vcglib/wrap/gl/gl_object.h

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2006-10-05 20:34:13 +02:00
#ifndef __GL_OBJECT_H__
#define __GL_OBJECT_H__
class GLObject
{
public:
GLObject(void)
{
this->objectID = 0;
}
virtual ~GLObject(void)
{
}
GLuint ObjectID(void) const
{
return this->objectID;
}
bool ValidObject(void) const
{
return (this->objectID != 0);
}
virtual void Gen(void) = 0;
virtual void Del(void) = 0;
protected:
GLuint objectID;
};
class Bindable
{
public:
Bindable(void)
{
this->bound = false;
}
void Bind(void)
{
this->bound = true;
this->DoBind();
}
void Unbind(void)
{
this->DoUnbind();
this->bound = false;
}
bool IsBound(void) const
{
return this->bound;
}
protected:
bool bound;
virtual void DoBind(void) = 0;
virtual void DoUnbind(void) = 0;
};
#endif //__GL_OBJECT_H__