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/****************************************************************************
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* Copyright ( C ) 2004 - 2016 \ / ) \ / *
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* Visual Computing Lab / \ / | *
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2016-06-13 07:29:25 +02:00
* This program is free software ; you can redistribute it and / or modify *
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# ifndef __RASTERIZED_OUTLINE2_PACKER_H__
# define __RASTERIZED_OUTLINE2_PACKER_H__
# include <vcg/space/rect_packer.h>
# include <vcg/complex/algorithms/outline_support.h>
namespace vcg
{
class RasterizedOutline2
{
private :
//the grid is the "bounding grid" of the polygon, which is returned by the rasterization process
//this is a vector of "bounding grids", there is one for each rasterization (different rotation or whatever)
std : : vector < std : : vector < std : : vector < int > > > grids ;
//points: the points which make the polygon
std : : vector < Point2f > points ;
//top: a vector containing the number of cells (for the i-th column starting from left) from the
//FIRST NON-EMTPY cell at the bottom to the LAST NON-EMPTY CELL at the top (there is one top vector for each rasterization)
std : : vector < std : : vector < int > > deltaY ;
//bottom: a vector containing the number of EMPTY cells found starting from the bottom
//until the first NON-EMPTY cell is found (there is one bottom vector for each rasterization)
std : : vector < std : : vector < int > > bottom ;
//right: a vector containing the number of cells (for the i-th row starting from bottom) from the
//FIRST NON-EMTPY cell at the left to the LAST NON-EMPTY CELL at the right (there is one right vector for each rasterization)
std : : vector < std : : vector < int > > deltaX ;
//left: a vector containing the number of EMPTY cells found starting from the left (at the i-th row starting from the bottom)
//until the first NON-EMPTY cell is found (there is one left vector for each rasterization)
std : : vector < std : : vector < int > > left ;
//the area, measured in cells, of the discrete representations of the polygons
std : : vector < int > discreteAreas ;
public :
RasterizedOutline2 ( ) { }
int gridHeight ( int i ) { return grids . at ( i ) . size ( ) ; }
int gridWidth ( int i ) { return grids . at ( i ) . at ( 0 ) . size ( ) ; }
std : : vector < Point2f > & getPoints ( ) { return points ; }
const std : : vector < Point2f > & getPointsConst ( ) const { return points ; }
std : : vector < std : : vector < int > > & getGrids ( int rast_i ) { return grids [ rast_i ] ; }
//get top/bottom/left/right vectors of the i-th rasterization
std : : vector < int > & getDeltaY ( int i ) { return deltaY [ i ] ; }
std : : vector < int > & getBottom ( int i ) { return bottom [ i ] ; }
std : : vector < int > & getDeltaX ( int i ) { return deltaX [ i ] ; }
std : : vector < int > & getLeft ( int i ) { return left [ i ] ; }
int & getDiscreteArea ( int i ) { return discreteAreas [ i ] ; }
void addPoint ( Point2f & newpoint ) { points . push_back ( newpoint ) ; }
void setPoints ( std : : vector < Point2f > & newpoints ) { points = newpoints ; }
//resets the state of the poly and resizes all the states vectors
void resetState ( int totalRasterizationsNum ) {
discreteAreas . clear ( ) ;
deltaY . clear ( ) ;
bottom . clear ( ) ;
deltaX . clear ( ) ;
left . clear ( ) ;
grids . clear ( ) ;
discreteAreas . resize ( totalRasterizationsNum ) ;
deltaY . resize ( totalRasterizationsNum ) ;
bottom . resize ( totalRasterizationsNum ) ;
deltaX . resize ( totalRasterizationsNum ) ;
left . resize ( totalRasterizationsNum ) ;
grids . resize ( totalRasterizationsNum ) ;
}
void initFromGrid ( int rast_i ) {
std : : vector < std : : vector < int > > & tetrisGrid = grids [ rast_i ] ;
int gridWidth = tetrisGrid [ 0 ] . size ( ) ;
int gridHeight = tetrisGrid . size ( ) ;
//compute bottom,
//where bottom[i] = empty cells from the bottom in the column i
for ( int col = 0 ; col < gridWidth ; col + + ) {
int bottom_i = 0 ;
for ( int row = gridHeight - 1 ; row > = 0 ; row - - ) {
if ( tetrisGrid [ row ] [ col ] = = 0 ) {
bottom_i + + ;
}
else {
bottom [ rast_i ] . push_back ( bottom_i ) ;
break ;
}
}
}
if ( bottom [ rast_i ] . size ( ) = = 0 ) assert ( " ERROR: EMPTY BOTTOM VECTOR " = = 0 ) ;
//compute top
//IT ASSUMES THAT THERE IS AT LEAST ONE NON-0 ELEMENT (which should always be the case, even if the poly is just a point)
//deltaY[i] = for the column i, it stores the number of cells which are between the bottom and the top side of the poly
for ( int col = 0 ; col < gridWidth ; col + + ) {
int deltay_i = gridHeight - bottom [ rast_i ] [ col ] ;
for ( int row = 0 ; row < gridHeight ; row + + ) {
if ( tetrisGrid [ row ] [ col ] = = 0 ) {
deltay_i - - ;
}
else {
break ;
}
}
deltaY [ rast_i ] . push_back ( deltay_i ) ;
}
if ( deltaY [ rast_i ] . size ( ) = = 0 ) assert ( " ERROR: EMPTY deltaY VECTOR " = = 0 ) ;
//same meaning as bottom, but for the left side
//we want left/right sides vector to be ordered so that index 0 is at poly's bottom
int left_i ;
for ( int row = gridHeight - 1 ; row > = 0 ; - - row ) {
//for (int row = 0; row < gridHeight; ++row) {
left_i = 0 ;
for ( int col = 0 ; col < gridWidth ; col + + ) {
if ( tetrisGrid [ row ] [ col ] = = 0 ) + + left_i ;
else {
left [ rast_i ] . push_back ( left_i ) ;
break ;
}
}
}
if ( left [ rast_i ] . size ( ) = = 0 ) assert ( " ERROR: EMPTY leftSide VECTOR " = = 0 ) ;
//we want left/right sides vector to be ordered so that index 0 is at poly's bottom
int deltax_i ;
for ( int row = gridHeight - 1 ; row > = 0 ; - - row ) {
//for (int row = 0; row < gridHeight; ++row) {
deltax_i = gridWidth - left [ rast_i ] [ gridHeight - 1 - row ] ;
for ( int col = gridWidth - 1 ; col > = 0 ; - - col ) {
if ( tetrisGrid [ row ] [ col ] = = 0 ) - - deltax_i ;
else {
break ;
}
}
deltaX [ rast_i ] . push_back ( deltax_i ) ;
}
if ( deltaX [ rast_i ] . size ( ) = = 0 ) assert ( " ERROR: EMPTY rightSide VECTOR " = = 0 ) ;
//compute the discreteArea: IT IS THE AREA (measured in grid cells) BETWEEN THE TOP AND BOTTOM SIDES...
int discreteArea = 0 ;
for ( size_t i = 0 ; i < deltaY [ rast_i ] . size ( ) ; i + + ) {
discreteArea + = deltaY [ rast_i ] [ i ] ;
}
discreteAreas [ rast_i ] = discreteArea ;
}
} ;
template < class ScalarType >
class ComparisonFunctor
{
public :
std : : vector < RasterizedOutline2 > & v ;
inline ComparisonFunctor ( std : : vector < RasterizedOutline2 > & nv ) : v ( nv ) { }
inline bool operator ( ) ( int a , int b )
{
float area1 = tri : : OutlineUtil < ScalarType > : : Outline2Area ( v [ a ] . getPoints ( ) ) ;
float area2 = tri : : OutlineUtil < ScalarType > : : Outline2Area ( v [ b ] . getPoints ( ) ) ;
return area1 > area2 ;
}
} ;
template < class SCALAR_TYPE , class RASTERIZER_TYPE >
class RasterizedOutline2Packer
{
typedef typename vcg : : Box2 < SCALAR_TYPE > Box2x ;
typedef typename vcg : : Point2 < SCALAR_TYPE > Point2x ;
typedef typename vcg : : Similarity2 < SCALAR_TYPE > Similarity2x ;
public :
class Parameters
{
public :
//size of one cell of the grid (square cells at the moment)
int cellSize ;
//the number of rasterizations to create for each polygon; It must be a multiple of 4.
int rotationNum ;
//THE PACKING ALGO TO USE:
//0 - BOTTOM PACKING: it just uses bottom horizon and computes cost using the num of empty cells between the bottom side of the poly and the bottom horizon
//1 - BOTTOM PACKING WITH PENALTY: it uses both bottom and left horizons, and it makes so that polys are placed the closest possible to the left horizon
//2 - CORNER PACKING: 1) tries to drop poly from right to left and computes cost relative to the left horizon
// 2) tries to drop poly from top to bottom and computes cost relative to the bottom horizon
// 3) chooses the X,Y which minimize the cost
// NOTE: IN THIS ALGO THE COST HAVE TO INCLUDE THE PENALTY, OTHERWISE THE TWO STRATEGIES (dropping from right and from top)
// WILL COMPETE CAUSING A LOW PACKING EFFICIENCY
enum costFuncEnum {
MinWastedSpace ,
LowestHorizon ,
MixedCost
} ;
costFuncEnum costFunction ;
bool doubleHorizon ;
///default constructor
Parameters ( )
{
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costFunction = LowestHorizon ;
doubleHorizon = true ;
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rotationNum = 16 ;
cellSize = 8 ;
}
} ;
//THE CLASS WHICH HANDLES THE PACKING AND THE UPDATED STATE OF THE PACKING ALGORITHMS
class packingfield
{
private :
//the bottomHorizon stores the length of the i-th row in the current solution
std : : vector < int > mLeftHorizon ;
//the bottomHorizon stores the height of the i-th column in the current solution
std : : vector < int > mBottomHorizon ;
//the size of the packing grid
vcg : : Point2i mSize ;
//packing parameters
Parameters params ;
public :
packingfield ( vcg : : Point2i size , const Parameters & par )
{
mBottomHorizon . resize ( size . X ( ) , 0 ) ;
mLeftHorizon . resize ( size . Y ( ) , 0 ) ;
params = par ;
mSize = Point2i ( size . X ( ) , size . Y ( ) ) ;
}
std : : vector < int > & bottomHorizon ( ) { return mBottomHorizon ; }
std : : vector < int > & leftHorizon ( ) { return mLeftHorizon ; }
vcg : : Point2i & size ( ) { return mSize ; }
//returns the score relative to the left horizon of that poly in that particular position, taking into account the choosen algo
int getCostX ( RasterizedOutline2 & poly , Point2i pos , int rast_i ) {
switch ( params . costFunction ) {
case 0 : return emptyCellBetweenPolyAndLeftHorizon ( poly , pos , rast_i ) ;
case 1 : return maxXofPoly ( poly , pos , rast_i ) ;
case 2 : return costXWithPenaltyOnY ( poly , pos , rast_i ) ;
}
return 0 ;
}
//returns the score relative to the bottom horizon of that poly in that particular position, taking into account the choosen algo
int getCostY ( RasterizedOutline2 & poly , Point2i pos , int rast_i ) {
switch ( params . costFunction ) {
case 0 : return emptyCellBetweenPolyAndBottomHorizon ( poly , pos , rast_i ) ;
case 1 : return maxYofPoly ( poly , pos , rast_i ) ;
case 2 : return costYWithPenaltyOnX ( poly , pos , rast_i ) ;
}
return 0 ;
}
//given a poly and the column at which it is placed,
//this returns the Y at which the wasted space is minimum
//i.e. the Y at which the polygon touches the horizon
int dropY ( RasterizedOutline2 & poly , int col , int rast_i ) {
int tmp = INT_MAX ;
int adjacentIndex = 0 ;
std : : vector < int > & bottom = poly . getBottom ( rast_i ) ;
//look for for index of the column at which the poly touches the bottom horizon first
for ( size_t i = 0 ; i < bottom . size ( ) ; + + i ) {
int diff = bottom [ i ] - mBottomHorizon [ col + i ] ;
if ( diff < tmp ) {
adjacentIndex = i ;
tmp = diff ;
}
}
//return the lowest Y of the dropped poly
return mBottomHorizon [ col + adjacentIndex ] - bottom [ adjacentIndex ] ;
}
//given a poly and the row at which it is placed,
//this returns the X at which the wasted space is minimum
//i.e. the X at which the polygon touches the left horizon
int dropX ( RasterizedOutline2 & poly , int row , int rast_i ) {
int tmp = INT_MAX ;
int adjacentIndex = 0 ;
std : : vector < int > & left = poly . getLeft ( rast_i ) ;
//look for for index of the column at which the poly touches the left horizon first
for ( size_t i = 0 ; i < left . size ( ) ; + + i ) {
int diff = left [ i ] - mLeftHorizon [ row + i ] ;
if ( diff < tmp ) {
adjacentIndex = i ;
tmp = diff ;
}
}
//and return the lowest X of the dropped poly
return mLeftHorizon [ row + adjacentIndex ] - left [ adjacentIndex ] ;
}
int costYWithPenaltyOnX ( RasterizedOutline2 & poly , Point2i pos , int rast_i ) {
std : : vector < int > & left = poly . getLeft ( rast_i ) ;
//get the standard cost on X axis
int score = emptyCellBetweenPolyAndBottomHorizon ( poly , pos , rast_i ) ;
//apply a penalty if the poly is the poly is far from the left horizon
//thus preferring poly which are closer to the left horizon
for ( size_t i = 0 ; i < left . size ( ) ; + + i ) {
//ASSUMPTION: if the poly is (partially/fully) under the left horizon,
//then we will count this as a good thing (subtracting a quantity from the cost) but since we don't have
//a grid holding the current state of the packing field, we don't know the position of the polygons at our left side,
//so we ASSUME that there isn't any polygon between the poly we're considering and the Y axis of the packing field,
//and count the number of cells between us and the RIGHT end the packing field
//(NOTE: ^^^^^^^ this implies that the closer we are to the left horizon, the lower the cost will get)
if ( pos . X ( ) + left [ i ] < mLeftHorizon [ pos . Y ( ) + i ] )
//number of cells between us and the RIGHT end the packing field
score - = mSize . X ( ) - pos . X ( ) - left [ i ] ;
else //the number of cells between the bottom side of the poly at the (posY+i)-th row and the value of the horizon in that row
score + = pos . X ( ) + left [ i ] - mLeftHorizon [ pos . Y ( ) + i ] ;
}
return score ;
}
//returns the number of empty cells between poly's bottom side and the bottom horizon
int emptyCellBetweenPolyAndBottomHorizon ( RasterizedOutline2 & poly , Point2i pos , int rast_i )
{
std : : vector < int > & bottom = poly . getBottom ( rast_i ) ;
int score = 0 ;
int min = INT_MAX ;
//count the number of empty cells between poly's bottom side and the bottom horizon
for ( size_t i = 0 ; i < bottom . size ( ) ; + + i ) {
int diff = bottom [ i ] - mBottomHorizon [ pos . X ( ) + i ] ;
score + = diff ;
if ( diff < min ) min = diff ;
}
score + = ( - min * bottom . size ( ) ) ;
return score ;
}
int costXWithPenaltyOnY ( RasterizedOutline2 & poly , Point2i pos , int rast_i ) {
std : : vector < int > & bottom = poly . getBottom ( rast_i ) ;
//get the standard cost on X axis
int score = emptyCellBetweenPolyAndLeftHorizon ( poly , pos , rast_i ) ;
//apply a penalty if the poly is the poly is far from the bottom horizon
//thus preferring poly which are closer to the bottom horizon
for ( size_t i = 0 ; i < bottom . size ( ) ; + + i ) {
//ASSUMPTION: if the poly is (partially/fully) under the bottom horizon,
//then we will count this as a good thing (subtracting a quantity from the cost) but since we don't have
//a grid holding the current state of the packing field, we don't know the position of the polygons beneath us,
//so we ASSUME that there isn't any polygon between the poly we're considering and the X axis of the packing field,
//and count the number of cells between us and the TOP end the packing field
//(NOTE: ^^^^^^^ this implies that the closer we are to the bottom horizon, the lower the cost will get)
if ( pos . Y ( ) + bottom [ i ] < mBottomHorizon [ pos . X ( ) + i ] )
//number of cells between us and the TOP side the packing field
score - = ( mSize . Y ( ) - pos . Y ( ) - bottom [ i ] ) ;
else //the number of cells between the left side of the poly at the (posX+i)-th column and the value of the horizon in that column
score + = pos . X ( ) + bottom [ i ] - mBottomHorizon [ pos . X ( ) + i ] ;
}
return score ;
}
int maxYofPoly ( RasterizedOutline2 & poly , Point2i pos , int rast_i )
{
return pos . Y ( ) + poly . gridHeight ( rast_i ) ;
}
int maxXofPoly ( RasterizedOutline2 & poly , Point2i pos , int rast_i )
{
return pos . X ( ) + poly . gridWidth ( rast_i ) ;
}
//returns the number of empty cells between poly's left side and the left horizon
int emptyCellBetweenPolyAndLeftHorizon ( RasterizedOutline2 & poly , Point2i pos , int rast_i )
{
std : : vector < int > & left = poly . getLeft ( rast_i ) ;
int score = 0 ;
int min = INT_MAX ;
//count the number of empty cells between poly's left side and the left horizon
for ( size_t i = 0 ; i < left . size ( ) ; + + i ) {
int diff = left [ i ] - mLeftHorizon [ pos . Y ( ) + i ] ;
score + = diff ;
if ( diff < min ) min = diff ;
}
score + = ( - min * left . size ( ) ) ;
return score ;
}
//updates the horizons according to the chosen position
void placePoly ( RasterizedOutline2 & poly , Point2i pos , int rast_i ) {
std : : vector < int > & bottom = poly . getBottom ( rast_i ) ;
std : : vector < int > & deltaY = poly . getDeltaY ( rast_i ) ;
std : : vector < int > & left = poly . getLeft ( rast_i ) ;
std : : vector < int > & deltaX = poly . getDeltaX ( rast_i ) ;
//update bottom horizon
for ( int i = 0 ; i < poly . gridWidth ( rast_i ) ; i + + ) {
//tmpHor = the highest Y reached by the poly, RELATIVE TO the packing field coords system
int tmpHor = pos . Y ( ) + bottom [ i ] + deltaY [ i ] ;
//only update the horizon if it's higher than this value
if ( tmpHor > mBottomHorizon [ pos . X ( ) + i ] ) mBottomHorizon [ pos . X ( ) + i ] = tmpHor ;
}
if ( params . costFunction ! = Parameters : : MixedCost
& & ! params . doubleHorizon ) return ;
//update leftHorizon
for ( int i = 0 ; i < poly . gridHeight ( rast_i ) ; i + + ) {
//tmpHor = the highest X reached by the poly, RELATIVE TO the packing field coords system
int tmpHor = pos . X ( ) + left [ i ] + deltaX [ i ] ;
//only update the horizon if it's higher than this value
if ( tmpHor > mLeftHorizon [ pos . Y ( ) + i ] ) mLeftHorizon [ pos . Y ( ) + i ] = tmpHor ;
}
}
} ;
static bool Pack ( std : : vector < std : : vector < Point2x > > & polyPointsVec ,
Point2i containerSize ,
std : : vector < Similarity2x > & trVec ,
const Parameters & packingPar )
{
std : : vector < Point2i > containerSizes ( 1 , containerSize ) ;
std : : vector < int > polyToContainer ;
return Pack ( polyPointsVec , containerSizes , trVec , polyToContainer , packingPar ) ;
}
static bool Pack ( std : : vector < std : : vector < Point2x > > & polyPointsVec ,
const std : : vector < Point2i > & containerSizes ,
std : : vector < Similarity2x > & trVec ,
std : : vector < int > & polyToContainer ,
const Parameters & packingPar )
{
int containerNum = containerSizes . size ( ) ;
float gridArea = 0 ;
//if containerSize isn't multiple of cell size, crop the grid (leaving containerSize as it is)
for ( int i = 0 ; i < containerNum ; i + + ) {
Point2i gridSize ( containerSizes [ i ] . X ( ) / packingPar . cellSize ,
containerSizes [ i ] . Y ( ) / packingPar . cellSize ) ;
gridArea + = ( gridSize . X ( ) * packingPar . cellSize * gridSize . Y ( ) * packingPar . cellSize ) ;
}
float totalArea = 0 ;
for ( size_t j = 0 ; j < polyPointsVec . size ( ) ; j + + ) {
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float curArea = tri : : OutlineUtil < SCALAR_TYPE > : : Outline2Area ( polyPointsVec [ j ] ) ;
if ( curArea < 0 ) tri : : OutlineUtil < SCALAR_TYPE > : : ReverseOutline2 ( polyPointsVec [ j ] ) ;
totalArea + = fabs ( curArea ) ;
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}
//we first set it to the "optimal" scale
float optimalScale = sqrt ( gridArea / totalArea ) ;
float currScale = optimalScale ;
float latestFailScale = 0 ;
bool ret = false ;
//we look for the first scale factor which makes the packing algo succeed
//we will use this value in the bisection method afterwards
ret = PolyPacking ( polyPointsVec , containerSizes , trVec , polyToContainer , packingPar , currScale ) ;
while ( ! ret ) {
latestFailScale = currScale ;
currScale * = 0.60 ;
ret = PolyPacking ( polyPointsVec , containerSizes , trVec , polyToContainer , packingPar , currScale ) ;
}
//if it managed to pack with the optimal scale (VERY unlikely), just leave
if ( currScale = = optimalScale ) return true ;
//BISECTION METHOD
float latestSuccessScale = currScale ;
float tmpScale = ( latestSuccessScale + latestFailScale ) / 2 ;
while ( ( latestFailScale / latestSuccessScale ) - 1 > 0.001
| | ( ( latestFailScale / latestSuccessScale ) - 1 < 0.001 & & ! ret ) ) {
tmpScale = ( latestSuccessScale + latestFailScale ) / 2 ;
ret = PolyPacking ( polyPointsVec , containerSizes , trVec , polyToContainer , packingPar , tmpScale ) ;
if ( ret ) latestSuccessScale = tmpScale ;
else latestFailScale = tmpScale ;
}
float finalArea = 0 ;
//compute occupied area
for ( size_t j = 0 ; j < polyPointsVec . size ( ) ; j + + ) {
std : : vector < Point2f > oldPoints = polyPointsVec [ j ] ;
for ( size_t k = 0 ; k < oldPoints . size ( ) ; k + + ) {
oldPoints [ k ] . Scale ( latestSuccessScale , latestSuccessScale ) ;
}
finalArea + = tri : : OutlineUtil < SCALAR_TYPE > : : Outline2Area ( oldPoints ) ;
}
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// printf("PACKING EFFICIENCY: %f with scale %f\n", finalArea/gridArea, latestSuccessScale);
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return true ;
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}
//tries to pack polygons using the given gridSize and scaleFactor
//stores the result, i.e. the vector of similarities, in trVec
static bool PolyPacking ( std : : vector < std : : vector < Point2x > > & outline2Vec ,
const std : : vector < Point2i > & containerSizes ,
std : : vector < Similarity2x > & trVec ,
std : : vector < int > & polyToContainer ,
const Parameters & packingPar ,
float scaleFactor )
{
int containerNum = containerSizes . size ( ) ;
polyToContainer . clear ( ) ;
polyToContainer . resize ( outline2Vec . size ( ) ) ;
trVec . resize ( outline2Vec . size ( ) ) ;
//create packing fields, one for each container
std : : vector < Point2i > gridSizes ;
std : : vector < packingfield > packingFields ;
for ( int i = 0 ; i < containerNum ; i + + ) {
//if containerSize isn't multiple of cell size, crop the grid (leaving containerSize as it is)
gridSizes . push_back ( Point2i ( containerSizes [ i ] . X ( ) / packingPar . cellSize ,
containerSizes [ i ] . Y ( ) / packingPar . cellSize ) ) ;
packingfield one ( gridSizes [ i ] , packingPar ) ;
packingFields . push_back ( one ) ;
}
//create the vector of polys, starting for the poly points we received as parameter
std : : vector < RasterizedOutline2 > polyVec ( outline2Vec . size ( ) ) ;
for ( size_t i = 0 ; i < polyVec . size ( ) ; i + + ) {
polyVec [ i ] . setPoints ( outline2Vec [ i ] ) ;
}
// Build a permutation that holds the indexes of the polys ordered by their area
std : : vector < int > perm ( polyVec . size ( ) ) ;
for ( size_t i = 0 ; i < polyVec . size ( ) ; i + + ) perm [ i ] = i ;
sort ( perm . begin ( ) , perm . end ( ) , ComparisonFunctor < float > ( polyVec ) ) ;
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// printf("BEGIN OF PACKING\n");
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// **** First Step: Rasterize all the polygons ****
for ( size_t i = 0 ; i < polyVec . size ( ) ; i + + ) {
polyVec [ i ] . resetState ( packingPar . rotationNum ) ;
for ( int rast_i = 0 ; rast_i < packingPar . rotationNum / 4 ; rast_i + + ) {
//create the rasterization (i.e. fills bottom/top/grids/internalWastedCells arrays)
RASTERIZER_TYPE : : rasterize ( polyVec [ i ] , scaleFactor , rast_i , packingPar . rotationNum , packingPar . cellSize ) ;
}
}
// **** Second Step: iterate on the polys, and try to find the best position ****
for ( size_t currPoly = 0 ; currPoly < polyVec . size ( ) ; currPoly + + ) {
int i = perm [ currPoly ] ;
int bestRastIndex = - 1 ;
int bestCost = INT_MAX ;
int bestPolyX = - 1 ;
int bestPolyY = - 1 ;
int bestContainer = - 1 ; //the container where the poly fits best
//try all the rasterizations and choose the best fitting one
for ( int rast_i = 0 ; rast_i < packingPar . rotationNum ; rast_i + + ) {
//try to fit the poly in all containers, in all valid positions
for ( int grid_i = 0 ; grid_i < containerNum ; grid_i + + ) {
int maxCol = gridSizes [ grid_i ] . X ( ) - polyVec [ i ] . gridWidth ( rast_i ) ;
int maxRow = gridSizes [ grid_i ] . Y ( ) - polyVec [ i ] . gridHeight ( rast_i ) ;
//look for the best position, dropping from top
for ( int col = 0 ; col < maxCol ; col + + ) {
//get the Y at which the poly touches the horizontal horizon
int currPolyY = packingFields [ grid_i ] . dropY ( polyVec [ i ] , col , rast_i ) ;
if ( currPolyY + polyVec [ i ] . gridHeight ( rast_i ) > gridSizes [ grid_i ] . Y ( ) ) {
//skip this column, as the poly would go outside the grid if placed here
continue ;
}
int currCost = packingFields [ grid_i ] . getCostX ( polyVec [ i ] , Point2i ( col , currPolyY ) , rast_i ) +
packingFields [ grid_i ] . getCostY ( polyVec [ i ] , Point2i ( col , currPolyY ) , rast_i ) ;
//if this rasterization is better than what we found so far
if ( currCost < bestCost ) {
bestContainer = grid_i ;
bestCost = currCost ;
bestRastIndex = rast_i ;
bestPolyX = col ;
bestPolyY = currPolyY ;
}
}
if ( ! packingPar . doubleHorizon ) continue ;
for ( int row = 0 ; row < maxRow ; row + + ) {
//get the Y at which the poly touches the horizontal horizon
int currPolyX = packingFields [ grid_i ] . dropX ( polyVec [ i ] , row , rast_i ) ;
if ( currPolyX + polyVec [ i ] . gridWidth ( rast_i ) > gridSizes [ grid_i ] . X ( ) ) {
//skip this column, as the poly would go outside the grid if placed here
continue ;
}
int currCost = packingFields [ grid_i ] . getCostY ( polyVec [ i ] , Point2i ( currPolyX , row ) , rast_i ) +
packingFields [ grid_i ] . getCostX ( polyVec [ i ] , Point2i ( currPolyX , row ) , rast_i ) ;
//if this rasterization fits better than those we tried so far
if ( currCost < bestCost ) {
bestContainer = grid_i ;
bestCost = currCost ;
bestRastIndex = rast_i ;
bestPolyX = currPolyX ;
bestPolyY = row ;
}
}
}
}
//if we couldn't find a valid position for the poly return false, as we couldn't pack with the current scaleFactor
if ( bestRastIndex = = - 1 ) {
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// printf("Items didn't fit using %f as scaleFactor\n", scaleFactor);
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return false ;
}
//we found the best position for a given poly,
//let's place it, so that the horizons are updated accordingly
packingFields [ bestContainer ] . placePoly ( polyVec [ i ] , Point2i ( bestPolyX , bestPolyY ) , bestRastIndex ) ;
//create the rotated bb which we will use to set the similarity translation prop
float angleRad = float ( bestRastIndex ) * ( M_PI * 2.0 ) / float ( packingPar . rotationNum ) ;
Box2f bb ;
std : : vector < Point2f > points = polyVec [ i ] . getPoints ( ) ;
for ( size_t i = 0 ; i < points . size ( ) ; + + i ) {
Point2f pp = points [ i ] ;
pp . Rotate ( angleRad ) ;
bb . Add ( pp ) ;
}
//associate the poly to the container where it fitted best
polyToContainer [ i ] = bestContainer ;
//now we have bestPolyX/bestRastIndex
//we have to update the similarities vector accordingly!
float polyXInImgCoords = bestPolyX * packingPar . cellSize ;
float scaledBBWidth = bb . DimX ( ) * scaleFactor ;
float polyWidthInImgCoords = polyVec [ i ] . gridWidth ( bestRastIndex ) * packingPar . cellSize ;
float offsetX = ( polyWidthInImgCoords - ceil ( scaledBBWidth ) ) / 2.0 ;
float scaledBBMinX = bb . min . X ( ) * scaleFactor ;
//note: bestPolyY is 0 if the poly is at the bottom of the grid
float imgHeight = containerSizes [ bestContainer ] . Y ( ) ;
float polyYInImgCoords = bestPolyY * packingPar . cellSize ;
float polyHeightInImgCoords = polyVec [ i ] . gridHeight ( bestRastIndex ) * packingPar . cellSize ;
float topPolyYInImgCoords = polyYInImgCoords + polyHeightInImgCoords ;
float scaledBBHeight = bb . DimY ( ) * scaleFactor ;
float offsetY = ( polyHeightInImgCoords - ceil ( scaledBBHeight ) ) / 2.0 ;
float scaledBBMinY = bb . min . Y ( ) * scaleFactor ;
trVec [ i ] . tra = Point2f ( polyXInImgCoords - scaledBBMinX + offsetX ,
imgHeight - topPolyYInImgCoords - scaledBBMinY + offsetY ) ;
trVec [ i ] . rotRad = angleRad ;
trVec [ i ] . sca = scaleFactor ;
}
//sort polyToContainer and trVec so that we have them ordered for dumping
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// printf("SUCCESSFULLY PACKED with scaleFactor %f\n", scaleFactor);
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return true ;
}
static void printVector ( std : : vector < int > & vec ) {
for ( size_t i = 0 ; i < vec . size ( ) ; i + + ) {
printf ( " %d " , vec [ i ] ) ;
}
printf ( " \n " ) ;
}
} ; // end class
} // end namespace vcg
# endif // NEW_POLYPACKER_H