67 lines
2.8 KiB
C
67 lines
2.8 KiB
C
|
/****************************************************************************
|
||
|
* VCGLib o o *
|
||
|
* Visual and Computer Graphics Library o o *
|
||
|
* _ O _ *
|
||
|
* Copyright(C) 2004 \/)\/ *
|
||
|
* Visual Computing Lab /\/| *
|
||
|
* ISTI - Italian National Research Council | *
|
||
|
* \ *
|
||
|
* All rights reserved. *
|
||
|
* *
|
||
|
* This program is free software; you can redistribute it and/or modify *
|
||
|
* it under the terms of the GNU General Public License as published by *
|
||
|
* the Free Software Foundation; either version 2 of the License, or *
|
||
|
* (at your option) any later version. *
|
||
|
* *
|
||
|
* This program is distributed in the hope that it will be useful, *
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||
|
* for more details. *
|
||
|
* *
|
||
|
****************************************************************************/
|
||
|
/****************************************************************************
|
||
|
History
|
||
|
|
||
|
$Log: not supported by cvs2svn $
|
||
|
|
||
|
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef VCG_GL_POS_H
|
||
|
#define VCG_GL_POS_H
|
||
|
|
||
|
// Please note that this file assume that you have already included your
|
||
|
// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.
|
||
|
|
||
|
#include <vcg/simplex/face/pos.h>
|
||
|
#include <vcg/space/triangle3.h>
|
||
|
|
||
|
namespace vcg {
|
||
|
|
||
|
template<class PosType>
|
||
|
struct GlPos{
|
||
|
typedef typename PosType::ScalarType S;
|
||
|
static void Draw(PosType & p){
|
||
|
Point3<S> bc = Barycenter(*(p.f));
|
||
|
Point3<S> mid = (p.f->P(p.z)+p.f->P(((p.z+1)%3)))*0.5f;
|
||
|
Point3<S> up = ((bc- p.v->P()) ^ (mid- p.f->P(p.z) )).Normalize();
|
||
|
Point3<S> ax = ( up ^ (mid-p.f->P(p.z)) ) .Normalize();
|
||
|
S proj = (bc-mid)*(ax)*0.5;
|
||
|
Point3<S> bc1 = mid+ (ax)*proj;
|
||
|
|
||
|
|
||
|
glBegin(GL_TRIANGLES);
|
||
|
glVertex(p.v->P());
|
||
|
if( p.v == p.f->V(p.z))
|
||
|
{ glVertex(mid); glVertex(bc1);}
|
||
|
else
|
||
|
{glVertex(bc1); glVertex(mid);}
|
||
|
glEnd();
|
||
|
}
|
||
|
|
||
|
|
||
|
};
|
||
|
}//namespace
|
||
|
#endif
|