vcglib/apps/test/segmentation3d/segmentator.h

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#ifndef SEGMENTATOR
#define SEGMENTATOR
//#include <vcg/simplex/vertex/with/afvn.h>
//#include <vcg/simplex/face/with/afav.h>
#include <vcg/simplex/vertex/with/vn.h>
#include <vcg/simplex/face/with/af.h>
#include <sim/particle/with/basic_physics.h>
#include <sim/methods/mass_spring/triangle.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/refine.h>
#include <vcg/complex/trimesh/platonic.h>
#include <volume_dataset.h>
//#include <vcg/simplex/face/pos.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <sim/pde_integrator.h>
#include <partial_container.h>
#include <vector>
#include <time.h>
#include <math.h>
#include <collision_detection.h>
#include <vcg/complex/trimesh/smooth.h>
class Segmentator{
public:
struct DummyEdge;
struct DummyTetra;
struct MyFace;
struct MyVertex: public ParticleBasic<vcg::VertexVNf<DummyEdge,MyFace,DummyTetra> >
{
public:
bool blocked;//optimize after with vertex flags
bool stopped;
MyVertex()
{
blocked=false;
stopped=false;
Acc()=Point3f(0,0,0);
Vel()=Point3f(0,0,0);
//neeed call of the super class
}
void UpdateAcceleration()
{
//if ((!IsBlocked(this))&&(!IsStopped(this)))
if ((!blocked)&&(!stopped))
{
Acc()=(IntForce()+ExtForce())/Mass();
}
else
{
Acc()=Point3f(0,0,0);
Vel()=Point3f(0,0,0);
}
}
void Reset()
{
IntForce()=Point3f(0.f,0.f,0.f);
}
};
///this class implements the deformable triangle in a mass spring system
struct MyFace : public TriangleMassSpring< vcg::FaceAF<MyVertex,DummyEdge,MyFace> >
{
public:
bool intersected;
float kdihedral;
MyFace()
{
intersected=false;
}
void Init ( double k, double mass,float k_dihedral )
{
__super::Init(k,mass);
kdihedral=k_dihedral;
}
bool IsActive()
{
return(!(((V(0)->blocked)||(V(0)->stopped))&&
((V(1)->blocked)||(V(1)->stopped))&&
((V(2)->blocked)||(V(2)->stopped))));
}
bool IsBlocked()
{
return((V(0)->blocked)&&(V(1)->blocked)&&(V(2)->blocked));
}
double DiedralAngle(int edge)
{
MyFace *fopp=FFp(edge);
CoordType norm1=NormalizedNormal();
CoordType norm2=fopp->NormalizedNormal();
return (NormalizedNormal()*fopp->NormalizedNormal());
}
///update of the internal forces using the dihedral angle
bool Update ( void )
{
for (int i=0;i<3;i++)
{
MyFace *fopp=FFp(i);
MyFace *myAddr=fopp->FFp(FFi(i));
if ((fopp!=0)||(fopp<myAddr))//test do not duplicate updates per edge
{
//normal and area based diadedral angle calcolus
CoordType DirEdge=(V(i)->P()-V((i+1)%3)->P()).Normalize();
fopp=FFp(i);
CoordType Ver=(NormalizedNormal()^fopp->NormalizedNormal()).Normalize();
ScalarType diaedral=DiedralAngle(i);
if ((Ver*DirEdge)<=0)///convex
{
ScalarType Force=(((-diaedral)+1.f)*kdihedral);
V((i+2)%3)->IntForce()+=NormalizedNormal()*(Force);
V(i)->IntForce()-=NormalizedNormal()*(Force)/2.f;
V((i+1)%3)->IntForce()-=NormalizedNormal()*(Force)/2.f;
}
else ///non-convex
{
ScalarType Force=(((-diaedral)+1.f)*kdihedral);
V((i+2)%3)->IntForce()-=NormalizedNormal()*(Force);
V(i)->IntForce()+=NormalizedNormal()*(Force)/2.f;
V((i+1)%3)->IntForce()+=NormalizedNormal()*(Force)/2.f;
}
}
}
return(__super::Update());
}
};
struct MyTriMesh: public vcg::tri::TriMesh<std::vector<MyVertex>,std::vector<MyFace> >{};
typedef Partial_Container<std::vector<MyVertex*>,MyVertex> Part_VertexContainer;
typedef Partial_Container<std::vector<MyFace*>,MyFace> Part_FaceContainer;
typedef PDEIntegrator<Part_FaceContainer,Part_VertexContainer,float> myIntegrator;
typedef Collision_Detector<std::vector<MyFace> > Collision;
public:
Point3f scale;
//VolumetricDataset<int> d;
MyTriMesh m;
Part_FaceContainer P_Faces;
Part_VertexContainer P_Vertex;
Part_VertexContainer V_Stopped;
myIntegrator *TrINT;
MyTriMesh::CoordType InitialBarycenter;
float mass;
float k_elanst;
float k_dihedral;
float edge_size;
int tolerance;
int gray_init;
float time_stamp;
float edge_precision;
bool end_loop;
bool refined;
clock_t interval_reinit;
clock_t interval_selfcollision;
Collision *CollDet;
//Volume_Dataset_Optimized<short> V;
Volume_Dataset <short> V;
vcg::Box3<float> bbox;
char *inDir;
char *outDir;
//attention static members
/*int BlockFlag;
int StoppedFlag;*/
Segmentator()
{
CollDet=new Collision(m.face);
}
~Segmentator()
{
}
private:
/////return integer coordinete in volumetric dataset
//Point3i MapToDataset(MyTriMesh::CoordType p)
//{
// MyTriMesh::ScalarType x=((MyTriMesh::ScalarType)p.V(0));
// MyTriMesh::ScalarType y=((MyTriMesh::ScalarType)p.V(1));
// MyTriMesh::ScalarType z=((MyTriMesh::ScalarType)p.V(2));
// return Point3i((int)p.V(0),(int)p.V(1),(int)p.V(2));
//}
//
///map to space coordinate from dataset coordinates
MyTriMesh::CoordType MapToSpace(Point3i p)
{
MyTriMesh::ScalarType x=((MyTriMesh::ScalarType)p.V(0));
MyTriMesh::ScalarType y=((MyTriMesh::ScalarType)p.V(1));
MyTriMesh::ScalarType z=((MyTriMesh::ScalarType)p.V(2));
return (MyTriMesh::CoordType(x,y,z));
}
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#ifdef _TORUS
///torus version
float getColor(MyTriMesh::CoordType p)
{
static float ray=100.f;
static float diameter=20.f;
Point3f center=BBox().Center();
float dist=(p-center).Norm();
float difference=abs(ray-dist);
if(difference<diameter)
return 100.f;
else
return (100.f+difference*5.f);
}
#else
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///return integer coordinete in volumetric dataset
float getColor(MyTriMesh::CoordType p)
{
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float lx=(p.V(0)-(int)p.V(0))*scale.V(0);//da rivedere bene per lo scale
float ly=(p.V(1)-(int)p.V(1))*scale.V(1);//da rivedere bene per lo scale
float lz=(p.V(2)-(int)p.V(2))*scale.V(2);//da rivedere bene per lo scale
p=Scale(p);
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Point3i base=Point3i((int)p.V(0),(int)p.V(1),(int)p.V(2));
float v[8];
Point3i px;
for (int i=0;i<8;i++)
{
px=base+Point3i((i%2),(i/4),((i/2)%2));
v[i]=(float)V.getAt(px);
}
float color=lx*v[1]+v[0]+lz*v[0]*lx-v[0]*lx-ly*v[0]+ly*v[2]-lz*v[0]+ly*v[0]*lx-ly*lx*v[1]-ly*v[2]*lx
-lz*ly*v[0]*lx+lz*ly*lx*v[1]+lz*ly*v[2]*lx-lz*ly*lx*v[3]+lz*ly*lx*v[4]-lz*ly*lx*v[5]-lz*ly*
v[6]*lx+lz*ly*lx*v[7]+ly*lx*v[3]-lz*lx*v[1]+lz*ly*v[0]-lz*ly*v[2]-lz*lx*v[4]+lz*lx*v[5]-lz*ly*
v[4]+lz*ly*v[6]+lz*v[4];
return color;
}
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#endif
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///maximixe the gradient of the movement
MyTriMesh::CoordType Gradient(MyTriMesh::CoordType p,float h=0.01f)
{
float value=getColor(p);
MyTriMesh::CoordType h0=MyTriMesh::CoordType(h,0,0);
MyTriMesh::CoordType h1=MyTriMesh::CoordType(0,h,0);
MyTriMesh::CoordType h2=MyTriMesh::CoordType(0,0,h);
float dx=(getColor(p+h0)-value)/h;
/*dx=v[1]+lz*v[0]-v[0]*lx+ly*v[0]-ly*v[1]-ly*v[2]
-lz*ly*v[0]+lz*ly*v[1]+lz*ly*v[2]-lz*ly*v[3]+lz*ly*v[4]-lz*ly*v[5]-lz*ly*
v[6]+lz*ly*v[7]+ly*v[3]-lz*v[1]-lz*v[4]+lz*v[5]-lz*ly*v[4]+lz*ly*v[6]+lz*v[4];
dy=-v[0]+v[2]+v[0]*lx-lx*v[1]-v[2]*lx
-lz*v[0]*lx+lz*lx*v[1]+lz*v[2]*lx-lz*lx*v[3]+lz*lx*v[4]-lz*lx*v[5]-lz*v[6]*lx+lz*ly*lx*v[7]+ly*lx*v[3]-lz*lx*v[1]+lz*ly*v[0]-lz*ly*v[2]-lz*lx*v[4]+lz*lx*v[5]-lz*ly*
v[4]+lz*ly*v[6]+lz*v[4];*/
float dy=(getColor(p+h1)-value)/h;
float dz=(getColor(p+h2)-value)/h;
MyTriMesh::CoordType ret=MyTriMesh::CoordType(dx,dy,dz);
return (ret);
}
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///scale the coordinates of a point
MyTriMesh::CoordType UnScale(MyTriMesh::CoordType p)
{
MyTriMesh::ScalarType x=(p.V(0))*scale.V(0);
MyTriMesh::ScalarType y=(p.V(1))*scale.V(1);
MyTriMesh::ScalarType z=(p.V(2))*scale.V(2);
return (MyTriMesh::CoordType(x,y,z));
}
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///scale the coordinates of a point
MyTriMesh::CoordType Scale(MyTriMesh::CoordType p)
{
MyTriMesh::ScalarType x=(p.V(0))/scale.V(0);
MyTriMesh::ScalarType y=(p.V(1))/scale.V(1);
MyTriMesh::ScalarType z=(p.V(2))/scale.V(2);
return (MyTriMesh::CoordType(x,y,z));
}
///return true if a coordinate is out of limits
bool OutOfLimits(MyTriMesh::CoordType p)
{
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Point3f test=p;
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/*Point3f max=UnScale(MapToSpace(V.Max()));
Point3f min=UnScale(MapToSpace(V.Min()));*/
Point3f max=BBox().max;//last change
Point3f min=BBox().min;//last change
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for (int i=0;i<3;i++)
{
if(((test.V(i)>=max.V(i))||(test.V(i)<=min.V(i))))
return true;
}
return false;
}
bool IsBlocked(MyVertex *v)
{
//return ((v->Flags()& BlockFlag!=0));
return (v->blocked);
}
void SetBlocked(MyVertex *v)
{
//v->Flags()|= BlockFlag;
v->blocked=true;
//v->SetS();//for refine
}
void SetBlockedFace(MyFace *f)
{
SetBlocked(f->V(0));
SetBlocked(f->V(1));
SetBlocked(f->V(2));
}
void SetIntersectedFace(MyFace *f)
{
f->intersected=true;
}
bool IsStopped(MyVertex *v)
{
//return ((v->Flags()& StoppedFlag!=0));
return (v->stopped);
}
void SetStopped(MyVertex *v)
{
//v->Flags()|= StoppedFlag;
v->stopped=true;
V_Stopped.push_back(v);
}
void ClearStopped(MyVertex *v)
{
//v->Flags()&= ~StoppedFlag;
v->stopped=false;
}
///re-set physical pararmeters on the mesh
void InitPhysParam(float k_elanst,float mass,float k_dihedral)
{
for (unsigned int i=0;i<m.face.size();i++)
{
m.face[i].Init(k_elanst,mass,k_dihedral);
}
}
///set the initial mesh of deformable object
void InitMesh(MyTriMesh &m)
{
m.Clear();
vcg::tri::Icosahedron<MyTriMesh>(m);
vcg::tri::UpdateTopology<MyTriMesh>::FaceFace(m);
/* P_Vertex.clear();
P_Faces.clear();*/
for (unsigned int i=0;i<m.vert.size();i++)
{
m.vert[i].P()+=InitialBarycenter;
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m.vert[i].P()=UnScale(m.vert[i].P());
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// P_Vertex.push_back(&m.vert[i]);
}
vcg::tri::UpdateNormals<MyTriMesh>::PerVertexNormalized(m);
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}
///return true if the gray level of the vertex v differ from graylevel less than tolerance
bool InTolerance(MyTriMesh::VertexType *v)
{
return (abs(getColor(v->P())-gray_init)<tolerance);
}
///add to the vertex v a containing force basing on diffence from tolerance
MyTriMesh::CoordType ContainingForce(MyTriMesh::VertexType *v)
{
//float dinstance=fabs((FindGrayMedia(v))-gray_init);
float dinstance=fabs((getColor(v->P()))-(float)gray_init);
assert(dinstance<=tolerance);
MyTriMesh::CoordType ret=(-v->N()*((dinstance)/(float)tolerance));
return (ret);
}
///find the gradient factor
MyTriMesh::CoordType GradientFactor(MyTriMesh::VertexType *v)
{
MyTriMesh::CoordType value=Gradient(v->P());
/*float d0=getColor(v->P()+value);
float d1=getColor(v->P()-value);
if ((fabs(d0-(float)gray_init))>(fabs(d1-(float)gray_init)))
return (-value);
else */
return (value*(gray_init-getColor(v->P())));
}
///add the external forces to the deformable mesh
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void AddExtForces()
{
Part_VertexContainer::iterator vi;
end_loop=true;
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
{
if (!(*vi).IsD())
{
if (OutOfLimits((*vi).P()))
//vi->blocked=true;
SetBlocked(&*vi);
if ((!IsBlocked(&*vi))&&(!IsStopped(&*vi)))
{
end_loop=false;
if (!InTolerance(&*vi))
{
SetBlocked(&*vi);
(*vi).ExtForce()=MyTriMesh::CoordType(0,0,0);
}
else
{
MyTriMesh::CoordType Inflating=(*vi).N();
MyTriMesh::CoordType Containing0=ContainingForce(&*vi);
//MyTriMesh::CoordType Containing1=GradientFactor(&*vi);
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Containing0*=0.75;
if (Containing0.Norm()>1)
Containing0.Normalize();
(*vi).ExtForce()=Inflating+Containing0;/*+Containing1+Containing0*/;
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}
}
else
(*vi).ExtForce()=MyTriMesh::CoordType(0,0,0);
}
}
}
///reinit the partial integration vectors that describe active vertices
void Reinit_PVectors()
{
V_Stopped.clear();
P_Vertex.clear();
MyTriMesh::VertexIterator vi;
for (vi=m.vert.begin();vi<m.vert.end();vi++)
{
if ((!vi->IsD())&&(!vi->blocked))
P_Vertex.push_back(&(*vi));
if ((!vi->IsD())&&((*vi).stopped)&&(!vi->blocked))
V_Stopped.push_back(&(*vi));
}
P_Faces.clear();
MyTriMesh::FaceIterator fi;
for (fi=m.face.begin();fi<m.face.end();fi++)
{
//if ((!fi->IsBlocked()))
if ((!fi->IsD())&&(!fi->IsBlocked()))
P_Faces.push_back(&(*fi));
}
}
///erase the stopped entities from the partial containers
void Refresh_PVectors()
{
Part_FaceContainer P_FacesAux;
Part_VertexContainer P_VertexAux;
P_FacesAux.clear();
P_VertexAux.clear();
int i=0;
for (i=0;i<P_Vertex.size();i++)
{
if (!P_Vertex[i]->blocked)
P_VertexAux.push_back(P_Vertex[i]);
}
for (i=0;i<P_Faces.size();i++)
{
if (!P_Faces[i]->IsBlocked())
P_FacesAux.push_back(P_Faces[i]);
}
P_Faces.clear();
P_Vertex.clear();
P_Faces=P_FacesAux;
P_Vertex=P_VertexAux;
}
///add the new elements on partial vectors when allocate space for new vertices
void AddNewElements(MyTriMesh::VertexIterator vi,MyTriMesh::FaceIterator fi)
{
while (vi!=m.vert.end())
{
if (!(*vi).IsD())
P_Vertex.push_back(&(*vi));
vi++;
}
while (fi!=m.face.end())
{
if (!(*fi).IsD())
P_Faces.push_back(&(*fi));
fi++;
}
}
///verify and eventually stop the vertices of the mesh
void VerifyForces()
{
float proj;
Part_VertexContainer::iterator vi;
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
{
if (!IsStopped(&*vi))
{
MyTriMesh::CoordType accn=(*vi).Acc();
proj=accn*(*vi).N();
if ((proj)<=0)
SetStopped(&*vi);
}
}
}
bool TimeReinit()
{
static clock_t time=0;
clock_t elapsedsecs=abs(time-clock());
if (elapsedsecs>interval_reinit)
{
time=clock();
return true;
}
return false;
}
bool TimeSelfIntersection()
{
static clock_t time=0;
clock_t elapsedsecs=abs(time-clock());
if (elapsedsecs>interval_selfcollision)
{
time=clock();
return true;
}
return false;
}
///refine the mesh and re-update eventually
void RefineStep(float _edge_size)
{
MyTriMesh::VertexIterator vinit=m.vert.begin();
MyTriMesh::FaceIterator finit=m.face.begin();
MyTriMesh::VertexIterator vend=m.vert.end();
MyTriMesh::FaceIterator fend=m.face.end();
refined=vcg::Refine(m,MidPoint<MyTriMesh>(),_edge_size);
if (refined)
{
MyTriMesh::VertexIterator vinit2=m.vert.begin();
MyTriMesh::FaceIterator finit2=m.face.begin();
if ((vinit2!=vinit)||(finit2!=finit))
Reinit_PVectors();
else
AddNewElements(vend,fend);
vcg::tri::UpdateNormals<MyTriMesh>::PerVertexNormalized(m);
CollDet->RefreshElements();
}
}
///reset vertex position and unblock them
void ReinitPhysicMesh()
{
Part_FaceContainer::iterator pfi;
for (pfi=P_Faces.begin();pfi<P_Faces.end();++pfi)
(*pfi).Init(k_elanst,mass,k_dihedral);
/*for (MyTriMesh::VertexIterator vi=m.vert.begin();vi<m.vert.end();vi++)
ClearStopped(&*vi);*/
}
///clear the stopped vertex
void ClearStopped()
{
//for (MyTriMesh::VertexIterator vi=m.vert.begin();vi<m.vert.end();vi++)
// ClearStopped(&*vi);
Part_VertexContainer::iterator vi;
for (vi=V_Stopped.begin();vi<V_Stopped.end();++vi)
{
ClearStopped(&*vi);
}
V_Stopped.clear();
}
///do one step of controls for self collision detetction
void CollisionDetection()
{
CollDet->UpdateStep();
std::vector<MyFace*> coll=CollDet->computeSelfIntersection();
for (std::vector<MyFace*>::iterator it=coll.begin();it<coll.end();it++)
{
SetBlockedFace(*it);
SetIntersectedFace(*it);
}
}
public:
///set the initial barycenter where the triangle mesh start to expand
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//void SetInitialBarycenter(MyTriMesh::CoordType b)
//{
// InitialBarycenter=b;
// gray_init=getColor(b);
// /*InitMesh(m);*/
//}
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///set the input output directory of images
void LoadFromDir(char *in, char *out)
{
inDir=in;
outDir=out;
//caso optimized
/*V.Resample(inDir,outDir);
V.Init(1000,outDir);*/
V.Load(inDir);
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bbox=vcg::Box3<float>(MapToSpace((V.Min())),(MapToSpace(V.Max())));
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}
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///set parameters for segmentation
void SetSegmentParameters(int color,int tol,float Mass=0.5f,float K_elanst=0.2f,float Dihedral=0.2f,float Time_stamp=0.2f,
float Edge_precision=4.f,Point3f ScaleFactor=Point3f(1.f,1.f,1.f),
clock_t _interval=1000,clock_t _interval2=250)
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{
mass=Mass;
k_elanst=K_elanst;
tolerance=tol;
interval_reinit=_interval;
interval_selfcollision=_interval2;
edge_size=16.f;
edge_precision=Edge_precision;
time_stamp=Time_stamp;
k_dihedral=Dihedral;
scale=ScaleFactor;
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bbox=vcg::Box3<float>(UnScale(MapToSpace(V.Min())),(UnScale(MapToSpace(V.Max()))));//last change!
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}
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///init the segmentation of the mesh
void InitSegmentation(MyTriMesh::CoordType b)
{
InitialBarycenter=b;
gray_init=getColor(b);
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TrINT= new myIntegrator(P_Faces,P_Vertex);
TrINT->SetPDESolver(PDESolvers::EULER_METHOD);
////caso optimized
///*V.Resample(inDir,outDir);
//V.Init(1000,outDir);*/
//V.Load(inDir);
//
/*bbox=vcg::Box3<float>(MapToSpace(V.Min()),MapToSpace(V.Max()));*/
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InitMesh(m);
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//init the mesh with new
Reinit_PVectors();
ReinitPhysicMesh();
CollDet->Init(bbox.min,bbox.max,5.f);
}
///return the bounding box of the mesh
vcg::Box3<float> BBox()
{
return (bbox);
}
///one step of moving for the deformable object
void Step(float t,float _edge_size)
{
if (m.face.size()!=0)
{
AddExtForces();
TrINT->Step(t);
VerifyForces();
Refresh_PVectors();
if (end_loop)
{
RefineStep(_edge_size);
ReinitPhysicMesh();
ClearStopped();
}
if (TimeSelfIntersection())
CollisionDetection();
}
}
void Smooth()
{
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ScaleLaplacianSmooth<MyTriMesh>(m,1,0.5);
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}
void AutoStep()
{
refined=false;
Step(time_stamp,edge_size);
//test on 80% of the vertex blocked
if ((((float)P_Vertex.size()/(float)m.vn)<0.2)&&(end_loop)&&(!refined)&&(edge_size>edge_precision))
{
edge_size/=2.f;
if (edge_size<edge_precision)
edge_size=edge_precision;
time_stamp/=2.f;
}
}
};
#endif