vcglib/vcg/complex/vertexmesh/update/position.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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$Log: not supported by cvs2svn $
Revision 1.1 2005/07/06 08:02:27 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_VERTEX_UPDATE_POSITION
#define __VCG_VERTEX_UPDATE_POSITION
namespace vcg {
namespace vertex {
/** \addtogroup vertexmesh */
/*@{*/
/// This class is used to update vertex position according to a transformation matrix.
template <class VERTEX_CONTAINER>
class UpdatePositionBase
{
public:
typedef typename VERTEX_CONTAINER::value_type::ScalarType ScalarType;
typedef typename VERTEX_CONTAINER::iterator VertexIterator;
/// Multiply
static void Matrix(VERTEX_CONTAINER &vert, const Matrix44<ScalarType> &mm)
{
VertexIterator vi;
for(vi= vert.begin();vi!= vert.end();++vi)
if(!(*vi).IsD()) (*vi).P()=mm*(*vi).cP();
}
}; // end class
template <class VertexMeshType>
class UpdatePosition: public UpdatePositionBase<typename VertexMeshType::VertexContainer> {
public:
typedef typename VertexMeshType::VertexContainer VertexContainer;
static void Matrix(VertexMeshType &vm, const Matrix44<ScalarType> &mm)
{ UpdatePositionBase<typename VertexMeshType::VertexContainer>::Matrix(vm.vert,mm);
}
};
} // End namespace
} // End namespace
#endif