vcglib/vcg/simplex/vertex/distance.h

163 lines
6.0 KiB
C
Raw Normal View History

2005-10-03 16:13:13 +02:00
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
// marco :
// comments
// corrected bug
2005-10-03 16:13:13 +02:00
/****************************************************************************
History
****************************************************************************/
#ifndef __VCGLIB_VERTEX_DISTANCE
#define __VCGLIB_VERTEX_DISTANCE
#include <vcg/math/base.h>
#include <vcg/space/point3.h>
namespace vcg {
namespace vertex{
template <class SCALARTYPE>
2005-10-03 16:13:13 +02:00
class PointDistanceFunctor {
public:
typedef Point3<SCALARTYPE> QueryType;
static inline const Point3<SCALARTYPE> & Pos(const QueryType & qt) {return qt;}
template <class VERTEXTYPE>
/*
* @param v [IN] is a reference to the current object being tested,
* @param p [IN] is the query point,
* @param minDist [IN/OUT] is in input the reject distance and in output the closest distance,
* @param q [OUT] is the closest point.
*
* @remarks The operator returns true if the closest distance is less than input reject distance.
*
*/
inline bool operator () (const VERTEXTYPE & v, const Point3<SCALARTYPE> & p, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) const
{
// convert the coordinates of p from SCALARTYPE to VERTEXTYPE::ScalarType type
2005-10-03 16:13:13 +02:00
const Point3<typename VERTEXTYPE::ScalarType> fp = Point3<typename VERTEXTYPE::ScalarType>::Construct(p);
typename VERTEXTYPE::ScalarType md; // distance between v and fp
md = (v.cP() - fp).Norm();
if (md <= minDist)
{
minDist = (SCALARTYPE)(md); // minDist is updated to the closest distance
q = v.cP(); // q is the current closest point
return true;
}
return false;
2005-10-03 16:13:13 +02:00
}
};
template <class VERTYPE>
class PointNormalDistanceFunctor {
public:
typedef VERTYPE QueryType;
typedef typename VERTYPE::ScalarType ScalarType;
static inline const Point3<typename VERTYPE::ScalarType> & Pos(const QueryType & qt) {return qt.P();}
static ScalarType & Alpha(){static ScalarType alpha = 1.0; return alpha;}
static ScalarType & Beta(){static ScalarType beta= 1.0; return beta;}
static ScalarType & Gamma(){static ScalarType gamma= 1.0; return gamma;}
static ScalarType & InterPoint (){static ScalarType interpoint= 1.0; return interpoint;}
template <class VERTEXTYPE, class SCALARTYPE>
inline bool operator () (const VERTEXTYPE & v, const VERTEXTYPE & vp, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) {
float h = vcg::Distance(v.cP(),vp.P()) ;
float dev = InterPoint() * ( pow((ScalarType) (1-v.cN().dot(vp.cN())), (ScalarType)Beta()) / (Gamma()*h +0.1));
if(h+dev < minDist){
minDist = h+dev;
q = v.P();
return true;
}
// minDist = h +0.0* (1-v.cN()*vp.cN()) / (h + 0.1);
return false;
}
};
2005-10-05 19:39:14 +02:00
2011-12-21 17:15:32 +01:00
template <class VERTEXYPE>
class PointScaledDistanceFunctor {
public:
typedef typename VERTEXYPE::ScalarType ScalarType;
typedef Point3<ScalarType> QueryType;
static inline const Point3<ScalarType> & Pos(const QueryType & qt) {return qt;}
static Point3<ScalarType> & Cen(){static Point3<ScalarType> cen(0,0,0); return cen;}
inline bool operator () (const VERTEXYPE & p, const QueryType & qp, ScalarType & minDist, Point3<ScalarType> & q) {
Point3<ScalarType> ed = (qp-p.P());
Point3<ScalarType> dir = (p.P()-Cen()).Normalize();
Point3<ScalarType> odir = (dir^((ed)^dir)).Normalize();
ScalarType d = fabs(ed * dir) + fabs(ed *odir);
if(d < minDist){
minDist = d;
q = p.P();
return true;
}
return false;
}
};
2011-10-05 17:04:40 +02:00
template <class VertexType>
class ApproximateGeodesicDistanceFunctor {
public:
typedef typename VertexType::ScalarType ScalarType;
static inline const Point3<ScalarType> & Pos(const VertexType & qt) {return qt.P();}
inline bool operator () (const VertexType & v, const VertexType & vp, ScalarType & minDist, Point3<ScalarType> & q) {
ScalarType gd = ApproximateGeodesicDistance(v.cP(),v.cN(),vp.cP(),vp.cN());
if (gd <= minDist)
{
minDist =gd; // minDist is updated to the closest distance
q = v.P(); // q is the current closest point
return true;
}
return false;
}
inline ScalarType operator () (const Point3<ScalarType>& p0, const Point3<ScalarType>& n0,
const Point3<ScalarType>& p1, const Point3<ScalarType>& n1) {
return ApproximateGeodesicDistance(p0,n0,p1,n1);
}
};
} // end namespace vertex
2005-10-03 16:13:13 +02:00
} // end namespace vcg
#endif