163 lines
4.9 KiB
C
163 lines
4.9 KiB
C
|
#ifndef RECURSE_H
|
||
|
#define RECURSE_H
|
||
|
|
||
|
#include <vcg/space/point3.h>
|
||
|
|
||
|
|
||
|
class Empty{};
|
||
|
|
||
|
/*------------------------------------------------------------------*/
|
||
|
template <class T> class EmptyCoord: public T {
|
||
|
public:
|
||
|
typedef vcg::Point3f CoordType;
|
||
|
CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
|
||
|
};
|
||
|
template <class A, class T> class Coord: public T {
|
||
|
public:
|
||
|
typedef A CoordType;
|
||
|
CoordType &P() { return coord; }
|
||
|
private:
|
||
|
CoordType coord;
|
||
|
};
|
||
|
template <class T> class Coord3f: public Coord<vcg::Point3f, T> {};
|
||
|
template <class T> class Coord3d: public Coord<vcg::Point3d, T> {};
|
||
|
|
||
|
/*------------------------------------------------------------------*/
|
||
|
|
||
|
template <class T> class EmptyNormal: public T {
|
||
|
public:
|
||
|
typedef vcg::Point3s NormalType;
|
||
|
NormalType &N() { static NormalType normal(0, 0, 0); return normal; }
|
||
|
};
|
||
|
template <class A, class T> class NormalX: public T {
|
||
|
public:
|
||
|
typedef A NormalType;
|
||
|
NormalType &N() { return norm; }
|
||
|
private:
|
||
|
NormalType norm;
|
||
|
};
|
||
|
template <class T> class Normal3s: public NormalX<vcg::Point3s, T> {};
|
||
|
template <class T> class Normal3f: public NormalX<vcg::Point3f, T> {};
|
||
|
template <class T> class Normal3d: public NormalX<vcg::Point3d, T> {};
|
||
|
|
||
|
/*------------------------------------------------------------------*/
|
||
|
|
||
|
template <class T> class EmptyColor: public T {
|
||
|
public:
|
||
|
typedef vcg::Point3s ColorType;
|
||
|
ColorType &C() { static ColorType color(0, 0, 0); return color; }
|
||
|
};
|
||
|
template <class A, class T> class Color: public T {
|
||
|
public:
|
||
|
typedef A ColorType;
|
||
|
ColorType &C() { return color; }
|
||
|
private:
|
||
|
ColorType color;
|
||
|
};
|
||
|
template <class T> class Color3c: public Color<vcg::Point3<char>, T> {};
|
||
|
|
||
|
|
||
|
/*------------------------------------------------------------------*/
|
||
|
|
||
|
|
||
|
template <class T> class EmptyVFAdj: public T {
|
||
|
public:
|
||
|
//typedef vcg::Point3s ColorType;
|
||
|
typename T::FacePointer &Fp() { static typename T::FacePointer fp=0; return fp; }
|
||
|
int &Zp(){static int z=0; return z;};
|
||
|
};
|
||
|
|
||
|
template <class T> class VFAdj: public T {
|
||
|
public:
|
||
|
//typedef A ColorType;
|
||
|
typename T::FacePointer &Fp() {return fp; }
|
||
|
typename T::FacePointer &Zp() {return Zp; }
|
||
|
private:
|
||
|
typename T::FacePointer fp ;
|
||
|
int zp ;
|
||
|
};
|
||
|
|
||
|
|
||
|
/*------------------------------------------------------------------*/
|
||
|
template <class BVT, typename BFT>
|
||
|
class FVEmpty{
|
||
|
public:
|
||
|
typedef BVT *VertPointer;
|
||
|
typedef BFT *FacePointer;
|
||
|
};
|
||
|
|
||
|
template <class BVT, typename BFT>
|
||
|
class Vertex: public EmptyVFAdj<EmptyColor<EmptyNormal<EmptyCoord<FVEmpty <BVT,BFT> > > > >{
|
||
|
public:
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
template <class BVT, typename BFT,
|
||
|
template <typename> class A> class Vertex1: public A<Vertex<BVT,BFT> > {};
|
||
|
|
||
|
template <class BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B> class Vertex2: public B<Vertex1<BVT,BFT, A> > {};
|
||
|
|
||
|
template <class BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B,
|
||
|
template <typename> class C > class Vertex3: public C<Vertex2<BVT,BFT, A, B> > {};
|
||
|
|
||
|
template <class BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B,
|
||
|
template <typename> class C,
|
||
|
template <typename> class D > class Vertex4: public D<Vertex3<BVT,BFT, A, B, C> > {};
|
||
|
|
||
|
|
||
|
template < typename T>
|
||
|
class Default : public T {};
|
||
|
|
||
|
template <typename BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B = Default,
|
||
|
template <typename> class C = Default,
|
||
|
template <typename> class D = Default> class VertexK: public Default<Vertex4<BVT,BFT, A, B, C, D> > {};
|
||
|
|
||
|
|
||
|
template < typename T=int>
|
||
|
class DefaultQ : public T {};
|
||
|
|
||
|
template <typename BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B = DefaultQ,
|
||
|
template <typename> class C = DefaultQ,
|
||
|
template <typename> class D = DefaultQ > class VertexQ: public Vertex4<BVT,BFT, A, B, C, D> {};
|
||
|
|
||
|
template <typename BVT, typename BFT,
|
||
|
template <typename> class A
|
||
|
> class VertexQ<BVT, BFT, A, DefaultQ, DefaultQ, DefaultQ>: public Vertex1<BVT,BFT, A> {};
|
||
|
|
||
|
template <typename BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B
|
||
|
> class VertexQ<BVT, BFT, A, B, DefaultQ, DefaultQ>: public Vertex2<BVT,BFT, A,B> {};
|
||
|
|
||
|
template <typename BVT, typename BFT,
|
||
|
template <typename> class A,
|
||
|
template <typename> class B,
|
||
|
template <typename> class C
|
||
|
> class VertexQ<BVT, BFT, A, B, C, DefaultQ>: public Vertex3<BVT,BFT, A,B,C> {};
|
||
|
|
||
|
//template <typename BFT,
|
||
|
// template <typename> class A,
|
||
|
// template <typename> class B = Default,
|
||
|
// template <typename> class C = Default,
|
||
|
// template <typename> class D = Default > class VertexZ: public Default<Vertex3< VertexZ, BFT, A, B, C> > {};
|
||
|
|
||
|
/* un vertice si definisce cosi':
|
||
|
|
||
|
Vertex2<Coord3f, Normal3f> myvertex;
|
||
|
|
||
|
*/
|
||
|
|
||
|
#endif
|