2004-03-29 10:36:26 +02:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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2004-05-10 15:50:32 +02:00
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Revision 1.6 2004/04/05 11:53:06 cignoni
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addend constant access funcs
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2004-04-05 13:53:06 +02:00
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Revision 1.5 2004/04/03 13:35:51 cignoni
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minor changes
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2004-04-03 15:35:51 +02:00
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Revision 1.4 2004/03/31 13:15:28 cignoni
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Added optional cpmponent
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2004-03-31 15:15:28 +02:00
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Revision 1.3 2004/03/31 12:28:37 ganovelli
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*** empty log message ***
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2004-03-31 14:28:37 +02:00
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Revision 1.2 2004/03/29 14:26:38 cignoni
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Error in color
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2004-03-29 16:26:38 +02:00
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Revision 1.1 2004/03/29 08:36:26 cignoni
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First working version!
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2004-03-29 10:36:26 +02:00
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****************************************************************************/
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#ifndef __VCG_VERTEX_PLUS_COMPONENT
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#define __VCG_VERTEX_PLUS_COMPONENT
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namespace vcg {
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namespace vert {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*------------------------- COORD -----------------------------------------*/
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template <class T> class EmptyCoord: public T {
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public:
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typedef vcg::Point3f CoordType;
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typedef CoordType::ScalarType ScalarType;
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CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
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const CoordType &P() const { static CoordType coord(0, 0, 0); return coord; }
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const CoordType &cP() const { static CoordType coord(0, 0, 0); return coord; }
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CoordType &UberP() { static CoordType coord(0, 0, 0); return coord; }
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};
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template <class A, class T> class Coord: public T {
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public:
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typedef A CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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CoordType &P() { return _coord; }
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const CoordType &P() const { return _coord; }
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const CoordType &cP() const { return _coord; }
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CoordType &UberP() { return _coord; }
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private:
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CoordType _coord;
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};
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template <class T> class Coord3f: public Coord<vcg::Point3f, T> {};
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template <class T> class Coord3d: public Coord<vcg::Point3d, T> {};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class T> class EmptyNormal: public T {
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public:
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typedef vcg::Point3s NormalType;
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NormalType &N() { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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static bool HasNormal() { return false; }
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};
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template <class A, class T> class Normal: public T {
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public:
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typedef A NormalType;
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NormalType &N() { return _norm; }
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static bool HasNormal() { return true; }
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private:
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NormalType _norm;
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};
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template <class T> class Normal3s: public Normal<vcg::Point3s, T> {};
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template <class T> class Normal3f: public Normal<vcg::Point3f, T> {};
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template <class T> class Normal3d: public Normal<vcg::Point3d, T> {};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class T> class EmptyTexture: public T {
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public:
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typedef vcg::TCoord2<float,1> TextureType;
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TextureType &T() { static TextureType dummy_texture; return dummy_texture; }
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static bool HasTexture() { return false; }
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};
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template <class A, class T> class Texture: public T {
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public:
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typedef A TextureType;
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TextureType &T() { return _t; }
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static bool HasTexture() { return true; }
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private:
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TextureType _t;
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};
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template <class T> class Texture2s: public Texture<TCoord2<short,1>, T> {};
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template <class T> class Texture2f: public Texture<TCoord2<float,1>, T> {};
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template <class T> class Texture2d: public Texture<TCoord2<double,1>, T> {};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyFlag: public T {
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public:
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); return dummyflags; }
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const int Flags() const { return 0; }
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};
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template <class T> class Flag: public T {
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public:
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int &Flags() {return _flags; }
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const int Flags() const {return _flags; }
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private:
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int _flags;
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};
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/*-------------------------- COLOR ----------------------------------*/
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template <class T> class EmptyColor: public T {
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public:
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); return dumcolor; }
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static bool HasColor() { return false; }
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};
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template <class A, class T> class Color: public T {
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public:
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typedef A ColorType;
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ColorType &C() { return _color; }
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static bool HasColor() { return true; }
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private:
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ColorType _color;
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};
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template <class T> class Color4b: public Color<vcg::Color4b, T> {};
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/*-------------------------- Quality ----------------------------------*/
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template <class T> class EmptyQuality: public T {
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public:
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typedef float QualityType;
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QualityType &Q() { static QualityType dummyQuality(0); return dummyQuality; }
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static bool HasQuality() { return false; }
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};
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template <class A, class T> class Quality: public T {
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public:
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typedef A QualityType;
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QualityType &Q() { return _quality; }
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static bool HasQuality() { return true; }
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private:
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QualityType _quality;
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};
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template <class T> class Qualitys: public Quality<short, T> {};
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template <class T> class Qualityf: public Quality<float, T> {};
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template <class T> class Qualityd: public Quality<double, T> {};
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/*----------------------------- VFADJ ------------------------------*/
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template <class T> class EmptyVFAdj: public T {
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public:
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typename T::FacePointer &VFb() { static typename T::FacePointer fp=0; return fp; }
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int &VFi(){static int z=0; return z;};
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static bool HasVFAdjacency() { return false; }
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};
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template <class T> class VFAdj: public T {
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public:
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typename T::FacePointer &VFb() {return _fp; }
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int &VFi() {return _zp; }
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static bool HasVFAdjacency() { return true; }
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private:
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typename T::FacePointer _fp ;
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int _zp ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif
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