vcglib/wrap/io_trimesh/export_obj.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_EXPORT_OBJ
#define __VCGLIB_EXPORT_OBJ
#include <wrap/callback.h>
#include <wrap/io_trimesh/io_mask.h>
#include <wrap/io_trimesh/io_material.h>
#include <iostream>
#include <fstream>
#include <map>
namespace vcg {
namespace tri {
namespace io {
template <class SaveMeshType>
class ExporterOBJ
{
public:
typedef typename SaveMeshType::FaceIterator FaceIterator;
typedef typename SaveMeshType::EdgeIterator EdgeIterator;
typedef typename SaveMeshType::VertexIterator VertexIterator;
typedef typename SaveMeshType::VertexType VertexType;
typedef typename SaveMeshType::ScalarType ScalarType;
typedef typename SaveMeshType::CoordType CoordType;
typedef typename SaveMeshType::FaceType::TexCoordType TexCoordType;
/*
enum of all the types of error
*/
enum SaveError
{
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E_NOERROR, // 0
E_CANTOPENFILE, // 1
E_CANTCLOSEFILE, // 2
E_UNESPECTEDEOF, // 3
E_ABORTED, // 4
E_NOTDEFINITION, // 5
E_NO_VERTICES, // 6
E_NOTFACESVALID, // 7
E_NO_VALID_MATERIAL, // 8
E_STREAMERROR // 9
};
/*
this function takes an index and the relative error message gets back
*/
static const char* ErrorMsg(int error)
{
static const char* obj_error_msg[] =
{
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"No errors", // 0
"Can't open file", // 1
"can't close file", // 2
"Premature End of file", // 3
"File saving aborted", // 4
"Function not defined", // 5
"Vertices not valid", // 6
"Faces not valid", // 7
"The mesh has not a attribute containing the vector of materials", // 8
"Output Stream Error" //9
};
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if(error>9 || error<0) return "Unknown error";
else return obj_error_msg[error];
};
/*
returns mask of capability one define with what are the saveable information of the format.
*/
static int GetExportMaskCapability()
{
int capability = 0;
//vert
capability |= vcg::tri::io::Mask::IOM_VERTNORMAL;
capability |= vcg::tri::io::Mask::IOM_VERTTEXCOORD;
capability |= vcg::tri::io::Mask::IOM_VERTCOLOR;
//face
capability |= vcg::tri::io::Mask::IOM_FACECOLOR;
capability |= vcg::tri::io::Mask::IOM_EDGEINDEX;
//wedg
capability |= vcg::tri::io::Mask::IOM_WEDGTEXCOORD;
capability |= vcg::tri::io::Mask::IOM_WEDGNORMAL;
return capability;
}
static int Save(SaveMeshType &m, const char * filename, int mask, CallBackPos *cb=0)
{
return Save(m,filename,mask,false,cb);
}
/**
* main function to export a mesh in OBJ file format
*
* if you enable the useMaterialAttribute flag, the exporter will assume that the mesh has a consistent per mesh attribute and a per face attribute containing the index of the material
*/
static int Save(SaveMeshType &m, const char * filename, int mask, bool useMaterialAttribute ,CallBackPos *cb=0)
{
// texture coord and color: in obj we cannot save BOTH per vertex and per wedge information. We default on wedge
if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD &&
mask & vcg::tri::io::Mask::IOM_VERTTEXCOORD ) {
mask &= ~vcg::tri::io::Mask::IOM_VERTTEXCOORD;
}
if (mask & vcg::tri::io::Mask::IOM_WEDGCOLOR &&
mask & vcg::tri::io::Mask::IOM_VERTCOLOR ) {
mask &= ~vcg::tri::io::Mask::IOM_VERTCOLOR;
}
if(m.vn == 0) return E_NO_VERTICES;
typename SaveMeshType::template PerMeshAttributeHandle<std::vector<Material> > materialVecHandle =
vcg::tri::Allocator<SaveMeshType>::template FindPerMeshAttribute<std::vector<Material> >(m, "materialVector");
typename SaveMeshType::template PerFaceAttributeHandle<int> materialIndexHandle =
vcg::tri::Allocator<SaveMeshType>::template FindPerFaceAttribute<int>(m, "materialIndex");
if(useMaterialAttribute && (!Allocator<SaveMeshType>::IsValidHandle(m,materialVecHandle)) &&
(!Allocator<SaveMeshType>::IsValidHandle(m,materialIndexHandle)) )
return E_NO_VALID_MATERIAL;
FILE *fp = fopen(filename,"w");
if(fp == NULL) return E_CANTOPENFILE;
std::string shortFilename(filename);
int LastSlash=shortFilename.size()-1;
while(LastSlash>=0 && shortFilename[LastSlash]!='/')
--LastSlash;
shortFilename = shortFilename.substr(LastSlash+1);
fprintf(fp,"####\n#\n# OBJ File Generated by Meshlab\n#\n####\n");
fprintf(fp,"# Object %s\n#\n# Vertices: %d\n# Faces: %d\n#\n####\n",shortFilename.c_str(),m.vn,m.fn);
//library materialVec
if( (mask & vcg::tri::io::Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_VERTTEXCOORD) )
fprintf(fp,"mtllib ./%s.mtl\n\n",shortFilename.c_str());
std::map<CoordType,int> NormalVertex;
std::vector<int> VertexId(m.vert.size());
int numvert = 0;
int curNormalIndex = 1;
int current = 0;
const int totalPrimitives = m.vn+m.fn;
/*********************************** VERTICES *********************************/
for(auto vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() )
{
VertexId[vi-m.vert.begin()]=numvert;
//saves normal per vertex
if (mask & Mask::IOM_WEDGNORMAL )
{
if(AddNewNormalVertex(NormalVertex,(*vi).N(),curNormalIndex))
{
fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]);
curNormalIndex++;
}
}
if (mask & Mask::IOM_VERTNORMAL ) {
fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]);
}
if (mask & Mask::IOM_VERTTEXCOORD ) {
fprintf(fp,"vt %f %f\n",(*vi).T().P()[0],(*vi).T().P()[1]);
}
fprintf(fp,"v %f %f %f",(*vi).P()[0],(*vi).P()[1],(*vi).P()[2]);
if(mask & Mask::IOM_VERTCOLOR) // the socially accepted extension to the obj format.
fprintf(fp," %f %f %f",double((*vi).C()[0])/255.,double((*vi).C()[1])/255.,double((*vi).C()[2])/255.);
fprintf(fp,"\n");
if (cb !=NULL)
{
if(!(*cb)((100*++current)/totalPrimitives, "writing vertices "))
{
fclose(fp);
return E_ABORTED;
}
}
numvert++;
}
assert(numvert == m.vn);
fprintf(fp,"# %d vertices, %d vertices normals\n\n",m.vn,int(NormalVertex.size()));
/********************* FACES ************************/
//faces + texture coords
std::map<TexCoordType,int> CoordIndexTexture;
int curTexCoordIndex = 1;
int curMatIndex = -1;
std::vector<Material> materialVec; //used if we do not have material attributes
for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
{
if((mask & Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_VERTTEXCOORD))
{
int index=-1;
if(useMaterialAttribute) index = materialIndexHandle[fi];
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else index = Materials<SaveMeshType>::CreateNewMaterial(m,materialVec,*fi);
if(index != curMatIndex) {
fprintf(fp,"\nusemtl material_%d\n", index);
curMatIndex = index;
}
}
//saves texture coord x wedge
if(HasPerWedgeTexCoord(m) && (mask & Mask::IOM_WEDGTEXCOORD))
for(int k=0;k<(*fi).VN();k++)
{
if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),curTexCoordIndex))
{
fprintf(fp,"vt %f %f\n",(*fi).WT(k).u(),(*fi).WT(k).v());
curTexCoordIndex++; //ncreases the value number to be associated to the Texture
}
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}
fprintf(fp,"f ");
for(int k=0;k<(*fi).VN();k++)
{
if(k!=0) fprintf(fp," ");
int vInd = -1;
// +1 because Obj file format begins from index = 1 but not from index = 0.
vInd = VertexId[tri::Index(m, (*fi).V(k))] + 1;//index of vertex per face
int vt = -1;
if(mask & Mask::IOM_WEDGTEXCOORD)
vt = GetIndexVertexTexture(CoordIndexTexture,(*fi).WT(k));//index of vertex texture per face
if (mask & Mask::IOM_VERTTEXCOORD)
vt = vInd;
int vn = -1;
if(mask & Mask::IOM_WEDGNORMAL )
vn = GetIndexVertexNormal(m, NormalVertex, (*fi).V(k)->cN());//index of vertex normal per face.
if (mask & Mask::IOM_VERTNORMAL)
vn = vInd;
//writes elements on file obj
WriteFacesElement(fp,vInd,vt,vn);
}
fprintf(fp,"\n");
if (cb !=NULL) {
if(!(*cb)((100*++current)/totalPrimitives, "writing vertices "))
{ fclose(fp); return E_ABORTED;}
}
} // end for faces
for(EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if( !(*ei).IsD() )
{
fprintf(fp,"l %i %i\n",
VertexId[tri::Index(m, (*ei).V(0))] + 1,
VertexId[tri::Index(m, (*ei).V(1))] + 1);
}
fprintf(fp,"# %d faces, %d coords texture\n\n",m.fn,int(CoordIndexTexture.size()));
fprintf(fp,"# End of File\n");
int errCode = E_NOERROR;
if((mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_FACECOLOR) || (mask & Mask::IOM_VERTTEXCOORD) )
{
if(useMaterialAttribute) errCode = WriteMaterials(materialVecHandle(), filename,cb);
else errCode = WriteMaterials(materialVec, filename,cb);
}
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int result = E_NOERROR;
if (errCode != E_NOERROR)
result = errCode;
else if (ferror(fp))
result = E_STREAMERROR;
fclose(fp);
return result;
}
/*
returns index of the texture coord
*/
inline static int GetIndexVertexTexture(typename std::map<TexCoordType,int> &mapTexToInt, const TexCoordType &wt)
{
typename std::map<TexCoordType,int>::iterator iter= mapTexToInt.find(wt);
if(iter != mapTexToInt.end()) return (*iter).second;
else return -1;
// Old wrong version.
// int index = mapTexToInt[wt];
// if(index!=0){return index;}
}
/*
returns index of the vertex normal
*/
inline static int GetIndexVertexNormal(SaveMeshType &/*m*/, std::map<CoordType,int> &mapNormToInt, const CoordType &norm )
{
typename std::map<CoordType,int>::iterator iter= mapNormToInt.find(norm);
if(iter != mapNormToInt.end()) return (*iter).second;
else return -1;
}
/*
write elements on file
f v/tc/vn v/tc/vn v/tc/vn ...
f v/tc v/tc v/tc ...
f v//vn v//vn v//vn ...
f v v v ...
*/
inline static void WriteFacesElement(FILE *fp,int v,int vt, int vn)
{
fprintf(fp,"%d",v);
if(vt!=-1)
{
fprintf(fp,"/%d",vt);
if(vn!=-1)
fprintf(fp,"/%d",vn);
}
else if(vn!=-1)
fprintf(fp,"//%d",vn);
}
/*
adds a new index to the coordinate of Texture if it is the first time
which is otherwise met not execute anything
*/
template <class TexScalarType>
inline static bool AddNewTextureCoord(std::map<typename vcg::TexCoord2<TexScalarType>,int> &m,
const typename vcg::TexCoord2<TexScalarType> &wt,int value)
{
int index = m[wt];
if(index==0){m[wt]=value;return true;}
return false;
}
/*
adds a new index to the normal per vertex if it is the first time
which is otherwise met does not execute anything
*/
inline static bool AddNewNormalVertex(typename std::map<CoordType,int> &m, CoordType &n ,int value)
{
int index = m[n];
if(index==0){m[n]=value;return true;}
return false;
}
/*
writes material into file
*/
inline static int WriteMaterials(std::vector<Material> &materialVec, const char * filename, CallBackPos *cb=0)
{
std::string fileName = std::string(filename);
fileName+=".mtl";
if(materialVec.size() > 0)
{
FILE *fp;
fp = fopen(fileName.c_str(),"w");
if(fp==NULL)return E_ABORTED;
fprintf(fp,"#\n# Wavefront material file\n# Converted by Meshlab Group\n#\n\n");
int current = 0;
for(unsigned int i=0;i<materialVec.size();i++)
{
if (cb !=NULL)
(*cb)((100 * ++current)/materialVec.size(), "saving material file ");
else
{ /* fclose(fp); return E_ABORTED; */ }
fprintf(fp,"newmtl material_%d\n",i);
fprintf(fp,"Ka %f %f %f\n",materialVec[i].Ka[0],materialVec[i].Ka[1],materialVec[i].Ka[2]);
fprintf(fp,"Kd %f %f %f\n",materialVec[i].Kd[0],materialVec[i].Kd[1],materialVec[i].Kd[2]);
fprintf(fp,"Ks %f %f %f\n",materialVec[i].Ks[0],materialVec[i].Ks[1],materialVec[i].Ks[2]);
fprintf(fp,"Tr %f\n",materialVec[i].Tr);
fprintf(fp,"illum %d\n",materialVec[i].illum);
fprintf(fp,"Ns %f\n",materialVec[i].Ns);
if(materialVec[i].map_Kd.size()>0)
fprintf(fp,"map_Kd %s\n",materialVec[i].map_Kd.c_str());
fprintf(fp,"\n");
}
fclose(fp);
}
return E_NOERROR;
}
}; // end class
} // end Namespace tri
} // end Namespace io
} // end Namespace vcg
#endif