vcglib/wrap/gcache/cache.h

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#ifndef GCACHE_CACHE_H
#define GCACHE_CACHE_H
#include <stdint.h>
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#include <iostream>
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#include <limits.h>
#include <vector>
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#include <list>
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#include <QThread>
#include "provider.h"
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using namespace std;
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/* this cache system enforce the rule that the items in a cache are always in all the cache below */
/* two mechanism to remove tokens from the cache:
1) set token count to something low
2) set maximum number of tokens in the provider
*/
/** Cache virtual base class. You are required to implement the pure virtual functions get, drop and size.
*/
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template <typename Token> class Transfer;
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template <typename Token>
class Cache: public Provider<Token> {
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public:
///true if this is the last cache (the one we use the data from)
bool final;
//if true the cache will exit at the first opportunity
bool quit;
///keeps track of changes (if 1 then something was loaded or dropped
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QAtomicInt new_data;
///callback for new_data
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void (*callback)(void *data);
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///data is fetched from here
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Provider<Token> *input;
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///threads running over cache...
std::vector<Transfer<Token> *> transfers;
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protected:
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///max space available
uint64_t s_max;
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///current space used
uint64_t s_curr;
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public:
Cache(uint64_t _capacity = INT_MAX):
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final(false), quit(false), new_data(false), input(NULL), s_max(_capacity), s_curr(0) {}
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virtual ~Cache() {}
void setInputCache(Provider<Token> *p) { input = p; }
uint64_t capacity() { return s_max; }
uint64_t size() { return s_curr; }
void setCapacity(uint64_t c) { s_max = c; }
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///return true if the cache is waiting for priority to change
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bool newData() {
bool r = new_data.testAndSetOrdered(1, 0); //if changed is 1, r is true
return r;
}
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///empty the cache. Make sure no resource is locked before calling this.
/// Require pause or stop before. Ensure there no locked item
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void flush() {
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//std::vector<Token *> tokens;
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{
for(int i = 0; i < this->heap.size(); i++) {
Token *token = &(this->heap[i]);
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//tokens.push_back(token);
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s_curr -= drop(token);
assert(!(token->count >= Token::LOCKED));
if(final)
token->count.testAndSetOrdered(Token::READY, Token::CACHE);
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input->heap.push(token);
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}
this->heap.clear();
}
if(!s_curr == 0) {
qDebug() << "Cache size after flush is not ZERO!";
s_curr = 0;
}
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}
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///empty the cache. Make sure no resource is locked before calling this.
/// Require pause or stop before. Ensure there no locked item
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template <class FUNCTOR> void flush(FUNCTOR functor) {
std::vector<Token *> tokens;
{
int count = 0;
QMutexLocker locker(&(this->heap_lock));
for(int k = 0; k < this->heap.size(); k++) {
Token *token = &this->heap[k];
if(functor(token)) { //drop it
tokens.push_back(token);
s_curr -= drop(token);
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assert(token->count < Token::LOCKED);
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if(final)
token->count.testAndSetOrdered(Token::READY, Token::CACHE);
} else
this->heap.at(count++) = token;
}
this->heap.resize(count);
this->heap_dirty = true;
}
{
QMutexLocker locker(&(input->heap_lock));
for(unsigned int i = 0; i < tokens.size(); i++) {
input->heap.push(tokens[i]);
}
}
}
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virtual void abort() {}
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protected:
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///return the space used in the cache by the loaded resource
virtual int size(Token *token) = 0;
///returns amount of space used in cache -1 for failed transfer
virtual int get(Token *token) = 0;
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///return amount removed
virtual int drop(Token *token) = 0;
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///make sure the get function do not access token after abort is returned.
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///called in as first thing in run()
virtual void begin() {}
///called in as last thing in run()
virtual void end() {}
///[should be protected]
void run() {
assert(input);
/* basic operation of the cache:
1) transfer first element of input_cache if
cache has room OR first element in input as higher priority of last element
2) make room until eliminating an element would leave space. */
begin();
while(!this->quit) {
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input->check_queue.enter(); //wait for cache below to load something or priorities to change
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if(this->quit) break;
if(unload() || load()) {
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new_data.testAndSetOrdered(0, 1); //if not changed, set as changed
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input->check_queue.open(); //we signal ourselves to check again
}
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input->check_queue.leave();
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}
this->quit = false; //in case someone wants to restart;
end();
}
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/** Checks wether we need to make room in the cache because of:
size() - sizeof(lowest priority item) > capacity()
**/
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bool unload() {
Token *remove = NULL;
//make room int the cache checking that:
//1 we need to make room (capacity < current)
if(size() > capacity()) {
QMutexLocker locker(&(this->heap_lock));
//2 we have some element not in the upper caches (heap.size() > 0
if(this->heap.size()) {
Token &last = this->heap.min();
int itemsize = size(&last);
//3 after removing the item, we are still full (avoids bouncing items)
if(size() - itemsize > capacity()) {
//4 item to remove is not locked. (only in last cache. you can't lock object otherwise)
if(!final) { //not final we can drop when we want
remove = this->heap.popMin();
} else {
last.count.testAndSetOrdered(Token::READY, Token::CACHE);
if(last.count <= Token::CACHE) { //was not locked and now can't be locked, remove it.
remove = this->heap.popMin();
} else { //last item is locked need to reorder stack
remove = this->heap.popMin();
this->heap.push(remove);
return true;
}
}
}
}
}
if(remove) {
{
QMutexLocker input_locker(&(input->heap_lock));
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int size = drop(remove);
assert(size >= 0);
s_curr -= size;
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input->heap.push(remove);
}
return true;
}
return false;
}
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///should be protected
bool load() {
Token *insert = NULL;
Token *last = NULL; //we want to lock only one heap at once to avoid deadlocks.
/* check wether we have room (curr < capacity) or heap is empty.
empty heap is bad: we cannot drop anything to make room, and cache above has nothing to get.
this should not happen if we set correct cache sizes, but if it happens.... */
{
QMutexLocker locker(&(this->heap_lock));
this->rebuild();
if(size() > capacity() && this->heap.size() > 0) {
last = &(this->heap.min()); //no room, set last so we might check for a swap.
}
}
{
QMutexLocker input_locker(&(input->heap_lock));
input->rebuild(); //if dirty rebuild
if(input->heap.size()) { //we need something in input to tranfer.
Token &first = input->heap.max();
if(first.count > Token::REMOVE &&
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(!last || last->priority < first.priority)) { //if !last we already decided we want a transfer., otherwise check for a swap
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insert = input->heap.popMax(); //remove item from heap, while we transfer it.
}
}
}
if(insert) { //we want to fetch something
int size = get(insert);
if(size >= 0) { //success
s_curr += size;
{
QMutexLocker locker(&(this->heap_lock));
if(final)
insert->count.ref(); //now lock is 0 and can be locked
this->heap.push(insert);
}
this->check_queue.open(); //we should signal the parent cache that we have a new item
return true;
} else { //failed transfer put it back, we will keep trying to transfer it...
QMutexLocker input_locker(&(input->heap_lock));
input->heap.push(insert);
return false;
}
}
return false;
}
};
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template<typename Token>
class Transfer: public QThread {
public:
Transfer(Cache<Token> *_cache): cache(_cache) {}
private:
Cache<Token> *cache;
void run() {
cache->loop();
//end();
}
};
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#endif // GCACHE_H