return false; }
inline void InitIMark() { }
inline const int & cIMark() const { assert(0); static int tmp=-1; return tmp;}
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
inline const int & IMark() const {return 0;}
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template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasColor() { return false; }
static void Name(std::vector<std::string> & name){T::Name(name);}
};
/*-------------------------- Color ----------------------------------*/
template <class A, class T> class Color: public T {
public:
Color():_color(vcg::Color4b::White) {}
typedef A ColorType;
ColorType &C() { return _color; }
const ColorType &C() const { return _color; }
const ColorType &cC() const { return _color; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasColor()) C() = left.cC(); T::ImportLocal( left); }
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static bool HasColor() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
private:
ColorType _color;
};
template <class TT> class Color4b: public Color<vcg::Color4b, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));TT::Name(name);}
};
/*-------------------------- Quality ----------------------------------*/
template <class A, class TT> class Quality: public TT {
public:
typedef A QualityType;
QualityType &Q() { return _quality; }
const QualityType & cQ() const {return _quality; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasQuality()) Q() = left.cQ(); TT::ImportLocal( left); }
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static bool HasQuality() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));TT::Name(name);}
private:
QualityType _quality;
};
template <class TT> class Qualitys: public Quality<short, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));TT::Name(name);}
};
template <class TT> class Qualityf: public Quality<float, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));TT::Name(name);}
};
template <class TT> class Qualityd: public Quality<double, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));TT::Name(name);}
};
template <class TT> class EmptyCurvatureData:public TT {
public:
typedef float ScalarType;
typedef Point3f VecType;
float &Kh() {static float dummy = 0.f; assert(0);return dummy;;}
float &Kg() { static float dummy = 0.f; assert(0);return dummy;}
const float &cKh() const {static float dummy = 0.f; assert(0);return dummy;;}
const float &cKg()const { static float dummy = 0.f;assert(0); return dummy;}
VecType &PD1(){static VecType v(0,0,0); assert(0);return v;}
VecType &PD2(){static VecType v(0,0,0); assert(0);return v;}
const VecType &cPD1() const {static VecType v(0,0,0); assert(0);return v;}
const VecType &cPD2() const {static VecType v(0,0,0); assert(0);return v;}
ScalarType &K1(){ static ScalarType v = 0.0;assert(0);return v;}
ScalarType &K2(){ static ScalarType v = 0.0;assert(0);return v;}
const ScalarType &cK1() const {static ScalarType v = 0.0;assert(0);return v;}
const ScalarType &cK2()const {static ScalarType v = 0.0;assert(0);return v;}
static bool HasCurvatureOcc() { return false; }
static bool HasCurvatureOcf() { return false; }
static bool HasCurvature() { return false; }
static bool HasCurvatureDir() { return false; }
static void Name(std::vector<std::string> & name){TT::Name(name);}
};
/*-------------------------- Curvature ----------------------------------*/
template <class TT> class EmptyCurvature: public TT {
public:
typedef vcg::Point2<float> CurvatureType;
float &Kh() {static float dummy = 0.f; return dummy;;}
float &Kg() { static float dummy = 0.f; return dummy;}
const float &cKh() const {static float dummy = 0.f; return dummy;;}
const float &cKg()const { static float dummy = 0.f; return dummy;}
static bool HasCurvatureOcc() { return false; }
static bool HasCurvatureOcf() { return false; }
static bool HasCurvature() { return false; }
static void Name(std::vector<std::string> & name){TT::Name(name);}
};
template <class A, class TT> class Curvature: public TT {
public:
typedef Point2<A> CurvatureType;
typedef typename CurvatureType::ScalarType ScalarType;
ScalarType &Kh(){ return _hk[0];}
ScalarType &Kg(){ return _hk[1];}
const ScalarType &cKh() const { return _hk[0];}
const ScalarType &cKg() const { return _hk[1];}
static bool HasCurvature() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvature"));TT::Name(name);}
private:
Point2<A> _hk;
};
template <class T> class Curvaturef: public Curvature< float, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvaturef"));T::Name(name);}
};
template <class T> class Curvatured: public Curvature<double , T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvatured"));T::Name(name);}
};
/*-------------------------- Curvature Direction ----------------------------------*/
template <class S>
struct CurvatureDirBaseType{
typedef Point3<S> VecType;
typedef S ScalarType;
CurvatureDirBaseType () {}
Point3<S>max_dir,min_dir; // max and min curvature direction
S k1,k2;// max and min curvature values
};
template <class TT> class EmptyCurvatureDir: public TT {
public:
typedef CurvatureDirBaseType<float> CurvatureDirType;
Point3f &PD1(){static Point3f dummy(0,0,0); return dummy;}
Point3f &PD2(){static Point3f dummy(0,0,0); return dummy;}
const Point3f &cPD1() const {static Point3f dummy(0,0,0); return dummy;}
const Point3f &cPD2()const {static Point3f dummy(0,0,0); return dummy;}
float &K1(){ static float dummy(0);assert(0);return dummy;}
float &K2(){ static float dummy(0);assert(0);return dummy;}
const float &cK1()const { static float dummy(0);assert(0);return dummy;}
const float &cK2()const { static float dummy(0);assert(0);return dummy;}
static bool HasCurvatureDir() { return false; }
static void Name(std::vector<std::string> & name){TT::Name(name);}
};
template <class A, class TT> class CurvatureDir: public TT {
public:
typedef A CurvatureDirType;
typedef typename CurvatureDirType::VecType VecType;
typedef typename CurvatureDirType::ScalarType ScalarType;
VecType &PD1(){ return _curv.max_dir;}
VecType &PD2(){ return _curv.min_dir;}
const VecType &cPD1() const {return _curv.max_dir;}
const VecType &cPD2() const {return _curv.min_dir;}
ScalarType &K1(){ return _curv.k1;}
ScalarType &K2(){ return _curv.k2;}
const ScalarType &cK1() const {return _curv.k1;}
const ScalarType &cK2()const {return _curv.k2;}
static bool HasCurvatureDir() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDir"));TT::Name(name);}
private:
CurvatureDirType _curv;
};
template <class T> class CurvatureDirf: public CurvatureDir<CurvatureDirBaseType<float>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirf"));T::Name(name);}
};
template <class T> class CurvatureDird: public CurvatureDir<CurvatureDirBaseType<double>, T> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDird"));T::Name(name);}
};
/*-------------------------- Empty Radius ----------------------------------*/
template <class T> class EmptyRadius: public T {
public:
typedef float RadiusType;
typedef RadiusType ScalarType;
RadiusType &R(){ static ScalarType v = 0.0; assert(0 && "the radius component is not available"); return v; }
const RadiusType &cR() const { static const ScalarType v = 0.0; assert(0 && "the radius component is not available"); return v; }
static bool HasRadius() { return false; }
static bool HasRadiusOcf() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
/*-------------------------- Radius ----------------------------------*/
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template <class A, class TT> class Radius: public TT {
public:
typedef A RadiusType;
RadiusType &R() { return _radius; }
const RadiusType & cR() const {return _radius; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { if(LeftV::HasRadius()) R() = left.cR(); TT::ImportLocal( left); }
static bool HasRadius() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("Radius"));TT::Name(name);}
private:
RadiusType _radius;
};
template <class TT> class Radiusf: public Radius<float, TT> {
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Radiusf"));TT::Name(name);}
};
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/*----------------------------- VEADJ ------------------------------*/
template <class T> class EmptyVEAdj: public T {
public:
typename T::EdgePointer &VEp() { static typename T::EdgePointer ep=0; assert(0); return ep; }
typename T::EdgePointer cVEp() { static typename T::EdgePointer ep=0; assert(0); return ep; }
int &VEi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasVEAdjacency() { return false; }
static bool HasVEAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class VEAdj: public T {
public:
VEAdj(){_ep=0;}
typename T::EdgePointer &VEp() {return _ep; }
typename T::EdgePointer cVEp() {return _ep; }
int &VEi() {return _zp; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { VEp() = NULL; T::ImportLocal( left); }
static bool HasVEAdjacency() { return true; }
static bool HasVEAdjacencyOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("VEAdj"));T::Name(name);}
private:
typename T::EdgePointer _ep ;
int _zp ;
};
/*----------------------------- VFADJ ------------------------------*/
template <class T> class EmptyVFAdj: public T {
public:
typename T::FacePointer &VFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
typename T::FacePointer cVFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
int &VFi(){static int z=0; return z;};
template < class LeftV>
void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
static bool HasVFAdjacency() { return false; }
static bool HasVFAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){ T::Name(name);}
};
template <class T> class VFAdj: public T {
public:
VFAdj(){_fp=0;}
typename T::FacePointer &VFp() {return _fp; }
typename T::FacePointer cVFp() {return _fp; }
int &VFi() {return _zp; }
template < class LeftV>
void ImportLocal(const LeftV & left ) { VFp() = NULL; T::ImportLocal( left); }
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOcc() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
private:
typename T::FacePointer _fp ;
int _zp ;
};
/*----------------------------- VTADJ ------------------------------*/
template <class T> class EmptyVTAdj: public T {
public:
typename T::TetraPointer &VTp() { static typename T::TetraPointer tp = 0; assert(0); return tp; }
typename T::TetraPointer cVTp() { static typename T::TetraPointer tp = 0; assert(0); return tp; }
int &VTi() { static int z = 0; return z; };
static bool HasVTAdjacency() { return false; }
static bool HasVTAdjacencyOcc() { return false; }
static void Name( std::vector< std::string > & name ) { T::Name(name); }
};
template <class T> class VTAdj: public T {
public:
VTAdj() { _tp = 0; }
typename T::TetraPointer &VTp() { return _tp; }
typename T::TetraPointer cVTp() { return _tp; }
int &VTi() {return _zp; }
static bool HasVTAdjacency() { return true; }
static bool HasVTAdjacencyOcc() { return true; }
static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
private:
typename T::TetraPointer _tp ;
int _zp ;
};
} // end namespace vert
}// end namespace vcg
#endif