vcglib/apps/nexus/pvoronoi.cpp

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
2004-11-03 17:31:38 +01:00
Revision 1.7 2004/10/30 20:17:03 ponchio
Fixed big patches problem.
2004-10-30 22:17:03 +02:00
Revision 1.6 2004/10/15 11:41:03 ponchio
Tests and small changes.
2004-10-15 13:41:03 +02:00
Revision 1.5 2004/09/28 10:26:21 ponchio
Rewrote.
2004-09-28 12:26:21 +02:00
Revision 1.4 2004/09/21 00:53:23 ponchio
Lotsa changes.
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Revision 1.3 2004/08/27 00:39:28 ponchio
Rewrote.
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Revision 1.2 2004/07/01 21:35:34 ponchio
int -> Key
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Revision 1.1 2004/06/24 14:32:45 ponchio
Moved from wrap/nexus
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Revision 1.2 2004/06/24 14:19:20 ponchio
Debugged
Revision 1.1 2004/06/23 17:17:46 ponchio
Created
****************************************************************************/
#include <stdio.h>
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#include "pvoronoi.h"
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#include <ANN/ANN.h>
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#include <iostream>
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using namespace std;
using namespace vcg;
using namespace nxs;
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void VoronoiPartition::Init() {
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if(bd) delete bd;
buffer.resize(size() * 3);
for(unsigned int i = 0; i < size(); i++) {
for(int k = 0; k < 3; k++)
buffer[i*3+k] = operator[](i)[k];
}
points.resize(size());
for(unsigned int i = 0; i < size(); i++) {
points[i] = &buffer[i*3];
}
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/*FILE *ft = fopen("points.txt", "wb+");
if(!ft) {
std::cerr <<" AHOI!" << endl;
exit(0);
}
for(unsigned int i = 0; i < size(); i++) {
fprintf(ft, "%f\t%f\t%f\n", operator[](i)[0], operator[](i)[1], operator[](i)[2]);
}
fclose(ft);*/
std::cerr << "Building kd!\n";
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bd = new ANNkd_tree(&*points.begin(), size(), 3);
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std::cerr << "Done!\n";
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}
void VoronoiPartition::Closest(const vcg::Point3f &p, unsigned int nsize,
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vector<int> &nears,
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vector<float> &dist) {
double point[3];
point[0] = p[0];
point[1] = p[1];
point[2] = p[2];
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nears.resize(nsize);
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dist.resize(nsize);
vector<double> dists;
dists.resize(nsize);
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bd->annkSearch(&point[0], nsize, &*nears.begin(), &*dists.begin());
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for(unsigned int i = 0; i < nsize; i++)
dist[i] = (float)dists[i];
}
void VoronoiPartition::Closest(const vcg::Point3f &p,
int &target, float &dist) {
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double point[3];
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point[0] = p[0];
point[1] = p[1];
point[2] = p[2];
double dists;
bd->annkSearch(&point[0], 1, &target, &dists, 1);
assert(target >= 0);
assert(target < size());
dist = (float)dists;
}
int VoronoiPartition::Locate(const vcg::Point3f &p) {
int target = -2;
float dist;
Closest(p, target, dist);
return target;
}
/*bool Seed::Dist(const Point3f &point, float &mindist,
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Point3f &res) {
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float newdist = Distance(p, point) * weight;
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if(newdist < mindist) {
mindist = newdist;
res = p;
return true;
} else
return false;
}
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void VoronoiPartition::Init() {
assert(size() > 0);
for(iterator i = begin(); i != end(); i++)
box.Add((*i).p);
ug.SetBBox(box);
ug.Set(*(vector<Seed> *)this);
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}
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float VoronoiPartition::Closest(const vcg::Point3f &p,
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unsigned int &target, float radius) {
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Point3f res;
float mindist = 1e20;
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target = 0xffffffff;
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Seed *nsp = ug.GetClosest(p, mindist, res);
if(nsp)
target = nsp-&*begin();
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return mindist;
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}
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Point3f VoronoiPartition::FindBorder(vcg::Point3f &p, float radius) {
Point3f a = p;
unsigned int atarget = Locate(a);
Point3f &seed = operator[](atarget).p;
if((a - seed).Norm() < radius/100) return p; //Bad luck.
Point3f dir = (a - seed).Normalize();
Point3f b = seed + dir*radius*1.1;
unsigned int btarget = Locate(b);
if(atarget == btarget) {
//probably nothing on the side we are looking gor;
return p;
}
Point3f m;
for(unsigned int i = 0; i < 10; i++) {
m = (a + b)/2;
unsigned int mtarget = Locate(m);
if(mtarget == atarget) a = m;
else if(mtarget == btarget) b = m;
else break; //something in the middle
}
return m;
}
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*/