vcglib/vcg/simplex/vertexplus/component_opt.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
2004-04-01 00:32:31 +02:00
Revision 1.3 2004/03/31 14:16:40 ganovelli
Data structure to handle temporary attributes. First version
Revision 1.2 2004/03/31 13:15:28 cignoni
Added optional cpmponent
2004-03-31 15:15:28 +02:00
Revision 1.1 2004/03/31 12:46:53 cignoni
First working version!
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****************************************************************************/
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#ifndef __VCG_VERTEX_PLUS_COMPONENT_OPT
#define __VCG_VERTEX_PLUS_COMPONENT_OPT
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#include <vcg/simplex/vertexplus/component.h>
#include <vcg/container/traced_vector.h>
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namespace vcg {
namespace vert {
/*
Some naming Rules
All the Components that can be added to a vertex should be defined in the namespace vert:
*/
/*------------------------- COORD -----------------------------------------*/
template <class A, class T> class CoordOpt: public T {
public:
typedef A CoordType;
typedef typename CoordType::ScalarType ScalarType;
CoordType &P() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
CoordType &UberP() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
};
template <class T> class Coord3fOpt: public CoordOpt<vcg::Point3f, T> {};
template <class T> class Coord3dOpt: public CoordOpt<vcg::Point3d, T> {};
/*-------------------------- NORMAL ----------------------------------------*/
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template <class A, class T> class NormalOpt: public T {
public:
typedef A NormalType;
NormalType &N() {return CAT< TVector<VertType>,NormalType>::Get((VertType*)this); }
private:
NormalType _norm;
};
template <class T> class Normal3sOpt: public NormalOpt<vcg::Point3s, T> {};
template <class T> class Normal3fOpt: public NormalOpt<vcg::Point3f, T> {};
template <class T> class Normal3dOpt: public NormalOpt<vcg::Point3d, T> {};
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/*-------------------------- TEXTURE ----------------------------------------*/
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template <class A, class T> class TextureOpt: public T {
public:
typedef A TextureType;
TextureType &T() {return CAT< TVector<VertType>,TextureType>::Get((VertType*)this); }
static bool HasTexture() { return true; }
private:
TextureType _t;
};
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template <class T> class Texture2sOpt: public TextureOpt<TCoord2<short,1>, T> {};
template <class T> class Texture2fOpt: public TextureOpt<TCoord2<float,1>, T> {};
template <class T> class Texture2dOpt: public TextureOpt<TCoord2<double,1>, T> {};
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///*------------------------- FLAGS -----------------------------------------*/
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template <class T> class FlagOpt: public T {
public:
int &Flags() {return CAT< TVector<VertType>,int>::Get((VertType*)this); }
const int Flags() const {return _flags; }
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private:
int _flags;
};
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///*-------------------------- COLOR ----------------------------------*/
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template <class A, class T> class ColorOpt: public T {
public:
typedef A ColorType;
ColorType &C() { return CAT< TVector<VertType>,ColorType>::Get((VertType*)this); }
static bool HasColor() { return true; }
private:
ColorType _color;
};
template <class T> class Color4bOpt: public ColorOpt<vcg::Color4b, T> {};
///*-------------------------- Quality ----------------------------------*/
template <class A, class T> class QualityOpt: public T {
public:
typedef A QualityType;
QualityType &Q() { return CAT< TVector<VertType>,QualityType>::Get((VertType*)this);}
static bool HasQuality() { return true; }
private:
QualityType _quality;
};
template <class T> class QualitysOpt: public QualityOpt<short, T> {};
template <class T> class QualityfOpt: public QualityOpt<float, T> {};
template <class T> class QualitydOpt: public QualityOpt<double, T> {};
//
///*----------------------------- VFADJ ------------------------------*/
template <class T> class VFAdjOpt: public T {
public:
typename T::FacePointer &Fp() {return CAT< TVector<VertType>,T::FacePointer>::Get((VertType*)this); }
int &Zp() {return _zp; }
static bool HasVFAdjacency() { return true; }
private:
typename T::FacePointer _fp ;
int _zp ;
};
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} // end namespace vert
}// end namespace vcg
#endif