2016-06-13 07:29:25 +02:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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2013-03-25 14:09:15 +01:00
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#ifndef OUTLINE_SUPPORT_H
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#define OUTLINE_SUPPORT_H
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#include <vcg/math/random_generator.h>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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namespace vcg {
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namespace tri {
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// Naming
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// Outline2 just a vector of point2
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// Outline3 just a vector of point2
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// Outline3Vec a vector of Outline2
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// Outline2Vec a vector of Outline2
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// Mesh a common mesh of triangles
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// EdgeMesh a polyline mesh.
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template < class ScalarType>
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class OutlineUtil
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{
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public:
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/**
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* Returns the area of the polygon defined by the parameter points
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* @param a vector of points
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* @return the area of the polygon
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*/
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2013-03-26 12:25:47 +01:00
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static ScalarType Outline2Area(const std::vector< Point2<ScalarType> > &outline2)
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2013-03-25 14:09:15 +01:00
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{
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float area=0;
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for (size_t i=0,j=outline2.size()-1; i<outline2.size(); i++) {
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area+=(outline2[j][0]+outline2[i][0])*(outline2[j][1]-outline2[i][1]);
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j=i;
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}
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return -area*.5;
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}
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/**
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* Returns the length of the perimeter of the polygon defined by the parameter points
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* @param a vector of points
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* @return the length of the perimeter
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*/
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2013-03-26 12:25:47 +01:00
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static ScalarType Outline2Perimeter(const std::vector< Point2<ScalarType> > &outline2)
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2013-03-25 14:09:15 +01:00
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{
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float dd=0; int sz = outline2.size();
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//sums all the distances between point i and point i+1 (modulus sz)
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for(int j=0; j<sz; ++j)
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{
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dd += Distance (Point2f(outline2[j][0],outline2[j][1]),Point2f(outline2[(j+1)%sz][0],outline2[(j+1)%sz][1]));
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}
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return dd;
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}
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/**
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* Returns the bounding box of the polygon defined by the parameter points
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* @param a vector of points
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* @return the bounding box of the polygon
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* @see Box2
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*/
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static Box2<ScalarType> Outline2BBox(const std::vector<Point2<ScalarType> > &outline2)
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{
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2013-04-03 12:02:19 +02:00
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Box2<ScalarType> bb;
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for(size_t i=0;i<outline2.size();++i)
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bb.Add(outline2[i]);
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2013-03-25 14:09:15 +01:00
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2013-04-03 12:02:19 +02:00
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return bb;
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2013-03-25 14:09:15 +01:00
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}
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2013-04-03 12:02:19 +02:00
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/**
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* Returns the bounding box of the polygon defined by the parameter points
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* @param a vector of points
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* @return the bounding box of the polygon
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* @see Box2
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*/
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static Box2<ScalarType> Outline2VecBBox(const std::vector<std::vector<Point2<ScalarType> > > &outline2Vec)
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{
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Box2<ScalarType> bb;
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for(size_t j=0;j<outline2Vec.size();++j)
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for(size_t i=0;i<outline2Vec[j].size();++i)
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bb.Add(outline2Vec[j][i]);
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return bb;
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}
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2013-03-25 14:09:15 +01:00
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2013-03-26 12:25:47 +01:00
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static void ReverseOutline2(std::vector< Point2<ScalarType> > &outline2)
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{
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std::reverse(outline2.begin(),outline2.end());
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}
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2013-03-25 14:09:15 +01:00
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static void BuildRandomOutlineVec(int outlineNum, std::vector< std::vector< Point2f > > &outline2Vec, int seed=0)
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{
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vcg::math::MarsenneTwisterRNG rnd;
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if(seed==0) seed=time(0);
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rnd.initialize(seed);
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for(int i=0;i<outlineNum;++i)
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{
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std::vector<Point2f> poly;
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for(int j=0;j<10;j++)
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poly.push_back(Point2f(0.5+0.5*rnd.generate01(),2.0f*M_PI*rnd.generate01()));
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std::sort(poly.begin(),poly.end());
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float ratio = rnd.generateRange(0.2,0.9);
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float rot = rnd.generateRange(-M_PI,M_PI);
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float scale = pow(rnd.generateRange(0.3,0.9),1);
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for(size_t j=0;j<poly.size();j++)
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{
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poly[j].Polar2Cartesian();
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poly[j][1]*=ratio;
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poly[j] *= scale;
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poly[j].Cartesian2Polar();
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poly[j][1]+=rot;
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poly[j].Polar2Cartesian();
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}
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Point2f randTras(rnd.generateRange(-5,5),rnd.generateRange(-5,5));
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for(size_t j=0;j<poly.size();j++)
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poly[j]+=randTras;
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outline2Vec.push_back(poly);
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}
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}
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2013-03-26 12:25:47 +01:00
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static int LargestOutline2(const std::vector< std::vector< Point2f > > &outline2Vec)
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{
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float maxArea =0;
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int maxInd=-1;
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for(size_t i=0;i<outline2Vec.size();++i)
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{
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float curArea = fabs(Outline2Area(outline2Vec[i]));
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if(curArea > maxArea)
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{
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maxArea=curArea;
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maxInd=i;
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}
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}
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assert(maxInd>=0);
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return maxInd;
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}
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2013-03-25 14:09:15 +01:00
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template<class PointType>
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2013-03-26 12:25:47 +01:00
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static bool ConvertOutline3VecToOutline2Vec(std::vector< std::vector< PointType> > &outline3Vec, std::vector< std::vector< Point2f> > &outline2Vec )
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2013-03-25 14:09:15 +01:00
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{
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outline2Vec.resize(outline3Vec.size());
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for(size_t i=0;i<outline3Vec.size();++i)
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{
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// printf("ConvertToPoint2fOutlines: Outline %4lu (%2lu) : ",i,outlineVec[i].size());
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outline2Vec[i].resize(outline3Vec[i].size());
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for(size_t j=0;j<outline3Vec[i].size();++j)
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{
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outline2Vec[i][j][0]=outline3Vec[i][j][0];
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outline2Vec[i][j][1]=outline3Vec[i][j][1];
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// printf("(%5.2f %5.2f)",outlineVec2f[i][j][0],outlineVec2f[i][j][1]);
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}
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// printf("\n");
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}
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return true;
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}
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template<class MeshType>
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static int ConvertMeshBoundaryToOutline3Vec(MeshType &m, std::vector< std::vector<Point3f> > &outline3Vec)
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{
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typedef typename MeshType::FaceType FaceType;
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std::vector<Point3f> outline;
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tri::Allocator<MeshType>::CompactVertexVector(m);
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tri::Allocator<MeshType>::CompactFaceVector(m);
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tri::UpdateFlags<MeshType>::FaceClearV(m);
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tri::UpdateFlags<MeshType>::VertexClearV(m);
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tri::UpdateTopology<MeshType>::FaceFace(m);
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int totalVn=0;
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for(size_t i=0;i<m.face.size();i++)
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{
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for (int j=0;j<3;j++)
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if (!m.face[i].IsV() && face::IsBorder(m.face[i],j))
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{
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FaceType* startB=&(m.face[i]);
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face::Pos<FaceType> p(startB,j);
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face::Pos<FaceType> startPos = p;
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assert(p.IsBorder());
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do
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{
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assert(p.IsManifold());
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p.F()->SetV();
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outline.push_back(p.V()->P());
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p.NextB();
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totalVn++;
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}
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while(p != startPos);
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outline3Vec.push_back(outline);
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outline.clear();
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}
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}
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return totalVn;
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}
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template<class MeshType>
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static void ConvertMeshBoundaryToEdgeMesh(MeshType &m, MeshType &em)
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{
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::VertexPointer VertexPointer;
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em.Clear();
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std::vector< std::vector<Point3f> > outlines;
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int nv = ConvertMeshBoundaryToOutlines(m,outlines);
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if (nv<2) return;
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VertexIterator vi=vcg::tri::Allocator<MeshType>::AddVertices(em,nv);
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EdgeIterator ei=vcg::tri::Allocator<MeshType>::AddEdges(em,nv);
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// printf("Building an edge mesh of %i v and %i e and %lu outlines\n",em.vn,em.en,outlines.size());
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for (size_t i=0;i<outlines.size();i++)
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{
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VertexPointer firstVp = &*vi;
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for(size_t j=0;j<outlines[i].size();++j,++vi,++ei)
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{
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(&*vi)->P()=outlines[i][j];
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// printf("(%5.2f %5.2f %5.2f)",vi->cP()[0],vi->cP()[1],vi->cP()[2]);
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ei->V(0)=&*vi;
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if((j+1)<outlines[i].size()) ei->V(1)=&*(vi+1);
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else ei->V(1)=firstVp;
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}
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// printf("\n");
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}
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}
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template<class MeshType>
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static bool ConvertOutline3VecToEdgeMesh(std::vector< std::vector< Point3f> > &outlineVec, MeshType &m)
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{
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::EdgePointer EdgePointer;
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m.Clear();
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std::vector< std::vector<int> > Indexes(outlineVec.size());
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for(size_t i=0;i<outlineVec.size();++i)
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{
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for(size_t j=0;j<outlineVec[i].size();++j)
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{
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Indexes[i].push_back(m.vert.size());
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VertexPointer vp=&*tri::Allocator<MeshType>::AddVertices(m,1);
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Point3f pp=Point3f(outlineVec[i][j][0],outlineVec[i][j][1],outlineVec[i][j][2]);
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vp->P()= pp;
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}
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}
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for(size_t i=0;i<outlineVec.size();++i)
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for(size_t j=0;j<outlineVec[i].size();++j)
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{ int polyLen =outlineVec[i].size();
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EdgePointer ep=&*tri::Allocator<MeshType>::AddEdges(m,1);
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ep->V(0)=&m.vert[Indexes[i][j]];
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ep->V(1)=&m.vert[Indexes[i][(j+1)%polyLen]];
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}
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tri::UpdateBounding<MeshType>::Box(m);
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return true;
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}
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template<class MeshType>
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static bool ConvertOutline3VecToEdgeMesh(std::vector< Point3f> &outline, MeshType &m)
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{
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std::vector< std::vector< Point3f> > outlineVec;
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outlineVec.push_back(outline);
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return Convert3DOutlinesToEdgeMesh(outlineVec,m);
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}
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};
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} // end namespace tri
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} // end namespace vcg
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#endif // OUTLINE_SUPPORT_H
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