vcglib/wrap/glw/type.h

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#ifndef GLW_TYPE_H
#define GLW_TYPE_H
#include "./common.h"
namespace glw
{
enum Type
{
InvalidType = 0,
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BufferType,
RenderbufferType,
VertexShaderType,
GeometryShaderType,
FragmentShaderType,
ProgramType,
Texture2DType,
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TextureCubeType,
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FramebufferType
};
};
#endif // GLW_TYPE_H