vcglib/apps/plymc/simplemeshprovider.h

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#ifndef SIMPLEMESHPROVIDER_H
#define SIMPLEMESHPROVIDER_H
#include <list>
#include <vector>
#include <vcg/space/box3.h>
#include <wrap/ply/plystuff.h>
#include <wrap/io_trimesh/import.h>
using namespace std;
using namespace vcg;
template<class TriMeshType>
class MeshCache
{
class Pair
{
public:
Pair(){used=0;}
TriMeshType *M;
std::string Name;
int used; // 'data' dell'ultimo accesso. si butta fuori quello lru
};
std::list<Pair> MV;
public:
void clear();
MeshCache() {MaxSize=6;}
~MeshCache() {
typename std::list<Pair>::iterator mi;
for(mi=MV.begin();mi!=MV.end();++mi)
delete (*mi).M;
}
// Restituisce true se la mesh e' in cache;
// restituisce in ogni caso il puntatore dove sta (o dovrebbe stare) la mesh
// Gestione LRU
bool Find(std::string &name, TriMeshType * &sm)
{
typename std::list<Pair>::iterator mi;
typename std::list<Pair>::iterator oldest; // quello che e' piu' tempo che non viene acceduto.
int last;
last = std::numeric_limits<int>::max();
oldest = MV.begin();
for(mi=MV.begin();mi!=MV.end();++mi)
{
if((*mi).used<last)
{
last=(*mi).used;
oldest=mi;
}
if((*mi).Name==name) {
sm=(*mi).M;
(*mi).used++;
return true;
}
}
// we have not found the requested mesh
// either allocate a new mesh or give back a previous mesh.
if(MV.size()>MaxSize) {
sm=(*oldest).M;
(*oldest).used=0;
(*oldest).Name=name;
} else {
MV.push_back(Pair());
MV.back().Name=name;
MV.back().M=new TriMeshType();
sm=MV.back().M;
}
return false;
}
size_t MaxSize;
size_t size() const {return MV.size();}
};
template<class TriMeshType>
class SimpleMeshProvider
{
std::vector< std::string > meshnames;
std::vector<vcg::Matrix44f> TrV;
std::vector<float> WV; // vettore con i pesi da applicare alla mesh.
std::vector<vcg::Box3f> BBV; // vettore con i bbox trasformati delle mesh da scannare.
vcg::Box3f fullBBox;
MeshCache<TriMeshType> MC;
public:
int size() {return meshnames.size();}
int getCacheSize() {return MC.MaxSize;}
int setCacheSize(size_t newsize)
{
if(newsize == MC.MaxSize)
return MC.MaxSize;
if(newsize <= 0)
return MC.MaxSize;
MC.MaxSize = newsize;
return newsize;
}
bool openALN (const char* alnName)
{
// vector<RangeMap> rmaps;
// ALNParser::ParseALN(rmaps, alnName);
// for(size_t i=0; i<rmaps.size(); i++)
// AddSingleMesh(rmaps[i].filename.c_str(), rmaps[i].trasformation, rmaps[i].quality);
return true;
}
bool AddSingleMesh(const char* meshName, Matrix44f &tr, float meshWeight=1)
{
assert(WV.size()==meshnames.size() && TrV.size() == WV.size());
TrV.push_back(tr);
meshnames.push_back(meshName);
WV.push_back(meshWeight);
BBV.push_back(Box3f());
return true;
}
bool AddSingleMesh(const char* meshName)
{
Matrix44f identity; identity.SetIdentity();
return AddSingleMesh(meshName, identity);
}
vcg::Box3f bb(int i) {return BBV[i];}
vcg::Box3f fullBB(){ return fullBBox;}
vcg::Matrix44f Tr(int i) const {return TrV[i];}
std::string MeshName(int i) const {return meshnames[i];}
float W(int i) const {return WV[i];}
void Clear()
{
meshnames.clear();
TrV.clear();
WV.clear();
BBV.clear();
fullBBox.SetNull();
MC.clear();
}
bool Find(int i, TriMeshType * &sm)
{
return MC.Find(meshnames[i],sm);
}
bool InitBBox()
{
fullBBox.SetNull();
for(int i=0;i<int(meshnames.size());++i)
{
Box3d b;
bool ret;
Matrix44f mt;
Matrix44f Id; Id.SetIdentity();
mt.Import(TrV[i]);
printf("bbox scanning %4i/%i [%16s] \r",i+1,(int)meshnames.size(), meshnames[i].c_str());
if(tri::io::Importer<TriMeshType>::FileExtension(meshnames[i],"PLY") || tri::io::Importer<TriMeshType>::FileExtension(meshnames[i],"ply"))
{
if(!(TrV[i]==Id))
ret=ply::ScanBBox(meshnames[i].c_str(),BBV[i],mt,true,0);
else
ret=vcg::ply::ScanBBox(meshnames[i].c_str(),BBV[i]);
}
else
{ printf("Trying to import a non-ply file %s\n",meshnames[i].c_str());fflush(stdout);
TriMeshType m;
int retVal=tri::io::Importer<TriMeshType>::Open(m,meshnames[i].c_str());
ret = (retVal==0);
tri::UpdateBounding<TriMeshType>::Box(m);
BBV[i].Import(m.bbox);
}
if( ! ret)
{
printf("\n\nwarning:\n file '%s' not found\n",meshnames[i].c_str());fflush(stdout);
continue;
}
fullBBox.Add(BBV[i]);
}
return true;
}
};
class SVertex;
class SFace;
class SUsedTypes: public vcg::UsedTypes < vcg::Use<SVertex>::AsVertexType,
vcg::Use<SFace >::AsFaceType >{};
class SVertex : public Vertex< SUsedTypes, vertex::Coord3f, vertex::Normal3f,vertex::VFAdj, vertex::BitFlags, vertex::Color4b, vertex::Qualityf>{};
class SFace : public Face< SUsedTypes, face::VertexRef, face::Normal3f,face::Qualityf, face::VFAdj, face::BitFlags> {};
class SMesh : public vcg::tri::TriMesh< std::vector< SVertex>, std::vector< SFace > > {};
#endif // SIMPLEMESHPROVIDER_H