vcglib/apps/nexus/nexus.h

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#ifndef NXS_NEXUS_H
#define NXS_NEXUS_H
#include <string>
#include <vector>
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#include <set>
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#include <vcg/space/point3.h>
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#include "patchserver.h"
#include "borderserver.h"
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namespace nxs {
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struct PatchInfo {
unsigned short nvert;
unsigned short nface;
vcg::Sphere3f sphere;
float error;
};
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class Nexus {
public:
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struct BorderEntry {
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unsigned int border_start; //granuralita' Link
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unsigned short border_size; //in Links
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unsigned short border_used; //in Links
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};
struct PatchInfo {
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unsigned short nvert;
unsigned short nface;
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vcg::Sphere3f sphere;
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float error;
};
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//TODO optimize to be vector with offset.
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struct Update {
std::vector<unsigned int> erased;
std::vector<unsigned int> created;
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};
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Nexus();
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virtual ~Nexus();
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bool Create(const std::string &filename, Signature signature);
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virtual bool Load(const std::string &filename, bool readonly = false);
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virtual void Close();
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unsigned int AddPatch(unsigned int nv, unsigned int nf, unsigned int nb);
Patch &GetPatch(unsigned int patch, bool flush = true);
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Border GetBorder(unsigned int patch, bool flush = true);
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bool IsCompressed() { return (signature & NXS_COMPRESSED) != 0; }
bool HasStrips() { return (signature & NXS_STRIP) != 0; }
bool HasColors() { return (signature & NXS_COLORS) != 0; }
bool HasNormalsShort() { return (signature & NXS_NORMALS_SHORT) != 0; }
bool HasNormalsFloat() { return (signature & NXS_NORMALS_FLOAT) != 0; }
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//MOVE to nexus_build.cpp
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void Join(const std::set<unsigned int> &patches,
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std::vector<vcg::Point3f> &vert,
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std::vector<unsigned int> &faces,
std::vector<Link> &links);
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//move to nxsalgo!
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void Unify(float threshold = 0.0f);
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/* Nexus data */
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//BE CAREFUL: this 2 members get replicated into patchserver
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Signature signature;
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unsigned int chunk_size;
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unsigned int totvert;
unsigned int totface;
vcg::Sphere3f sphere;
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std::vector<PatchInfo> index;
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PatchServer patches;
BorderServer borders;
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std::vector<Update> history;
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bool readonly;
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private:
FILE *index_file;
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};
}
#endif