2012-10-08 13:53:07 +02:00
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#ifndef GL_FIELD
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#define GL_FIELD
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2012-09-22 15:40:56 +02:00
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#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
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2014-11-05 20:26:54 +01:00
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#include <vcg/complex/allocate.h>
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2012-09-22 15:40:56 +02:00
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2012-03-16 14:50:45 +01:00
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namespace vcg{
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template <class MeshType>
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class GLField
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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static void GLDrawField(CoordType dir[4],
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CoordType center,
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ScalarType &size,
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bool onlyPD1=false,
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bool oneside=false)
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{
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ScalarType size1=size;
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ScalarType size2=size;
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if (oneside)size2=0;
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2012-09-06 01:27:10 +02:00
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glLineWidth(2);
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2012-09-03 17:58:38 +02:00
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vcg::glColor(vcg::Color4b(0,0,255,255));
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glBegin(GL_LINES);
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glVertex(center+dir[0]*size1);
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glVertex(center-dir[0]*size2);
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glEnd();
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if (onlyPD1)return;
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glLineWidth(2);
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vcg::glColor(vcg::Color4b(0,255,0,255));
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glBegin(GL_LINES);
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glVertex(center+dir[1]*size1);
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glVertex(center-dir[1]*size2);
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glEnd();
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2012-03-16 14:50:45 +01:00
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}
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2012-09-03 17:58:38 +02:00
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2012-05-25 15:22:07 +02:00
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///draw the cross field of a given face
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2012-09-06 01:27:10 +02:00
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static void GLDrawFaceField(const FaceType &f,
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ScalarType &size,
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bool onlyPD1=false,
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bool oneside=false)
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{
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CoordType center=(f.cP(0)+f.cP(1)+f.cP(2))/3;
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CoordType normal=f.cN();
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CoordType dir[4];
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vcg::tri::CrossField<MeshType>::CrossVector(f,dir);
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GLDrawField(dir,center,size,onlyPD1,oneside);
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2012-05-25 15:22:07 +02:00
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}
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2012-11-18 19:07:39 +01:00
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// static void GLDrawFaceSeams(const FaceType &f,
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// vcg::Point3<bool> seams,
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// vcg::Color4b seamCol[3])
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// {
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// glLineWidth(2);
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// glBegin(GL_LINES);
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// for (int i=0;i<3;i++)
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// {
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// if (!seams[i])continue;
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// vcg::glColor(seamCol[i]);
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// glVertex(f.V0(i)->P());
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// glVertex(f.V1(i)->P());
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// }
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// glEnd();
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// }
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2014-11-05 20:26:54 +01:00
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// static void GLDrawVertField(const MeshType &mesh,
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// const VertexType &v,
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// ScalarType &size)
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// {
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// CoordType center=v.cP();
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// CoordType normal=v.cN();
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// CoordType dir[4];
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// vcg::tri::CrossField<MeshType>::CrossVector(v,dir);
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// GLDrawField(dir,center,size);
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// }
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public:
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static void GLDrawFaceField(const MeshType &mesh,
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bool onlyPD1=false,
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bool oneside=false,
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ScalarType scale=0.002)
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{
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2012-03-16 14:50:45 +01:00
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDepthRange(0.0,0.999);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_BLEND);
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ScalarType size=mesh.bbox.Diag()*scale;
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for (unsigned int i=0;i<mesh.face.size();i++)
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{
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if (mesh.face[i].IsD())continue;
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GLDrawFaceField(mesh.face[i],size,onlyPD1,oneside);
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}
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glPopAttrib();
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}
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static void GLDrawVertField(const MeshType &mesh)
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDepthRange(0.0,0.9999);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_BLEND);
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ScalarType size=mesh.bbox.Diag()/400.0;
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2012-09-03 17:58:38 +02:00
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for (int i=0;i<mesh.vert.size();i++)
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{
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if (mesh.vert[i].IsD())continue;
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GLDrawVertField(mesh,mesh.vert[i],size);
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2012-03-16 14:50:45 +01:00
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}
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glPopAttrib();
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}
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static void GLDrawSingularity(MeshType &mesh)
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{
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// query if an attribute is present or not
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bool hasSingular = vcg::tri::HasPerVertexAttribute(mesh,std::string("Singular"));
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bool hasSingularIndex = vcg::tri::HasPerVertexAttribute(mesh,std::string("SingularIndex"));
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if (!hasSingular)return;
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if(!hasSingularIndex)return;
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typename MeshType::template PerVertexAttributeHandle<bool> Handle_Singular;
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Handle_Singular=vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<bool>(mesh,std::string("Singular"));
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typename MeshType::template PerVertexAttributeHandle<int> Handle_SingularIndex;
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Handle_SingularIndex =vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<int>(mesh,std::string("SingularIndex"));
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDepthRange(0.0,0.999);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_BLEND);
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glPointSize(10);
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glBegin(GL_POINTS);
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for (size_t i=0;i<mesh.vert.size();i++)
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{
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if (mesh.vert[i].IsD())continue;
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if (!Handle_Singular[i])continue;
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int SingIndex=Handle_SingularIndex[i];
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vcg::Color4b colSing;
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switch (SingIndex)
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{
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case 1:colSing=vcg::Color4b(0,0,255,255); break;
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case 2:colSing=vcg::Color4b(0,255,0,255); break;
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case 3:colSing=vcg::Color4b(255,0,0,255); break;
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case 4:colSing=vcg::Color4b(255,255,0,255); break;
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default:colSing=vcg::Color4b(255,0,255,255);
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}
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vcg::glColor(colSing);
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vcg::glVertex(mesh.vert[i].P());
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}
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glEnd();
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glPopAttrib();
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}
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2012-03-16 14:50:45 +01:00
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};
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2012-09-03 17:58:38 +02:00
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}
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2012-10-08 13:53:07 +02:00
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#endif
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