2008-10-29 01:05:44 +01:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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2016-06-13 07:29:25 +02:00
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* Copyright(C) 2004-2016 \/)\/ *
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2008-10-29 01:05:44 +01:00
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef VCG_GL_MATH_H
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#define VCG_GL_MATH_H
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// Please note that this file assume that you have already included your
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// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.
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#include <vcg/math/matrix44.h>
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#include <vcg/math/similarity.h>
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//#include <GL/glew.h> // please do not include it!
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namespace vcg {
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inline void glMultMatrixE(const Matrix44f &matrix) {
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2011-04-27 15:02:30 +02:00
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2008-10-29 12:17:11 +01:00
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glMultMatrixf((const GLfloat *)(matrix.transpose().V()));
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2011-04-27 15:02:30 +02:00
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2008-10-29 01:05:44 +01:00
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}
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inline void glMultMatrix(const Matrix44f &matrix) {
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2008-10-29 12:17:11 +01:00
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glMultMatrixf((const GLfloat *)(matrix.transpose().V()));
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2008-10-29 01:05:44 +01:00
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}
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inline void glMultMatrixE(const Matrix44d &matrix) {
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2011-04-27 15:02:30 +02:00
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2008-10-29 12:17:11 +01:00
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glMultMatrixd((const GLdouble *)(matrix.transpose().V()));
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2011-04-27 15:02:30 +02:00
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2008-10-29 01:05:44 +01:00
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}
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inline void glMultMatrix(const Matrix44d &matrix) {
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2008-10-29 12:17:11 +01:00
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glMultMatrixd((const GLdouble *)(matrix.transpose().V()));
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2008-10-29 01:05:44 +01:00
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}
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2011-12-14 09:53:56 +01:00
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inline void glLoadMatrix(const Matrix44d &matrix) {
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glLoadMatrixd((const GLdouble *)(matrix.transpose().V()));
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}
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inline void glLoadMatrix(const Matrix44f &matrix) {
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glLoadMatrixf((const GLfloat *)(matrix.transpose().V()));
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}
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2008-10-29 01:05:44 +01:00
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inline void glMultMatrixDirect(const Matrix44f &matrix) {
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glMultMatrixf((const GLfloat *)(matrix.V()));
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}
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inline void glMultMatrixDirect(const Matrix44d &matrix) {
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glMultMatrixd((const GLdouble *)(matrix.V()));
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}
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inline void glMultMatrix(const Similarityf &s) {
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glTranslatef(s.tra[0], s.tra[1], s.tra[2]);
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glScalef(s.sca, s.sca, s.sca);
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float alpha;
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Point3f axis;
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s.rot.ToAxis(alpha, axis);
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glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
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}
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inline void glMultMatrix(const Similarityd &s) {
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glTranslated(s.tra[0], s.tra[1], s.tra[2]);
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double alpha;
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Point3d axis;
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s.rot.ToAxis(alpha, axis);
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glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
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glScaled(s.sca, s.sca, s.sca);
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}
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inline void glGetv(const GLenum pname, Matrix44f & m){
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Matrix44f tmp;
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glGetFloatv(pname,tmp.V());
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m = tmp.transpose();
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}
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inline void glGetv(const GLenum pname, Matrix44d & m){
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Matrix44d tmp;
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glGetDoublev(pname,tmp.V());
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m = tmp.transpose();
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}
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inline void glGetDirectv(const GLenum pname, Matrix44f & m){
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glGetFloatv(pname,m.V());
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}
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inline void glGetDirecv(const GLenum pname, Matrix44d & m){
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glGetDoublev(pname,m.V());
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}
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}//namespace
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#endif
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