2005-10-03 16:13:13 +02:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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2006-08-23 17:35:36 +02:00
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// marco :
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// comments
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// corrected bug
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2005-10-03 16:13:13 +02:00
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCGLIB_VERTEX_DISTANCE
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#define __VCGLIB_VERTEX_DISTANCE
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#include <vcg/math/base.h>
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#include <vcg/space/point3.h>
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namespace vcg {
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namespace vertex{
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2008-09-24 10:42:17 +02:00
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template <class SCALARTYPE>
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2005-10-03 16:13:13 +02:00
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class PointDistanceFunctor {
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public:
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2008-09-24 10:42:17 +02:00
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typedef Point3<SCALARTYPE> QueryType;
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static inline const Point3<SCALARTYPE> & Pos(const QueryType & qt) {return qt;}
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template <class VERTEXTYPE>
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2006-08-23 17:35:36 +02:00
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/*
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* @param v [IN] is a reference to the current object being tested,
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* @param p [IN] is the query point,
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* @param minDist [IN/OUT] is in input the reject distance and in output the closest distance,
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* @param q [OUT] is the closest point.
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*
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* @remarks The operator returns true if the closest distance is less than input reject distance.
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*
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*/
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2009-12-02 16:11:00 +01:00
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inline bool operator () (const VERTEXTYPE & v, const Point3<SCALARTYPE> & p, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) const
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2006-08-23 17:35:36 +02:00
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{
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// convert the coordinates of p from SCALARTYPE to VERTEXTYPE::ScalarType type
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2005-10-03 16:13:13 +02:00
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const Point3<typename VERTEXTYPE::ScalarType> fp = Point3<typename VERTEXTYPE::ScalarType>::Construct(p);
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2006-08-23 17:35:36 +02:00
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typename VERTEXTYPE::ScalarType md; // distance between v and fp
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md = (v.P() - fp).Norm();
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if (md <= minDist)
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{
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minDist = (SCALARTYPE)(md); // minDist is updated to the closest distance
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q = v.P(); // q is the current closest point
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return true;
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}
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return false;
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2005-10-03 16:13:13 +02:00
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}
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};
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2008-09-24 11:15:38 +02:00
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template <class VERTYPE>
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2008-09-24 10:42:17 +02:00
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class PointNormalDistanceFunctor {
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public:
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2008-09-24 11:15:38 +02:00
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typedef VERTYPE QueryType;
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typedef typename VERTYPE::ScalarType ScalarType;
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static inline const Point3<typename VERTYPE::ScalarType> & Pos(const QueryType & qt) {return qt.P();}
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2008-09-24 10:42:17 +02:00
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static ScalarType & Alpha(){static ScalarType alpha = 1.0; return alpha;}
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static ScalarType & Beta(){static ScalarType beta= 1.0; return beta;}
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static ScalarType & Gamma(){static ScalarType gamma= 1.0; return gamma;}
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static ScalarType & InterPoint (){static ScalarType interpoint= 1.0; return interpoint;}
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template <class VERTEXTYPE, class SCALARTYPE>
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inline bool operator () (const VERTEXTYPE & v, const VERTEXTYPE & vp, SCALARTYPE & minDist, Point3<SCALARTYPE> & q) {
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float h = vcg::Distance(v.cP(),vp.P()) ;
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make point2 derived Eigen's Matrix, and a set of minimal fixes to make meshlab compile
with both old and new version. The fixes include:
- dot product: vec0 * vec1 => vec0.dot(vec1) (I added .dot() to the old Point classes too)
- Transpose: Transpose is an Eigen type, so we cannot keep it if Eigen is used. Therefore
I added a .tranpose() to old matrix classes, and modified most of the Transpose() to transpose()
both in vcg and meshlab. In fact, transpose() are free with Eigen, it simply returns a transpose
expression without copies. On the other be carefull: m = m.transpose() won't work as expected,
here me must evaluate to a temporary: m = m.transpose().eval(); However, this operation in very
rarely needed: you transpose at the same sime you set m, or you use m.transpose() directly.
- the last issue is Normalize which both modifies *this and return a ref to it. This behavior
don't make sense anymore when using expression template, e.g., in (a+b).Normalize(), the type
of a+b if not a Point (or whatever Vector types), it an expression of the addition of 2 points,
so we cannot modify the value of *this, since there is no value. Therefore I've already changed
all those .Normalize() of expressions to the Eigen's version .normalized().
- Finally I've changed the Zero to SetZero in the old Point classes too.
2008-10-28 01:59:46 +01:00
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float dev = InterPoint() * ( pow((ScalarType) (1-v.cN().dot(vp.cN())), (ScalarType)Beta()) / (Gamma()*h +0.1));
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2008-09-24 10:42:17 +02:00
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if(h+dev < minDist){
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minDist = h+dev;
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q = v.P();
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return true;
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}
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// minDist = h +0.0* (1-v.cN()*vp.cN()) / (h + 0.1);
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return false;
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}
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};
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2005-10-05 19:39:14 +02:00
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2006-08-23 17:35:36 +02:00
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} // end namespace vertex
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2005-10-03 16:13:13 +02:00
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} // end namespace vcg
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#endif
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