vcglib/apps/nexus/zcurve.h

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2005-02-18 14:05:19 +01:00
#ifndef VCG_ZCURVE_H
#include <vcg/space/box3.h>
namespace vcg {
class ZCurve: public Box3f {
public:
unsigned int side;
ZCurve(): side(1024) {}
void SetSide(int s) { assert(s <= (1<<10)); side = s; }
unsigned int Pos(const Point3f &p) const {
assert(!IsNull());
unsigned int position = 0;
float x = (p[0] - min[0])/(max[0] - min[0]);
float y = (p[1] - min[1])/(max[1] - min[1]);
float z = (p[2] - min[2])/(max[2] - min[2]);
unsigned int s = side;
while(s > 1) {
position *= 8;
x *= 2;
y *= 2;
z *= 2;
int dx = (int)floor(x);
int dy = (int)floor(y);
int dz = (int)floor(z);
position += dx + 2 * dy + 4 * dz;
x -= dx;
y -= dy;
z -= dz;
s /= 2;
}
return position;
}
};
}
#endif