2004-06-08 17:24:58 +02:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCG_TETRA_TRI_COLLAPSE
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#define __VCG_TETRA_TRI_COLLAPSE
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#include<vcg\simplex\face\pos.h>
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2004-07-15 13:36:13 +02:00
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#include<vcg\simplex\face\topology.h>
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2004-06-08 17:24:58 +02:00
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#include<map>
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/** \addtogroup trimesh */
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/*@{*/
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/// This Class is used for the edge collapse
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namespace vcg{
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namespace tri{
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template <class TRI_MESH_TYPE>
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class EdgeCollapse
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{
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public:
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/// The tetrahedral mesh type
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typedef typename TRI_MESH_TYPE TriMeshType;
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/// The tetrahedron type
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typedef typename TriMeshType::FaceType FaceType;
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/// The vertex type
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typedef typename FaceType::VertexType VertexType;
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/// The vertex iterator type
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typedef typename TriMeshType::VertexIterator VertexIterator;
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/// The tetra iterator type
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typedef typename TriMeshType::FaceIterator FaceIterator;
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/// The coordinate type
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typedef typename FaceType::VertexType::CoordType CoordType;
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/// The scalar type
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typedef typename TriMeshType::VertexType::ScalarType ScalarType;
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///the container of tetrahedron type
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typedef typename TriMeshType::FaceContainer FaceContainer;
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///the container of vertex type
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typedef typename TriMeshType::VertContainer VertContainer;
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///half edge type
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typedef typename vcg::face::Pos<FaceType> PosType;
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/// vector of pos
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typedef typename std::vector<PosType> PosVec;
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///of VFIterator
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typedef typename vcg::face::VFIterator<FaceType> VFI;
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/// vector of VFIterator
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typedef typename std::vector<vcg::face::VFIterator<FaceType> > VFIVec;
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/// Default Constructor
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2004-06-08 17:24:58 +02:00
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EdgeCollapse()
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{
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};
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~EdgeCollapse()
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{
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};
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struct Edge{
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VertexType* v0,v1;
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Edge( const VertexType*& a,const VertexType*& b){
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assert(a!=b);
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if(a<b)
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{v0=a;v1=b;}
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else
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{v1=a;v0=b;}
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}
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const bool operator <(const Edge & e) const {
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return (v0==e.v0)?(v1<e.v1):(v0<e.v0);
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}
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const bool operator ==(const Edge & e) const {
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return (v0==e.v0)&&(v1==e.v1);
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}
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};
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2004-07-15 13:36:13 +02:00
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std::map<Edge,char> EdgeMark;
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void orMark(Edge E,char M)
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{
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map<Edge,char>::Iterator EI;
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EdgeMark.find(E);
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if (EI==EdgeMArk.end())
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EdgeMark.insert (Pair<Edge,char>(E,M));
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else
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(*EI).second()|=M;
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}
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bool isMarked(Edge E,char M)
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{
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map<Edge,char>::Iterator EI;
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EdgeMark.find(E);
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if (EI==EdgeMArk.end())
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return false;
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else return ((*EI).second()&M);
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}
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///control link conditions for the collapse
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//bool LinkCondition(vcg::face::Pos<FaceType> pos)
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//{
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// const int LINK_V0 = VertexType::NewBitFlag();
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// const int LINK_V1 = VertexType::NewBitFlag();
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// const int LINK_EE = VertexType::NewBitFlag();
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//
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// const int NOT_LINKED = ~(LINK_V0 | LINK_V1 | LINK_EE);
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//
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// VertexType *ve0=pos.f->V(pos.z);
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// VertexType *ve1=pos.f->V((pos.z+1)%3);
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// int edge =pos.z;
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//
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// VFIterator<FaceType> vf0(ve0->VFb(),ve0->VFi());
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// // Clear visited and adj flag for all vertices adj to v0;
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// while (!vf0.End())
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// {
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// vf0.f->V(0)->Flags() &= NOT_LINKED;
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// vf0.f->V(1)->Flags() &= NOT_LINKED;
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// vf0.f->V(2)->Flags() &= NOT_LINKED;
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// vf0++;
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// }
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//
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// VFIterator<FaceType> vf1(ve1->VFb(),ve1->VFi());
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// // Clear visited and adj flag for all vertices adj to v0;
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// while (!vf1.End())
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// {
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// vf1.f->V(0)->Flags() &= NOT_LINKED;
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// vf1.f->V(1)->Flags() &= NOT_LINKED;
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// vf1.f->V(2)->Flags() &= NOT_LINKED;
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// vf1++;
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// }
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//
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// vf0.f=ve0->VFb();
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// vf0.f=ve0->VFi();
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// // Mark vertices of v0
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// while (!vf0.End())
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// {
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// vf0.f->V(0)->Flags() |= (LINK_V0);
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// vf0.f->V(1)->Flags() |= (LINK_V0);
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// vf0.f->V(2)->Flags() |= (LINK_V0);
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// orMark(Edge(vf0.f->V(0),vf0.f->V(1)),LINK_V0);
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// orMark(Edge(vf0.f->V(1),vf0.f->V(2)),LINK_V0);
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// orMark(Edge(vf0.f->V(2),vf0.f->V(0)),LINK_V0);
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// vf0++;
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// }
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//
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// //mark the entities on the edge
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// VertexType* vt0=pos.f->V(edge);
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// VertexType* vt1=pos.f->V((edge+1)%3);
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// VertexType* vt2=pos.f->V((edge+2)%3);
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//
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// vt0->Flags() |= (LINK_EE);
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// vt1->Flags() |= (LINK_EE);
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// vt2->Flags() |= (LINK_EE);
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//
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//
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// FaceType *opp=pos.f()->FFp(edge);
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// int eopp=pos.f()->FFi(edge);
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//
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// VertexType* vt3=opp.f->V((eopp+2)%3);
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// vt3->Flags() |= LINK_EE;
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//
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// //mark the edges
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// orMark(Edge(vt0,vt1),LINK_EE);
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// orMark(Edge(vt0,vt2),LINK_EE);
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// orMark(Edge(vt1,vt2),LINK_EE);
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// orMark(Edge(vt0,vt3),LINK_EE);
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// orMark(Edge(vt1,vt3),LINK_EE);
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//
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// //and at the end I verify if the intersection is equal to the star of the edge
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// vf1.f=ve1->VFb();
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// vf1.f=ve1->VFi();
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// bool correct=true;
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// while (!vf1.End())
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// {
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// vt0=vf1.f->V(0);
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// vt1=vf1.f->V(1);
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// vt2=vf1.f->V(2);
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//
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// if ((vt0->Flags()& LINK_V0)&&(!(vt0->Flags()& LINK_EE)))
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// correct=false;
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// else
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// if ((vt1->Flags()& LINK_V0)&&(!(vt1->Flags()& LINK_EE)))
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// correct=false;
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// else
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// if ((vt2->Flags()& LINK_V0)&&(!(vt2->Flags()& LINK_EE)))
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// correct=false;
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// else
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// if ((isMarked(Edge(v0,v1),LINK_V0))&&(!isMarked(Edge(v0,v1),LINK_EE)))
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// correct=false;
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// else
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// if ((isMarked(Edge(v1,v2),LINK_V0))&&(!isMarked(Edge(v1,v2),LINK_EE)))
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// correct=false;
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// else
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// if ((isMarked(Edge(v2,v0),LINK_V0))&&(!isMarked(Edge(v2,v0),LINK_EE)))
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// correct=false;
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//
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// if (!correct)
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// {
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// VertexType::DeleteBitFlag(LINK_V0);
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// VertexType::DeleteBitFlag(LINK_V1);
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// VertexType::DeleteBitFlag(LINK_EE);
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// return (false)
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// }
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// vf1++;
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// }
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// return true;
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// VertexType::DeleteBitFlag(LINK_V0);
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// VertexType::DeleteBitFlag(LINK_V1);
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// VertexType::DeleteBitFlag(LINK_EE);
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// }
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static VFIVec & AV0(){static VFIVec av0; return av0;}
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static VFIVec & AV1(){static VFIVec av1; return av1;}
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static VFIVec & AV01(){static VFIVec av01; return av01;}
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void FindSets(PosType p)
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{
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VertexType * v0 = p.V(0);
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VertexType * v1 = p.V(1);
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AV0().clear(); // Facce incidenti in v0
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AV1().clear(); // Facce incidenti in v1
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AV01().clear(); // Facce incidenti in v0 e v1
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VFI x;
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for( x.f = v0->VFp(), x.z = v0->VFi(); x.f!=0; x++)
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{
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int zv1 = -1;
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for(int j=0;j<3;++j)
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if( x.f->V(j)==&*v1 ) {
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zv1 = j;
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break;
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}
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if(zv1==-1) AV0().push_back( x ); // la faccia x.f non ha il vertice v1 => e' incidente solo in v0
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else AV01().push_back( x );
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2004-06-08 17:24:58 +02:00
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}
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2004-07-15 13:36:13 +02:00
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for( x.f = v1->VFp(), x.z = v1->VFi(); x.f!=0; x++ )
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{
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int zv0 = -1;
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for(int j=0;j<3;++j)
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if( x.f->V(j)==&*v0 ) {
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zv0 = j;
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break;
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}
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if(zv0==-1) AV1().push_back( x ); // la faccia x.f non ha il vertice v1 => e' incidente solo in v0
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}
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}
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bool LinkConditions(PosType pos){
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const int ADJ_1 = TriMeshType::VertexType::NewBitFlag();
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const int ADJ_E = TriMeshType::VertexType::NewBitFlag();
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//enum {ADJ_1= MeshType::VertexType::USER0,
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// ADJ_E= MeshType::VertexType::USER0<<1} ;
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const int ALLADJ = ADJ_1|ADJ_E;
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const int NOTALLADJ = ~(ADJ_1 | ADJ_E | TriMeshType::VertexType::VISITED);
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const int NOTALLADJ1 = ~(ADJ_E | TriMeshType::VertexType::VISITED);
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//EdgePosB<MeshType::face_type::face_base> x;
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vcg::face::VFIterator<FaceType> x;
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// Clear visited and adj flag for all vertices adj to v0;
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for(x.f = pos.V(0)->VFp(), x.z = pos.V(0)->VFi(); x.f!=0; x++ ) {
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x.f->V1(x.z)->Flags() &= NOTALLADJ;
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x.f->V2(x.z)->Flags() &= NOTALLADJ;
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}
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// Clear visited flag for all vertices adj to v1 and set them adj1 to v1;
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for(x.f = pos.V(1)->VFp(), x.z = pos.V(1)->VFi(); x.f!=0; x++ ) {
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x.f->V1(x.z)->Flags() &= NOTALLADJ1;
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x.f->V2(x.z)->Flags() &= NOTALLADJ1;
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}
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// Mark vertices adj to v1 as ADJ_1 and adj1 to v1;
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for(x.f = pos.V(1)->VFp(), x.z = pos.V(1)->VFi(); x.f!=0; x++ ) {
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if(x.f->V1(x.z)==pos.V(0)) x.f->V2(x.z)->Flags() |= ADJ_E | ADJ_1;
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else x.f->V2(x.z)->Flags() |= ADJ_1;
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if(x.f->V2(x.z)==pos.V(0)) x.f->V1(x.z)->Flags() |= ADJ_E | ADJ_1;
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else x.f->V1(x.z)->Flags() |= ADJ_1;
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}
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// compute the number of:
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int adj01=0; // vertices adjacents to both v0 and v1
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int adje=0; // vertices adjacents to an egde (usually 2)
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for(x.f = pos.V(0)->VFp(), x.z = pos.V(0)->VFi(); x.f!=0; x++ ) {
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if(!x.f->V1(x.z)->IsV()) {
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x.f->V1(x.z)->SetV();
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if(x.f->V1(x.z)->Flags()&ADJ_1) ++adj01;
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if(x.f->V1(x.z)->Flags()&ADJ_E) ++adje;
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}
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if(!x.f->V2(x.z)->IsV()) {
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x.f->V2(x.z)->SetV();
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if(x.f->V2(x.z)->Flags()&ADJ_1) ++adj01;
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if(x.f->V2(x.z)->Flags()&ADJ_E) ++adje;
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}
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2004-06-08 17:24:58 +02:00
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}
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2004-07-15 13:36:13 +02:00
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//bool val=TopoCheck2();
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//if(val != (adj01==adje)) printf("Wrong topo %i %i\n",adj01,adje);
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TriMeshType::VertexType::DeleteBitFlag(ADJ_E);
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TriMeshType::VertexType::DeleteBitFlag(ADJ_1);
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2004-06-08 17:24:58 +02:00
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2004-07-15 13:36:13 +02:00
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return (adj01==adje);
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2004-06-08 17:24:58 +02:00
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}
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|
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|
2004-07-15 13:36:13 +02:00
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int DoCollapse(PosType & c, Point3<ScalarType> p)
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|
|
|
{
|
|
|
|
VFIVec::iterator i;
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|
|
|
int n_face_del =0 ;
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|
|
|
|
|
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|
for(i=AV01().begin();i!=AV01().end();++i)
|
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|
|
{
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|
|
FaceType * f = ((*i).f);
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|
|
assert(f->V((*i).z) == c.V(0));
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|
|
|
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|
|
vcg::face::VFDetach(*f,((*i).z+1)%3);
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|
|
vcg::face::VFDetach(*((*i).f),((*i).z+2)%3);
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|
|
((*i).f)->SetD();
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|
|
n_face_del++;
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|
|
|
}
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|
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|
|
for(i=AV0().begin();i!=AV0().end();++i)
|
|
|
|
{
|
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|
|
(*i).f->V((*i).z) = c.V(1); // In tutte le facce incidenti in v0, si sostituisce v0 con v1
|
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|
|
(*i).f->VFp((*i).z) = (*i).f->V((*i).z)->VFp(); // e appendo la lista di facce incidenti in v1 a questa faccia
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|
|
(*i).f->VFi((*i).z) = (*i).f->V((*i).z)->VFi();
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|
|
|
(*i).f->V((*i).z)->VFp() = (*i).f;
|
|
|
|
(*i).f->V((*i).z)->VFi() = (*i).z;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TriMeshType::VertexType nv;
|
|
|
|
//* c.v[1]->Merge(*c.v[0]);
|
|
|
|
c.V(0)->SetD();
|
|
|
|
return n_face_del;
|
|
|
|
}
|
|
|
|
|
2004-06-08 17:24:58 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2004-06-15 18:15:18 +02:00
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|
|
#endif
|