vcglib/apps/tetraviewer/myglwidget.h

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#include <GL/glew.h>
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#include <qgl.h>
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#include <wrap/gl/glwraptetra.h>
#include <wrap/gl/pick.h>
#include <wrap/gui/trackball.h>
#include "myclasses.h"
#include "tetrastats.h"
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class MyGLWidget: public QGLWidget{
Q_OBJECT
private :
int _H;
int _W;
vcg::Trackball Track;
vcg::GLWrapTetra<MyTetraMesh::TetraContainer > *WT;
GLdouble projection[16];
GLdouble modelMatrix[16];
GLint viewport[4];
int modality;//rendering modality
enum mousemod {MMTrackball, MMSection,MMNavigateSection};//modality of using mouse
mousemod mouse_modality;
vcg::Trackball TrackClip;
/// This are the flags pf info of the mesh that we want to show
int _ShowBar;
enum {
SIMPLEX = 0x00000001, // show vertex number and tetrahedrons number
PHYSICS = 0x00000002, // show also physical information about the mesh
QUALITY = 0x00000004, // show informations about aspect ratio
};
public:
MyGLWidget( QWidget * parent = 0, const char * name = 0, const QGLWidget * shareWidget = 0, WFlags f = 0 );
virtual void glDraw();
void resizeGL( int w, int h );
virtual void mousePressEvent ( QMouseEvent * e );
virtual void mouseReleaseEvent(QMouseEvent * e );
virtual void mouseMoveEvent ( QMouseEvent * e );
virtual void wheelEvent ( QWheelEvent * e );
virtual void keyPressEvent(QKeyEvent *k);
virtual void initializeGL();
virtual void SaveMatrix();
void DrawTetraMesh();
void DrawBox();
bool ShowTextSimplex();
bool ShowTextPhysics();
bool ShowTextQuality();
void DrawTextInfo();
void LoadMatrix();
public slots:
///bounding box visualization modality
void setBox(){
modality=0;
repaint();
};
///wireframe modality
void setWire(){
modality=1;
repaint();
};
///hiddenlines modality
void setHidden(){
modality=2;
repaint();
};
///alternate wire visualization
void setFlat(){
modality=3;
repaint();
};
///alternate wire visualization
void setFlatWire(){
modality=4;
repaint();
};
///alternate wire visualization
void setSmooth(){
modality=5;
repaint();
};
///alternate wire visualization
void setSmallTetra()
{
modality=6;
repaint();
};
//set trackball modality
void TrackMouseModality()
{
mouse_modality=MMTrackball;
};
//set trackball modality
void SectionMouseModality()
{
mouse_modality=MMSection;
};
///switching to modality of viewing txt info on simplex
void SwitchTextSimplex()
{
if (ShowTextSimplex())
_ShowBar&=~SIMPLEX;
else
_ShowBar|=SIMPLEX;
repaint();
};
///switching to modality of viewing txt info on physics
void SwitchTextPhysics()
{
if (ShowTextPhysics())
_ShowBar&=~PHYSICS;
else
_ShowBar|=PHYSICS;
repaint();
};
///switching to modality of viewing txt info on quality
void SwitchTextQuality()
{
if (ShowTextQuality())
_ShowBar&=~QUALITY;
else
_ShowBar|=QUALITY;
repaint();
};
};